コード例 #1
0
void RDragger::buildFirstInstance()
{
    SoGroup *geometryGroup = buildGeometry();

    SoSeparator *localRotator = new SoSeparator();
    localRotator->setName("CSysDynamics_RDragger_Rotator");
    localRotator->addChild(geometryGroup);
    SoFCDB::getStorage()->addChild(localRotator);

    SoSeparator *localRotatorActive = new SoSeparator();
    localRotatorActive->setName("CSysDynamics_RDragger_RotatorActive");
    SoBaseColor *colorActive = new SoBaseColor();
    colorActive->rgb.setValue(1.0, 1.0, 0.0);
    localRotatorActive->addChild(colorActive);
    localRotatorActive->addChild(geometryGroup);
    SoFCDB::getStorage()->addChild(localRotatorActive);
}
コード例 #2
0
 SoSeparator * Renderer::getOrAddSeparator(SoSeparator * ivRoot, SbName & childName)
{
    SoNodeList children = getChildByName(ivRoot, childName);
    if(children.getLength())
        return static_cast<SoSeparator *>(children[0]);
    else
    {
        SoSeparator * newChild = new SoSeparator();
        newChild->setName(childName);
        ivRoot->addChild(newChild);
        return newChild;
    }
}
コード例 #3
0
// This is a helper function for debugging purposes: it sets up a
// small scene graph that shows the geometry of the SbXfBox3f input
// argument, with the identity tag at it's corner.
static SoSeparator *
make_scene_graph(const SbXfBox3f & xfbox, const char * tag)
{
  SoSeparator * root = new SoSeparator;
  root->setName(tag);

  // Add the geometry for the projected SbXfBox3f.

  const SbBox3f projbox = xfbox.project();
  SoCoordinate3 * coord3;
  SoIndexedLineSet * ils;
  make_scene_graph(projbox, coord3, ils);

  root->addChild(coord3);
  root->addChild(ils);

  // Add the geometry for the non-projected SbXfBox3f.

  SoBaseColor * basecol = new SoBaseColor;
  basecol->rgb.setValue(SbColor(1, 1, 0));
  root->addChild(basecol);

  SoMatrixTransform * transform = new SoMatrixTransform;
  transform->matrix = xfbox.getTransform();
  root->addChild(transform);

  const SbBox3f & box3f = static_cast<const SbBox3f &>(xfbox);
  SoCoordinate3 * xfcoord3;
  SoIndexedLineSet * xfils;
  make_scene_graph(box3f, xfcoord3, xfils);

  root->addChild(xfcoord3);
  root->addChild(xfils);

  SoSeparator * tagsep = new SoSeparator;
  root->addChild(tagsep);

  SoBaseColor * textcol = new SoBaseColor;
  textcol->rgb.setValue(SbColor(1, 0, 0));
  tagsep->addChild(textcol);

  SoTranslation * translation = new SoTranslation;
  translation->translation = xfcoord3->point[0];
  tagsep->addChild(translation);

  SoText2 * tagtext = new SoText2;
  tagtext->string = tag;
  tagsep->addChild(tagtext);

  return root;
}
コード例 #4
0
ファイル: ivworkspace.cpp プロジェクト: joseparnau/rosjac
	SoSeparator* IVWorkSpace::getIvScene(bool bounding){
		if(scene == NULL){
      if(robots.size() != 0){
			  scene = new SoSeparator();
        //scene->addChild(SoUnits::MILLIMETERS);
			  for(unsigned int i=0; i<robots.size(); i++)
				  scene->addChild((SoSeparator*)robots[i]->getModel());
  			  			
        for(unsigned int i=0; i<obstacles.size(); i++){
				  SoSeparator* sep = (SoSeparator*)obstacles[i]->getModel();
				  char str[20];
				  sprintf(str,"obstacle%d",i);
				  sep->setName(str);
				  scene->addChild(sep);
				  //scene->addChild((SoSeparator*)obstacles[i]->getModel());
			  }
  			
			  for(unsigned int i=0; i<_mobileObstacle.size(); i++)
				  scene->addChild((SoSeparator*)_mobileObstacle[i]->getModel());

			  scene->ref();
      }
    }

		/* The following does not work properly when cildren should be accesseb by labels.
		   The scene pointer should be returned instead.*/
		/*
			SoSeparator* temp = new SoSeparator();
			temp->addChild(scene);
			temp->ref();
			if(bounding)
				temp->addChild(calculateBoundingBox(scene));
			return temp;
		*/

		//comporvacio
		//SoNode *sepgrid = scene->getByName("obstacle1");
		//int c = scene->findChild(sepgrid);
		//scene->removeChild(sepgrid);


		if(bounding)
			scene->addChild(calculateBoundingBox(scene));
		return scene;
	}
コード例 #5
0
int QilexDoc::doc_insert_geometric_object(QDomElement geom_element)
{
   int error = 0;
   const char * buffer;
    
   SbVec3f joinax;
   SoTransform *pos_rot = new SoTransform;

   float joinangle;
   float pos_x, pos_y, pos_z, pos_rx, pos_ry, pos_rz;

   QString data, name;

   QDomNode node;
   QDomElement element;
   QDomNodeList list;

   SoSeparator *geomelement = new SoSeparator;
   SoSeparator *geomtest = new SoSeparator;
   
   name = geom_element.attribute ("name", QString::null);

   data = geom_element.attribute ("pos_x", QString::null);
   pos_x = data.toFloat();

   data = geom_element.attribute ("pos_y", QString::null);
   pos_y = data.toFloat();

   data = geom_element.attribute ("pos_z", QString::null);
   pos_z = data.toFloat();

   data = geom_element.attribute ("pos_rx", QString::null);
   pos_rx = data.toFloat();

   data = geom_element.attribute ("pos_ry", QString::null);
   pos_ry = data.toFloat();

   data = geom_element.attribute ("pos_rz", QString::null);
   pos_rz = data.toFloat();

   data = geom_element.attribute ("pos_angle", QString::null);
   joinangle = data.toFloat();

   joinax.setValue(SbVec3f( pos_x, pos_y, pos_z));
   pos_rot->translation.setValue(joinax);
   pos_rot->rotation.setValue(SbVec3f(pos_rx, pos_ry, pos_rz), (float) rad((double)joinangle));
   
   list = geom_element.elementsByTagName ("model3d");
   if (list.length() == 1)
   {
      node = list.item(0);
      element = node.toElement();

      data = element.attribute ("format", QString::null);
      // some stuff to take care about the format

      data = element.attribute ("size", QString::null);
      size_t size = (size_t)data.toULong(0,10);
      buffer = new char[size];

      data = element.text();
      buffer = data.ascii();

      SoInput input;
      input.setBuffer((void*) buffer, size);

      if (input.isValidBuffer())
      {
         geomelement = SoDB::readAll(&input);
         if (geomelement == NULL)
            error = 10;
      }
      else
         {error = 8;} //   assigno un nombre diferent de 0
   }
   else
   { error =9; }// assigno un nombre diferent de 0

   if (error == 0)
   {
      geomelement->ref();
      geomtest = (SoSeparator*)SoNode::getByName(name.latin1());

      if (geomtest==NULL)
      {
         //we need to put it in a buffer to write the xml file
         // if is Ok
         geomelement->insertChild(pos_rot, 0);
         geomelement->setName(name.latin1());
         view->addObjectCell(geomelement);
      }
   }
   return error; 
}
コード例 #6
0
int QilexDoc::doc_insert_kinematic_chain(QDomElement kine_element)
{
   int error = 0;
   const char * buffer;

   QDomNodeList list;
   
   Rchain *kineengine = new Rchain;
   
   SoSeparator *kinechain = new SoSeparator;
   SoSeparator *kinetest = new SoSeparator;

   //Rchain *kineengine = new Rchain;
   SoTransform *pos_rot = new SoTransform;
   SbVec3f joinax;

   float joinangle;
   float pos_x, pos_y, pos_z, pos_rx, pos_ry, pos_rz;

   QString data, name;

   QDomNode node;
   QDomElement element;
   
   name = kine_element.attribute ("name", QString::null);
   data = kine_element.attribute ("kineengine", QString::null);
   // here put some stuff to select the kinechain engine

   data = kine_element.attribute ("pos_x", QString::null);
   pos_x = data.toFloat();

   data = kine_element.attribute ("pos_y", QString::null);
   pos_y = data.toFloat();
      
   data = kine_element.attribute ("pos_z", QString::null);
   pos_z = data.toFloat();

   data = kine_element.attribute ("pos_rx", QString::null);
   pos_rx = data.toFloat();

   data = kine_element.attribute ("pos_ry", QString::null);
   pos_ry = data.toFloat();

   data = kine_element.attribute ("pos_rz", QString::null);
   pos_rz = data.toFloat();

   data = kine_element.attribute ("pos_angle", QString::null);
   joinangle = data.toFloat();
      
   joinax.setValue(SbVec3f( pos_x, pos_y, pos_z));
   pos_rot->translation.setValue(joinax);
   pos_rot->rotation.setValue(SbVec3f(pos_rx, pos_ry, pos_rz), (float) rad((double)joinangle));

   list = kine_element.elementsByTagName ("kinechain");

   if (list.length() == 1)
   {
      node = list.item(0);
      element = node.toElement();
      error = kineengine->read_element_xml (element);
   }
   else
   { error =4;} // assigno un nombre diferrent de 0
      
   list = kine_element.elementsByTagName ("model3d");
   if (list.length() == 1)
   {
      node = list.item(0);
      element = node.toElement();
            
      data = element.attribute ("format", QString::null);
      // some stuff to take care about the format
            
      data = element.attribute ("size", QString::null);
      size_t size = (size_t)data.toULong(0,10);
      buffer = new char[size];
   
      data = element.text();
      buffer = data.ascii();

  /*    char *buffer2 = new char[size];
      for(unsigned i=0;i<size;i++)
         buffer2[i] = buffer[i];
    */                 
      SoInput input;
      input.setBuffer((void *)buffer, size);

      if (input.isValidBuffer())
      {
         kinechain = SoDB::readAll(&input);
         
         if (kinechain == NULL)
            error = 10;
      }
      else
         {error = 8;} //  assigno un nombre diferent de 0
   }
   else
   { error =9; }// assigno un nombre diferent de 0
      
   if (error == 0)
   {
      kinechain->ref();
      kinetest = (SoSeparator*)SoNode::getByName(name.latin1());

      if (kinetest==NULL)
      {
         //we need to put it in a buffer to write the xml file
         // if is Ok
         kinechain->insertChild(pos_rot, 0);
         kinechain->setName(name.latin1());
         
         error = doc_insert_kinematic_chain(kineengine, kinechain);
      }
   }
   else {error = 5;}
   
   
   return error;
}
コード例 #7
0
int QilexDoc::doc_new_grasping_object(ct_new_grasping_object *data)
{
   int error = 0;
   int tipus = 0;

   void *buffer; //char *buffer;
   char *buftemp = (char*)malloc(1024);
   size_t sizeModel = 0;;

   SoSeparator *object = new SoSeparator;
   SoSeparator *objecttest = new SoSeparator;


   SoTransform *pos_rot = new SoTransform;
   SbVec3f joinax;
   SbVec3f joingrasp0;
   SbVec3f joingrasp1;
   SbVec3f joingrasp2;
   SbVec3f joingrasp3;

   joinax.setValue(SbVec3f(data->x,data->y,data->z));
   pos_rot->translation.setValue(joinax);
   pos_rot->recenter(joinax);
   pos_rot->rotation.setValue(SbVec3f(data->axeX, data->axeY, data->axeZ), (float) rad((double) data->angle));
   object = readFile(data->QsModelFile.latin1(), tipus);


   if (object == NULL) // no object read
   {
      error = 1 ;
   }
   else  // ok, there's no object with the same name
   {
      error = read_grasp_points(data);

      SoMaterial *bronze = new SoMaterial;
      bronze->ambientColor.setValue(0.33,0.22,0.27);
      bronze->diffuseColor.setValue(0.78,0.57,0.11);
      bronze->specularColor.setValue(0.99,0.94,0.81);
      bronze->shininess=0.28;

      SoSphere *grasp_sphere = new SoSphere;
      grasp_sphere->radius=7.0;

      SoFont *font = new SoFont;
      font->size.setValue(28);
      font->name.setValue("Times-Roman");
      SoSeparator *grasp_sep0 = new SoSeparator;
      SoTransform *grasp_transf0 = new SoTransform;
      SoSeparator *text0 = new SoSeparator;
      SoText2 *label_text0 = new SoText2;
      SoSeparator *grasp_sep1 = new SoSeparator;
      SoTransform *grasp_transf1 = new SoTransform;
      SoSeparator *text1 = new SoSeparator;
      SoText2 *label_text1 = new SoText2;
      SoSeparator *grasp_sep2 = new SoSeparator;
      SoTransform *grasp_transf2 = new SoTransform;
      SoSeparator *text2 = new SoSeparator;
      SoText2 *label_text2 = new SoText2;
      SoSeparator *grasp_sep3 = new SoSeparator;
      SoTransform *grasp_transf3 = new SoTransform;
      SoSeparator *text3 = new SoSeparator;
      SoText2 *label_text3 = new SoText2;

      //for (int i=0;i<data->num_point;i++)
      //{
       joingrasp0.setValue(SbVec3f(data->grasp_points[0].px,data->grasp_points[0].py,data->grasp_points[0].pz));
       grasp_transf0->translation.setValue(joingrasp0);
       grasp_transf0->recenter(joingrasp0);
       label_text0->string=" 1";
       text0->addChild(font);
       text0->addChild(label_text0);
       grasp_sep0->addChild(bronze);
       grasp_sep0->addChild(grasp_transf0);
       grasp_sep0->addChild(grasp_sphere);
       grasp_sep0->addChild(text0);
       //grasp_sep0->addChild(line0);
       joingrasp1.setValue(SbVec3f(data->grasp_points[1].px,data->grasp_points[1].py,data->grasp_points[1].pz));
       grasp_transf1->translation.setValue(joingrasp1);
       grasp_transf1->recenter(joingrasp1);
       label_text1->string=" 2";
       text1->addChild(font);
       text1->addChild(label_text1);
       grasp_sep1->addChild(bronze);
       grasp_sep1->addChild(grasp_transf1);
       grasp_sep1->addChild(grasp_sphere);
       grasp_sep1->addChild(text1);
       joingrasp2.setValue(SbVec3f(data->grasp_points[2].px,data->grasp_points[2].py,data->grasp_points[2].pz));
       grasp_transf2->translation.setValue(joingrasp2);
       grasp_transf2->recenter(joingrasp2);
       label_text2->string=" 3";
       text2->addChild(font);
       text2->addChild(label_text2);
       grasp_sep2->addChild(bronze);
       grasp_sep2->addChild(grasp_transf2);
       grasp_sep2->addChild(grasp_sphere);
       grasp_sep2->addChild(text2);
       joingrasp3.setValue(SbVec3f(data->grasp_points[3].px,data->grasp_points[3].py,data->grasp_points[3].pz));
       grasp_transf3->translation.setValue(joingrasp3);
       grasp_transf3->recenter(joingrasp3);
       label_text3->string=" 4";
       text3->addChild(font);
       text3->addChild(label_text3);
       grasp_sep3->addChild(bronze);
       grasp_sep3->addChild(grasp_transf3);
       grasp_sep3->addChild(grasp_sphere);
       grasp_sep3->addChild(text3);
       //object->addChild(grasp_sep);
      //}
      if (error == 0)
      {
      object->ref();
      objecttest = (SoSeparator*)SoNode::getByName(data->QsName.latin1());

      if (objecttest==NULL)
      {

         SoOutput out;
         out.setBuffer(buftemp, 1024, reallocCB);

         SoWriteAction wa1(&out);
         wa1.apply(object);

         out.getBuffer(buffer, sizeModel);

         object->setName(data->QsName.latin1());
	 //grasp_object->addChild(model_object);
	 object->addChild(grasp_sep0);
	 object->addChild(grasp_sep1);
	 object->addChild(grasp_sep2);
	 object->addChild(grasp_sep3);
         object->insertChild(pos_rot, 0);

         view->addObjectCell(object);
         error = 0;

         //writeXML_geomelement((char *)buffer, sizeModel, tipus, data);
	 //S'ha de canviar!!!!!
      }
      else
      {
         object->unref();
         error = 3;
      }
      }
   }
   return error;
}
コード例 #8
0
int QilexDoc::doc_new_geometric_object(ct_new_geometric_object *data)
{
   int error = 0;
   int tipus = 0;

   void *buffer; //char *buffer;
   char *buftemp = (char*)malloc(1024);
   size_t sizeModel = 0;;

   SoSeparator *object = new SoSeparator;
   SoSeparator *objecttest = new SoSeparator;


   SoTransform *pos_rot = new SoTransform;
   SbVec3f joinax;


   joinax.setValue(SbVec3f(data->x,data->y,data->z));
   pos_rot->translation.setValue(joinax);
   pos_rot->recenter(joinax);
   pos_rot->rotation.setValue(SbVec3f(data->axeX, data->axeY, data->axeZ), (float) rad((double) data->angle));
   object = readFile(data->QsModelFile.latin1(), tipus);


   if (object == NULL) // no object read
   {
      error = 1 ;
   }
   else  // ok, there's no object with the same name
   {
      object->ref();
      objecttest = (SoSeparator*)SoNode::getByName(data->QsName.latin1());

      if (objecttest==NULL)
      {

         SoOutput out;
         out.setBuffer(buftemp, 1024, reallocCB);

         SoWriteAction wa1(&out);
         wa1.apply(object);

         out.getBuffer(buffer, sizeModel);

         object->setName(data->QsName.latin1());
         object->insertChild(pos_rot, 0);

         view->addObjectCell(object);
         error = 0;

         writeXML_geomelement((char *)buffer, sizeModel, tipus, data);
      }
      else
      {
         object->unref();
         error = 3;
      }
   }

   return error;
}
コード例 #9
0
// Forward Declarations
SoSeparator* startUpScene(SoNode* avatar)
{

  //**************************************************************
  // ================  STARTING WORLD STRUCTURE ==================
  //                 Separator (root0)
  //                        |
  //                Selection Node (root)__ ----> selection_callback
  //                        |______________ ----> un_select_callback
  //                        |
  //                  Camera Node
  //                        |
  //                World Skeleton & Floor 
  //                 from external files
  //                        |
  //                 Avatar ( Separator )
  //                        |
  //     Event Callback Node (for keyboard) -->kbd_callback function
  //                        |
  //        One Shot sensor ( repeat keyboard status check )
  //   _____________________|_________________________________
  //   |                |               |                   |
  // Separator       Separator       Separator          Separator
  //(sciences area) (bioSciences)   (Arts Area)  (Unassigned area)
  //   |                |               |                   |
  // Translation     Translation     Translation         Translation
  //   
  //**************************************************************

  // callbacks for selecting objects 
  SoSelection* root = new SoSelection;
  selection = root;
  root->ref();

  root->addSelectionCallback( made_selection, (void *)1L );
  root->addDeselectionCallback( made_selection, (void *)0L );
  root->policy = SoSelection::TOGGLE;

  //CAMERA
  camera = new SoPerspectiveCamera();
  camera->nearDistance = 4;
  camera->farDistance = 4096;
  root->addChild( camera );

  root->addChild( get_scene_graph_from_file("/usr/local/share/l3dclient/world.wrl") );
  root->addChild( get_scene_graph_from_file("/usr/local/share/l3dclient/grass.wrl") );
  root->addChild( avatar );

  ////////// move camera and avatar with directional keys
     
  // keyboard handling
  SoEventCallback *cb = new SoEventCallback;
  cb->addEventCallback(SoKeyboardEvent::getClassTypeId(), keyboardEvent_cb, NULL);
  root->insertChild(cb, 0);

  // sensor for infinite processing of simulationStep
  SoOneShotSensor *sensor = new SoOneShotSensor(simulationStep, NULL);
  sensor->schedule();


  SoSeparator* scienceArea = new SoSeparator;
  SoTranslation* sciTransl = new SoTranslation;
  sciTransl->translation.setValue(150, 0 ,150 );
  scienceArea->setName(VRML_UTILS_SCIENCES_AREA_NAME);
  root->addChild( scienceArea );
  scienceArea->addChild( sciTransl );
  scienceArea->addChild( get_scene_graph_from_file("/usr/local/share/l3dclient/flag_sci.wrl") ); 

  SoSeparator* bioArea = new SoSeparator;
  SoTranslation* bioTransl = new SoTranslation;
  bioTransl->translation.setValue(-150, 0 ,150 );
  bioArea->setName(VRML_UTILS_BIO_AREA_NAME);
  root->addChild( bioArea );
  bioArea->addChild( bioTransl );
  bioArea->addChild( get_scene_graph_from_file("/usr/local/share/l3dclient/flag_bio.wrl") ); 

  SoSeparator* artsArea = new SoSeparator;
  SoTranslation* artsTransl = new SoTranslation;
  artsTransl->translation.setValue(150, 0 ,-150 );
  artsArea->setName(VRML_UTILS_ARTS_AREA_NAME);
  root->addChild( artsArea );
  artsArea->addChild( artsTransl );
  artsArea->addChild( get_scene_graph_from_file("/usr/local/share/l3dclient/flag_arts.wrl") ); 

  SoSeparator* freeArea = new SoSeparator;
  SoTranslation* freeTransl = new SoTranslation;
  freeTransl->translation.setValue(-150, 0 ,-150 );
  freeArea->setName(VRML_UTILS_FREE_AREA_NAME);
  root->addChild( freeArea );
  freeArea->addChild( freeTransl );
  freeArea->addChild( get_scene_graph_from_file("/usr/local/share/l3dclient/flag_free.wrl") ); 

  // load resources from server

  root->unrefNoDelete();

  return root;
}