コード例 #1
0
ファイル: soundtest.cpp プロジェクト: OKaluza/omicron
	SoundTest()
	{
		//soundManager = new SoundManager();
		//soundManager->connectToServer("localhost",57120);
		
		// More concise method of above two lines
		soundManager = new SoundManager("localhost",57120);

		soundManager->showDebugInfo(true);

		// Get default sound environment
		env = soundManager->getSoundEnvironment();

		
		while( !soundManager->isSoundServerRunning() )
		{
			soundManager->startSoundServer();
		}

		// Load sound assets
		//env->setAssetDirectory("menu_sounds");

		showMenuSound = env->loadSoundFromFile("showMenuSound","menu_sounds/menu_load.wav");
		hideMenuSound = env->loadSoundFromFile("hideMenuSound","menu_sounds/menu_closed.wav");
		scrollMenuSound = env->loadSoundFromFile("scrollMenuSound","menu_sounds/menu_scroll.wav");
		selectMenuSound = env->loadSoundFromFile("selectMenuSound","menu_sounds/menu_select.wav");
		soundLoop = env->loadSoundFromFile("mus","Omega4Relay.wav");

		SoundInstance* soundInstance = new SoundInstance(showMenuSound);
		soundInstance->setReverb( 1.0, 1.0 );
		soundInstance->setVolume(1.0);
		soundInstance->setPosition( Vector3f(0,1,0) );
		soundInstance->play();

		rewindingSoundInstance = new SoundInstance(showMenuSound);
	}
コード例 #2
0
ファイル: soundtest.cpp プロジェクト: OKaluza/omicron
	///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	// Checks the type of event. If a valid event, creates an event packet and returns true. Else return false.
	virtual bool handleEvent(const Event& evt)
	{
		
		float leftRightAnalog;
		float upDownAnalog;
		float zeroTolerence = 0.008f;
		float xPos;
		float yPos;
		float zPos;

		switch(evt.getServiceType())
		{
			case Service::Wand:
				leftRightAnalog = evt.getExtraDataFloat(0);
				upDownAnalog = evt.getExtraDataFloat(1);

				volume = evt.getExtraDataFloat(4);
				
				if( soundLoopInstance != NULL )
				{
					soundLoopInstance->setVolume(volume);
				}

				if( evt.getType() == Event::Down ){

					if( evt.getFlags() & Event::Button3){ // Cross
						
						soundLoopInstance->setEnvironmentSound( true );
						soundLoopInstance->setLoop( true );
						
						soundLoopInstance->playStereo();
					}
					if( evt.getFlags() & Event::Button2){ // Circle
						soundLoopInstance->stop();
					}
					
					if( evt.getFlags() & Event::Button5){ // L1
						soundLoopInstance = new SoundInstance(soundLoop);
					}

					if( evt.getFlags() & Event::ButtonRight){
						
						rewindingSoundInstance->setPosition( Vector3f(leftRightAnalog,1,0) );
						rewindingSoundInstance->setReverb( upDownAnalog, upDownAnalog );
						rewindingSoundInstance->play();
					}
					if( evt.getFlags() & Event::ButtonLeft){
						SoundInstance* soundInstance = new SoundInstance(hideMenuSound);
						soundInstance->setPosition( Vector3f(leftRightAnalog,1,0) );
						soundInstance->setReverb( upDownAnalog, upDownAnalog );
						soundInstance->play();
					}
					if( evt.getFlags() & Event::ButtonUp){
						SoundInstance* soundInstance = new SoundInstance(selectMenuSound);
						soundInstance->setPosition( Vector3f(leftRightAnalog,1,0) );
						soundInstance->setReverb( upDownAnalog, upDownAnalog );
						soundInstance->play();
					}
					if( evt.getFlags() & Event::ButtonDown){
						SoundInstance* soundInstance = new SoundInstance(scrollMenuSound);
						soundInstance->setPosition( Vector3f(leftRightAnalog,1,0) );
						soundInstance->setReverb( upDownAnalog, upDownAnalog );
						soundInstance->play();
					}
					//printf("%d \n", evt.getFlags() );
				}
				
				if( (leftRightAnalog > zeroTolerence || leftRightAnalog < -zeroTolerence) &&
					(upDownAnalog > zeroTolerence || upDownAnalog < -zeroTolerence)
					){
					position[0] = leftRightAnalog;
					position[1] = upDownAnalog;
					printf("Analog Stick: %f %f\n", position[0], position[1]);
				}
				if( volume > 0 )
					printf("Analog Trigger (L2): %f\n", volume);
				return true;
				break;

			case Service::Mocap:
				//if( evt.getSourceId() == 0 )
				//	soundManager->setListenerPosition( evt.getPosition() );
				//env->setListenerPosition( Vector3f(0,0,0) );
				//else if( instanceCreated && evt.getSourceId() == 1 )
				//	soundInstance->setPosition( evt.getPosition() );
				//printf("ID: %d Pos: %f %f %f\n", evt.getSourceId(), evt.getPosition(0), evt.getPosition(1), evt.getPosition(2) );
				break;
		}
		
		return false;
	}