// static SkPDFGraphicState* SkPDFGraphicState::GetSMaskGraphicState( SkPDFFormXObject* sMask, bool invert) { // The practical chances of using the same mask more than once are unlikely // enough that it's not worth canonicalizing. SkAutoMutexAcquire lock(CanonicalPaintsMutex()); SkRefPtr<SkPDFDict> sMaskDict = new SkPDFDict("Mask"); sMaskDict->unref(); // SkRefPtr and new both took a reference. sMaskDict->insertName("S", "Alpha"); sMaskDict->insert("G", new SkPDFObjRef(sMask))->unref(); SkPDFGraphicState* result = new SkPDFGraphicState; result->fPopulated = true; result->fSMask = true; result->insertName("Type", "ExtGState"); result->insert("SMask", sMaskDict.get()); result->fResources.push(sMask); sMask->ref(); if (invert) { SkPDFObject* invertFunction = GetInvertFunction(); result->fResources.push(invertFunction); invertFunction->ref(); sMaskDict->insert("TR", new SkPDFObjRef(invertFunction))->unref(); } return result; }
SkPDFFormXObject::SkPDFFormXObject(SkPDFDevice* device) { // We don't want to keep around device because we'd have two copies // of content, so reference or copy everything we need (content and // resources). device->getResources(&fResources, false); SkRefPtr<SkStream> content = device->content(); content->unref(); // SkRefPtr and content() both took a reference. setData(content.get()); insertName("Type", "XObject"); insertName("Subtype", "Form"); insert("BBox", device->getMediaBox().get()); insert("Resources", device->getResourceDict()); // We invert the initial transform and apply that to the xobject so that // it doesn't get applied twice. We can't just undo it because it's // embedded in things like shaders and images. if (!device->initialTransform().isIdentity()) { SkMatrix inverse; if (!device->initialTransform().invert(&inverse)) { // The initial transform should be invertible. SkASSERT(false); inverse.reset(); } insert("Matrix", SkPDFUtils::MatrixToArray(inverse))->unref(); } // Right now SkPDFFormXObject is only used for saveLayer, which implies // isolated blending. Do this conditionally if that changes. SkRefPtr<SkPDFDict> group = new SkPDFDict("Group"); group->unref(); // SkRefPtr and new both took a reference. group->insertName("S", "Transparency"); group->insert("I", new SkPDFBool(true))->unref(); // Isolated. insert("Group", group.get()); }
SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state) : SkPDFDict("Pattern"), fState(state) { SkString (*codeFunction)(const SkShader::GradientInfo& info) = NULL; SkPoint transformPoints[2]; // Depending on the type of the gradient, we want to transform the // coordinate space in different ways. const SkShader::GradientInfo* info = &fState.get()->fInfo; transformPoints[0] = info->fPoint[0]; transformPoints[1] = info->fPoint[1]; switch (fState.get()->fType) { case SkShader::kLinear_GradientType: codeFunction = &linearCode; break; case SkShader::kRadial_GradientType: transformPoints[1] = transformPoints[0]; transformPoints[1].fX += info->fRadius[0]; codeFunction = &radialCode; break; case SkShader::kRadial2_GradientType: { // Bail out if the radii are the same. Empty fResources signals // an error and isValid will return false. if (info->fRadius[0] == info->fRadius[1]) { return; } transformPoints[1] = transformPoints[0]; SkScalar dr = info->fRadius[1] - info->fRadius[0]; transformPoints[1].fX += dr; codeFunction = &twoPointRadialCode; break; } case SkShader::kSweep_GradientType: transformPoints[1] = transformPoints[0]; transformPoints[1].fX += 1; codeFunction = &sweepCode; break; case SkShader::kColor_GradientType: case SkShader::kNone_GradientType: default: return; } // Move any scaling (assuming a unit gradient) or translation // (and rotation for linear gradient), of the final gradient from // info->fPoints to the matrix (updating bbox appropriately). Now // the gradient can be drawn on on the unit segment. SkMatrix mapperMatrix; unitToPointsMatrix(transformPoints, &mapperMatrix); SkMatrix finalMatrix = fState.get()->fCanvasTransform; finalMatrix.preConcat(mapperMatrix); finalMatrix.preConcat(fState.get()->fShaderTransform); SkRect bbox; bbox.set(fState.get()->fBBox); transformBBox(finalMatrix, &bbox); SkRefPtr<SkPDFArray> domain = new SkPDFArray; domain->unref(); // SkRefPtr and new both took a reference. domain->reserve(4); domain->appendScalar(bbox.fLeft); domain->appendScalar(bbox.fRight); domain->appendScalar(bbox.fTop); domain->appendScalar(bbox.fBottom); SkString functionCode; // The two point radial gradient further references fState.get()->fInfo // in translating from x, y coordinates to the t parameter. So, we have // to transform the points and radii according to the calculated matrix. if (fState.get()->fType == SkShader::kRadial2_GradientType) { SkShader::GradientInfo twoPointRadialInfo = *info; SkMatrix inverseMapperMatrix; mapperMatrix.invert(&inverseMapperMatrix); inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2); twoPointRadialInfo.fRadius[0] = inverseMapperMatrix.mapRadius(info->fRadius[0]); twoPointRadialInfo.fRadius[1] = inverseMapperMatrix.mapRadius(info->fRadius[1]); functionCode = codeFunction(twoPointRadialInfo); } else { functionCode = codeFunction(*info); } SkRefPtr<SkPDFStream> function = makePSFunction(functionCode, domain.get()); // Pass one reference to fResources, SkRefPtr and new both took a reference. fResources.push(function.get()); SkRefPtr<SkPDFDict> pdfShader = new SkPDFDict; pdfShader->unref(); // SkRefPtr and new both took a reference. pdfShader->insertInt("ShadingType", 1); pdfShader->insertName("ColorSpace", "DeviceRGB"); pdfShader->insert("Domain", domain.get()); pdfShader->insert("Function", new SkPDFObjRef(function.get()))->unref(); insertInt("PatternType", 2); insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref(); insert("Shading", pdfShader.get()); }