コード例 #1
0
bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const
{
    const SkIRect& r = fR;

    if (x0 < r.fLeft    && x1 < r.fLeft ||
        x0 > r.fRight   && x1 > r.fRight ||
        y0 < r.fTop     && y1 < r.fTop ||
        y0 > r.fBottom  && y1 > r.fBottom)
        return false;

    // since the crossprod test is a little expensive, check for easy-in cases first    
    if (r.contains(x0, y0) || r.contains(x1, y1))
        return true;

    // At this point we're not sure, so we do a crossprod test
    SkIPoint           vec;
    const SkIPoint*    rAsQuad = fAsQuad;
    
    vec.set(x1 - x0, y1 - y0);
    bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY);
    for (int i = 1; i < 4; i++) {
        if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg)
        {
            return true;
        }
    }
    return false;   // we didn't intersect
}
コード例 #2
0
ファイル: app-android.cpp プロジェクト: Beifeng/WTL-DUI
void State::setViewport(int w, int h) {
    fViewport.set(w, h);
    if (fView) {
        fView->setSize(SkIntToScalar(w), SkIntToScalar(h));
    }
    resetGpuState();
}
コード例 #3
0
ファイル: SamplePatch.cpp プロジェクト: Just-D/skia
    PatchView() : fAngle(0) {
        fShader0 = make_shader0(&fSize0);
        fSize1 = fSize0;
        if (fSize0.fX == 0 || fSize0.fY == 0) {
            fSize1.set(2, 2);
        }
        fShader1 = make_shader1(fSize1);

        const SkScalar S = SkIntToScalar(50);
        const SkScalar T = SkIntToScalar(40);
        fPts[0].set(S*0, T);
        fPts[1].set(S*1, T);
        fPts[2].set(S*2, T);
        fPts[3].set(S*3, T);
        fPts[4].set(S*3, T*2);
        fPts[5].set(S*3, T*3);
        fPts[6].set(S*3, T*4);
        fPts[7].set(S*2, T*4);
        fPts[8].set(S*1, T*4);
        fPts[9].set(S*0, T*4);
        fPts[10].set(S*0, T*3);
        fPts[11].set(S*0, T*2);

        this->setBGColor(SK_ColorGRAY);
    }
コード例 #4
0
ファイル: SkGrPixelRef.cpp プロジェクト: jtg-gg/skia-src
static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture, const SkIRect* subset) {
    if (NULL == texture) {
        return NULL;
    }
    GrContext* context = texture->getContext();
    if (NULL == context) {
        return NULL;
    }
    GrTextureDesc desc;

    SkIPoint pointStorage;
    SkIPoint* topLeft;
    if (subset != NULL) {
        SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset));
        // Create a new texture that is the size of subset.
        desc.fWidth = subset->width();
        desc.fHeight = subset->height();
        pointStorage.set(subset->x(), subset->y());
        topLeft = &pointStorage;
    } else {
        desc.fWidth  = texture->width();
        desc.fHeight = texture->height();
        topLeft = NULL;
    }
    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
    desc.fConfig = texture->config();

    SkImageInfo info;
    if (!GrPixelConfig2ColorType(desc.fConfig, &info.fColorType)) {
        return NULL;
    }
    info.fWidth = desc.fWidth;
    info.fHeight = desc.fHeight;
    info.fAlphaType = kPremul_SkAlphaType;

    GrTexture* dst = context->createUncachedTexture(desc, NULL, 0);
    if (NULL == dst) {
        return NULL;
    }

    context->copyTexture(texture, dst->asRenderTarget(), topLeft);

    // TODO: figure out if this is responsible for Chrome canvas errors
#if 0
    // The render texture we have created (to perform the copy) isn't fully
    // functional (since it doesn't have a stencil buffer). Release it here
    // so the caller doesn't try to render to it.
    // TODO: we can undo this release when dynamic stencil buffer attach/
    // detach has been implemented
    dst->releaseRenderTarget();
#endif

    SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (info, dst));
    SkSafeUnref(dst);
    return pixelRef;
}
コード例 #5
0
bool SkInstallDiscardablePixelRef(SkImageGenerator* generator, const SkIRect* subset, SkBitmap* dst,
                                  SkDiscardableMemory::Factory* factory) {
    SkAutoTDelete<SkImageGenerator> autoGenerator(generator);
    if (NULL == autoGenerator.get()) {
        return false;
    }

    SkImageInfo prInfo = autoGenerator->getInfo();
    if (prInfo.isEmpty()) {
        return false;
    }

    SkIPoint origin = SkIPoint::Make(0, 0);
    SkImageInfo bmInfo = prInfo;
    if (subset) {
        const SkIRect prBounds = SkIRect::MakeWH(prInfo.width(), prInfo.height());
        if (subset->isEmpty() || !prBounds.contains(*subset)) {
            return false;
        }
        bmInfo = prInfo.makeWH(subset->width(), subset->height());
        origin.set(subset->x(), subset->y());
    }

    // must compute our desired rowBytes w.r.t. the pixelRef's dimensions, not ours, which may be
    // smaller.
    if (!dst->setInfo(bmInfo, prInfo.minRowBytes())) {
        return false;
    }

    // Since dst->setInfo() may have changed/fixed-up info, we check from the bitmap
    SkASSERT(dst->info().colorType() != kUnknown_SkColorType);

    if (dst->empty()) {  // Use a normal pixelref.
        return dst->tryAllocPixels();
    }
    SkAutoTUnref<SkDiscardablePixelRef> ref(
            new SkDiscardablePixelRef(prInfo, autoGenerator.detach(), dst->rowBytes(), factory));
    dst->setPixelRef(ref, origin.x(), origin.y());
    return true;
}
コード例 #6
0
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
                                  GrTexture* origSrc,
                                  sk_sp<SkColorSpace> colorSpace,
                                  const SkIRect& dstBounds,
                                  const SkIRect* srcBounds,
                                  float sigmaX,
                                  float sigmaY,
                                  SkBackingFit fit) {
    SkASSERT(context);
    SkIRect clearRect;
    int scaleFactorX, radiusX;
    int scaleFactorY, radiusY;
    int maxTextureSize = context->caps()->maxTextureSize();
    sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
    sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
    SkASSERT(sigmaX || sigmaY);

    SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
    SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height());
    SkIRect localSrcBounds;
    SkIRect srcRect;
    if (srcBounds) {
        srcRect = localSrcBounds = *srcBounds;
        srcRect.offset(srcOffset);
        srcBounds = &localSrcBounds;
    } else {
        srcRect = localDstBounds;
    }

    scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
    scale_irect(&srcRect, scaleFactorX, scaleFactorY);

    // setup new clip
    GrFixedClip clip(localDstBounds);

    sk_sp<GrTexture> srcTexture(sk_ref_sp(origSrc));

    SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
             kSRGBA_8888_GrPixelConfig == srcTexture->config() ||
             kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
             kRGBA_half_GrPixelConfig == srcTexture->config() ||
             kAlpha_8_GrPixelConfig == srcTexture->config());

    const int width = dstBounds.width();
    const int height = dstBounds.height();
    const GrPixelConfig config = srcTexture->config();

    sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit,
                                                                 width, height, config, colorSpace,
                                                                 0, kDefault_GrSurfaceOrigin));
    if (!dstDrawContext) {
        return nullptr;
    }

    // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
    // launch a single non separable kernel vs two launches
    if (sigmaX > 0.0f && sigmaY > 0.0f &&
            (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
        // We shouldn't be scaling because this is a small size blur
        SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));

        convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset,
                             srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds);

        return dstDrawContext;
    } 

    sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit,
                                                                 width, height, config, colorSpace,
                                                                 0, kDefault_GrSurfaceOrigin));
    if (!tmpDrawContext) {
        return nullptr;
    }

    sk_sp<GrDrawContext> srcDrawContext;

    SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));

    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
        GrPaint paint;
        paint.setGammaCorrect(dstDrawContext->isGammaCorrect());
        SkMatrix matrix;
        matrix.setIDiv(srcTexture->width(), srcTexture->height());
        SkIRect dstRect(srcRect);
        if (srcBounds && i == 1) {
            SkRect domain;
            matrix.mapRect(&domain, SkRect::Make(*srcBounds));
            domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
                         (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
            sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make(
                                                        srcTexture.get(),
                                                        nullptr,
                                                        matrix,
                                                        domain,
                                                        GrTextureDomain::kDecal_Mode,
                                                        GrTextureParams::kBilerp_FilterMode));
            paint.addColorFragmentProcessor(std::move(fp));
            srcRect.offset(-srcOffset);
            srcOffset.set(0, 0);
        } else {
            GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
            paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params);
        }
        paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
        shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);

        dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
                                       SkRect::Make(dstRect), SkRect::Make(srcRect));

        srcDrawContext = dstDrawContext;
        srcRect = dstRect;
        srcTexture = srcDrawContext->asTexture();
        dstDrawContext.swap(tmpDrawContext);
        localSrcBounds = srcRect;
    }

    srcRect = localDstBounds;
    scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
    if (sigmaX > 0.0f) {
        if (scaleFactorX > 1) {
            SkASSERT(srcDrawContext);

            // Clear out a radius to the right of the srcRect to prevent the
            // X convolution from reading garbage.
            clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop,
                                          radiusX, srcRect.height());
            srcDrawContext->clear(&clearRect, 0x0, false);
        }

        convolve_gaussian(dstDrawContext.get(), clip, srcRect,
                          srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
                          srcBounds, srcOffset);
        srcDrawContext = dstDrawContext;
        srcTexture = srcDrawContext->asTexture();
        srcRect.offsetTo(0, 0);
        dstDrawContext.swap(tmpDrawContext);
        localSrcBounds = srcRect;
        srcOffset.set(0, 0);
    }

    if (sigmaY > 0.0f) {
        if (scaleFactorY > 1 || sigmaX > 0.0f) {
            SkASSERT(srcDrawContext);

            // Clear out a radius below the srcRect to prevent the Y
            // convolution from reading garbage.
            clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
                                          srcRect.width(), radiusY);
            srcDrawContext->clear(&clearRect, 0x0, false);
        }

        convolve_gaussian(dstDrawContext.get(), clip, srcRect,
                          srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
                          srcBounds, srcOffset);

        srcDrawContext = dstDrawContext;
        srcRect.offsetTo(0, 0);
        dstDrawContext.swap(tmpDrawContext);
    }

    SkASSERT(srcDrawContext);
    srcTexture = nullptr;     // we don't use this from here on out

    if (scaleFactorX > 1 || scaleFactorY > 1) {
        // Clear one pixel to the right and below, to accommodate bilinear upsampling.
        clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
        srcDrawContext->clear(&clearRect, 0x0, false);
        clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
        srcDrawContext->clear(&clearRect, 0x0, false);

        SkMatrix matrix;
        matrix.setIDiv(srcDrawContext->width(), srcDrawContext->height());

        GrPaint paint;
        paint.setGammaCorrect(dstDrawContext->isGammaCorrect());
        // FIXME:  this should be mitchell, not bilinear.
        GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
        sk_sp<GrTexture> tex(srcDrawContext->asTexture());
        paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params);
        paint.setPorterDuffXPFactory(SkBlendMode::kSrc);

        SkIRect dstRect(srcRect);
        scale_irect(&dstRect, scaleFactorX, scaleFactorY);

        dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
                                       SkRect::Make(dstRect), SkRect::Make(srcRect));

        srcDrawContext = dstDrawContext;
        srcRect = dstRect;
        dstDrawContext.swap(tmpDrawContext);
    }

    return srcDrawContext;
}