SoDetail* ViewProviderDatum::getDetail(const char* subelement) const { QString subelem = QString::fromLatin1(subelement); if (subelem == QObject::tr("Line")) { SoLineDetail* detail = new SoLineDetail(); detail->setPartIndex(0); return detail; } else if (subelem == QObject::tr("Plane")) { SoFaceDetail* detail = new SoFaceDetail(); detail->setPartIndex(0); return detail; } else if (subelem == QObject::tr("Point")) { SoPointDetail* detail = new SoPointDetail(); detail->setCoordinateIndex(0); return detail; } return NULL; }
// Doc in parent void SoVRMLIndexedFaceSet::generatePrimitives(SoAction * action) { if (this->coordIndex.getNum() < 3) return; SoState * state = action->getState(); state->push(); SoVRMLVertexShape::doAction(action); Binding mbind = this->findMaterialBinding(state); Binding nbind = this->findNormalBinding(state); const SoCoordinateElement * coords; const SbVec3f * normals; const int32_t * cindices; int numindices; const int32_t * nindices; const int32_t * tindices; const int32_t * mindices; SbBool doTextures; SbBool sendNormals; SbBool normalCacheUsed; sendNormals = TRUE; // always generate normals this->getVertexData(state, coords, normals, cindices, nindices, tindices, mindices, numindices, sendNormals, normalCacheUsed); if (!sendNormals) { nbind = OVERALL; normals = NULL; nindices = NULL; } else if (normalCacheUsed && nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; } else if (normalCacheUsed && nbind == PER_FACE_INDEXED) { nbind = PER_FACE; } if (mbind == PER_VERTEX) { mbind = PER_VERTEX_INDEXED; mindices = cindices; } if (nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; nindices = cindices; } SoTextureCoordinateBundle tb(action, FALSE, FALSE); doTextures = tb.needCoordinates(); Binding tbind = NONE; if (doTextures) { if (tb.isFunction() && !tb.needIndices()) { tbind = NONE; tindices = NULL; } else { tbind = PER_VERTEX_INDEXED; if (tindices == NULL) tindices = cindices; } } SbBool convexcacheused = FALSE; if (this->useConvexCache(action, normals, nindices, normalCacheUsed)) { cindices = PRIVATE(this)->convexCache->getCoordIndices(); numindices = PRIVATE(this)->convexCache->getNumCoordIndices(); mindices = PRIVATE(this)->convexCache->getMaterialIndices(); nindices = PRIVATE(this)->convexCache->getNormalIndices(); tindices = PRIVATE(this)->convexCache->getTexIndices(); if (mbind == PER_VERTEX) mbind = PER_VERTEX_INDEXED; else if (mbind == PER_FACE) mbind = PER_FACE_INDEXED; if (nbind == PER_VERTEX) nbind = PER_VERTEX_INDEXED; else if (nbind == PER_FACE) nbind = PER_FACE_INDEXED; if (tbind != NONE) tbind = PER_VERTEX_INDEXED; convexcacheused = TRUE; } int texidx = 0; TriangleShape mode = POLYGON; TriangleShape newmode; const int32_t *viptr = cindices; const int32_t *viendptr = viptr + numindices; int32_t v1, v2, v3, v4, v5 = 0; // v5 init unnecessary, but kills a compiler warning. SoPrimitiveVertex vertex; SoPointDetail pointDetail; SoFaceDetail faceDetail; vertex.setDetail(&pointDetail); SbVec3f dummynormal(0,0,1); const SbVec3f *currnormal = &dummynormal; if (normals) currnormal = normals; vertex.setNormal(*currnormal); int matnr = 0; int normnr = 0; while (viptr + 2 < viendptr) { v1 = *viptr++; v2 = *viptr++; v3 = *viptr++; assert(v1 >= 0 && v2 >= 0 && v3 >= 0); v4 = viptr < viendptr ? *viptr++ : -1; if (v4 < 0) newmode = TRIANGLES; else { v5 = viptr < viendptr ? *viptr++ : -1; if (v5 < 0) newmode = QUADS; else newmode = POLYGON; } if (newmode != mode) { if (mode != POLYGON) this->endShape(); mode = newmode; this->beginShape(action, mode, &faceDetail); } else if (mode == POLYGON) this->beginShape(action, POLYGON, &faceDetail); // vertex 1 can't use DO_VERTEX if (mbind == PER_VERTEX || mbind == PER_FACE) { pointDetail.setMaterialIndex(matnr); vertex.setMaterialIndex(matnr++); } else if (mbind == PER_VERTEX_INDEXED || mbind == PER_FACE_INDEXED) { pointDetail.setMaterialIndex(*mindices); vertex.setMaterialIndex(*mindices++); } if (nbind == PER_VERTEX || nbind == PER_FACE) { pointDetail.setNormalIndex(normnr); currnormal = &normals[normnr++]; vertex.setNormal(*currnormal); } else if (nbind == PER_FACE_INDEXED || nbind == PER_VERTEX_INDEXED) { pointDetail.setNormalIndex(*nindices); currnormal = &normals[*nindices++]; vertex.setNormal(*currnormal); } if (tb.isFunction()) { vertex.setTextureCoords(tb.get(coords->get3(v1), *currnormal)); if (tb.needIndices()) pointDetail.setTextureCoordIndex(tindices ? *tindices++ : texidx++); } else if (tbind != NONE) { pointDetail.setTextureCoordIndex(tindices ? *tindices : texidx); vertex.setTextureCoords(tb.get(tindices ? *tindices++ : texidx++)); } pointDetail.setCoordinateIndex(v1); vertex.setPoint(coords->get3(v1)); this->shapeVertex(&vertex); DO_VERTEX(v2); DO_VERTEX(v3); if (mode != TRIANGLES) { DO_VERTEX(v4); if (mode == POLYGON) { DO_VERTEX(v5); v1 = viptr < viendptr ? *viptr++ : -1; while (v1 >= 0) { DO_VERTEX(v1); v1 = viptr < viendptr ? *viptr++ : -1; } this->endShape(); } } faceDetail.incFaceIndex(); if (mbind == PER_VERTEX_INDEXED) { mindices++; } if (nbind == PER_VERTEX_INDEXED) { nindices++; } if (tindices) tindices++; } if (mode != POLYGON) this->endShape(); if (normalCacheUsed) { this->readUnlockNormalCache(); } if (convexcacheused) { PRIVATE(this)->readUnlockConvexCache(); } state->pop(); }
void SoBrepFaceSet::generatePrimitives(SoAction * action) { //TODO #if 0 inherited::generatePrimitives(action); #else //This is highly experimental!!! if (this->coordIndex.getNum() < 3) return; SoState * state = action->getState(); if (this->vertexProperty.getValue()) { state->push(); this->vertexProperty.getValue()->doAction(action); } Binding mbind = this->findMaterialBinding(state); Binding nbind = this->findNormalBinding(state); const SoCoordinateElement * coords; const SbVec3f * normals; const int32_t * cindices; int numindices; const int32_t * nindices; const int32_t * tindices; const int32_t * mindices; SbBool doTextures; SbBool sendNormals; SbBool normalCacheUsed; sendNormals = TRUE; // always generate normals this->getVertexData(state, coords, normals, cindices, nindices, tindices, mindices, numindices, sendNormals, normalCacheUsed); SoTextureCoordinateBundle tb(action, FALSE, FALSE); doTextures = tb.needCoordinates(); if (!sendNormals) nbind = OVERALL; else if (normalCacheUsed && nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; } else if (normalCacheUsed && nbind == PER_FACE_INDEXED) { nbind = PER_FACE; } if (this->getNodeType() == SoNode::VRML1) { // For VRML1, PER_VERTEX means per vertex in shape, not PER_VERTEX // on the state. if (mbind == PER_VERTEX) { mbind = PER_VERTEX_INDEXED; mindices = cindices; } if (nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; nindices = cindices; } } Binding tbind = NONE; if (doTextures) { if (tb.isFunction() && !tb.needIndices()) { tbind = NONE; tindices = NULL; } // FIXME: just call inherited::areTexCoordsIndexed() instead of // the if-check? 20020110 mortene. else if (SoTextureCoordinateBindingElement::get(state) == SoTextureCoordinateBindingElement::PER_VERTEX) { tbind = PER_VERTEX; tindices = NULL; } else { tbind = PER_VERTEX_INDEXED; if (tindices == NULL) tindices = cindices; } } if (nbind == PER_VERTEX_INDEXED && nindices == NULL) { nindices = cindices; } if (mbind == PER_VERTEX_INDEXED && mindices == NULL) { mindices = cindices; } int texidx = 0; TriangleShape mode = POLYGON; TriangleShape newmode; const int32_t *viptr = cindices; const int32_t *viendptr = viptr + numindices; const int32_t *piptr = this->partIndex.getValues(0); int num_partindices = this->partIndex.getNum(); const int32_t *piendptr = piptr + num_partindices; int32_t v1, v2, v3, v4, v5 = 0, pi; // v5 init unnecessary, but kills a compiler warning. SoPrimitiveVertex vertex; SoPointDetail pointDetail; SoFaceDetail faceDetail; vertex.setDetail(&pointDetail); SbVec3f dummynormal(0,0,1); const SbVec3f *currnormal = &dummynormal; if (normals) currnormal = normals; vertex.setNormal(*currnormal); int matnr = 0; int normnr = 0; int trinr = 0; pi = piptr < piendptr ? *piptr++ : -1; while (pi == 0) { // It may happen that a part has no triangles pi = piptr < piendptr ? *piptr++ : -1; if (mbind == PER_PART) matnr++; else if (mbind == PER_PART_INDEXED) mindices++; } while (viptr + 2 < viendptr) { v1 = *viptr++; v2 = *viptr++; v3 = *viptr++; if (v1 < 0 || v2 < 0 || v3 < 0) { break; } v4 = viptr < viendptr ? *viptr++ : -1; if (v4 < 0) newmode = TRIANGLES; else { v5 = viptr < viendptr ? *viptr++ : -1; if (v5 < 0) newmode = QUADS; else newmode = POLYGON; } if (newmode != mode) { if (mode != POLYGON) this->endShape(); mode = newmode; this->beginShape(action, mode, &faceDetail); } else if (mode == POLYGON) this->beginShape(action, POLYGON, &faceDetail); // vertex 1 can't use DO_VERTEX if (mbind == PER_PART) { if (trinr == 0) { pointDetail.setMaterialIndex(matnr); vertex.setMaterialIndex(matnr++); } } else if (mbind == PER_PART_INDEXED) { if (trinr == 0) { pointDetail.setMaterialIndex(*mindices); vertex.setMaterialIndex(*mindices++); } } else if (mbind == PER_VERTEX || mbind == PER_FACE) { pointDetail.setMaterialIndex(matnr); vertex.setMaterialIndex(matnr++); } else if (mbind == PER_VERTEX_INDEXED || mbind == PER_FACE_INDEXED) { pointDetail.setMaterialIndex(*mindices); vertex.setMaterialIndex(*mindices++); } if (nbind == PER_VERTEX || nbind == PER_FACE) { pointDetail.setNormalIndex(normnr); currnormal = &normals[normnr++]; vertex.setNormal(*currnormal); } else if (nbind == PER_FACE_INDEXED || nbind == PER_VERTEX_INDEXED) { pointDetail.setNormalIndex(*nindices); currnormal = &normals[*nindices++]; vertex.setNormal(*currnormal); } if (tb.isFunction()) { vertex.setTextureCoords(tb.get(coords->get3(v1), *currnormal)); if (tb.needIndices()) pointDetail.setTextureCoordIndex(tindices ? *tindices++ : texidx++); } else if (tbind != NONE) { pointDetail.setTextureCoordIndex(tindices ? *tindices : texidx); vertex.setTextureCoords(tb.get(tindices ? *tindices++ : texidx++)); } pointDetail.setCoordinateIndex(v1); vertex.setPoint(coords->get3(v1)); this->shapeVertex(&vertex); DO_VERTEX(v2); DO_VERTEX(v3); if (mode != TRIANGLES) { DO_VERTEX(v4); if (mode == POLYGON) { DO_VERTEX(v5); v1 = viptr < viendptr ? *viptr++ : -1; while (v1 >= 0) { DO_VERTEX(v1); v1 = viptr < viendptr ? *viptr++ : -1; } this->endShape(); } } faceDetail.incFaceIndex(); if (mbind == PER_VERTEX_INDEXED) { mindices++; } if (nbind == PER_VERTEX_INDEXED) { nindices++; } if (tindices) tindices++; trinr++; if (pi == trinr) { pi = piptr < piendptr ? *piptr++ : -1; while (pi == 0) { // It may happen that a part has no triangles pi = piptr < piendptr ? *piptr++ : -1; if (mbind == PER_PART) matnr++; else if (mbind == PER_PART_INDEXED) mindices++; } trinr = 0; } } if (mode != POLYGON) this->endShape(); if (normalCacheUsed) { this->readUnlockNormalCache(); } if (this->vertexProperty.getValue()) { state->pop(); } #endif }