コード例 #1
0
void FffPolygonGenerator::processInsets(SliceMeshStorage& mesh, unsigned int layer_nr) 
{
    SliceLayer* layer = &mesh.layers[layer_nr];
    if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::SURFACE)
    {
        int inset_count = mesh.getSettingAsCount("wall_line_count");
        if (mesh.getSettingBoolean("magic_spiralize") && static_cast<int>(layer_nr) < mesh.getSettingAsCount("bottom_layers") && layer_nr % 2 == 1)//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
            inset_count += 5;
        int line_width_x = mesh.getSettingInMicrons("wall_line_width_x");
        int line_width_0 = mesh.getSettingInMicrons("wall_line_width_0");
        if (mesh.getSettingBoolean("alternate_extra_perimeter"))
            inset_count += layer_nr % 2; 
        bool recompute_outline_based_on_outer_wall = mesh.getSettingBoolean("support_enable");
        WallsComputation walls_computation(mesh.getSettingInMicrons("wall_0_inset"), line_width_0, line_width_x, inset_count, recompute_outline_based_on_outer_wall);
        walls_computation.generateInsets(layer);
    }
    if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL)
    {
        for (PolygonRef polyline : layer->openPolyLines)
        {
            Polygons segments;
            for (unsigned int point_idx = 1; point_idx < polyline.size(); point_idx++)
            {
                PolygonRef segment = segments.newPoly();
                segment.add(polyline[point_idx-1]);
                segment.add(polyline[point_idx]);
            }
        }
    }
}
コード例 #2
0
void FffPolygonGenerator::processDerivedWallsSkinInfill(SliceMeshStorage& mesh, size_t total_layers)
{
    // combine infill
    unsigned int combined_infill_layers = mesh.getSettingInMicrons("infill_sparse_thickness") / std::max(mesh.getSettingInMicrons("layer_height"), 1); //How many infill layers to combine to obtain the requested sparse thickness.
    combineInfillLayers(mesh,combined_infill_layers);

    // fuzzy skin
    if (mesh.getSettingBoolean("magic_fuzzy_skin_enabled"))
    {
        processFuzzyWalls(mesh);
    }
}
コード例 #3
0
ファイル: skin.cpp プロジェクト: sjoerdtimmer/CuraEngine
SkinInfillAreaComputation::SkinInfillAreaComputation(int layer_nr, const SliceDataStorage& storage, SliceMeshStorage& mesh, bool process_infill)
: layer_nr(layer_nr)
, mesh(mesh)
, bottom_layer_count(mesh.getSettingAsCount("bottom_layers"))
, top_layer_count(mesh.getSettingAsCount("top_layers"))
, wall_line_count(mesh.getSettingAsCount("wall_line_count"))
, skin_line_width(getSkinLineWidth(storage, mesh, layer_nr))
, wall_line_width_0(getWallLineWidth0(storage, mesh, layer_nr))
, wall_line_width_x(getWallLineWidthX(storage, mesh, layer_nr))
, innermost_wall_line_width((wall_line_count == 1) ? wall_line_width_0 : wall_line_width_x)
, infill_skin_overlap(getInfillSkinOverlap(storage, mesh, layer_nr, innermost_wall_line_width))
, skin_inset_count(mesh.getSettingAsCount("skin_outline_count"))
, no_small_gaps_heuristic(mesh.getSettingBoolean("skin_no_small_gaps_heuristic"))
, process_infill(process_infill)
, top_reference_wall_expansion(mesh.getSettingInMicrons("top_skin_preshrink"))
, bottom_reference_wall_expansion(mesh.getSettingInMicrons("bottom_skin_preshrink"))
, top_skin_expand_distance(mesh.getSettingInMicrons("top_skin_expand_distance"))
, bottom_skin_expand_distance(mesh.getSettingInMicrons("bottom_skin_expand_distance"))
, top_reference_wall_idx(getReferenceWallIdx(top_reference_wall_expansion))
, bottom_reference_wall_idx(getReferenceWallIdx(bottom_reference_wall_expansion))
{
}
コード例 #4
0
bool SpaghettiInfillPathGenerator::processSpaghettiInfill(const SliceDataStorage& storage, const FffGcodeWriter& fff_gcode_writer, LayerPlan& gcode_layer, const SliceMeshStorage& mesh, const int extruder_nr, const PathConfigStorage::MeshPathConfigs& mesh_config, const SliceLayerPart& part, int infill_line_distance, int infill_overlap, int infill_angle, const Point& infill_origin)
{
    if (extruder_nr != mesh.getSettingAsExtruderNr("infill_extruder_nr"))
    {
        return false;
    }
    bool added_something = false;
    const GCodePathConfig& config = mesh_config.infill_config[0];
    const EFillMethod pattern = mesh.getSettingAsFillMethod("infill_pattern");
    const bool zig_zaggify_infill = mesh.getSettingBoolean("zig_zaggify_infill");
    const bool connect_polygons = true; // spaghetti infill should have as least as possible travel moves
    const unsigned int infill_line_width = config.getLineWidth();
    constexpr int infill_multiplier = 1;
    const int64_t infill_shift = 0;
    constexpr int wall_line_count = 0;
    const int64_t outline_offset = 0;
    const double layer_height_mm = (gcode_layer.getLayerNr() == 0) ? mesh.getSettingInMillimeters("layer_height_0") : mesh.getSettingInMillimeters("layer_height");

    // For each part on this layer which is used to fill that part and parts below:
    for (const std::pair<Polygons, double>& filling_area : part.spaghetti_infill_volumes)
    {
        Polygons infill_lines;
        Polygons infill_polygons;

        const Polygons& area = filling_area.first; // Area of the top within which to move while extruding (might be empty if the spaghetti_inset was too large)
        const double total_volume = filling_area.second * mesh.getSettingAsRatio("spaghetti_flow") + mesh.getSettingInCubicMillimeters("spaghetti_infill_extra_volume"); // volume to be extruded
        if (total_volume <= 0.0)
        {
            continue;
        }

        // generate zigzag print head paths
        Polygons* perimeter_gaps_output = nullptr;
        const bool connected_zigzags = true;
        const bool use_endpieces = false;
        Infill infill_comp(pattern, zig_zaggify_infill, connect_polygons, area, outline_offset
            , infill_line_width, infill_line_distance, infill_overlap, infill_multiplier, infill_angle, gcode_layer.z,
            infill_shift, wall_line_count, infill_origin, perimeter_gaps_output, connected_zigzags, use_endpieces
            , mesh.getSettingInMicrons("cross_infill_pocket_size"));
        // cross_fill_patterns is only generated when spaghetti infill is not used,
        // so we pass nullptr here.
        infill_comp.generate(infill_polygons, infill_lines, nullptr, &mesh);

        // add paths to plan with a higher flow ratio in order to extrude the required amount.
        const coord_t total_length = infill_polygons.polygonLength() + infill_lines.polyLineLength();
        if (total_length > 0)
        { // zigzag path generation actually generated paths
            // calculate the normal volume extruded when using the layer height and line width to calculate extrusion
            const double normal_volume = INT2MM(INT2MM(total_length * infill_line_width)) * layer_height_mm;
            assert(normal_volume > 0.0);
            const float flow_ratio = total_volume / normal_volume;
            assert(flow_ratio / mesh.getSettingAsRatio("spaghetti_flow") >= 0.9);
            assert(!std::isnan(flow_ratio) && !std::isinf(flow_ratio));

            if (!infill_polygons.empty() || !infill_lines.empty())
            {
                added_something = true;
                fff_gcode_writer.setExtruder_addPrime(storage, gcode_layer, extruder_nr);
                if (!infill_polygons.empty())
                {
                    constexpr bool force_comb_retract = false;
                    gcode_layer.addTravel(infill_polygons[0][0], force_comb_retract);
                    gcode_layer.addPolygonsByOptimizer(infill_polygons, config, nullptr, ZSeamConfig(), 0, false, flow_ratio);
                }
                const bool is_zigzag = mesh.getSettingBoolean("zig_zaggify_infill") || pattern == EFillMethod::ZIG_ZAG;
                const coord_t wipe_dist = is_zigzag ? 0 : -mesh.getSettingInMicrons("infill_wipe_dist");
                const SpaceFillType line_type = is_zigzag ? SpaceFillType::Lines : SpaceFillType::PolyLines;
                gcode_layer.addLinesByOptimizer(infill_lines, config, line_type, false, wipe_dist, flow_ratio);
            }
        }
        else
        { // zigzag path generation couldn't generate paths, probably because the area was too small
            // generate small path near the middle of the filling area
            // note that we need a path with positive length because that is currently the only way to insert an extrusion in a layer plan
            constexpr int path_length = 10;
            Point middle = AABB(area).getMiddle();
            if (!area.inside(middle))
            {
                PolygonUtils::ensureInsideOrOutside(area, middle, infill_line_width / 2);
            }
            const double normal_volume = INT2MM(INT2MM(path_length * infill_line_width)) * layer_height_mm;
            const float flow_ratio = total_volume / normal_volume;
            gcode_layer.addTravel(middle);
            gcode_layer.addExtrusionMove(middle + Point(0, path_length), config, SpaceFillType::Lines, flow_ratio);
        }
    }
    return added_something;
}
コード例 #5
0
ファイル: skin.cpp プロジェクト: DniGaytan/CuraEngine
void SkinInfillAreaComputation::generateGradualInfill(SliceMeshStorage& mesh, unsigned int gradual_infill_step_height, unsigned int max_infill_steps)
{
    // no early-out for this function; it needs to initialize the [infill_area_per_combine_per_density]
    float layer_skip_count = 8; // skip every so many layers as to ignore small gaps in the model making computation more easy
    if (!mesh.getSettingBoolean("skin_no_small_gaps_heuristic"))
    {
        layer_skip_count = 1;
    }
    unsigned int gradual_infill_step_layer_count = gradual_infill_step_height / mesh.getSettingInMicrons("layer_height"); // The difference in layer count between consecutive density infill areas

    // make gradual_infill_step_height divisable by layer_skip_count
    float n_skip_steps_per_gradual_step = std::max(1.0f, std::ceil(gradual_infill_step_layer_count / layer_skip_count)); // only decrease layer_skip_count to make it a divisor of gradual_infill_step_layer_count
    layer_skip_count = gradual_infill_step_layer_count / n_skip_steps_per_gradual_step;


    size_t min_layer = mesh.getSettingAsCount("bottom_layers");
    size_t max_layer = mesh.layers.size() - 1 - mesh.getSettingAsCount("top_layers");

    for (size_t layer_idx = 0; layer_idx < mesh.layers.size(); layer_idx++)
    { // loop also over layers which don't contain infill cause of bottom_ and top_layer to initialize their infill_area_per_combine_per_density
        SliceLayer& layer = mesh.layers[layer_idx];

        for (SliceLayerPart& part : layer.parts)
        {
            assert(part.infill_area_per_combine_per_density.size() == 0 && "infill_area_per_combine_per_density is supposed to be uninitialized");

            const Polygons& infill_area = part.getOwnInfillArea();

            if (infill_area.size() == 0 || layer_idx < min_layer || layer_idx > max_layer)
            { // initialize infill_area_per_combine_per_density empty
                part.infill_area_per_combine_per_density.emplace_back(); // create a new infill_area_per_combine
                part.infill_area_per_combine_per_density.back().emplace_back(); // put empty infill area in the newly constructed infill_area_per_combine
                // note: no need to copy part.infill_area, cause it's the empty vector anyway
                continue;
            }
            Polygons less_dense_infill = infill_area; // one step less dense with each infill_step
            for (unsigned int infill_step = 0; infill_step < max_infill_steps; infill_step++)
            {
                size_t min_layer = layer_idx + infill_step * gradual_infill_step_layer_count + layer_skip_count;
                size_t max_layer = layer_idx + (infill_step + 1) * gradual_infill_step_layer_count;

                for (float upper_layer_idx = min_layer; static_cast<unsigned int>(upper_layer_idx) <= max_layer; upper_layer_idx += layer_skip_count)
                {
                    if (static_cast<unsigned int>(upper_layer_idx) >= mesh.layers.size())
                    {
                        less_dense_infill.clear();
                        break;
                    }
                    SliceLayer& upper_layer = mesh.layers[static_cast<unsigned int>(upper_layer_idx)];
                    Polygons relevent_upper_polygons;
                    for (SliceLayerPart& upper_layer_part : upper_layer.parts)
                    {
                        if (!upper_layer_part.boundaryBox.hit(part.boundaryBox))
                        {
                            continue;
                        }
                        relevent_upper_polygons.add(upper_layer_part.getOwnInfillArea());
                    }
                    less_dense_infill = less_dense_infill.intersection(relevent_upper_polygons);
                }
                if (less_dense_infill.size() == 0)
                {
                    break;
                }
                // add new infill_area_per_combine for the current density
                part.infill_area_per_combine_per_density.emplace_back();
                std::vector<Polygons>& infill_area_per_combine_current_density = part.infill_area_per_combine_per_density.back();
                const Polygons more_dense_infill = infill_area.difference(less_dense_infill);
                infill_area_per_combine_current_density.push_back(more_dense_infill);

                if (less_dense_infill.size() == 0)
                {
                    break;
                }
            }
            part.infill_area_per_combine_per_density.emplace_back();
            std::vector<Polygons>& infill_area_per_combine_current_density = part.infill_area_per_combine_per_density.back();
            infill_area_per_combine_current_density.push_back(infill_area);
            part.infill_area_own = nullptr; // clear infill_area_own, it's not needed any more.
            assert(part.infill_area_per_combine_per_density.size() != 0 && "infill_area_per_combine_per_density is now initialized");
        }
    }
}
コード例 #6
0
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr) 
{
    if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE) 
    { 
        return;
    }
    
    int wall_line_count = mesh.getSettingAsCount("wall_line_count");
    int skin_extrusion_width = mesh.getSettingInMicrons("skin_line_width");
    int innermost_wall_extrusion_width = (wall_line_count == 1)? mesh.getSettingInMicrons("wall_line_width_0") : mesh.getSettingInMicrons("wall_line_width_x");
    generateSkins(layer_nr, mesh, skin_extrusion_width, mesh.getSettingAsCount("bottom_layers"), mesh.getSettingAsCount("top_layers"), wall_line_count, innermost_wall_extrusion_width, mesh.getSettingAsCount("skin_outline_count"), mesh.getSettingBoolean("skin_no_small_gaps_heuristic"));
    if (mesh.getSettingInMicrons("infill_line_distance") > 0)
    {
        int infill_skin_overlap = 0;
        bool infill_is_dense = mesh.getSettingInMicrons("infill_line_distance") < mesh.getSettingInMicrons("infill_line_width") + 10;
        if (!infill_is_dense && mesh.getSettingAsFillMethod("infill_pattern") != EFillMethod::CONCENTRIC)
        {
            infill_skin_overlap = skin_extrusion_width / 2;
        }
        generateInfill(layer_nr, mesh, innermost_wall_extrusion_width, infill_skin_overlap, wall_line_count);
    }
}