void Scene::Generate() { vector<SceneElement*>::iterator i; float ratio = 0.f, width = -1024.f; vector<SceneElement*>_backgroundSeed; // Creating Background; for(i = _dynamic.begin(); i != _dynamic.end(); ++i) if ( (*i)->_cat == Scene::Background ) { _backgroundSeed.push_back(*i); ratio += (*i)->_ratio; } while( width < _width ) { float r = (rand()%static_cast<int>(ratio*100)); r /= 100.0; float finder = 0.0f; for(i = _backgroundSeed.begin(); i != _backgroundSeed.end(); ++i) { finder += (*i)->_ratio; if ( r < finder ) { Sprite * tmp = new Sprite( *(*i)->_image ); tmp->SetX( width ); tmp->SetY( 600 - tmp->GetSize().y ); width += tmp->GetSize().x + ( rand()%200 - 100); _background.push_back(tmp); break; } } } }
bool click(int x1, int y1, bool leftclicked) { if(leftclicked && x1>x-sprite.GetSize().x/2 && x1<x+sprite.GetSize().x/2 && y1>y-sprite.GetSize().y/2 && y1<y+sprite.GetSize().y/2)return true; return false; }
void SetCursorImage(string FileName, Vector2f Center = Vector2f(-500, -500)) { OwnCursor = true; CursorSprite = LoadSprite(CursorImage, FileName); if(Center == Vector2f(-500, -500)) CursorSprite.SetCenter(CursorSprite.GetSize().x/2, CursorSprite.GetSize().y/2); else CursorSprite.SetCenter(Center); }
bool SimpleCollision(Sprite s1, Sprite s2) { if(s1.GetPosition().x - s1.GetCenter().x < s2.GetPosition().x + s2.GetSize().x - s2.GetCenter().x && s1.GetPosition().x + s1.GetSize().x - s1.GetCenter().x > s2.GetPosition().x - s2.GetCenter().x && s1.GetPosition().y - s1.GetCenter().y < s2.GetPosition().y + s2.GetSize().y - s2.GetCenter().y && s1.GetPosition().y + s1.GetSize().y - s1.GetCenter().y > s2.GetPosition().y - s2.GetCenter().y) return true; else return false; }
bool ownCollision(Sprite& s1, Sprite& s2, int n) { if(s1.GetPosition().x < s2.GetPosition().x+s2.GetSize().x && s1.GetPosition().x+s1.GetSize().x > s2.GetPosition().x && s1.GetPosition().y < s2.GetPosition().y+s2.GetSize().y && s1.GetPosition().y+s1.GetSize().y+n > s2.GetPosition().y) return true; else return false; }
bool PPCollision(Vector2f point, Sprite & s, float AlphaLimit = 20.f) { point -= s.GetPosition() - s.GetCenter(); if(point.x >= 0 && point.x < s.GetSize().x && point.y >= 0 && point.y < s.GetSize().y && s.GetPixel((int)point.x, (int)point.y).a > AlphaLimit) return true; else return false; }
BackgroundObject(string fileName, float distance, Vector2f position, Vector2f speed = Vector2f(0.f, 0.f)) { bSprite = LoadSprite(bImage, fileName); Distance = distance; Origin = position; MinCorner = Vector2f(-1000.f, -1000.f); MaxCorner = Vector2f(1000.f, 1000.f); Speed = speed; bSprite.SetCenter(bSprite.GetSize().x/2, bSprite.GetSize().y/2); bSprite.SetPosition(Origin + Position); }
void Scene::SetGrass(Image * img) { int nbimg = _width/img->GetWidth(); nbimg += 2; // TODO: Clear old scene (if any?) for(int i = 0; i < nbimg; ++i) { Sprite * tmp = new Sprite( *img); tmp->SetX((i-1) * tmp->GetSize().x ); tmp->SetY(600 - img->GetHeight()); _grass.push_back(tmp); } }
void Scene::SetSky(Image *img) { int nbimg = _width/img->GetWidth(); nbimg += 2; // TODO: Clear old scene (if any?) for(int i = 0; i < nbimg; ++i) { Sprite * tmp = new Sprite( *img); tmp->SetX((i-1) * tmp->GetSize().x ); tmp->SetCenter(0, tmp->GetSize().y ); tmp->SetY(600); tmp->SetScaleY(2.0); _sky.push_back(tmp); } }
bool PPCollisionWR(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f) { float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x; float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y; float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x; float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y; float xmax1 = xmin1 + Sprite1.GetSize().x; float ymax1 = ymin1 + Sprite1.GetSize().y; float xmax2 = xmin2 + Sprite2.GetSize().x; float ymax2 = ymin2 + Sprite2.GetSize().y; float xmin = max(xmin1, xmin2); float ymin = max(ymin1, ymin2); float xmax = min(xmax1, xmax2); float ymax = min(ymax1, ymax2); //if(xmax <= xmin || ymax <= ymin) { return false; } for(int y = int(ymin); y < ymax; ++y) { for(int x = int(xmin); x < xmax; ++x) { float x1 = x - xmin1, y1 = y - ymin1; float x2 = x - xmin2, y2 = y - ymin2; Vector2f Point1 = RotatePoint(Vector2f(x1,y1), Sprite1.GetCenter(), -Sprite1.GetRotation()); Vector2f Point2 = RotatePoint(Vector2f(x2,y2), Sprite2.GetCenter(), -Sprite2.GetRotation()); if(Point1.x > 0 && Point1.y > 0 && Point2.x > 0 && Point2.y > 0 && Point1.x < Sprite1.GetSize().x && Point1.y < Sprite1.GetSize().y && Point2.x < Sprite2.GetSize().x && Point2.y < Sprite2.GetSize().y) { Color color1 = Sprite1.GetPixel(int(Point1.x),int(Point1.y)); Color color2 = Sprite2.GetPixel(int(Point2.x),int(Point2.y)); if (color1.a >= AlphaLimit && color2.a >= AlphaLimit) { return true; } } } } return false; }
bool EngineInput::hoversprite( Sprite &s ) { F32 x, y, w, h; x = s.GetPosition().x; y = s.GetPosition().y; w = x + s.GetSize().x; h = y + s.GetSize().y; if( x <= mouse.x && mouse.x <= w ) { if( y < mouse.y && mouse.y <= h ) { return true; } } return false; }
bool PPCollision(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f) { float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x; float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y; float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x; float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y; float xmax1 = xmin1 + Sprite1.GetSize().x; float ymax1 = ymin1 + Sprite1.GetSize().y; float xmax2 = xmin2 + Sprite2.GetSize().x; float ymax2 = ymin2 + Sprite2.GetSize().y; float xmin = max(xmin1, xmin2); float ymin = max(ymin1, ymin2); float xmax = min(xmax1, xmax2); float ymax = min(ymax1, ymax2); if(xmax <= xmin || ymax <= ymin) { return false; } for(int y = int(ymin); y < ymax; y += 5) { for(int x = int(xmin); x < xmax; x += 5) { float x1 = x - xmin1, y1 = y - ymin1; float x2 = x - xmin2, y2 = y - ymin2; if(x1 > 0 && y1 > 0 && x2 > 0 && y2 > 0 && x1 < Sprite1.GetSize().x && y1 < Sprite1.GetSize().y && x2 < Sprite2.GetSize().x && y2 < Sprite2.GetSize().y) { Color color1 = Sprite1.GetPixel(int(x1),int(y1)); Color color2 = Sprite2.GetPixel(int(x2),int(y2)); if (color1.a >= AlphaLimit && color2.a >= AlphaLimit) { return true; } } } } return false; }
bool Colision::colisionSimple(Sprite s1, Sprite s2) { ///Obtengo el tamaño y la posicion de los sprites a comparar Vector2f tam_s1 = s1.GetSize(); Vector2f tam_s2 = s2.GetSize(); Vector2f pos_s1 = s1.GetPosition(); Vector2f pos_s2 = s2.GetPosition(); ///Comparo si la esquina superior izquierda se S1 estra dentro del area ocupada por s2 if( ((pos_s1.x >= pos_s2.x) and (pos_s1.x <= pos_s2.x + tam_s2.x)) and ((pos_s1.y >= pos_s2.y) and (pos_s1.y <= pos_s2.y + tam_s2.y)) ) { return true; } ///Comparo si la esquina superior dercha de S1 esta dentro del area ocupada por S2 if( ((pos_s1.x + tam_s1.x >= pos_s2.x) and (pos_s1.x + tam_s1.x <= pos_s2.x + tam_s2.x)) and ((pos_s1.y >= pos_s2.y) and (pos_s1.y <= pos_s2.y + tam_s2.y)) ) { return true; } ///Comparo si la esquina inferior derecha de S1 esta dentro del area ocupada por S2 if( ((pos_s1.x + tam_s1.x >= pos_s2.x) and (pos_s1.x + tam_s1.x <= pos_s2.x + tam_s2.x)) and ((pos_s1.y + tam_s2.y>= pos_s2.y) and (pos_s1.y + tam_s2.y <= pos_s2.y + tam_s2.y)) ) { return true; } ///Comparo si la esquina inferior izquierda de S1 esta dentro del area ocupada por S2 if( ((pos_s1.x >= pos_s2.x) and (pos_s1.x <= pos_s2.x + tam_s2.x)) and ((pos_s1.y + tam_s2.y>= pos_s2.y) and (pos_s1.y + tam_s2.y <= pos_s2.y + tam_s2.y)) ) { return true; } ///s2 con s1 ///Comparo si la esquina superior izquierda se S1 estra dentro del area ocupada por s2 if( ((pos_s2.x >= pos_s1.x) and (pos_s2.x <= pos_s1.x + tam_s1.x)) and ((pos_s2.y >= pos_s1.y) and (pos_s2.y <= pos_s1.y + tam_s1.y)) ) { return true; } ///Comparo si la esquina superior dercha de S1 esta dentro del area ocupada por S2 if( ((pos_s2.x + tam_s2.x >= pos_s1.x) and (pos_s2.x + tam_s2.x <= pos_s1.x + tam_s1.x)) and ((pos_s2.y >= pos_s1.y) and (pos_s2.y <= pos_s1.y + tam_s1.y)) ) { return true; } ///Comparo si la esquina inferior derecha de S1 esta dentro del area ocupada por S2 if( ((pos_s2.x + tam_s2.x >= pos_s1.x) and (pos_s2.x + tam_s2.x <= pos_s1.x + tam_s1.x)) and ((pos_s2.y + tam_s1.y>= pos_s1.y) and (pos_s2.y + tam_s1.y <= pos_s1.y + tam_s1.y)) ) { return true; } ///Comparo si la esquina inferior izquierda de S1 esta dentro del area ocupada por S2 if( ((pos_s2.x >= pos_s1.x) and (pos_s2.x <= pos_s1.x + tam_s1.x)) and ((pos_s2.y + tam_s1.y>= pos_s1.y) and (pos_s2.y + tam_s1.y <= pos_s1.y + tam_s1.y)) ) { return true; } return false; }
void SetCenterInCenter(Sprite & s) { s.SetCenter(s.GetSize().x/2.f, s.GetSize().y/2.f); }
Obstacle(string fileName, Vector2f pos) { oSprite = LoadSprite(oImage, fileName); oSprite.SetCenter(oSprite.GetSize().x/2.f, oSprite.GetSize().y/2.f); Position = pos; }
Vector2f GetSize() { return oSprite.GetSize(); }
Vector2f LowerRight(Sprite & sprite) { return sprite.GetPosition() + sprite.GetSize() - sprite.GetCenter(); }