コード例 #1
0
ファイル: gradients.cpp プロジェクト: bunhere/skia
    virtual void onDraw(SkCanvas* canvas) {

        SkPoint pts[2] = {
            { 0, 0 },
            { SkIntToScalar(100), SkIntToScalar(100) }
        };
        SkShader::TileMode tm = SkShader::kClamp_TileMode;
        SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
        SkPaint paint;
        paint.setAntiAlias(true);

        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
        for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
            canvas->save();
            for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
                SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);

                // apply an increasing y perspective as we move to the right
                SkMatrix perspective;
                perspective.setIdentity();
                perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
                                      SkIntToScalar(500)));
                perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
                                     SkIntToScalar(10)));
                shader->setLocalMatrix(perspective);

                paint.setShader(shader);
                canvas->drawRect(r, paint);
                shader->unref();
                canvas->translate(0, SkIntToScalar(120));
            }
            canvas->restore();
            canvas->translate(SkIntToScalar(120), 0);
        }
    }
コード例 #2
0
    void onDraw(int loops, SkCanvas* canvas) override {
        SkPaint paint;
        paint.setAntiAlias(fAA);
        paint.setBlendMode(fMode);
        SkColor color = start_color(fColorType);

        int w = this->getSize().x();
        int h = this->getSize().y();

        static const SkScalar kRectW = 25.1f;
        static const SkScalar kRectH = 25.9f;

        if (fColorType == kShaderOpaque_ColorType) {
            // The only requirement for the shader is that it requires local coordinates
            SkPoint pts[2] = { {0.0f, 0.0f}, {kRectW, kRectH} };
            SkColor colors[] = { color, SK_ColorBLUE };
            paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
                                                         SkTileMode::kClamp));
        }

        SkMatrix rotate;
        // This value was chosen so that we frequently hit the axis-aligned case.
        rotate.setRotate(30.f, kRectW / 2, kRectH / 2);
        SkMatrix m = rotate;

        SkScalar tx = 0, ty = 0;

        if (fPerspective) {
            // Apply some fixed perspective to change how ops may draw the rects
            SkMatrix perspective;
            perspective.setIdentity();
            perspective.setPerspX(1e-4f);
            perspective.setPerspY(1e-3f);
            perspective.setSkewX(0.1f);
            canvas->concat(perspective);
        }

        for (int i = 0; i < loops; ++i) {
            canvas->save();
            canvas->translate(tx, ty);
            canvas->concat(m);
            paint.setColor(color);
            color = advance_color(color, fColorType, i);

            canvas->drawRect(SkRect::MakeWH(kRectW, kRectH), paint);
            canvas->restore();

            tx += kRectW + 2;
            if (tx > w) {
                tx = 0;
                ty += kRectH + 2;
                if (ty > h) {
                    ty = 0;
                }
            }

            m.postConcat(rotate);
        }
    }
コード例 #3
0
ファイル: filltypespersp.cpp プロジェクト: jetlive/skiaming
    virtual void onDraw(SkCanvas* canvas) {
        this->makePath();

        // do perspective drawPaint as the background;
        SkPaint bkgnrd;
        SkPoint center = SkPoint::Make(SkIntToScalar(100),
                                       SkIntToScalar(100));
        SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN,
                            SK_ColorYELLOW, SK_ColorWHITE};
        SkScalar pos[] = {0, SK_ScalarHalf / 2,
                          3 * SK_ScalarHalf / 2, SK_Scalar1};
        SkShader* s = SkGradientShader::CreateRadial(center,
                                                     SkIntToScalar(1000),
                                                     colors,
                                                     pos,
                                                     SK_ARRAY_COUNT(colors),
                                                     SkShader::kClamp_TileMode);
        bkgnrd.setShader(s)->unref();
        canvas->save();
            canvas->translate(SkIntToScalar(100), SkIntToScalar(100));
            SkMatrix mat;
            mat.reset();
            mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 1000));
            canvas->concat(mat);
            canvas->drawPaint(bkgnrd);
        canvas->restore();

        // draw the paths in perspective
        SkMatrix persp;
        persp.reset();
        persp.setPerspX(SkScalarToPersp(-SK_Scalar1 / 1800));
        persp.setPerspY(SkScalarToPersp(SK_Scalar1 / 500));
        canvas->concat(persp);

        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
        const SkScalar scale = SkIntToScalar(5)/4;

        showFour(canvas, SK_Scalar1, false);
        canvas->translate(SkIntToScalar(450), 0);
        showFour(canvas, scale, false);

        canvas->translate(SkIntToScalar(-450), SkIntToScalar(450));
        showFour(canvas, SK_Scalar1, true);
        canvas->translate(SkIntToScalar(450), 0);
        showFour(canvas, scale, true);
    }
コード例 #4
0
ファイル: gradients.cpp プロジェクト: bunhere/skia
 virtual void onDraw(SkCanvas* canvas) {
     SkMatrix perspective;
     perspective.setIdentity();
     perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
     perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25)));
     canvas->concat(perspective);
     INHERITED::onDraw(canvas);
 }
AffineTransform::operator SkMatrix() const
{
    SkMatrix result;

    result.setScaleX(WebCoreDoubleToSkScalar(a()));
    result.setSkewX(WebCoreDoubleToSkScalar(c()));
    result.setTranslateX(WebCoreDoubleToSkScalar(e()));

    result.setScaleY(WebCoreDoubleToSkScalar(d()));
    result.setSkewY(WebCoreDoubleToSkScalar(b()));
    result.setTranslateY(WebCoreDoubleToSkScalar(f()));

    // FIXME: Set perspective properly.
    result.setPerspX(0);
    result.setPerspY(0);
    result.set(SkMatrix::kMPersp2, SK_Scalar1);

    return result;
}
コード例 #6
0
ファイル: SkiaUtils.cpp プロジェクト: dstockwell/blink
SkMatrix affineTransformToSkMatrix(const AffineTransform& source)
{
    SkMatrix result;

    result.setScaleX(WebCoreDoubleToSkScalar(source.a()));
    result.setSkewX(WebCoreDoubleToSkScalar(source.c()));
    result.setTranslateX(WebCoreDoubleToSkScalar(source.e()));

    result.setScaleY(WebCoreDoubleToSkScalar(source.d()));
    result.setSkewY(WebCoreDoubleToSkScalar(source.b()));
    result.setTranslateY(WebCoreDoubleToSkScalar(source.f()));

    // FIXME: Set perspective properly.
    result.setPerspX(0);
    result.setPerspY(0);
    result.set(SkMatrix::kMPersp2, SK_Scalar1);

    return result;
}
コード例 #7
0
ファイル: MatrixTest.cpp プロジェクト: Adenilson/skia
static void test_matrix_is_similarity(skiatest::Reporter* reporter) {
    SkMatrix mat;

    // identity
    mat.setIdentity();
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // translation only
    mat.reset();
    mat.setTranslate(SkIntToScalar(100), SkIntToScalar(100));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with same size
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with one negative
    mat.reset();
    mat.setScale(SkIntToScalar(-15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with different size
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // scale with same size at a pivot point
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(15),
                 SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with different size at a pivot point
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(20),
                 SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with same size
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with different size
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with same size at a pivot point
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(15),
                SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with different size at a pivot point
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(20),
                SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // perspective x
    mat.reset();
    mat.setPerspX(SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // perspective y
    mat.reset();
    mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // rotate
    for (int angle = 0; angle < 360; ++angle) {
        mat.reset();
        mat.setRotate(SkIntToScalar(angle));
        REPORTER_ASSERT(reporter, mat.isSimilarity());
    }

    // see if there are any accumulated precision issues
    mat.reset();
    for (int i = 1; i < 360; i++) {
        mat.postRotate(SkIntToScalar(1));
    }
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + translate
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postTranslate(SkIntToScalar(10), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + uniform scale
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postScale(SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + non-uniform scale
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postScale(SkIntToScalar(3), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // all zero
    mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, 0);
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // all zero except perspective
    mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, SK_Scalar1);
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // scales zero, only skews
    mat.setAll(0, SK_Scalar1, 0,
               SK_Scalar1, 0, 0,
               0, 0, SkMatrix::I()[8]);
    REPORTER_ASSERT(reporter, mat.isSimilarity());
}
コード例 #8
0
ファイル: MatrixTest.cpp プロジェクト: Adenilson/skia
static void test_matrix_min_max_scale(skiatest::Reporter* reporter) {
    SkScalar scales[2];
    bool success;

    SkMatrix identity;
    identity.reset();
    REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMinScale());
    REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMaxScale());
    success = identity.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, success && SK_Scalar1 == scales[0] && SK_Scalar1 == scales[1]);

    SkMatrix scale;
    scale.setScale(SK_Scalar1 * 2, SK_Scalar1 * 4);
    REPORTER_ASSERT(reporter, SK_Scalar1 * 2 == scale.getMinScale());
    REPORTER_ASSERT(reporter, SK_Scalar1 * 4 == scale.getMaxScale());
    success = scale.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, success && SK_Scalar1 * 2 == scales[0] && SK_Scalar1 * 4 == scales[1]);

    SkMatrix rot90Scale;
    rot90Scale.setRotate(90 * SK_Scalar1);
    rot90Scale.postScale(SK_Scalar1 / 4, SK_Scalar1 / 2);
    REPORTER_ASSERT(reporter, SK_Scalar1 / 4 == rot90Scale.getMinScale());
    REPORTER_ASSERT(reporter, SK_Scalar1 / 2 == rot90Scale.getMaxScale());
    success = rot90Scale.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, success && SK_Scalar1 / 4  == scales[0] && SK_Scalar1 / 2 == scales[1]);

    SkMatrix rotate;
    rotate.setRotate(128 * SK_Scalar1);
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, rotate.getMinScale(), SK_ScalarNearlyZero));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, rotate.getMaxScale(), SK_ScalarNearlyZero));
    success = rotate.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, success);
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, scales[0], SK_ScalarNearlyZero));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, scales[1], SK_ScalarNearlyZero));

    SkMatrix translate;
    translate.setTranslate(10 * SK_Scalar1, -5 * SK_Scalar1);
    REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMinScale());
    REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMaxScale());
    success = translate.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, success && SK_Scalar1 == scales[0] && SK_Scalar1 == scales[1]);

    SkMatrix perspX;
    perspX.reset();
    perspX.setPerspX(SkScalarToPersp(SK_Scalar1 / 1000));
    REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMinScale());
    REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMaxScale());
    // Verify that getMinMaxScales() doesn't update the scales array on failure.
    scales[0] = -5;
    scales[1] = -5;
    success = perspX.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, !success && -5 * SK_Scalar1 == scales[0] && -5 * SK_Scalar1  == scales[1]);

    SkMatrix perspY;
    perspY.reset();
    perspY.setPerspY(SkScalarToPersp(-SK_Scalar1 / 500));
    REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMinScale());
    REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMaxScale());
    scales[0] = -5;
    scales[1] = -5;
    success = perspY.getMinMaxScales(scales);
    REPORTER_ASSERT(reporter, !success && -5 * SK_Scalar1 == scales[0] && -5 * SK_Scalar1  == scales[1]);

    SkMatrix baseMats[] = {scale, rot90Scale, rotate,
                           translate, perspX, perspY};
    SkMatrix mats[2*SK_ARRAY_COUNT(baseMats)];
    for (size_t i = 0; i < SK_ARRAY_COUNT(baseMats); ++i) {
        mats[i] = baseMats[i];
        bool invertable = mats[i].invert(&mats[i + SK_ARRAY_COUNT(baseMats)]);
        REPORTER_ASSERT(reporter, invertable);
    }
    SkRandom rand;
    for (int m = 0; m < 1000; ++m) {
        SkMatrix mat;
        mat.reset();
        for (int i = 0; i < 4; ++i) {
            int x = rand.nextU() % SK_ARRAY_COUNT(mats);
            mat.postConcat(mats[x]);
        }

        SkScalar minScale = mat.getMinScale();
        SkScalar maxScale = mat.getMaxScale();
        REPORTER_ASSERT(reporter, (minScale < 0) == (maxScale < 0));
        REPORTER_ASSERT(reporter, (maxScale < 0) == mat.hasPerspective());

        SkScalar scales[2];
        bool success = mat.getMinMaxScales(scales);
        REPORTER_ASSERT(reporter, success == !mat.hasPerspective());
        REPORTER_ASSERT(reporter, !success || (scales[0] == minScale && scales[1] == maxScale));

        if (mat.hasPerspective()) {
            m -= 1; // try another non-persp matrix
            continue;
        }

        // test a bunch of vectors. All should be scaled by between minScale and maxScale
        // (modulo some error) and we should find a vector that is scaled by almost each.
        static const SkScalar gVectorScaleTol = (105 * SK_Scalar1) / 100;
        static const SkScalar gCloseScaleTol = (97 * SK_Scalar1) / 100;
        SkScalar max = 0, min = SK_ScalarMax;
        SkVector vectors[1000];
        for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
            vectors[i].fX = rand.nextSScalar1();
            vectors[i].fY = rand.nextSScalar1();
            if (!vectors[i].normalize()) {
                i -= 1;
                continue;
            }
        }
        mat.mapVectors(vectors, SK_ARRAY_COUNT(vectors));
        for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
            SkScalar d = vectors[i].length();
            REPORTER_ASSERT(reporter, SkScalarDiv(d, maxScale) < gVectorScaleTol);
            REPORTER_ASSERT(reporter, SkScalarDiv(minScale, d) < gVectorScaleTol);
            if (max < d) {
                max = d;
            }
            if (min > d) {
                min = d;
            }
        }
        REPORTER_ASSERT(reporter, SkScalarDiv(max, maxScale) >= gCloseScaleTol);
        REPORTER_ASSERT(reporter, SkScalarDiv(minScale, min) >= gCloseScaleTol);
    }
}
コード例 #9
0
static void test_matrix_is_similarity(skiatest::Reporter* reporter) {
    SkMatrix mat;

    // identity
    mat.setIdentity();
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // translation only
    mat.reset();
    mat.setTranslate(SkIntToScalar(100), SkIntToScalar(100));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with same size
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with one negative
    mat.reset();
    mat.setScale(SkIntToScalar(-15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with different size
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // scale with same size at a pivot point
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(15),
                 SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with different size at a pivot point
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(20),
                 SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with same size
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with different size
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with same size at a pivot point
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(15),
                SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with different size at a pivot point
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(20),
                SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // perspective x
    mat.reset();
    mat.setPerspX(SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // perspective y
    mat.reset();
    mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

#ifdef SK_SCALAR_IS_FLOAT
    /* We bypass the following tests for SK_SCALAR_IS_FIXED build.
     * The long discussion can be found in this issue:
     *     http://codereview.appspot.com/5999050/
     * In short, we haven't found a perfect way to fix the precision
     * issue, i.e. the way we use tolerance in isSimilarityTransformation
     * is incorrect. The situation becomes worse in fixed build, so
     * we disabled rotation related tests for fixed build.
     */

    // rotate
    for (int angle = 0; angle < 360; ++angle) {
        mat.reset();
        mat.setRotate(SkIntToScalar(angle));
        REPORTER_ASSERT(reporter, mat.isSimilarity());
    }

    // see if there are any accumulated precision issues
    mat.reset();
    for (int i = 1; i < 360; i++) {
        mat.postRotate(SkIntToScalar(1));
    }
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + translate
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postTranslate(SkIntToScalar(10), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + uniform scale
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postScale(SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + non-uniform scale
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postScale(SkIntToScalar(3), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());
#endif

    // all zero
    mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, 0);
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // all zero except perspective
    mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, SK_Scalar1);
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // scales zero, only skews
    mat.setAll(0, SK_Scalar1, 0,
               SK_Scalar1, 0, 0,
               0, 0, SkMatrix::I()[8]);
    REPORTER_ASSERT(reporter, mat.isSimilarity());
}
コード例 #10
0
ファイル: SamplePathFuzz.cpp プロジェクト: Arternis/skia
SkMatrix makeMatrix() {
    SkMatrix matrix;
    matrix.reset();
    RandomSetMatrix setMatrix = (RandomSetMatrix) fRand.nextRangeU(0, kRandomSetMatrix_Last);
    if (fPrintName) {
        SkDebugf("%.*s%s\n", fPathDepth * 3, fTab, gRandomSetMatrixNames[setMatrix]);
    }
    switch (setMatrix) {
        case kSetIdentity:
            break;
        case kSetTranslateX:
            matrix.setTranslateX(makeScalar());
            break;
        case kSetTranslateY:
            matrix.setTranslateY(makeScalar());
            break;
        case kSetTranslate:
            matrix.setTranslate(makeScalar(), makeScalar());
            break;
        case kSetScaleX:
            matrix.setScaleX(makeScalar());
            break;
        case kSetScaleY:
            matrix.setScaleY(makeScalar());
            break;
        case kSetScale:
            matrix.setScale(makeScalar(), makeScalar());
            break;
        case kSetScaleTranslate:
            matrix.setScale(makeScalar(), makeScalar(), makeScalar(), makeScalar());
            break;
        case kSetSkewX:
            matrix.setSkewX(makeScalar());
            break;
        case kSetSkewY:
            matrix.setSkewY(makeScalar());
            break;
        case kSetSkew:
            matrix.setSkew(makeScalar(), makeScalar());
            break;
        case kSetSkewTranslate:
            matrix.setSkew(makeScalar(), makeScalar(), makeScalar(), makeScalar());
            break;
        case kSetRotate:
            matrix.setRotate(makeScalar());
            break;
        case kSetRotateTranslate:
            matrix.setRotate(makeScalar(), makeScalar(), makeScalar());
            break;
        case kSetPerspectiveX:
            matrix.setPerspX(makeScalar());
            break;
        case kSetPerspectiveY:
            matrix.setPerspY(makeScalar());
            break;
        case kSetAll:
            matrix.setAll(makeScalar(), makeScalar(), makeScalar(),
                          makeScalar(), makeScalar(), makeScalar(),
                          makeScalar(), makeScalar(), makeScalar());
            break;
    }
    return matrix;
}
コード例 #11
0
ファイル: RoundRectTest.cpp プロジェクト: Arternis/skia
// Called to test various transforms on a single SkRRect.
static void test_transform_helper(skiatest::Reporter* reporter, const SkRRect& orig) {
    SkRRect dst;
    dst.setEmpty();

    // The identity matrix will duplicate the rrect.
    bool success = orig.transform(SkMatrix::I(), &dst);
    REPORTER_ASSERT(reporter, success);
    REPORTER_ASSERT(reporter, orig == dst);

    // Skew and Perspective make transform fail.
    SkMatrix matrix;
    matrix.reset();
    matrix.setSkewX(SkIntToScalar(2));
    assert_transform_failure(reporter, orig, matrix);

    matrix.reset();
    matrix.setSkewY(SkIntToScalar(3));
    assert_transform_failure(reporter, orig, matrix);

    matrix.reset();
    matrix.setPerspX(4);
    assert_transform_failure(reporter, orig, matrix);

    matrix.reset();
    matrix.setPerspY(5);
    assert_transform_failure(reporter, orig, matrix);

    // Rotation fails.
    matrix.reset();
    matrix.setRotate(SkIntToScalar(90));
    assert_transform_failure(reporter, orig, matrix);
    matrix.setRotate(SkIntToScalar(37));
    assert_transform_failure(reporter, orig, matrix);

    // Translate will keep the rect moved, but otherwise the same.
    matrix.reset();
    SkScalar translateX = SkIntToScalar(32);
    SkScalar translateY = SkIntToScalar(15);
    matrix.setTranslateX(translateX);
    matrix.setTranslateY(translateY);
    dst.setEmpty();
    success = orig.transform(matrix, &dst);
    REPORTER_ASSERT(reporter, success);
    for (int i = 0; i < 4; ++i) {
        REPORTER_ASSERT(reporter,
                orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i));
    }
    REPORTER_ASSERT(reporter, orig.rect().width() == dst.rect().width());
    REPORTER_ASSERT(reporter, orig.rect().height() == dst.rect().height());
    REPORTER_ASSERT(reporter, dst.rect().left() == orig.rect().left() + translateX);
    REPORTER_ASSERT(reporter, dst.rect().top() == orig.rect().top() + translateY);

    // Keeping the translation, but adding skew will make transform fail.
    matrix.setSkewY(SkIntToScalar(7));
    assert_transform_failure(reporter, orig, matrix);

    // Scaling in -x will flip the round rect horizontally.
    matrix.reset();
    matrix.setScaleX(SkIntToScalar(-1));
    dst.setEmpty();
    success = orig.transform(matrix, &dst);
    REPORTER_ASSERT(reporter, success);
    {
        GET_RADII;
        // Radii have swapped in x.
        REPORTER_ASSERT(reporter, origUL == dstUR);
        REPORTER_ASSERT(reporter, origUR == dstUL);
        REPORTER_ASSERT(reporter, origLR == dstLL);
        REPORTER_ASSERT(reporter, origLL == dstLR);
    }
    // Width and height remain the same.
    REPORTER_ASSERT(reporter, orig.rect().width() == dst.rect().width());
    REPORTER_ASSERT(reporter, orig.rect().height() == dst.rect().height());
    // Right and left have swapped (sort of)
    REPORTER_ASSERT(reporter, orig.rect().right() == -dst.rect().left());
    // Top has stayed the same.
    REPORTER_ASSERT(reporter, orig.rect().top() == dst.rect().top());

    // Keeping the scale, but adding a persp will make transform fail.
    matrix.setPerspX(7);
    assert_transform_failure(reporter, orig, matrix);

    // Scaling in -y will flip the round rect vertically.
    matrix.reset();
    matrix.setScaleY(SkIntToScalar(-1));
    dst.setEmpty();
    success = orig.transform(matrix, &dst);
    REPORTER_ASSERT(reporter, success);
    {
        GET_RADII;
        // Radii have swapped in y.
        REPORTER_ASSERT(reporter, origUL == dstLL);
        REPORTER_ASSERT(reporter, origUR == dstLR);
        REPORTER_ASSERT(reporter, origLR == dstUR);
        REPORTER_ASSERT(reporter, origLL == dstUL);
    }
    // Width and height remain the same.
    REPORTER_ASSERT(reporter, orig.rect().width() == dst.rect().width());
    REPORTER_ASSERT(reporter, orig.rect().height() == dst.rect().height());
    // Top and bottom have swapped (sort of)
    REPORTER_ASSERT(reporter, orig.rect().top() == -dst.rect().bottom());
    // Left has stayed the same.
    REPORTER_ASSERT(reporter, orig.rect().left() == dst.rect().left());

    // Scaling in -x and -y will swap in both directions.
    matrix.reset();
    matrix.setScaleY(SkIntToScalar(-1));
    matrix.setScaleX(SkIntToScalar(-1));
    dst.setEmpty();
    success = orig.transform(matrix, &dst);
    REPORTER_ASSERT(reporter, success);
    {
        GET_RADII;
        REPORTER_ASSERT(reporter, origUL == dstLR);
        REPORTER_ASSERT(reporter, origUR == dstLL);
        REPORTER_ASSERT(reporter, origLR == dstUL);
        REPORTER_ASSERT(reporter, origLL == dstUR);
    }
    // Width and height remain the same.
    REPORTER_ASSERT(reporter, orig.rect().width() == dst.rect().width());
    REPORTER_ASSERT(reporter, orig.rect().height() == dst.rect().height());
    REPORTER_ASSERT(reporter, orig.rect().top() == -dst.rect().bottom());
    REPORTER_ASSERT(reporter, orig.rect().right() == -dst.rect().left());

    // Scale in both directions.
    SkScalar xScale = SkIntToScalar(3);
    SkScalar yScale = 3.2f;
    matrix.reset();
    matrix.setScaleX(xScale);
    matrix.setScaleY(yScale);
    dst.setEmpty();
    success = orig.transform(matrix, &dst);
    REPORTER_ASSERT(reporter, success);
    // Radii are scaled.
    for (int i = 0; i < 4; ++i) {
        REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dst.radii((SkRRect::Corner) i).fX,
                                    SkScalarMul(orig.radii((SkRRect::Corner) i).fX, xScale)));
        REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dst.radii((SkRRect::Corner) i).fY,
                                    SkScalarMul(orig.radii((SkRRect::Corner) i).fY, yScale)));
    }
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dst.rect().width(),
                                                  SkScalarMul(orig.rect().width(), xScale)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dst.rect().height(),
                                                  SkScalarMul(orig.rect().height(), yScale)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dst.rect().left(),
                                                  SkScalarMul(orig.rect().left(), xScale)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dst.rect().top(),
                                                  SkScalarMul(orig.rect().top(), yScale)));
}
コード例 #12
0
ファイル: MatrixTest.cpp プロジェクト: DARKPOP/external_skia
static void test_matrix_is_similarity(skiatest::Reporter* reporter) {
    SkMatrix mat;

    // identity
    mat.setIdentity();
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // translation only
    mat.reset();
    mat.setTranslate(SkIntToScalar(100), SkIntToScalar(100));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with same size
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with one negative
    mat.reset();
    mat.setScale(SkIntToScalar(-15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with different size
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // scale with same size at a pivot point
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(15),
                 SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // scale with different size at a pivot point
    mat.reset();
    mat.setScale(SkIntToScalar(15), SkIntToScalar(20),
                 SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with same size
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(15));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with different size
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with same size at a pivot point
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(15),
                SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // skew with different size at a pivot point
    mat.reset();
    mat.setSkew(SkIntToScalar(15), SkIntToScalar(20),
                SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // perspective x
    mat.reset();
    mat.setPerspX(SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // perspective y
    mat.reset();
    mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // rotate
    for (int angle = 0; angle < 360; ++angle) {
        mat.reset();
        mat.setRotate(SkIntToScalar(angle));
#ifndef SK_CPU_ARM64
        REPORTER_ASSERT(reporter, mat.isSimilarity());
#else
        // 64-bit ARM devices built with -O2 and -ffp-contract=fast have a loss
        // of precision and require that we have a higher tolerance
        REPORTER_ASSERT(reporter, mat.isSimilarity(SK_ScalarNearlyZero + 0.00010113f));
#endif
    }

    // see if there are any accumulated precision issues
    mat.reset();
    for (int i = 1; i < 360; i++) {
        mat.postRotate(SkIntToScalar(1));
    }
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + translate
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postTranslate(SkIntToScalar(10), SkIntToScalar(20));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + uniform scale
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postScale(SkIntToScalar(2), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, mat.isSimilarity());

    // rotate + non-uniform scale
    mat.reset();
    mat.setRotate(SkIntToScalar(30));
    mat.postScale(SkIntToScalar(3), SkIntToScalar(2));
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // all zero
    mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, 0);
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // all zero except perspective
    mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, SK_Scalar1);
    REPORTER_ASSERT(reporter, !mat.isSimilarity());

    // scales zero, only skews
    mat.setAll(0, SK_Scalar1, 0,
               SK_Scalar1, 0, 0,
               0, 0, SkMatrix::I()[8]);
    REPORTER_ASSERT(reporter, mat.isSimilarity());
}