コード例 #1
0
ファイル: monster.cpp プロジェクト: WibbenZ/forgottenserver
void Monster::updateTargetList()
{
	auto friendIterator = friendList.begin();
	while (friendIterator != friendList.end()) {
		Creature* creature = *friendIterator;
		if (creature->getHealth() <= 0 || !canSee(creature->getPosition())) {
			creature->decrementReferenceCounter();
			friendIterator = friendList.erase(friendIterator);
		} else {
			++friendIterator;
		}
	}

	auto targetIterator = targetList.begin();
	while (targetIterator != targetList.end()) {
		Creature* creature = *targetIterator;
		if (creature->getHealth() <= 0 || !canSee(creature->getPosition())) {
			creature->decrementReferenceCounter();
			targetIterator = targetList.erase(targetIterator);
		} else {
			++targetIterator;
		}
	}

	SpectatorHashSet spectators;
	g_game.map.getSpectators(spectators, position, true);
	spectators.erase(this);
	for (Creature* spectator : spectators) {
		if (canSee(spectator->getPosition())) {
			onCreatureFound(spectator);
		}
	}
}
コード例 #2
0
ファイル: creature.cpp プロジェクト: Sornii/forgottenserver
void Creature::onGainExperience(uint64_t gainExp, Creature* target)
{
	if (gainExp == 0 || !master) {
		return;
	}

	gainExp /= 2;
	master->onGainExperience(gainExp, target);

	SpectatorHashSet spectators;
	g_game.map.getSpectators(spectators, position, false, true);
	if (spectators.empty()) {
		return;
	}

	TextMessage message(MESSAGE_EXPERIENCE_OTHERS, ucfirst(getNameDescription()) + " gained " + std::to_string(gainExp) + (gainExp != 1 ? " experience points." : " experience point."));
	message.position = position;
	message.primary.color = TEXTCOLOR_WHITE_EXP;
	message.primary.value = gainExp;

	for (Creature* spectator : spectators) {
		spectator->getPlayer()->sendTextMessage(message);
	}
}
コード例 #3
0
bool ConditionRegeneration::executeCondition(Creature* creature, int32_t interval)
{
	internalHealthTicks += interval;
	internalManaTicks += interval;

	if (creature->getZone() == ZONE_PROTECTION) {
		return ConditionGeneric::executeCondition(creature, interval);
	}

	if (internalHealthTicks >= healthTicks) {
		internalHealthTicks = 0;

		int32_t realHealthGain = creature->getHealth();
		creature->changeHealth(healthGain);
		realHealthGain = creature->getHealth() - realHealthGain;

		if (isBuff && realHealthGain > 0) {
			Player* player = creature->getPlayer();
			if (player) {
				std::string healString = std::to_string(realHealthGain) + (realHealthGain != 1 ? " hitpoints." : " hitpoint.");

				TextMessage message(MESSAGE_HEALED, "You were healed for " + healString);
				message.position = player->getPosition();
				message.primary.value = realHealthGain;
				message.primary.color = TEXTCOLOR_MAYABLUE;
				player->sendTextMessage(message);

				SpectatorHashSet spectators;
				g_game.map.getSpectators(spectators, player->getPosition(), false, true);
				spectators.erase(player);
				if (!spectators.empty()) {
					message.type = MESSAGE_HEALED_OTHERS;
					message.text = player->getName() + " was healed for " + healString;
					for (Creature* spectator : spectators) {
						spectator->getPlayer()->sendTextMessage(message);
					}
				}
			}
		}
	}

	if (internalManaTicks >= manaTicks) {
		internalManaTicks = 0;

		if (Player* player = creature->getPlayer()) {
			int32_t realManaGain = player->getMana();
			player->changeMana(manaGain);
			realManaGain = player->getMana() - realManaGain;

			if (isBuff && realManaGain > 0) {
				std::string manaGainString = std::to_string(realManaGain);

				TextMessage message(MESSAGE_HEALED, "You gained " + manaGainString + " mana.");
				message.position = player->getPosition();
				message.primary.value = realManaGain;
				message.primary.color = TEXTCOLOR_MAYABLUE;
				player->sendTextMessage(message);

				SpectatorHashSet spectators;
				g_game.map.getSpectators(spectators, player->getPosition(), false, true);
				spectators.erase(player);
				if (!spectators.empty()) {
					message.type = MESSAGE_HEALED_OTHERS;
					message.text = player->getName() + " gained " + manaGainString + " mana.";
					for (Creature* spectator : spectators) {
						spectator->getPlayer()->sendTextMessage(message);
					}
				}
			}
		}
	}

	return ConditionGeneric::executeCondition(creature, interval);
}
コード例 #4
0
ファイル: tile.cpp プロジェクト: HeavenIsLost/forgottenserver
void Tile::removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();
	if (creature) {
		CreatureVector* creatures = getCreatures();
		if (creatures) {
			auto it = std::find(creatures->begin(), creatures->end(), thing);
			if (it != creatures->end()) {
				g_game.map.clearSpectatorCache();
				creatures->erase(it);
			}
		}
		return;
	}

	Item* item = thing->getItem();
	if (!item) {
		return;
	}

	int32_t index = getThingIndex(item);
	if (index == -1) {
		return;
	}

	if (item == ground) {
		ground->setParent(nullptr);
		ground = nullptr;

		SpectatorHashSet spectators;
		g_game.map.getSpectators(spectators, getPosition(), true);
		onRemoveTileItem(spectators, std::vector<int32_t>(spectators.size(), 0), item);
		return;
	}

	TileItemVector* items = getItemList();
	if (!items) {
		return;
	}

	const ItemType& itemType = Item::items[item->getID()];
	if (itemType.alwaysOnTop) {
		auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
		if (it == items->getEndTopItem()) {
			return;
		}

		std::vector<int32_t> oldStackPosVector;

		SpectatorHashSet spectators;
		g_game.map.getSpectators(spectators, getPosition(), true);
		for (Creature* spectator : spectators) {
			if (Player* tmpPlayer = spectator->getPlayer()) {
				oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
			}
		}

		item->setParent(nullptr);
		items->erase(it);
		onRemoveTileItem(spectators, oldStackPosVector, item);
	} else {
		auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
		if (it == items->getEndDownItem()) {
			return;
		}

		if (itemType.stackable && count != item->getItemCount()) {
			uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count)));
			item->setItemCount(newCount);
			onUpdateTileItem(item, itemType, item, itemType);
		} else {
			std::vector<int32_t> oldStackPosVector;

			SpectatorHashSet spectators;
			g_game.map.getSpectators(spectators, getPosition(), true);
			for (Creature* spectator : spectators) {
				if (Player* tmpPlayer = spectator->getPlayer()) {
					oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
				}
			}

			item->setParent(nullptr);
			items->erase(it);
			items->addDownItemCount(-1);
			onRemoveTileItem(spectators, oldStackPosVector, item);
		}
	}
}