コード例 #1
0
ファイル: V3Split.cpp プロジェクト: phb/verilator-asserts
    void reorderBlock(AstNode* nodep) {
	// Reorder statements in the completed graph
	AstAlways* splitAlwaysp = nodep->backp()->castAlways();

	// Map the rank numbers into nodes they associate with
	typedef multimap<uint32_t,AstNode*> RankNodeMap;
	typedef map<uint32_t,RankNodeMap> ColorRankMap;
	ColorRankMap colorRankMap;
	uint32_t firstColor = 0;  bool multiColors = false;
	int currOrder = 0;	// Existing sequence number of assignment
	for (AstNode* nextp=nodep; nextp; nextp=nextp->nextp()) {
	    SplitLogicVertex* vvertexp = (SplitLogicVertex*)nextp->user3p();
	    if (!splitAlwaysp) vvertexp->splitColor(1);  // All blocks remain as-is
	    RankNodeMap& rankMap = colorRankMap[vvertexp->splitColor()];
	    rankMap.insert(make_pair(vvertexp->rank(), nextp));
	    if (firstColor && firstColor != vvertexp->splitColor()) multiColors = true;
	    firstColor = vvertexp->splitColor();
	    nextp->user4(++currOrder);   // Record current ordering
	}
	// If there was only one color, we don't need multiple always blocks
	if (!multiColors) splitAlwaysp = NULL;

	// Is the current ordering OK?
	bool leaveAlone=true;
	if (splitAlwaysp) leaveAlone=false;
	int newOrder = 0;	// New sequence number of assignment
	for (ColorRankMap::iterator colorIt = colorRankMap.begin(); colorIt != colorRankMap.end(); ++colorIt) {
	    RankNodeMap& rankMap = colorIt->second;
	    for (RankNodeMap::iterator it = rankMap.begin(); it != rankMap.end(); ++it) {
		AstNode* nextp = it->second;
		if (++newOrder != nextp->user4()) leaveAlone=false;
	    }
	}
	if (leaveAlone) {
	    UINFO(6,"   No changes\n");
	} else {
	    AstNRelinker replaceHandle;	// Where to add the list
	    AstNode* addAfterp = splitAlwaysp;

	    for (ColorRankMap::iterator colorIt = colorRankMap.begin(); colorIt != colorRankMap.end(); ++colorIt) {
		uint32_t color = colorIt->first;
		RankNodeMap& rankMap = colorIt->second;
		AstNode* newListp = NULL;
		for (RankNodeMap::iterator it = rankMap.begin(); it != rankMap.end(); ++it) {
		    AstNode* nextp = it->second;
		    UINFO(6, "    Color="<<color<<"  New order: "<<nextp<<endl);
		    if (nextp == nodep && !splitAlwaysp) nodep->unlinkFrBack(&replaceHandle);
		    else nextp->unlinkFrBack();
		    newListp = newListp->addNext(nextp);
		}
		if (splitAlwaysp) {
		    ++m_statSplits;
		    AstAlways* alwaysp = new AstAlways(newListp->fileline(), VAlwaysKwd::ALWAYS, NULL, NULL);
		    addAfterp->addNextHere(alwaysp);  addAfterp=alwaysp;
		    alwaysp->addStmtp(newListp);
		} else {
		    // Just reordering
		    replaceHandle.relink(newListp);
		}
	    }
	    if (splitAlwaysp) {
		pushDeletep(splitAlwaysp->unlinkFrBack());
	    }
	} // leaveAlone
    }
コード例 #2
0
ファイル: V3Split.cpp プロジェクト: phb/verilator-asserts
    void cleanupBlockGraph(AstNode* nodep) {
	// Transform the graph into what we need
	UINFO(5, "ReorderBlock "<<nodep<<endl);
	m_graph.removeRedundantEdges(&V3GraphEdge::followAlwaysTrue);

	if (debug()>=9) {
	    m_graph.dumpDotFilePrefixed("splitg_nodup", false);
	    //m_graph.dump(); cout<<endl;
	}

	// Mark all the logic for this step
	// Vertex::m_user begin: true indicates logic for this step
	m_graph.userClearVertices();
	for (AstNode* nextp=nodep; nextp; nextp=nextp->nextp()) {
	    SplitLogicVertex* vvertexp = (SplitLogicVertex*)nextp->user3p();
	    vvertexp->user(true);
	}

	// If a var vertex has only inputs, it's a input-only node,
	// and can be ignored for coloring **this block only**
	SplitEdge::incrementStep();
	uint32_t numVertexes = 1;  // As colors start at 1, not 0
	for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	    numVertexes++;
	    if (!vertexp->outBeginp() && dynamic_cast<SplitVarStdVertex*>(vertexp)) {
		for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
		    SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
		    oedgep->setIgnoreThisStep();
		}
	    }
	    // Mark all logic vertexes not involved with this step as unimportant
	    if (SplitLogicVertex* vvertexp = dynamic_cast<SplitLogicVertex*>(vertexp)) {
		if (!vvertexp->user()) {
		    for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
			SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
			oedgep->setIgnoreThisStep();
		    }
		    for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
			SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
			oedgep->setIgnoreThisStep();
		    }
		}
	    }
	}

	// Weak coloring to determine what needs to remain in order
	// This follows all step-relevant edges excluding PostEdges, which are done later
	m_graph.weaklyConnected(&SplitEdge::followScoreboard);

	// Add hard orderings between all nodes of same color, in the order they appeared
	vector<SplitLogicVertex*> lastOfColor;  lastOfColor.resize(numVertexes);
	for (uint32_t i=0; i<numVertexes; i++) lastOfColor[i] = NULL;
	for (AstNode* nextp=nodep; nextp; nextp=nextp->nextp()) {
	    SplitLogicVertex* vvertexp = (SplitLogicVertex*)nextp->user3p();
	    vvertexp->splitColor(vvertexp->color());
	    uint32_t color = vvertexp->splitColor();
	    if (color >= numVertexes) nextp->v3fatalSrc("More colors than vertexes!\n");
	    if (!color) nextp->v3fatalSrc("No node color assigned\n");
	    if (lastOfColor[color]) {
		new SplitStrictEdge(&m_graph, lastOfColor[color], vvertexp);
	    }
	    lastOfColor[color] = vvertexp;
	}

	// And a real ordering to get the statements into something reasonable
	// We don't care if there's cutable violations here...
	// Non-cutable violations should be impossible; as those edges are program-order
	if (debug()>=9) m_graph.dumpDotFilePrefixed((string)"splitg_preo", false);
	m_graph.acyclic(&SplitEdge::followCyclic);
	m_graph.rank(&SplitEdge::followCyclic);  // Or order(), but that's more expensive
	if (debug()>=9) m_graph.dumpDotFilePrefixed((string)"splitg_opt", false);
    }