コード例 #1
0
ファイル: DBCStores.cpp プロジェクト: lasyan3/TrinityCore
SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
{
    SkillRaceClassInfoBounds bounds = SkillRaceClassInfoBySkill.equal_range(skill);
    for (SkillRaceClassInfoMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
    {
        if (itr->second->RaceMask && !(itr->second->RaceMask & (1 << (race - 1))))
            continue;
        if (itr->second->ClassMask && !(itr->second->ClassMask & (1 << (class_ - 1))))
            continue;

        return itr->second;
    }

    return nullptr;
}
コード例 #2
0
ファイル: DBCStores.cpp プロジェクト: Aravu/Talador-Project
void LoadDBCStores(const std::string& dataPath)
{
    uint32 oldMSTime = getMSTime();

    std::string dbcPath = dataPath+"dbc/";

    StoreProblemList bad_dbc_files;
    uint32 availableDbcLocales = 0xFFFFFFFF;

    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore,                   dbcPath, "AreaTable.dbc");

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));

            // fill MapId->DBC records (skip sub zones and continents)
            if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore,            dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore,    dbcPath, "Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore,            dbcPath, "AreaTrigger.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore,              dbcPath, "AreaGroup.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore,                dbcPath, "AreaPOI.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore,           dbcPath, "AuctionHouse.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore,      dbcPath, "BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBannedAddOnsStore,           dbcPath, "BannedAddOns.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore,       dbcPath, "BattlemasterList.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore,        dbcPath, "BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore,        dbcPath, "CharStartOutfit.dbc");
    for (uint32 i = 0; i < sCharStartOutfitStore.GetNumRows(); ++i)
        if (CharStartOutfitEntry const* outfit = sCharStartOutfitStore.LookupEntry(i))
            sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;

    LoadDBC(availableDbcLocales, bad_dbc_files, sCharSectionsStore,           dbcPath, "CharSections.dbc");
    for (uint32 i = 0; i < sCharSectionsStore.GetNumRows(); ++i)
        if (CharSectionsEntry const* entry = sCharSectionsStore.LookupEntry(i))
            if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) //ignore Nonplayable races
                sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry });

    LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore,             dbcPath, "CharTitles.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore,           dbcPath, "ChatChannels.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore,             dbcPath, "ChrClasses.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore,               dbcPath, "ChrRaces.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore,     dbcPath, "CinematicSequences.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore,    dbcPath, "CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoExtraStore, dbcPath, "CreatureDisplayInfoExtra.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore,         dbcPath, "CreatureFamily.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore,      dbcPath, "CreatureModelData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore,      dbcPath, "CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore,           dbcPath, "CreatureType.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore,          dbcPath, "CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore,  dbcPath, "DestructibleModelData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore,       dbcPath, "DungeonEncounter.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore,        dbcPath, "DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore,      dbcPath, "DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore,                 dbcPath, "Emotes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore,             dbcPath, "EmotesText.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore,                dbcPath, "Faction.dbc");
    for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const* faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore,        dbcPath, "FactionTemplate.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore,  dbcPath, "GameObjectDisplayInfo.dbc");
    for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
    {
        if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
        {
            if (info->maxX < info->minX)
                std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
            if (info->maxY < info->minY)
                std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
            if (info->maxZ < info->minZ)
                std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore,          dbcPath, "GemProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore,        dbcPath, "GlyphProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore,              dbcPath, "GlyphSlot.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore,   dbcPath, "gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore,        dbcPath, "gtCombatRatings.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore,    dbcPath, "gtChanceToMeleeCrit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore,    dbcPath, "gtChanceToSpellCrit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtNPCManaCostScalerStore,    dbcPath, "gtNPCManaCostScaler.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore,    dbcPath, "gtOCTClassCombatRatingScalar.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore,           dbcPath, "gtOCTRegenHP.dbc");
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore,           dbcPath, "gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore,        dbcPath, "gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore,        dbcPath, "gtRegenMPPerSpt.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore,               dbcPath, "Holidays.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore,                   dbcPath, "Item.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore,          dbcPath, "ItemBagFamily.dbc");
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore,        dbcPath, "ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore,       dbcPath, "ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore,       dbcPath, "ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore,      dbcPath, "ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore,   dbcPath, "ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore,       dbcPath, "ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore,                dbcPath, "ItemSet.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore,             dbcPath, "LFGDungeons.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sLightStore,                  dbcPath, "Light.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore,             dbcPath, "LiquidType.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore,                   dbcPath, "Lock.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore,           dbcPath, "MailTemplate.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore,                    dbcPath, "Map.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore,          dbcPath, "MapDifficulty.dbc");
    // fill data
    for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore,                  dbcPath, "Movie.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore,      dbcPath, "OverrideSpellData.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sPowerDisplayStore,           dbcPath, "PowerDisplay.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore,          dbcPath, "PvpDifficulty.dbc");
    for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore,                dbcPath, "QuestXP.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore,     dbcPath, "QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore,              dbcPath, "QuestSort.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore,      dbcPath, "ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore,              dbcPath, "SkillLine.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore,       dbcPath, "SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillRaceClassInfoStore,     dbcPath, "SkillRaceClassInfo.dbc");
    for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i)
        if (SkillRaceClassInfoEntry const* entry = sSkillRaceClassInfoStore.LookupEntry(i))
            if (sSkillLineStore.LookupEntry(entry->SkillId))
                SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry);

    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillTiersStore,             dbcPath, "SkillTiers.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore,           dbcPath, "SoundEntries.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore,                  dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
    for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const* spell = sSpellStore.LookupEntry(i);
        if (spell && spell->Category)
            sSpellsByCategoryStore[spell->Category].insert(i);
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if (!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
        {
            for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if (!cFamily)
                    continue;

                if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;
                if (spellInfo->spellLevel)
                    continue;

                if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore,         dbcPath, "SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoryStore,          dbcPath, "SpellCategory.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore,        dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore,          dbcPath, "SpellDuration.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore,       dbcPath, "SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore,   dbcPath, "SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore,            dbcPath, "SpellRadius.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore,             dbcPath, "SpellRange.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore,          dbcPath, "SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore,        dbcPath, "SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore,       dbcPath, "StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore,       dbcPath, "SummonProperties.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore,                 dbcPath, "Talent.dbc");

    // Create Spelldifficulty searcher
    for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
    {
        SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
        if (!spellDiff)
            continue;

        SpellDifficultyEntry newEntry;
        memset(newEntry.SpellID, 0, 4*sizeof(uint32));
        for (int x = 0; x < MAX_DIFFICULTY; ++x)
        {
            if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
            {
                if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
                    TC_LOG_ERROR("sql.sql", "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
                newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
            }
            else
                newEntry.SpellID[x] = spellDiff->SpellID[x];
        }
        if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
            continue;

        for (int x = 0; x < MAX_DIFFICULTY; ++x)
            if (newEntry.SpellID[x])
                sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
    }

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo)
            continue;

        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore,              dbcPath, "TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
            if (!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
                if (talentTabInfo->ClassMask & (1 << (cls - 1)))
                    sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore,              dbcPath, "TaxiNodes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore,               dbcPath, "TaxiPath.dbc");
    for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore,           dbcPath, "TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->PathID] < entry->NodeIndex + 1)
                pathLength[entry->PathID] = entry->NodeIndex + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->PathID].set(entry->NodeIndex, entry);

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
            if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
                    if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
        memset(sHordeTaxiNodesMask, 0, sizeof(sHordeTaxiNodesMask));
        memset(sAllianceTaxiNodesMask, 0, sizeof(sAllianceTaxiNodesMask));
        memset(sDeathKnightTaxiNodesMask, 0, sizeof(sDeathKnightTaxiNodesMask));
        for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if (!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if (spellPaths.find(dest_i->second.ID) == spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if (!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
                sHordeTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
                sAllianceTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
                sDeathKnightTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;

            // fix DK node at Ebon Hold and Shadow Vault flight master
            if (i == 315 || i == 333)
                ((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981;
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore,          dbcPath, "TotemCategory.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTransportAnimationStore,     dbcPath, "TransportAnimation.dbc");
    for (uint32 i = 0; i < sTransportAnimationStore.GetNumRows(); ++i)
    {
        TransportAnimationEntry const* anim = sTransportAnimationStore.LookupEntry(i);
        if (!anim)
            continue;

        sTransportMgr->AddPathNodeToTransport(anim->TransportEntry, anim->TimeSeg, anim);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTransportRotationStore,     dbcPath, "TransportRotation.dbc");
    for (uint32 i = 0; i < sTransportRotationStore.GetNumRows(); ++i)
    {
        TransportRotationEntry const* rot = sTransportRotationStore.LookupEntry(i);
        if (!rot)
            continue;

        sTransportMgr->AddPathRotationToTransport(rot->TransportEntry, rot->TimeSeg, rot);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore,                dbcPath, "Vehicle.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore,            dbcPath, "VehicleSeat.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore,           dbcPath, "WMOAreaTable.dbc");
    for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
        if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore,           dbcPath, "WorldMapArea.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore,        dbcPath, "WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore,          dbcPath, "WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(3617)              ||       // last area (areaflag) added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last added spell in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last gem property added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last client known item added in 3.3.5a
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    TC_LOG_INFO("server.loading", ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));

}
コード例 #3
0
ファイル: DBCStores.cpp プロジェクト: lasyan3/TrinityCore
void LoadDBCStores(const std::string& dataPath)
{
    uint32 oldMSTime = getMSTime();

    std::string dbcPath = dataPath + "dbc/";

    StoreProblemList bad_dbc_files;
    uint32 availableDbcLocales = 0xFFFFFFFF;

#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file)

    LOAD_DBC(sAreaTableStore,                     "AreaTable.dbc");
    LOAD_DBC(sAchievementCriteriaStore,           "Achievement_Criteria.dbc");
    LOAD_DBC(sAreaTriggerStore,                   "AreaTrigger.dbc");
    LOAD_DBC(sAreaGroupStore,                     "AreaGroup.dbc");
    LOAD_DBC(sAreaPOIStore,                       "AreaPOI.dbc");
    LOAD_DBC(sAuctionHouseStore,                  "AuctionHouse.dbc");
    LOAD_DBC(sBankBagSlotPricesStore,             "BankBagSlotPrices.dbc");
    LOAD_DBC(sBannedAddOnsStore,                  "BannedAddOns.dbc");
    LOAD_DBC(sBattlemasterListStore,              "BattlemasterList.dbc");
    LOAD_DBC(sBarberShopStyleStore,               "BarberShopStyle.dbc");
    LOAD_DBC(sCharacterFacialHairStylesStore,     "CharacterFacialHairStyles.dbc");
    LOAD_DBC(sCharSectionsStore,                  "CharSections.dbc");
    LOAD_DBC(sCharStartOutfitStore,               "CharStartOutfit.dbc");
    LOAD_DBC(sCharTitlesStore,                    "CharTitles.dbc");
    LOAD_DBC(sChatChannelsStore,                  "ChatChannels.dbc");
    LOAD_DBC(sChrClassesStore,                    "ChrClasses.dbc");
    LOAD_DBC(sChrRacesStore,                      "ChrRaces.dbc");
    LOAD_DBC(sCinematicCameraStore,               "CinematicCamera.dbc");
    LOAD_DBC(sCinematicSequencesStore,            "CinematicSequences.dbc");
    LOAD_DBC(sCreatureDisplayInfoStore,           "CreatureDisplayInfo.dbc");
    LOAD_DBC(sCreatureDisplayInfoExtraStore,      "CreatureDisplayInfoExtra.dbc");
    LOAD_DBC(sCreatureFamilyStore,                "CreatureFamily.dbc");
    LOAD_DBC(sCreatureModelDataStore,             "CreatureModelData.dbc");
    LOAD_DBC(sCreatureSpellDataStore,             "CreatureSpellData.dbc");
    LOAD_DBC(sCreatureTypeStore,                  "CreatureType.dbc");
    LOAD_DBC(sCurrencyTypesStore,                 "CurrencyTypes.dbc");
    LOAD_DBC(sDestructibleModelDataStore,         "DestructibleModelData.dbc");
    LOAD_DBC(sDungeonEncounterStore,              "DungeonEncounter.dbc");
    LOAD_DBC(sDurabilityCostsStore,               "DurabilityCosts.dbc");
    LOAD_DBC(sDurabilityQualityStore,             "DurabilityQuality.dbc");
    LOAD_DBC(sEmotesStore,                        "Emotes.dbc");
    LOAD_DBC(sEmotesTextStore,                    "EmotesText.dbc");
    LOAD_DBC(sEmotesTextSoundStore,               "EmotesTextSound.dbc");
    LOAD_DBC(sFactionStore,                       "Faction.dbc");
    LOAD_DBC(sFactionTemplateStore,               "FactionTemplate.dbc");
    LOAD_DBC(sGameObjectDisplayInfoStore,         "GameObjectDisplayInfo.dbc");
    LOAD_DBC(sGemPropertiesStore,                 "GemProperties.dbc");
    LOAD_DBC(sGlyphPropertiesStore,               "GlyphProperties.dbc");
    LOAD_DBC(sGlyphSlotStore,                     "GlyphSlot.dbc");
    LOAD_DBC(sGtBarberShopCostBaseStore,          "gtBarberShopCostBase.dbc");
    LOAD_DBC(sGtCombatRatingsStore,               "gtCombatRatings.dbc");
    LOAD_DBC(sGtChanceToMeleeCritBaseStore,       "gtChanceToMeleeCritBase.dbc");
    LOAD_DBC(sGtChanceToMeleeCritStore,           "gtChanceToMeleeCrit.dbc");
    LOAD_DBC(sGtChanceToSpellCritBaseStore,       "gtChanceToSpellCritBase.dbc");
    LOAD_DBC(sGtChanceToSpellCritStore,           "gtChanceToSpellCrit.dbc");
    LOAD_DBC(sGtNPCManaCostScalerStore,           "gtNPCManaCostScaler.dbc");
    LOAD_DBC(sGtOCTClassCombatRatingScalarStore,  "gtOCTClassCombatRatingScalar.dbc");
    LOAD_DBC(sGtOCTRegenHPStore,                  "gtOCTRegenHP.dbc");
    //LOAD_DBC(sGtOCTRegenMPStore,                  "gtOCTRegenMP.dbc");       -- not used currently
    LOAD_DBC(sGtRegenHPPerSptStore,               "gtRegenHPPerSpt.dbc");
    LOAD_DBC(sGtRegenMPPerSptStore,               "gtRegenMPPerSpt.dbc");
    LOAD_DBC(sHolidaysStore,                      "Holidays.dbc");
    LOAD_DBC(sItemStore,                          "Item.dbc");
    LOAD_DBC(sItemBagFamilyStore,                 "ItemBagFamily.dbc");
    //LOAD_DBC(sItemDisplayInfoStore,               "ItemDisplayInfo.dbc");     -- not used currently
    //LOAD_DBC(sItemCondExtCostsStore,              "ItemCondExtCosts.dbc");
    LOAD_DBC(sItemExtendedCostStore,              "ItemExtendedCost.dbc");
    LOAD_DBC(sItemLimitCategoryStore,             "ItemLimitCategory.dbc");
    LOAD_DBC(sItemRandomPropertiesStore,          "ItemRandomProperties.dbc");
    LOAD_DBC(sItemRandomSuffixStore,              "ItemRandomSuffix.dbc");
    LOAD_DBC(sItemSetStore,                       "ItemSet.dbc");
    LOAD_DBC(sLFGDungeonStore,                    "LFGDungeons.dbc");
    LOAD_DBC(sLightStore,                         "Light.dbc");
    LOAD_DBC(sLiquidTypeStore,                    "LiquidType.dbc");
    LOAD_DBC(sLockStore,                          "Lock.dbc");
    LOAD_DBC(sMailTemplateStore,                  "MailTemplate.dbc");
    LOAD_DBC(sMapStore,                           "Map.dbc");
    LOAD_DBC(sMapDifficultyStore,                 "MapDifficulty.dbc");
    LOAD_DBC(sMovieStore,                         "Movie.dbc");
    LOAD_DBC(sNamesProfanityStore,                "NamesProfanity.dbc");
    LOAD_DBC(sNamesReservedStore,                 "NamesReserved.dbc");
    LOAD_DBC(sOverrideSpellDataStore,             "OverrideSpellData.dbc");
    LOAD_DBC(sPowerDisplayStore,                  "PowerDisplay.dbc");
    LOAD_DBC(sPvPDifficultyStore,                 "PvpDifficulty.dbc");
    LOAD_DBC(sQuestXPStore,                       "QuestXP.dbc");
    LOAD_DBC(sQuestFactionRewardStore,            "QuestFactionReward.dbc");
    LOAD_DBC(sQuestSortStore,                     "QuestSort.dbc");
    LOAD_DBC(sRandomPropertiesPointsStore,        "RandPropPoints.dbc");
    LOAD_DBC(sScalingStatDistributionStore,       "ScalingStatDistribution.dbc");
    LOAD_DBC(sScalingStatValuesStore,             "ScalingStatValues.dbc");
    LOAD_DBC(sSkillLineStore,                     "SkillLine.dbc");
    LOAD_DBC(sSkillLineAbilityStore,              "SkillLineAbility.dbc");
    LOAD_DBC(sSkillRaceClassInfoStore,            "SkillRaceClassInfo.dbc");
    LOAD_DBC(sSkillTiersStore,                    "SkillTiers.dbc");
    LOAD_DBC(sSoundEntriesStore,                  "SoundEntries.dbc");
    LOAD_DBC(sSpellCastTimesStore,                "SpellCastTimes.dbc");
    LOAD_DBC(sSpellCategoryStore,                 "SpellCategory.dbc");
    LOAD_DBC(sSpellDurationStore,                 "SpellDuration.dbc");
    LOAD_DBC(sSpellFocusObjectStore,              "SpellFocusObject.dbc");
    LOAD_DBC(sSpellItemEnchantmentStore,          "SpellItemEnchantment.dbc");
    LOAD_DBC(sSpellItemEnchantmentConditionStore, "SpellItemEnchantmentCondition.dbc");
    LOAD_DBC(sSpellRadiusStore,                   "SpellRadius.dbc");
    LOAD_DBC(sSpellRangeStore,                    "SpellRange.dbc");
    LOAD_DBC(sSpellRuneCostStore,                 "SpellRuneCost.dbc");
    LOAD_DBC(sSpellShapeshiftStore,               "SpellShapeshiftForm.dbc");
    LOAD_DBC(sStableSlotPricesStore,              "StableSlotPrices.dbc");
    LOAD_DBC(sSummonPropertiesStore,              "SummonProperties.dbc");
    LOAD_DBC(sTalentStore,                        "Talent.dbc");
    LOAD_DBC(sTalentTabStore,                     "TalentTab.dbc");
    LOAD_DBC(sTaxiNodesStore,                     "TaxiNodes.dbc");
    LOAD_DBC(sTaxiPathStore,                      "TaxiPath.dbc");
    LOAD_DBC(sTaxiPathNodeStore,                  "TaxiPathNode.dbc");
    LOAD_DBC(sTeamContributionPointsStore,        "TeamContributionPoints.dbc");
    LOAD_DBC(sTotemCategoryStore,                 "TotemCategory.dbc");
    LOAD_DBC(sTransportAnimationStore,            "TransportAnimation.dbc");
    LOAD_DBC(sTransportRotationStore,             "TransportRotation.dbc");
    LOAD_DBC(sVehicleStore,                       "Vehicle.dbc");
    LOAD_DBC(sVehicleSeatStore,                   "VehicleSeat.dbc");
    LOAD_DBC(sWMOAreaTableStore,                  "WMOAreaTable.dbc");
    LOAD_DBC(sWorldMapAreaStore,                  "WorldMapArea.dbc");
    LOAD_DBC(sWorldMapOverlayStore,               "WorldMapOverlay.dbc");
    LOAD_DBC(sWorldSafeLocsStore,                 "WorldSafeLocs.dbc");

#undef LOAD_DBC

#define LOAD_DBC_EXT(store, file, dbtable, dbformat, dbpk) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, dbtable, dbformat, dbpk)

    LOAD_DBC_EXT(sAchievementStore,     "Achievement.dbc",      "achievement_dbc",      CustomAchievementfmt,     CustomAchievementIndex);
    LOAD_DBC_EXT(sSpellStore,           "Spell.dbc",            "spell_dbc",            CustomSpellEntryfmt,      CustomSpellEntryIndex);
    LOAD_DBC_EXT(sSpellDifficultyStore, "SpellDifficulty.dbc",  "spelldifficulty_dbc",  CustomSpellDifficultyfmt, CustomSpellDifficultyIndex);

#undef LOAD_DBC_EXT

    for (CharacterFacialHairStylesEntry const* entry : sCharacterFacialHairStylesStore)
        if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races
            sCharFacialHairMap.insert({ entry->Race | (entry->Gender << 8) | (entry->Variation << 16), entry });

    for (CharSectionsEntry const* entry : sCharSectionsStore)
        if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races
            sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry });

    for (CharStartOutfitEntry const* outfit : sCharStartOutfitStore)
        sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;

    for (EmotesTextSoundEntry const* entry : sEmotesTextSoundStore)
        sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry;

    for (FactionEntry const* faction : sFactionStore)
    {
        if (faction->team)
        {
            SimpleFactionsList& flist = sFactionTeamMap[faction->team];
            flist.push_back(faction->ID);
        }
    }

    for (GameObjectDisplayInfoEntry const* info : sGameObjectDisplayInfoStore)
    {
        if (info->maxX < info->minX)
            std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
        if (info->maxY < info->minY)
            std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
        if (info->maxZ < info->minZ)
            std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
    }

    // fill data
    for (MapDifficultyEntry const* entry : sMapDifficultyStore)
        sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');

    for (NamesProfanityEntry const* namesProfanity : sNamesProfanityStore)
    {
        ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
        std::wstring wname;
        bool conversionResult = Utf8toWStr(namesProfanity->Name, wname);
        ASSERT(conversionResult);

        if (namesProfanity->Language != -1)
            NamesProfaneValidators[namesProfanity->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
        else
            for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
                NamesProfaneValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
    }

    for (NamesReservedEntry const* namesReserved : sNamesReservedStore)
    {
        ASSERT(namesReserved->Language < TOTAL_LOCALES || namesReserved->Language == -1);
        std::wstring wname;
        bool conversionResult = Utf8toWStr(namesReserved->Name, wname);
        ASSERT(conversionResult);

        if (namesReserved->Language != -1)
            NamesReservedValidators[namesReserved->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
        else
            for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
                NamesReservedValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
    }

    for (PvPDifficultyEntry const* entry : sPvPDifficultyStore)
    {
        ASSERT(entry->bracketId < MAX_BATTLEGROUND_BRACKETS, "PvpDifficulty bracket (%d) exceeded max allowed value (%d)", entry->bracketId, MAX_BATTLEGROUND_BRACKETS);
    }

    for (SkillRaceClassInfoEntry const* entry : sSkillRaceClassInfoStore)
        if (sSkillLineStore.LookupEntry(entry->SkillId))
            SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry);

    for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
    {
        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
        if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
        {
            for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore)
            {
                if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;
                if (spellInfo->spellLevel)
                    continue;

                if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
                    continue;

                sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id);
            }
        }
    }

    // Create Spelldifficulty searcher
    for (SpellDifficultyEntry const* spellDiff : sSpellDifficultyStore)
    {
        SpellDifficultyEntry newEntry;
        memset(newEntry.SpellID, 0, 4*sizeof(uint32));
        for (uint8 x = 0; x < MAX_DIFFICULTY; ++x)
        {
            if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
            {
                if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
                    TC_LOG_ERROR("sql.sql", "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
                newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
            }
            else
                newEntry.SpellID[x] = spellDiff->SpellID[x];
        }
        if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
            continue;

        for (uint8 x = 0; x < MAX_DIFFICULTY; ++x)
            if (newEntry.SpellID[x])
                sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
    }

    // create talent spells set
    for (TalentEntry const* talentInfo : sTalentStore)
    {
        for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(talentInfo->TalentID, j);
    }


    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for (TalentTabEntry const* talentTabInfo : sTalentTabStore)
        {
            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
                if (talentTabInfo->ClassMask & (1 << (cls - 1)))
                    sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabInfo->TalentTabID;
        }
    }

    for (TaxiPathEntry const* entry : sTaxiPathStore)
        sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);

    uint32 pathCount = sTaxiPathStore.GetNumRows();
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
    {
        if (pathLength[entry->PathID] < entry->NodeIndex + 1)
            pathLength[entry->PathID] = entry->NodeIndex + 1;
    }

    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
        sTaxiPathNodesByPath[entry->PathID][entry->NodeIndex] = entry;

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for (SpellEntry const* sInfo : sSpellStore)
            for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
                if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
                    spellPaths.insert(sInfo->EffectMiscValue[j]);

        sTaxiNodesMask.fill(0);
        sOldContinentsNodesMask.fill(0);
        sHordeTaxiNodesMask.fill(0);
        sAllianceTaxiNodesMask.fill(0);
        sDeathKnightTaxiNodesMask.fill(0);
        for (TaxiNodesEntry const* node : sTaxiNodesStore)
        {
            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(node->ID);
            if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if (dest_i->second.price || spellPaths.find(dest_i->second.ID) == spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if (!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((node->ID - 1) / 32);
            uint32 submask = 1  <<  ((node->ID - 1) % 32);
            sTaxiNodesMask[field] |= submask;

            if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
                sHordeTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
                sAllianceTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
                sDeathKnightTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || node->ID == 82 || node->ID == 83 || node->ID == 93 || node->ID == 94)
                sOldContinentsNodesMask[field] |= submask;

            // fix DK node at Ebon Hold and Shadow Vault flight master
            if (node->ID == 315 || node->ID == 333)
                const_cast<TaxiNodesEntry*>(node)->MountCreatureID[1] = 32981;
        }
    }

    for (WMOAreaTableEntry const* entry : sWMOAreaTableStore)
        sWMOAreaInfoByTripple[WMOAreaTableKey(entry->rootId, entry->adtId, entry->groupId)] = entry;

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaTableStore.LookupEntry(4987)         ||       // last area added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last client known item added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last added spell in 3.3.5a
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    TC_LOG_INFO("server.loading", ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));

}
コード例 #4
0
void LoadDBCStores(const std::string& dataPath)
{
    uint32 oldMSTime = getMSTime();

    std::string dbcPath = dataPath+"dbc/";

    StoreProblemList bad_dbc_files;
    uint32 availableDbcLocales = 0xFFFFFFFF;

#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file)

    LOAD_DBC(sAchievementStore, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//20201
    LOAD_DBC(sAnimKitStore, "AnimKit.dbc");//20201
    LOAD_DBC(sAreaStore, "AreaTable.dbc");//20201
    LOAD_DBC(sAreaTriggerStore, "AreaTrigger.dbc");//20201
    LOAD_DBC(sArmorLocationStore, "ArmorLocation.dbc");//20201
    LOAD_DBC(sBankBagSlotPricesStore, "BankBagSlotPrices.dbc");//20201
    LOAD_DBC(sBannedAddOnsStore, "BannedAddOns.dbc");//20201
    LOAD_DBC(sBattlemasterListStore, "BattlemasterList.dbc");//20201
    LOAD_DBC(sCharSectionsStore, "CharSections.dbc");//20201
    LOAD_DBC(sCharTitlesStore, "CharTitles.dbc");//20201
    LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc");//20201
    LOAD_DBC(sChrClassesStore, "ChrClasses.dbc");//20201
    LOAD_DBC(sChrRacesStore, "ChrRaces.dbc");//20201
    LOAD_DBC(sChrSpecializationStore, "ChrSpecialization.dbc");//20201
    LOAD_DBC(sCreatureDisplayInfoExtraStore, "CreatureDisplayInfoExtra.dbc");//20201
    LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc");//20201
    LOAD_DBC(sCreatureModelDataStore, "CreatureModelData.dbc");//20201
    LOAD_DBC(sCriteriaStore, "Criteria.dbc");//20201
    LOAD_DBC(sCriteriaTreeStore, "CriteriaTree.dbc");//20201
    LOAD_DBC(sDifficultyStore, "Difficulty.dbc");//20201
    LOAD_DBC(sDungeonEncounterStore, "DungeonEncounter.dbc");//20201
    LOAD_DBC(sDurabilityCostsStore, "DurabilityCosts.dbc");//20201
    LOAD_DBC(sEmotesStore, "Emotes.dbc");//20201
    LOAD_DBC(sEmotesTextStore, "EmotesText.dbc");//20201
    LOAD_DBC(sFactionStore, "Faction.dbc");//20201
    LOAD_DBC(sFactionTemplateStore, "FactionTemplate.dbc");//20201
    LOAD_DBC(sGameObjectDisplayInfoStore, "GameObjectDisplayInfo.dbc");//20201
    LOAD_DBC(sGemPropertiesStore, "GemProperties.dbc");//20201
    LOAD_DBC(sGlyphPropertiesStore, "GlyphProperties.dbc");//20201
    LOAD_DBC(sGuildColorBackgroundStore, "GuildColorBackground.dbc");//20201
    LOAD_DBC(sGuildColorBorderStore, "GuildColorBorder.dbc"); //20201
    LOAD_DBC(sGuildColorEmblemStore, "GuildColorEmblem.dbc");//20201
    LOAD_DBC(sItemArmorQualityStore, "ItemArmorQuality.dbc");//20201
    LOAD_DBC(sItemArmorShieldStore, "ItemArmorShield.dbc");//20201
    LOAD_DBC(sItemArmorTotalStore, "ItemArmorTotal.dbc");//20201
    LOAD_DBC(sItemBagFamilyStore, "ItemBagFamily.dbc");//20201
    LOAD_DBC(sItemDamageAmmoStore, "ItemDamageAmmo.dbc");//20201
    LOAD_DBC(sItemDamageOneHandCasterStore, "ItemDamageOneHandCaster.dbc");//20201
    LOAD_DBC(sItemDamageOneHandStore, "ItemDamageOneHand.dbc");//20201
    LOAD_DBC(sItemDamageRangedStore, "ItemDamageRanged.dbc");//20201
    LOAD_DBC(sItemDamageThrownStore, "ItemDamageThrown.dbc");//20201
    LOAD_DBC(sItemDamageTwoHandCasterStore, "ItemDamageTwoHandCaster.dbc");//20201
    LOAD_DBC(sItemDamageTwoHandStore, "ItemDamageTwoHand.dbc");//20201
    LOAD_DBC(sItemDamageWandStore, "ItemDamageWand.dbc");//20201
    LOAD_DBC(sItemSetSpellStore, "ItemSetSpell.dbc");//20201
    LOAD_DBC(sItemSetStore, "ItemSet.dbc");//20201
    LOAD_DBC(sLFGDungeonStore, "LfgDungeons.dbc");//20201
    LOAD_DBC(sLightStore, "Light.dbc"); //20201
    LOAD_DBC(sLiquidTypeStore, "LiquidType.dbc");//20201
    LOAD_DBC(sLockStore, "Lock.dbc");//20201
    LOAD_DBC(sMapDifficultyStore, "MapDifficulty.dbc");//20201
    LOAD_DBC(sMapStore, "Map.dbc");//20201
    LOAD_DBC(sModifierTreeStore, "ModifierTree.dbc");//20201
    LOAD_DBC(sMovieStore, "Movie.dbc");//20201
    LOAD_DBC(sPhaseStore, "Phase.dbc"); // 20201
    LOAD_DBC(sPowerDisplayStore, "PowerDisplay.dbc");//20201
    LOAD_DBC(sPvPDifficultyStore, "PvpDifficulty.dbc");//20201
    LOAD_DBC(sQuestFactionRewardStore, "QuestFactionReward.dbc");//20201
    LOAD_DBC(sRandomPropertiesPointsStore, "RandPropPoints.dbc");//20201
    LOAD_DBC(sSkillLineAbilityStore, "SkillLineAbility.dbc");//20201
    LOAD_DBC(sSkillLineStore, "SkillLine.dbc");//20201
    LOAD_DBC(sSkillRaceClassInfoStore, "SkillRaceClassInfo.dbc");//20201
    LOAD_DBC(sSpellAuraOptionsStore, "SpellAuraOptions.dbc");//20201
    LOAD_DBC(sSpellCategoriesStore, "SpellCategories.dbc");//20201
    LOAD_DBC(sSpellCategoryStore, "SpellCategory.dbc");//20201
    LOAD_DBC(sSpellCooldownsStore, "SpellCooldowns.dbc");//20201
    LOAD_DBC(sSpellEffectScalingStore, "SpellEffectScaling.dbc");//20201
    LOAD_DBC(sSpellEffectStore, "SpellEffect.dbc"/*, &CustomSpellEffectEntryfmt, &CustomSpellEffectEntryIndex*/);//20201
    LOAD_DBC(sSpellEquippedItemsStore, "SpellEquippedItems.dbc");//20201
    LOAD_DBC(sSpellFocusObjectStore, "SpellFocusObject.dbc");//20201
    LOAD_DBC(sSpellInterruptsStore, "SpellInterrupts.dbc");//20201
    LOAD_DBC(sSpellItemEnchantmentStore, "SpellItemEnchantment.dbc");//20201
    LOAD_DBC(sSpellLevelsStore, "SpellLevels.dbc");//20201
    LOAD_DBC(sSpellScalingStore, "SpellScaling.dbc");//20201
    LOAD_DBC(sSpellShapeshiftFormStore, "SpellShapeshiftForm.dbc");//20201
    LOAD_DBC(sSpellShapeshiftStore, "SpellShapeshift.dbc");//20201
    LOAD_DBC(sSpellStore, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//20201
    LOAD_DBC(sSpellTargetRestrictionsStore, "SpellTargetRestrictions.dbc");//20201
    LOAD_DBC(sSummonPropertiesStore, "SummonProperties.dbc");//20201
    LOAD_DBC(sTalentStore, "Talent.dbc");//20201
    LOAD_DBC(sVehicleSeatStore, "VehicleSeat.dbc");//20201
    LOAD_DBC(sVehicleStore, "Vehicle.dbc");//20201
    LOAD_DBC(sWMOAreaTableStore, "WMOAreaTable.dbc");//20201
    LOAD_DBC(sWorldMapAreaStore, "WorldMapArea.dbc");//20201
    LOAD_DBC(sWorldSafeLocsStore, "WorldSafeLocs.dbc"); // 20201

#undef LOAD_DBC

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->AreaBit));

            // fill MapId->DBC records (skip sub zones and continents)
            if (area->ParentAreaID == 0)
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->MapID, area->AreaBit));
        }
    }

    for (uint32 i = 0; i < sCharSectionsStore.GetNumRows(); ++i)
        if (CharSectionsEntry const* entry = sCharSectionsStore.LookupEntry(i))
            if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) //ignore Nonplayable races
                sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry });

    memset(sChrSpecializationByIndexStore, 0, sizeof(sChrSpecializationByIndexStore));
    for (uint32 i = 0; i < sChrSpecializationStore.GetNumRows(); ++i)
        if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(i))
            sChrSpecializationByIndexStore[chrSpec->ClassID][chrSpec->OrderIndex] = chrSpec;

    for (uint32 i = 0; i < sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const* faction = sFactionStore.LookupEntry(i);
        if (faction && faction->ParentFactionID)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->ParentFactionID];
            flist.push_back(i);
        }
    }

    for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
    {
        if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
        {
            if (info->GeoBoxMax.X < info->GeoBoxMin.X)
                std::swap(*(float*)(&info->GeoBoxMax.X), *(float*)(&info->GeoBoxMin.X));
            if (info->GeoBoxMax.Y < info->GeoBoxMin.Y)
                std::swap(*(float*)(&info->GeoBoxMax.Y), *(float*)(&info->GeoBoxMin.Y));
            if (info->GeoBoxMax.Z < info->GeoBoxMin.Z)
                std::swap(*(float*)(&info->GeoBoxMax.Z), *(float*)(&info->GeoBoxMin.Z));
        }
    }

    for (ItemSetSpellEntry const* entry : sItemSetSpellStore)
        sItemSetSpellsStore[entry->ItemSetID].push_back(entry);

    // fill data
    for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i)
        if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[entry->MapID][entry->DifficultyID] = entry;
    sMapDifficultyMap[0][0] = sMapDifficultyMap[1][0]; //map 0 is missing from MapDifficulty.dbc use this till its ported to sql

    for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->BracketID > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i)
        if (SkillRaceClassInfoEntry const* entry = sSkillRaceClassInfoStore.LookupEntry(i))
            if (sSkillLineStore.LookupEntry(entry->SkillID))
                SkillRaceClassInfoBySkill.emplace(entry->SkillID, entry);

    for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const* spell = sSpellStore.LookupEntry(i);
        if (!spell)
            continue;

        if (SpellCategoriesEntry const* category = sSpellCategoriesStore.LookupEntry(spell->CategoriesID))
            sSpellsByCategoryStore[category->Category].insert(i);
    }

    for (uint32 j = 0; j < sSpellEffectScalingStore.GetNumRows(); j++)
    {
        SpellEffectScalingEntry const* spellEffectScaling = sSpellEffectScalingStore.LookupEntry(j);
        if (!spellEffectScaling)
            continue;

        sSpellEffectScallingByEffectId.insert(std::make_pair(spellEffectScaling->SpellEffectID, j));
    }

    for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(i))
        {
            if (talentInfo->ClassID < MAX_CLASSES && talentInfo->TierID < MAX_TALENT_TIERS && talentInfo->ColumnIndex < MAX_TALENT_COLUMNS)
                sTalentByPos[talentInfo->ClassID][talentInfo->TierID][talentInfo->ColumnIndex].push_back(talentInfo);
            else
                TC_LOG_ERROR("server.loading", "Value of class (found: %u, max allowed %u) or (found: %u, max allowed %u) tier or column (found: %u, max allowed %u) is invalid.",
                    talentInfo->ClassID, MAX_CLASSES, talentInfo->TierID, MAX_TALENT_TIERS, talentInfo->ColumnIndex, MAX_TALENT_COLUMNS);
        }
    }

    for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
        if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->WMOID, entry->NameSet, entry->WMOGroupID), entry));

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(6133)          ||     // last area (areaflag) added in 6.0.3 (19342)
        !sCharTitlesStore.LookupEntry(444)     ||     // last char title added in 6.0.3 (19342)
        !sGemPropertiesStore.LookupEntry(2534) ||     // last gem property added in 6.0.3 (19342)
        !sMapStore.LookupEntry(1447)           ||     // last map added in 6.0.3 (19342)
        !sSpellStore.LookupEntry(178987)       )      // last spell added in 6.0.3 (19342)
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    TC_LOG_INFO("server.loading", ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
}