bool StOutIZ3D::create() { StWindow::show(); if(!StWindow::create()) { return false; } // initialize GL context myContext = StWindow::getContext(); myContext->setMessagesQueue(myMsgQueue); const StHandle<StResourceManager>& aResMgr = getResourceManager(); if(!myContext->isGlGreaterEqual(2, 0)) { myMsgQueue->pushError(stCString("OpenGL 2.0 is required by iZ3D Output")); myIsBroken = true; return true; } StWindow::stglMakeCurrent(ST_WIN_MASTER); myContext->stglSetVSync((StGLContext::VSync_Mode )StWindow::params.VSyncMode->getValue()); StWindow::params.VSyncMode->signals.onChanged += stSlot(this, &StOutIZ3D::doSwitchVSync); // INIT iZ3D tables textures StAVImage aTableImg; StHandle<StResource> aTableOld = aResMgr->getResource(StString("textures") + SYS_FS_SPLITTER + "iz3dTableOld.png"); uint8_t* aData = NULL; int aDataSize = 0; if(!aTableOld.isNull() && !aTableOld->isFile() && aTableOld->read()) { aData = (uint8_t* )aTableOld->getData(); aDataSize = aTableOld->getSize(); } if(!aTableImg.load(!aTableOld.isNull() ? aTableOld->getPath() : StString(), StImageFile::ST_TYPE_PNG, aData, aDataSize)) { myMsgQueue->pushError(StString("iZ3D output - critical error:\n") + aTableImg.getState()); myIsBroken = true; return true; } myTexTableOld.setMinMagFilter(*myContext, GL_NEAREST); // we need not linear filtrating for lookup-table! if(!myTexTableOld.init(*myContext, aTableImg.getPlane())) { myMsgQueue->pushError(stCString("iZ3D output - critical error:\nLookup-table initalization failed!")); myIsBroken = true; return true; } StHandle<StResource> aTableNew = aResMgr->getResource(StString("textures") + SYS_FS_SPLITTER + "iz3dTableNew.png"); aData = NULL; aDataSize = 0; if(!aTableNew.isNull() && !aTableNew->isFile() && aTableNew->read()) { aData = (uint8_t* )aTableNew->getData(); aDataSize = aTableNew->getSize(); } if(!aTableImg.load(!aTableNew.isNull() ? aTableNew->getPath() : StString(), StImageFile::ST_TYPE_PNG, aData, aDataSize)) { myMsgQueue->pushError(StString("iZ3D output - critical error:\n") + aTableImg.getState()); myIsBroken = true; return true; } myTexTableNew.setMinMagFilter(*myContext, GL_NEAREST); // we need not linear filtrating for lookup-table! if(!myTexTableNew.init(*myContext, aTableImg.getPlane())) { myMsgQueue->pushError(stCString("iZ3D output - critical error:\nLookup-table initalization failed!")); myIsBroken = true; return true; } // INIT shaders if(!myShaders.init(*myContext)) { myMsgQueue->pushError(stCString("iZ3D output - critical error:\nShaders initialization failed!")); myIsBroken = true; return true; } myIsBroken = false; return true; }