コード例 #1
0
status_t
Architecture::CreateStackTrace(Team* team,
                               ImageDebugInfoProvider* imageInfoProvider, CpuState* cpuState,
                               StackTrace*& _stackTrace, int32 maxStackDepth, bool useExistingTrace)
{
    BReference<CpuState> cpuStateReference(cpuState);

    StackTrace* stackTrace = NULL;
    ObjectDeleter<StackTrace> stackTraceDeleter;
    StackFrame* frame = NULL;

    if (useExistingTrace)
        stackTrace = _stackTrace;
    else {
        // create the object
        stackTrace = new(std::nothrow) StackTrace;
        if (stackTrace == NULL)
            return B_NO_MEMORY;
        stackTraceDeleter.SetTo(stackTrace);
    }

    // if we're passed an already existing partial stack trace,
    // attempt to continue building it from where it left off.
    if (stackTrace->CountFrames() > 0) {
        frame = stackTrace->FrameAt(stackTrace->CountFrames() - 1);
        cpuState = frame->GetCpuState();
    }

    while (cpuState != NULL) {
        // get the instruction pointer
        target_addr_t instructionPointer = cpuState->InstructionPointer();
        if (instructionPointer == 0)
            break;

        // get the image for the instruction pointer
        AutoLocker<Team> teamLocker(team);
        Image* image = team->ImageByAddress(instructionPointer);
        BReference<Image> imageReference(image);
        teamLocker.Unlock();

        // get the image debug info
        ImageDebugInfo* imageDebugInfo = NULL;
        if (image != NULL)
            imageInfoProvider->GetImageDebugInfo(image, imageDebugInfo);
        BReference<ImageDebugInfo> imageDebugInfoReference(imageDebugInfo,
                true);

        // get the function
        teamLocker.Lock();
        FunctionInstance* function = NULL;
        FunctionDebugInfo* functionDebugInfo = NULL;
        if (imageDebugInfo != NULL) {
            function = imageDebugInfo->FunctionAtAddress(instructionPointer);
            if (function != NULL)
                functionDebugInfo = function->GetFunctionDebugInfo();
        }
        BReference<FunctionInstance> functionReference(function);
        teamLocker.Unlock();

        // If the CPU state's instruction pointer is actually the return address
        // of the next frame, we let the architecture fix that.
        if (frame != NULL
                && frame->ReturnAddress() == cpuState->InstructionPointer()) {
            UpdateStackFrameCpuState(frame, image,
                                     functionDebugInfo, cpuState);
        }

        // create the frame using the debug info
        StackFrame* previousFrame = NULL;
        CpuState* previousCpuState = NULL;
        if (function != NULL) {
            status_t error = functionDebugInfo->GetSpecificImageDebugInfo()
                             ->CreateFrame(image, function, cpuState, previousFrame,
                                           previousCpuState);
            if (error != B_OK && error != B_UNSUPPORTED)
                break;
        }

        // If we have no frame yet, let the architecture create it.
        if (previousFrame == NULL) {
            status_t error = CreateStackFrame(image, functionDebugInfo,
                                              cpuState, frame == NULL, previousFrame, previousCpuState);
            if (error != B_OK)
                break;
        }

        cpuStateReference.SetTo(previousCpuState, true);

        previousFrame->SetImage(image);
        previousFrame->SetFunction(function);

        if (!stackTrace->AddFrame(previousFrame)) {
            delete previousFrame;
            return B_NO_MEMORY;
        }

        frame = previousFrame;
        cpuState = previousCpuState;
        if (--maxStackDepth == 0)
            break;
    }

    stackTraceDeleter.Detach();
    _stackTrace = stackTrace;
    return B_OK;
}
コード例 #2
0
ファイル: ThreadHandler.cpp プロジェクト: MaddTheSane/haiku
void
ThreadHandler::HandleThreadAction(uint32 action, target_addr_t address)
{
	AutoLocker<Team> locker(fThread->GetTeam());

	if (fThread->State() == THREAD_STATE_UNKNOWN)
		return;

	// When stop is requested, thread must be running, otherwise stopped.
	if (action == MSG_THREAD_STOP
			? fThread->State() != THREAD_STATE_RUNNING
			: fThread->State() != THREAD_STATE_STOPPED) {
		return;
	}

	// When stepping we need a stack trace. Save it before unsetting the state.
	CpuState* cpuState = fThread->GetCpuState();
	StackTrace* stackTrace = fThread->GetStackTrace();
	BReference<CpuState> cpuStateReference(cpuState);
	BReference<StackTrace> stackTraceReference(stackTrace);

	if (action == MSG_THREAD_SET_ADDRESS) {
		_HandleSetAddress(cpuState, address);
		return;
	}

	// When continuing the thread update thread state before actually issuing
	// the command, since we need to unlock.
	if (action != MSG_THREAD_STOP) {
		_SetThreadState(THREAD_STATE_RUNNING, NULL, THREAD_STOPPED_UNKNOWN,
			BString());
	}

	locker.Unlock();

	switch (action) {
		case MSG_THREAD_RUN:
			fStepMode = address != 0 ? STEP_UNTIL : STEP_NONE;
			if (address != 0)
				_InstallTemporaryBreakpoint(address);
			_RunThread(0);
			return;
		case MSG_THREAD_STOP:
			fStepMode = STEP_NONE;
			if (fDebuggerInterface->StopThread(ThreadID()) == B_OK)
				fThread->SetStopRequestPending();
			return;
		case MSG_THREAD_STEP_OVER:
		case MSG_THREAD_STEP_INTO:
		case MSG_THREAD_STEP_OUT:
			break;
	}

	TRACE_CONTROL("ThreadHandler::HandleThreadAction(MSG_THREAD_STEP_*)\n");

	// We want to step. We need a stack trace for that purpose. If we don't
	// have one yet, get it. Start with the CPU state.
	if (stackTrace == NULL && cpuState == NULL) {
		if (fDebuggerInterface->GetCpuState(fThread->ID(), cpuState) == B_OK)
			cpuStateReference.SetTo(cpuState, true);
	}

	if (stackTrace == NULL && cpuState != NULL) {
		if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
				fThread->GetTeam(), this, cpuState, stackTrace, NULL, 1,
				false, false) == B_OK) {
			stackTraceReference.SetTo(stackTrace, true);
		}
	}

	if (stackTrace == NULL || stackTrace->CountFrames() == 0) {
		_StepFallback();
		return;
	}

	StackFrame* frame = stackTrace->FrameAt(0);

	TRACE_CONTROL("  ip: %#" B_PRIx64 "\n", frame->InstructionPointer());

	target_addr_t frameIP = frame->GetCpuState()->InstructionPointer();
	// When the thread is in a syscall, do the same for all step kinds: Stop it
	// when it returns by means of a breakpoint.
	if (frame->Type() == STACK_FRAME_TYPE_SYSCALL) {
		// set a breakpoint at the CPU state's instruction pointer (points to
		// the return address, unlike the stack frame's instruction pointer)
// TODO: This is doesn't work correctly anymore. When stepping over a "syscall"
// instruction the thread is stopped twice. The after the first step the PC is
// incorrectly shown at the "syscall" instruction. Then we step again and are
// stopped at the temporary breakpoint after the "syscall" instruction. There
// are two problems. The first one is that we don't (cannot?) discriminate
// between the thread being in a syscall (like in a blocking syscall) and the
// thread having been stopped (or singled-stepped) at the end of the syscall.
// The second issue is that the temporary breakpoint is probably not necessary
// anymore, since single-stepping over "syscall" instructions should just work
// as expected.
		status_t error = _InstallTemporaryBreakpoint(frameIP);
		if (error != B_OK) {
			_StepFallback();
			return;
		}

		fStepMode = STEP_OUT;
		_RunThread(frameIP);
		return;
	}

	// For "step out" just set a temporary breakpoint on the return address.
	if (action == MSG_THREAD_STEP_OUT) {
		status_t error = _InstallTemporaryBreakpoint(frame->ReturnAddress());
		if (error != B_OK) {
			_StepFallback();
			return;
		}
		fPreviousInstructionPointer = frameIP;
		fPreviousFrameAddress = frame->FrameAddress();
		fStepMode = STEP_OUT;
		_RunThread(frameIP);
		return;
	}

	// For "step in" and "step over" we also need the source code statement at
	// the current instruction pointer.
	fStepStatement = _GetStatementAtInstructionPointer(frame);
	if (fStepStatement == NULL) {
		_StepFallback();
		return;
	}

	TRACE_CONTROL("  statement: %#" B_PRIx64 " - %#" B_PRIx64 "\n",
		fStepStatement->CoveringAddressRange().Start(),
		fStepStatement->CoveringAddressRange().End());

	if (action == MSG_THREAD_STEP_INTO) {
		// step into
		fStepMode = STEP_INTO;
		_SingleStepThread(frameIP);
	} else {
		fPreviousFrameAddress = frame->FrameAddress();
		// step over
		fStepMode = STEP_OVER;
		if (!_DoStepOver(frame->GetCpuState()))
			_StepFallback();
	}
}
コード例 #3
0
ファイル: ThreadHandler.cpp プロジェクト: mmadia/haiku-1
void
ThreadHandler::HandleThreadAction(uint32 action)
{
    AutoLocker<Team> locker(fThread->GetTeam());

    if (fThread->State() == THREAD_STATE_UNKNOWN)
        return;

    // When stop is requested, thread must be running, otherwise stopped.
    if (action == MSG_THREAD_STOP
            ? fThread->State() != THREAD_STATE_RUNNING
            : fThread->State() != THREAD_STATE_STOPPED) {
        return;
    }

    // When stepping we need a stack trace. Save it before unsetting the state.
    CpuState* cpuState = fThread->GetCpuState();
    StackTrace* stackTrace = fThread->GetStackTrace();
    Reference<CpuState> cpuStateReference(cpuState);
    Reference<StackTrace> stackTraceReference(stackTrace);

    // When continuing the thread update thread state before actually issuing
    // the command, since we need to unlock.
    if (action != MSG_THREAD_STOP) {
        _SetThreadState(THREAD_STATE_RUNNING, NULL, THREAD_STOPPED_UNKNOWN,
                        BString());
    }

    locker.Unlock();

    switch (action) {
    case MSG_THREAD_RUN:
        fStepMode = STEP_NONE;
        _RunThread(0);
        return;
    case MSG_THREAD_STOP:
        fStepMode = STEP_NONE;
        fDebuggerInterface->StopThread(ThreadID());
        return;
    case MSG_THREAD_STEP_OVER:
    case MSG_THREAD_STEP_INTO:
    case MSG_THREAD_STEP_OUT:
        break;
    }

    TRACE_CONTROL("ThreadHandler::HandleThreadAction(MSG_THREAD_STEP_*)\n");

    // We want to step. We need a stack trace for that purpose. If we don't
    // have one yet, get it. Start with the CPU state.
    if (stackTrace == NULL && cpuState == NULL) {
        if (fDebuggerInterface->GetCpuState(fThread->ID(), cpuState) == B_OK)
            cpuStateReference.SetTo(cpuState, true);
    }

    if (stackTrace == NULL && cpuState != NULL) {
        if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
                    fThread->GetTeam(), this, cpuState, stackTrace) == B_OK) {
            stackTraceReference.SetTo(stackTrace, true);
        }
    }

    if (stackTrace == NULL || stackTrace->CountFrames() == 0) {
        _StepFallback();
        return;
    }

    StackFrame* frame = stackTrace->FrameAt(0);

    TRACE_CONTROL("  ip: %#llx\n", frame->InstructionPointer());

    // When the thread is in a syscall, do the same for all step kinds: Stop it
    // when it return by means of a breakpoint.
    if (frame->Type() == STACK_FRAME_TYPE_SYSCALL) {
        // set a breakpoint at the CPU state's instruction pointer (points to
        // the return address, unlike the stack frame's instruction pointer)
        status_t error = _InstallTemporaryBreakpoint(
                             frame->GetCpuState()->InstructionPointer());
        if (error != B_OK) {
            _StepFallback();
            return;
        }

        fStepMode = STEP_OUT;
        _RunThread(frame->GetCpuState()->InstructionPointer());
        return;
    }

    // For "step out" just set a temporary breakpoint on the return address.
    if (action == MSG_THREAD_STEP_OUT) {
// TODO: That's OK in principle, but needs additional work with recursive
// functions. We need to store some information that allows us to determine
// whether we've actually stepped out of the current frame when we have hit
// the breakpoint.
        status_t error = _InstallTemporaryBreakpoint(frame->ReturnAddress());
        if (error != B_OK) {
            _StepFallback();
            return;
        }

        fStepMode = STEP_OUT;
        _RunThread(frame->GetCpuState()->InstructionPointer());
        return;
    }

    // For "step in" and "step over" we also need the source code statement at
    // the current instruction pointer.
    fStepStatement = _GetStatementAtInstructionPointer(frame);
    if (fStepStatement == NULL) {
        _StepFallback();
        return;
    }

    TRACE_CONTROL("  statement: %#llx - %#llx\n",
                  fStepStatement->CoveringAddressRange().Start(),
                  fStepStatement->CoveringAddressRange().End());

    if (action == MSG_THREAD_STEP_INTO) {
        // step into
        fStepMode = STEP_INTO;
        _SingleStepThread(frame->GetCpuState()->InstructionPointer());
    } else {
        // step over
        fStepMode = STEP_OVER;
        if (!_DoStepOver(frame->GetCpuState()))
            _StepFallback();
    }
}