bool LoadingLayer::init() { if(!LayerColor::init()) return false; //Set the background color LoadingLayer::setColor(Color3B::WHITE); Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); Vec2 centerPoint = Utils::Utils::getCentralPoint(visibleSize, origin); //Load a planet sprite to show while the game loads Sprite3D* sprPlanet = Sprite3D::create("3d/meshes/MarsPlanet.obj", "3d/textures/MarsMap.jpg"); sprPlanet->setPosition(centerPoint); Utils::Utils::setScale3D(10, sprPlanet); sprPlanet->runAction(RepeatForever::create(RotateBy::create(3,Vec3(0,360,0)))); //Load the sprite with "LOADING..." string while the game loads Text* loadingText = Text::create("LOADING...", DEFAULT_FONT, 34); loadingText->setPosition(Vec2(sprPlanet->getPositionX(), SCREEN_FRAME_OFFSET)); //Add elements as layer children addChild(sprPlanet); addChild(loadingText); return true; }
void WTest3D::showSprite3D() { //the assets are from the OpenVR demo //get the visible size. Size size = Director::getInstance()->getVisibleSize(); float zeye = Director::getInstance()->getZEye(); Vec3 eye(size.width / 2, size.height / 2.0f, zeye), center(size.width / 2, size.height / 2, 0.0f), up(0.0f, 1.0f, 0.0f); _camera = Camera::createPerspective(60, size.width / size.height, 100, 3000);// zeye + size.height / 2.0f); _camera->setCameraFlag(CameraFlag::USER1); //_camera->setPosition3D(Vec3(0, 25, 15)); _camera->setPosition3D(eye + Vec3(0, 60, 10)); //_camera->lookAt(center, up); //_camera->setRotation3D(Vec3(-35, 0, 0)); //auto LightMapScene = Sprite3D::create("Sprite3DTest/boss1.obj"); //LightMapScene->setTexture("Sprite3DTest/boss.png"); //auto LightMapScene = Sprite3D::create("Sprite3DTest/aaaa.c3b"); addChild(_camera); setCameraMask(2); std::string fileName = "Sprite3DTest/orc.c3b"; //std::string fileName = "Sprite3DTest/cccc.c3b"; for (int i = 0; i < 14; ++i) { auto LightMapScene = Sprite3D::create(fileName); LightMapScene->setScale(8); addChild(LightMapScene, 100 + i, 100 + i); LightMapScene->setRotation3D(Vec3(0, 180, 0)); auto sc = LightMapScene->getScale(); auto sz = LightMapScene->getContentSize(); auto curY = _terrain->getHeight(Vec2(250 + i*(sc*sz.width - 150), 10)); LightMapScene->setPosition3D(Vec3(250 + i*(sc*sz.width - 150), curY, 10)); } for (int i = 0; i < 14; ++i) { auto LightMapScene = Sprite3D::create(fileName); LightMapScene->setScale(8); addChild(LightMapScene, 200 + i, 200 + i); LightMapScene->setRotation3D(Vec3(0, 0, 0)); auto sc = LightMapScene->getScale(); auto sz = LightMapScene->getContentSize(); auto curY = _terrain->getHeight(Vec2(250 + i*(sc*sz.width - 150), -1500)); LightMapScene->setPosition3D(Vec3(250 + i*(sc*sz.width - 150), curY, -1500)); } for (int i = 0; i < 14; ++i) { auto LightMapScene = Sprite3D::create(fileName); LightMapScene->setScale(8); addChild(LightMapScene, 300 + i, 300 + i); LightMapScene->setRotation3D(Vec3(0, 90, 0)); auto sc = LightMapScene->getScale(); auto sz = LightMapScene->getContentSize(); auto curY = _terrain->getHeight(Vec2(20, -400 - i * 80)); LightMapScene->setPosition3D(Vec3(20, curY, -400 - i * 80)); } for (int i = 0; i < 14; ++i) { auto LightMapScene = Sprite3D::create(fileName); LightMapScene->setScale(8); addChild(LightMapScene, 400 + i, 400 + i); LightMapScene->setRotation3D(Vec3(0, 270, 0)); auto sc = LightMapScene->getScale(); auto sz = LightMapScene->getContentSize(); auto curY = _terrain->getHeight(Vec2(1200, -400 - i * 80)); LightMapScene->setPosition3D(Vec3(1200, curY, -400 - i * 80)); } //for (int i = 0; i < 10; ++i) //{ // auto LightMapScene = Sprite3D::create(fileName); // LightMapScene->setScale(8); // addChild(LightMapScene, i, i); // LightMapScene->setRotation3D(Vec3(90, 180, 0)); // auto sc = LightMapScene->getScale(); // auto sz = LightMapScene->getContentSize(); // CCLOG("getContentSize().width = %f, getContentSize().height = %f", // getContentSize().width, getContentSize().height); // LightMapScene->setPosition3D(Vec3(200 + i*(sc*sz.width - 150), 100, -300)); //} Sprite3D* temp = (Sprite3D*)getChildByTag(100 + 13); CCLOG("getPositionX() = %f, getPositionY() = %f, getPositionZ = %f", temp->getPositionX(), temp->getPositionY(), temp->getPositionZ()); CCLOG("getScaleX() = %f, getScaleX() = %f, getScaleZ = %f", temp->getScaleX(), temp->getScaleY(), temp->getScaleZ()); CCLOG("getContentSize().width = %f, getContentSize().height = %f", temp->getContentSize().width, temp->getContentSize().height); CCLOG("getAnchorPoint().x = %f, getAnchorPoint().y = %f", temp->getAnchorPoint().x, temp->getAnchorPoint().y); //actions temp->runAction(Sequence::create( DelayTime::create(2), CCMoveBy::create(0.5, Vec3(0, 100, 0)), CCMoveTo::create(1, Vec3(500, _terrain->getHeight(500, -500), -500)), nullptr)); temp->runAction(Sequence::create( DelayTime::create(2.5), CCRotateBy::create(1, Vec3(90, 0, 0)), nullptr)); // actions _camera->runAction(Sequence::create( DelayTime::create(5), MoveBy::create(3, Vec3(0, 0, -1300)), CallFunc::create([=](){ for (int i = 0; i < 14; ++i) { Sprite3D* temp = (Sprite3D*)getChildByTag(200 + i); temp->runAction(Sequence::create( RotateTo::create(0.5, Vec3(90, 0, 0)), nullptr)); } }), nullptr)); }