コード例 #1
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpShaders(StateWriter &writer, ID3D10Device *pDevice)
{
    writer.beginMember("shaders");
    writer.beginObject();

    com_ptr<ID3D10VertexShader> pVertexShader;
    pDevice->VSGetShader(&pVertexShader);
    if (pVertexShader) {
        dumpShader<ID3D10DeviceChild>(writer, "VS", pVertexShader);
    }

    com_ptr<ID3D10GeometryShader> pGeometryShader;
    pDevice->GSGetShader(&pGeometryShader);
    if (pGeometryShader) {
        dumpShader<ID3D10DeviceChild>(writer, "GS", pGeometryShader);
    }

    com_ptr<ID3D10PixelShader> pPixelShader;
    pDevice->PSGetShader(&pPixelShader);
    if (pPixelShader) {
        dumpShader<ID3D10DeviceChild>(writer, "PS", pPixelShader);
    }

    writer.endObject();
    writer.endMember(); // shaders
}
コード例 #2
0
static inline void
dumpArbProgram(StateWriter &writer, Context &context, GLenum target)
{
    if (context.ES ||
        context.core ||
        !glIsEnabled(target)) {
        return;
    }

    GLint program_length = 0;
    glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
    if (!program_length) {
        return;
    }

    GLchar *source = new GLchar[program_length + 1];
    source[0] = 0;
    glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
    source[program_length] = 0;

    writer.beginMember(enumToString(target));
    writer.writeString(source);
    writer.endMember();

    delete [] source;
}
コード例 #3
0
ファイル: d3d10state.hpp プロジェクト: Dhanasekahar/apitrace
inline void
dumpShader(StateWriter &writer, const char *name, T *pShader) {
    if (!pShader) {
        return;
    }

    /*
     * There is no method to get the shader byte code, so the creator is supposed to
     * attach it via the SetPrivateData method.
     */


    std::vector<BYTE> ShaderBytecode = getPrivateData(pShader, GUID_D3DSTATE);
    if (ShaderBytecode.empty()) {
        return;
    }

    com_ptr<IDisassemblyBuffer> pDisassembly;
    HRESULT hr;
    hr = DisassembleShader(&ShaderBytecode[0], ShaderBytecode.size(), &pDisassembly);
    if (SUCCEEDED(hr)) {
        writer.beginMember(name);
        writer.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
        writer.endMember();
    }
}
コード例 #4
0
ファイル: debug_allocator.cpp プロジェクト: giucamp/mmemo
	// DebugAllocator::dump_state
	void DebugAllocator::dump_state( StateWriter & i_state_writer )
	{
		i_state_writer.write( "type", "debug" );
		i_state_writer.write_mem_size( "heading_nomansland_size", m_heading_nomansland_size );
		i_state_writer.write_mem_size( "tailing_nomansland_size", m_tailing_nomansland_size );

		DecoratorAllocator::dump_state( i_state_writer );
	}
コード例 #5
0
ファイル: glstate.cpp プロジェクト: ShuangxueBai/apitrace
void
dumpEnum(StateWriter &writer, GLenum pname)
{
    const char *s = enumToString(pname);
    if (s) {
        writer.writeString(s);
    } else {
        writer.writeInt(pname);
    }
}
コード例 #6
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpRasterizerState(StateWriter &writer, ID3D10Device *pDevice)
{
    com_ptr<ID3D10RasterizerState> pRasterizerState;

    pDevice->RSGetState(&pRasterizerState);
    writer.beginMember("RasterizerState");
    dumpStateObjectDesc(writer, pRasterizerState);
    writer.endMember(); // RasterizerState
}
コード例 #7
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpDepthStencilState(StateWriter &writer, ID3D10Device *pDevice)
{
    com_ptr<ID3D10DepthStencilState> pDepthStencilState;
    UINT stencilRef;

    pDevice->OMGetDepthStencilState(&pDepthStencilState, &stencilRef);
    writer.beginMember("DepthStencilState");
    dumpStateObjectDesc(writer, pDepthStencilState);
    writer.endMember(); // DepthStencilState
    writer.writeIntMember("StencilRef", stencilRef);
}
コード例 #8
0
ファイル: decorator_allocator.cpp プロジェクト: giucamp/mmemo
	// DecoratorAllocator::dump_state
	void DecoratorAllocator::dump_state( StateWriter & i_state_writer )
	{
		if( m_dest_allocator != nullptr )
		{
			i_state_writer.tab( "allocator" );
			m_dest_allocator->dump_state( i_state_writer );
			i_state_writer.untab();
		}
		else
		{
			i_state_writer.write( "target", "null" );
		}
	}
コード例 #9
0
static void
dumpProgramUniformsStage(StateWriter &writer, GLint program, const char *stage)
{
    if (program <= 0) {
        return;
    }

    writer.beginMember(stage);
    writer.beginObject();
    dumpProgramUniforms(writer, program);
    writer.endObject();
    writer.endMember();
}
コード例 #10
0
ファイル: glstate.cpp プロジェクト: ShuangxueBai/apitrace
void
dumpBoolean(StateWriter &writer, GLboolean value)
{
    switch (value) {
    case GL_FALSE:
        writer.writeString("GL_FALSE");
        break;
    case GL_TRUE:
        writer.writeString("GL_TRUE");
        break;
    default:
        writer.writeInt(static_cast<GLint>(value));
        break;
    }
}
コード例 #11
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpParameters(StateWriter &writer, ID3D10Device *pDevice)
{
    // TODO: dump description of current bound state
    writer.beginMember("parameters");
    writer.beginObject();

    dumpRasterizerState(writer, pDevice);
    dumpBlendState(writer, pDevice);
    dumpDepthStencilState(writer, pDevice);
    dumpViewports(writer, pDevice);
    dumpScissors(writer, pDevice);

    writer.endObject();
    writer.endMember(); // parameters
}
コード例 #12
0
ファイル: d3d10state_images.cpp プロジェクト: byhj/apitrace
void
dumpFramebuffer(StateWriter &writer, ID3D10Device *pDevice)
{
    writer.beginMember("framebuffer");
    writer.beginObject();

    ID3D10RenderTargetView *pRenderTargetViews[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
    ID3D10DepthStencilView *pDepthStencilView;
    pDevice->OMGetRenderTargets(ARRAYSIZE(pRenderTargetViews), pRenderTargetViews,
                                &pDepthStencilView);

    for (UINT i = 0; i < ARRAYSIZE(pRenderTargetViews); ++i) {
        if (!pRenderTargetViews[i]) {
            continue;
        }

        image::Image *image;
        image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
        if (image) {
            char label[64];
            _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
            writer.beginMember(label);
            writer.writeImage(image);
            writer.endMember(); // RENDER_TARGET_*
            delete image;
        }

        pRenderTargetViews[i]->Release();
    }

    if (pDepthStencilView) {
        image::Image *image;
        image = getDepthStencilViewImage(pDevice, pDepthStencilView);
        if (image) {
            writer.beginMember("DEPTH_STENCIL");
            writer.writeImage(image);
            writer.endMember();
            delete image;
        }

        pDepthStencilView->Release();
    }

    writer.endObject();
    writer.endMember(); // framebuffer
}
コード例 #13
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpViewports(StateWriter &writer, ID3D10Device *pDevice)
{
   D3D10_VIEWPORT vps[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
   UINT numViewports = 0, i;

   pDevice->RSGetViewports(&numViewports, NULL);
   pDevice->RSGetViewports(&numViewports, vps);

   writer.beginMember("Viewports");
   writer.beginArray();
   for (i = 0; i < numViewports; ++i) {
      dumpStateObject(writer, vps[i]);
   }
   writer.endArray();
   writer.endMember();
}
コード例 #14
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpScissors(StateWriter &writer, ID3D10Device *pDevice)
{
   D3D10_RECT rects[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
   UINT numRects = 0, i;

   pDevice->RSGetScissorRects(&numRects, NULL);
   pDevice->RSGetScissorRects(&numRects, rects);

   writer.beginMember("Scissors");
   writer.beginArray();
   for (i = 0; i < numRects; ++i) {
      dumpStateObject(writer, rects[i]);
   }
   writer.endArray();
   writer.endMember();
}
コード例 #15
0
ファイル: glstate.cpp プロジェクト: ShuangxueBai/apitrace
/**
 * Dump a GL_KHR_debug/GL_EXT_debug_label object label.
 */
void
dumpObjectLabel(StateWriter &writer, Context &context, GLenum identifier, GLuint name, const char *member) {
    char *label = getObjectLabel(context, identifier, name);
    if (!label) {
        return;
    }

    writer.writeStringMember(member, label);
    free(label);
}
コード例 #16
0
ファイル: d3d10state_images.cpp プロジェクト: byhj/apitrace
void
dumpTextures(StateWriter &writer, ID3D10Device *pDevice)
{
    writer.beginMember("textures");
    writer.beginObject();

    ID3D10ShaderResourceView *pShaderResourceViews[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];

    pDevice->PSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);
    dumpStageTextures(writer, pDevice, "PS", ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);

    pDevice->VSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);
    dumpStageTextures(writer, pDevice, "VS", ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);

    pDevice->GSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);
    dumpStageTextures(writer, pDevice, "GS", ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);

    writer.endObject();
    writer.endMember(); // textures
}
コード例 #17
0
static void
dumpAttribArray(StateWriter &writer,
                const std::string & name,
                const AttribDesc &desc,
                const GLbyte *data)
{
    writer.beginMember(name);
    if (desc.size > 1) {
        writer.beginArray();
    }

    for (GLint i = 0; i < desc.size; ++i) {
        const GLbyte *row = data + desc.arrayStride*i;

        dumpAttrib(writer, desc, row);
    }

    if (desc.size > 1) {
        writer.endArray();
    }
    writer.endMember();
}
コード例 #18
0
void
dumpFramebuffer(StateWriter &writer, IDirect3DDevice8 *pDevice)
{
    HRESULT hr;

    writer.beginMember("framebuffer");
    writer.beginObject();

    com_ptr<IDirect3DSurface8> pRenderTarget;
    hr = pDevice->GetRenderTarget(&pRenderTarget);
    if (SUCCEEDED(hr) && pRenderTarget) {
        image::Image *image;
        image = getRenderTargetImage(pDevice, pRenderTarget);
        if (image) {
            writer.beginMember("RENDER_TARGET_0");
            writer.writeImage(image);
            writer.endMember(); // RENDER_TARGET_*
            delete image;
        }
    }

    com_ptr<IDirect3DSurface8> pDepthStencil;
    hr = pDevice->GetDepthStencilSurface(&pDepthStencil);
    if (SUCCEEDED(hr) && pDepthStencil) {
        image::Image *image;
        image = getSurfaceImage(pDevice, pDepthStencil);
        if (image) {
            writer.beginMember("DEPTH_STENCIL");
            writer.writeImage(image);
            writer.endMember(); // RENDER_TARGET_*
            delete image;
        }
    }

    writer.endObject();
    writer.endMember(); // framebuffer
}
コード例 #19
0
void
dumpTextures(StateWriter &writer, IDirect3DDevice8 *pDevice)
{
    HRESULT hr;

    writer.beginMember("textures");
    writer.beginObject();

    for (DWORD Stage = 0; Stage < 8; ++Stage) {
        com_ptr<IDirect3DBaseTexture8> pTexture;
        hr = pDevice->GetTexture(Stage, &pTexture);
        if (FAILED(hr)) {
            continue;
        }

        if (!pTexture) {
            continue;
        }

        D3DRESOURCETYPE Type = pTexture->GetType();

        DWORD NumFaces = Type == D3DRTYPE_CUBETEXTURE ? 6 : 1;
        DWORD NumLevels = pTexture->GetLevelCount();

        for (DWORD Face = 0; Face < NumFaces; ++Face) {
            for (DWORD Level = 0; Level < NumLevels; ++Level) {
                image::Image *image;
                image = getTextureImage(pDevice, pTexture, static_cast<D3DCUBEMAP_FACES>(Face), Level);
                if (image) {
                    char label[128];
                    if (Type == D3DRTYPE_CUBETEXTURE) {
                        _snprintf(label, sizeof label, "PS_RESOURCE_%lu_FACE_%lu_LEVEL_%lu", Stage, Face, Level);
                    } else {
                        _snprintf(label, sizeof label, "PS_RESOURCE_%lu_LEVEL_%lu", Stage, Level);
                    }
                    writer.beginMember(label);
                    writer.writeImage(image);
                    writer.endMember(); // PS_RESOURCE_*
                    delete image;
                }
            }
        }
    }

    writer.endObject();
    writer.endMember(); // textures
}
コード例 #20
0
ファイル: d3d10state.cpp プロジェクト: Dhanasekahar/apitrace
static void
dumpBlendState(StateWriter &writer, ID3D10Device *pDevice)
{
    com_ptr<ID3D10BlendState> pBlendState;
    FLOAT BlendFactor[4];
    UINT SampleMask;

    pDevice->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask);

    writer.beginMember("BlendState");
    dumpStateObjectDesc(writer, pBlendState);
    writer.endMember(); // BlendState
    
    writer.beginMember("BlendFactor");
    writer.beginArray();
    writer.writeFloat(BlendFactor[0]);
    writer.writeFloat(BlendFactor[1]);
    writer.writeFloat(BlendFactor[2]);
    writer.writeFloat(BlendFactor[3]);
    writer.endArray();
    writer.endMember(); // BlendFactor

    writer.writeIntMember("SampleMask", SampleMask);
}
コード例 #21
0
void
dumpShadersUniforms(StateWriter &writer, Context &context)
{
    GLint pipeline = 0;
    GLint vertex_program = 0;
    GLint fragment_program = 0;
    GLint geometry_program = 0;
    GLint tess_control_program = 0;
    GLint tess_evaluation_program = 0;
    GLint compute_program = 0;

    if (!context.ES) {
        glGetIntegerv(GL_PROGRAM_PIPELINE_BINDING, &pipeline);
        if (pipeline) {
            glGetProgramPipelineiv(pipeline, GL_VERTEX_SHADER, &vertex_program);
            glGetProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, &fragment_program);
            glGetProgramPipelineiv(pipeline, GL_GEOMETRY_SHADER, &geometry_program);
            glGetProgramPipelineiv(pipeline, GL_TESS_CONTROL_SHADER, &tess_control_program);
            glGetProgramPipelineiv(pipeline, GL_TESS_EVALUATION_SHADER, &tess_evaluation_program);
            glGetProgramPipelineiv(pipeline, GL_COMPUTE_SHADER, &compute_program);
        }
    }

    GLint program = 0;
    if (!pipeline) {
        glGetIntegerv(GL_CURRENT_PROGRAM, &program);
    }

    writer.beginMember("shaders");
    writer.beginObject();
    if (pipeline) {
        dumpProgram(writer, context, vertex_program);
        dumpProgram(writer, context, fragment_program);
        dumpProgram(writer, context, geometry_program);
        dumpProgram(writer, context, tess_control_program);
        dumpProgram(writer, context, tess_evaluation_program);
        dumpProgram(writer, context, compute_program);
    } else if (program) {
        dumpProgram(writer, context, program);
    } else {
        dumpArbProgram(writer, context, GL_FRAGMENT_PROGRAM_ARB);
        dumpArbProgram(writer, context, GL_VERTEX_PROGRAM_ARB);
    }
    writer.endObject();
    writer.endMember(); // shaders

    writer.beginMember("uniforms");
    writer.beginObject();
    if (pipeline) {
        dumpProgramUniformsStage(writer, vertex_program, "GL_VERTEX_SHADER");
        dumpProgramUniformsStage(writer, fragment_program, "GL_FRAGMENT_SHADER");
        dumpProgramUniformsStage(writer, geometry_program, "GL_GEOMETRY_SHADER");
        dumpProgramUniformsStage(writer, tess_control_program, "GL_TESS_CONTROL_SHADER");
        dumpProgramUniformsStage(writer, tess_evaluation_program, "GL_TESS_EVALUATION_SHADER");
        dumpProgramUniformsStage(writer, compute_program, "GL_COMPUTE_SHADER");
    } else if (program) {
        dumpProgramUniforms(writer, program);
    } else {
        dumpArbProgramUniforms(writer, context, GL_FRAGMENT_PROGRAM_ARB, "fp.");
        dumpArbProgramUniforms(writer, context, GL_VERTEX_PROGRAM_ARB, "vp.");
    }
    writer.endObject();
    writer.endMember(); // uniforms

    writer.beginMember("buffers");
    writer.beginObject();
    if (!context.ES) {
        if (pipeline) {
            dumpVertexAttributes(writer, context, vertex_program);
        } else {
            dumpVertexAttributes(writer, context, program);
        }
        if (program) {
            dumpTransformFeedback(writer, program);
        }
    }
    writer.endObject();
    writer.endMember(); // buffers
}
コード例 #22
0
static void
dumpVertexAttributes(StateWriter &writer, Context &context, GLint program)
{
    if (program <= 0) {
        return;
    }

    GLint activeAttribs = 0;
    glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
    if (!activeAttribs) {
        return;
    }

    GLint max_name_length = 0;
    glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
    std::vector<GLchar> name(max_name_length);

    std::map<GLuint, BufferMapping> mappings;
    std::vector<VertexAttrib> attribs;
    unsigned count = ~0U;

    for (GLint index = 0; index < activeAttribs; ++index) {
        GLsizei length = 0;
        GLint shaderSize = 0;
        GLenum shaderType = GL_NONE;
        glGetActiveAttrib(program, index, max_name_length, &length, &shaderSize, &shaderType, &name[0]);

        if (isBuiltinName(&name[0])) {
            // TODO: Handle built-ins too
            std::cerr << "warning: dumping of built-in vertex attribute (" << &name[0] << ") not yet supported\n";
            continue;
        }

        GLint location = glGetAttribLocation(program, &name[0]);
        if (location < 0) {
            continue;
        }

        GLint buffer = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &buffer);
        if (!buffer) {
            continue;
        }



        GLint size = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size);
        GLint type = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type);
        GLint normalized = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &normalized);
        GLint stride = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride);
        GLvoid * pointer = 0;
        glGetVertexAttribPointerv(location, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer);

        GLint offset = reinterpret_cast<intptr_t>(pointer);
        assert(offset >= 0);

        GLint divisor = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor);
        if (divisor) {
            // TODO: not clear the best way of presenting instanced attibutes on the dump
            std::cerr << "warning: dumping of instanced attributes (" << &name[0] << ") not yet supported\n";
            return;
        }

        if (size == GL_BGRA) {
            std::cerr << "warning: dumping of GL_BGRA attributes (" << &name[0] << ") not yet supported\n";
            size = 4;
        }

        AttribDesc desc(type, size);
        if (!desc) {
            std::cerr << "warning: dumping of packed attribute (" << &name[0] << ") not yet supported\n";
            // TODO: handle
            continue;
        }

        attribs.emplace_back();
        VertexAttrib &attrib = attribs.back();
        attrib.name = &name[0];

        // TODO handle normalized attributes
        if (normalized) {
            std::cerr << "warning: dumping of normalized attribute (" << &name[0] << ") not yet supported\n";
        }

        attrib.desc = desc;
        GLsizei attribSize = attrib.desc.arrayStride;

        if (stride == 0) {
            // tightly packed
            stride = attribSize;
        }

        attrib.offset = offset;
        attrib.stride = stride;

        BufferMapping &mapping = mappings[buffer];
        attrib.map = (const GLbyte *)mapping.map(GL_ARRAY_BUFFER, buffer);

        BufferBinding bb(GL_ARRAY_BUFFER, buffer);
        GLint bufferSize = 0;
        glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize);

        if (bufferSize <= offset ||
            bufferSize <= offset + attribSize) {
            return;
        } else {
            unsigned attribCount = (bufferSize - offset - attribSize)/stride + 1;
            count = std::min(count, attribCount);
        }
    }

    if (count == 0 || count == ~0U || attribs.empty()) {
        return;
    }

    writer.beginMember("vertices");
    writer.beginArray();
    for (unsigned vertex = 0; vertex < count; ++vertex) {
        writer.beginObject();
        for (auto attrib : attribs) {
            const AttribDesc & desc = attrib.desc;
            assert(desc);

            const GLbyte *vertex_data = attrib.map + attrib.stride*vertex + attrib.offset;
            dumpAttribArray(writer, attrib.name, desc, vertex_data);
        }
        writer.endObject();
    }
    writer.endArray();
    writer.endMember();
}
コード例 #23
0
static inline void
dumpProgram(StateWriter &writer, Context &context, GLint program)
{
    if (program <= 0) {
        return;
    }

    GLint attached_shaders = 0;
    glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
    if (!attached_shaders) {
        return;
    }

    ShaderMap shaderMap;

    GLuint *shaders = new GLuint[attached_shaders];
    GLsizei count = 0;
    glGetAttachedShaders(program, attached_shaders, &count, shaders);
    std::sort(shaders, shaders + count);
    for (GLsizei i = 0; i < count; ++ i) {
        getShaderSource(shaderMap, shaders[i]);
    }
    delete [] shaders;

    for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
        writer.beginMember(it->first);
        writer.writeString(it->second);
        writer.endMember();
    }

    // Dump NVIDIA GPU programs via GL_ARB_get_program_binary
    if (context.ARB_get_program_binary) {
        GLint binaryLength = 0;
        glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
        if (binaryLength > 0) {
            std::vector<char> binary(binaryLength);
            GLenum format = GL_NONE;
            glGetProgramBinary(program, binaryLength, NULL, &format, &binary[0]);
            if (format == 0x8e21) {
                if (0) {
                    FILE *fp = fopen("program.bin", "wb");
                    if (fp) {
                        fwrite(&binary[0], 1, binaryLength, fp);
                        fclose(fp);
                    }
                }

                // Extract NVIDIA GPU programs
                std::string str(binary.begin(), binary.end());
                size_t end = 0;
                while (true) {
                    // Each program starts with a !!NV header token
                    size_t start = str.find("!!NV", end);
                    if (start == std::string::npos) {
                        break;
                    }

                    // And is preceeded by a length DWORD
                    assert(start >= end + 4);
                    if (start < end + 4) {
                        break;
                    }
                    uint32_t length;
                    str.copy(reinterpret_cast<char *>(&length), 4, start - 4);
                    assert(start + length <= binaryLength);
                    if (start + length > binaryLength) {
                        break;
                    }

                    std::string nvProg = str.substr(start, length);

                    size_t eol = nvProg.find('\n');
                    std::string nvHeader = nvProg.substr(2, eol - 2);

                    writer.beginMember(nvHeader);
                    writer.writeString(nvProg);
                    writer.endMember();

                    end = start + length;
                }
            }
        }
    }
}
コード例 #24
0
static inline void
dumpArbProgramUniforms(StateWriter &writer, Context &context, GLenum target, const char *prefix)
{
    if (context.ES ||
        context.core ||
        !glIsEnabled(target)) {
        return;
    }

    GLint program_parameters = 0;
    glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
    if (!program_parameters) {
        return;
    }

    GLint max_program_local_parameters = 0;
    glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
    for (GLint index = 0; index < max_program_local_parameters; ++index) {
        GLdouble params[4] = {0, 0, 0, 0};
        glGetProgramLocalParameterdvARB(target, index, params);

        if (!params[0] && !params[1] && !params[2] && !params[3]) {
            continue;
        }

        char name[256];
        snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);

        writer.beginMember(name);
        writer.beginArray();
        writer.writeFloat(params[0]);
        writer.writeFloat(params[1]);
        writer.writeFloat(params[2]);
        writer.writeFloat(params[3]);
        writer.endArray();
        writer.endMember();
    }

    GLint max_program_env_parameters = 0;
    glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
    for (GLint index = 0; index < max_program_env_parameters; ++index) {
        GLdouble params[4] = {0, 0, 0, 0};
        glGetProgramEnvParameterdvARB(target, index, params);

        if (!params[0] && !params[1] && !params[2] && !params[3]) {
            continue;
        }

        char name[256];
        snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);

        writer.beginMember(name);
        writer.beginArray();
        writer.writeFloat(params[0]);
        writer.writeFloat(params[1]);
        writer.writeFloat(params[2]);
        writer.writeFloat(params[3]);
        writer.endArray();
        writer.endMember();
    }
}
コード例 #25
0
static inline void
dumpTransformFeedback(StateWriter &writer, GLint program)
{
    GLint transform_feedback_varyings = 0;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYINGS, &transform_feedback_varyings);
    if (!transform_feedback_varyings) {
        return;
    }

    GLint max_name_length = 0;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &max_name_length);
    std::vector<GLchar> name(max_name_length);

    GLint buffer_mode = GL_INTERLEAVED_ATTRIBS;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, &buffer_mode);

    std::vector<TransformFeedbackAttrib> attribs(transform_feedback_varyings);

    // Calculate the offsets and strides of each attribute according to
    // the value of GL_TRANSFORM_FEEDBACK_BUFFER_MODE
    GLsizei cum_attrib_offset = 0;
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];

        GLsizei length = 0;
        GLsizei size = 0;
        GLenum type = GL_NONE;
        glGetTransformFeedbackVarying(program, slot, max_name_length, &length, &size, &type, &name[0]);

        attrib.name = &name[0];

        const AttribDesc & desc = attrib.desc = AttribDesc(type, size);
        if (!desc) {
            return;
        }

        attrib.size = desc.arrayStride;

        switch (buffer_mode) {
        case GL_INTERLEAVED_ATTRIBS:
            attrib.offset = cum_attrib_offset;
            break;
        case GL_SEPARATE_ATTRIBS:
            attrib.offset = 0;
            attrib.stride = desc.arrayStride;
            break;
        default:
            assert(0);
            attrib.offset = 0;
            attrib.stride = 0;
        }

        cum_attrib_offset += desc.arrayStride;
    }
    if (buffer_mode == GL_INTERLEAVED_ATTRIBS) {
        for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
            TransformFeedbackAttrib & attrib = attribs[slot];
            attrib.stride = cum_attrib_offset;
        }
    }

    GLint previous_tbo = 0;
    glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &previous_tbo);

    // Map the buffers and calculate how many vertices can they hold
    // XXX: We currently limit to 1024, or things can get significantly slow.
    unsigned numVertices = 16*1024;
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];
        attrib.map = NULL;
        if (slot == 0 || buffer_mode != GL_INTERLEAVED_ATTRIBS) {
            GLint tbo = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, slot, &tbo);
            if (!tbo) {
                numVertices = 0;
                continue;
            }

            GLint start = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, slot, &start);
            GLint size = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, slot, &size);

            glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo);

            if (size == 0) {
                glGetBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &size);
                assert(size >= start);
                size -= start;
            }

            unsigned numAttribVertices = calcNumElements(size,
                                                         attrib.offset,
                                                         attrib.size,
                                                         attrib.stride);
            numVertices = std::min(numVertices, numAttribVertices);

            attrib.map = (const GLbyte *)attrib.mapping.map(GL_TRANSFORM_FEEDBACK_BUFFER, tbo) + start;
        } else {
            attrib.map = attribs[0].map;
        }
    }
    glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, previous_tbo);

    // Actually dump the vertices
    writer.beginMember("GL_TRANSFORM_FEEDBACK");
    writer.beginArray();
    for (unsigned vertex = 0; vertex < numVertices; ++vertex) {
        writer.beginObject();
        for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
            TransformFeedbackAttrib & attrib = attribs[slot];
            if (!attrib.map) {
                continue;
            }

            const AttribDesc & desc = attrib.desc;
            assert(desc);

            const GLbyte *vertex_data = attrib.map + attrib.stride*vertex + attrib.offset;
            dumpAttribArray(writer, attrib.name, desc, vertex_data);
        }
        writer.endObject();
    }
    writer.endArray();
    writer.endMember();
}
コード例 #26
0
static void
dumpUniform(StateWriter &writer,
            GLint program,
            const AttribDesc & desc,
            const GLchar *name)
{
    if (desc.elemType == GL_NONE) {
        return;
    }

    union {
        GLfloat fvalues[4*4];
        GLdouble dvalues[4*4];
        GLint ivalues[4*4];
        GLuint uivalues[4*4];
        GLint64 i64values[4*4];
        GLuint64 ui64values[4*4];
        GLbyte data[4*4*4];
    } u;

    GLint i;

    std::string qualifiedName = resolveUniformName(name, desc.size);

    writer.beginMember(qualifiedName);
    if (desc.size > 1) {
        writer.beginArray();
    }

    for (i = 0; i < desc.size; ++i) {
        std::stringstream ss;
        ss << qualifiedName;
        if (desc.size > 1) {
            ss << '[' << i << ']';
        }
        std::string elemName = ss.str();

        GLint location = glGetUniformLocation(program, elemName.c_str());
        assert(location != -1);
        if (location == -1) {
            continue;
        }

        switch (desc.elemType) {
        case GL_FLOAT:
            glGetUniformfv(program, location, u.fvalues);
            break;
        case GL_DOUBLE:
            glGetUniformdv(program, location, u.dvalues);
            break;
        case GL_INT:
            glGetUniformiv(program, location, u.ivalues);
            break;
        case GL_UNSIGNED_INT:
            glGetUniformuiv(program, location, u.uivalues);
            break;
        case GL_INT64_ARB:
            glGetUniformi64vARB(program, location, u.i64values);
            break;
        case GL_UNSIGNED_INT64_ARB:
            glGetUniformui64vARB(program, location, u.ui64values);
            break;
        case GL_BOOL:
            glGetUniformiv(program, location, u.ivalues);
            break;
        default:
            assert(0);
            break;
        }

        dumpAttrib(writer, desc, u.data);
    }

    if (desc.size > 1) {
        writer.endArray();
    }

    writer.endMember();
}
コード例 #27
0
static void
dumpAttrib(StateWriter &writer,
           const AttribDesc &desc,
           const GLbyte *data)
{
    assert(desc);

    if (desc.numRows > 1) {
        writer.beginArray();
    }

    for (GLint row = 0; row < desc.numRows; ++row) {
        if (desc.numCols > 1) {
            writer.beginArray();
        }

        for (GLint col = 0; col < desc.numCols; ++col) {
            union {
                const GLbyte *rawvalue;
                const GLfloat *fvalue;
                const GLdouble *dvalue;
                const GLint *ivalue;
                const GLuint *uivalue;
                const GLint64 *i64value;
                const GLuint64 *ui64value;
            } u;

            u.rawvalue = data + row*desc.rowStride + col*desc.colStride;

            switch (desc.elemType) {
            case GL_FLOAT:
                writer.writeFloat(*u.fvalue);
                break;
            case GL_DOUBLE:
                writer.writeFloat(*u.dvalue);
                break;
            case GL_INT:
                writer.writeInt(*u.ivalue);
                break;
            case GL_UNSIGNED_INT:
                writer.writeInt(*u.uivalue);
                break;
            case GL_INT64_ARB:
                writer.writeInt(*u.i64value);
                break;
            case GL_UNSIGNED_INT64_ARB:
                writer.writeInt(*u.ui64value);
                break;
            case GL_BOOL:
                writer.writeBool(*u.uivalue);
                break;
            default:
                assert(0);
                writer.writeNull();
                break;
            }
        }

        if (desc.numCols > 1) {
            writer.endArray();
        }
    }

    if (desc.numRows > 1) {
        writer.endArray();
    }
}
コード例 #28
0
EStatusCode PDFWriter::Shutdown(const std::string& inStateFilePath)
{
	EStatusCode status;

	do
	{
		StateWriter writer;

		status = writer.Start(inStateFilePath);
		if(status != eSuccess)
		{
			TRACE_LOG("PDFWriter::Shutdown, cant start state writing");
			break;
		}

		ObjectIDType rootObjectID = writer.GetObjectsWriter()->StartNewIndirectObject();
		DictionaryContext* pdfWriterDictionary = writer.GetObjectsWriter()->StartDictionary();

		pdfWriterDictionary->WriteKey("Type");
		pdfWriterDictionary->WriteNameValue("PDFWriter");

		ObjectIDType objectsContextID = writer.GetObjectsWriter()->GetInDirectObjectsRegistry().AllocateNewObjectID();
		ObjectIDType DocumentContextID = writer.GetObjectsWriter()->GetInDirectObjectsRegistry().AllocateNewObjectID();

		pdfWriterDictionary->WriteKey("mObjectsContext");
		pdfWriterDictionary->WriteNewObjectReferenceValue(objectsContextID);

		pdfWriterDictionary->WriteKey("mDocumentContext");
		pdfWriterDictionary->WriteNewObjectReferenceValue(DocumentContextID);

        pdfWriterDictionary->WriteKey("mIsModified");
        pdfWriterDictionary->WriteBooleanValue(mIsModified);
        
        if(mIsModified)
        {
            pdfWriterDictionary->WriteKey("mModifiedFileVersion");
            pdfWriterDictionary->WriteIntegerValue(mModifiedFileVersion);
        }
        
		writer.GetObjectsWriter()->EndDictionary(pdfWriterDictionary);
		writer.GetObjectsWriter()->EndIndirectObject();

		writer.SetRootObject(rootObjectID);

		status = mObjectsContext.WriteState(writer.GetObjectsWriter(),objectsContextID);
		if(status != eSuccess)
			break;

		status = mDocumentContext.WriteState(writer.GetObjectsWriter(),DocumentContextID);
		if(status != eSuccess)
			break;

		status = writer.Finish();
		if(status != eSuccess)
		{
			TRACE_LOG("PDFWriter::Shutdown, cant finish state writing");
		}

	}while(false);

	if(status != eSuccess)
	{
		mOutputFile.CloseFile();
		TRACE_LOG("PDFWriter::Shutdown, Could not end PDF");
	}
	else
		status = mOutputFile.CloseFile();
	//ReleaseLog();
	return status;
}
コード例 #29
0
ファイル: d3d10state_images.cpp プロジェクト: byhj/apitrace
static void
dumpShaderResourceViewImage(StateWriter &writer,
                            ID3D10Device *pDevice,
                            ID3D10ShaderResourceView *pShaderResourceView,
                            const char *shader,
                            UINT stage)
{
    if (!pShaderResourceView) {
        return;
    }

    com_ptr<ID3D10Resource> pResource;
    pShaderResourceView->GetResource(&pResource);
    assert(pResource);

    D3D10_SHADER_RESOURCE_VIEW_DESC Desc;
    pShaderResourceView->GetDesc(&Desc);

    UINT MipSlice = 0;
    UINT FirstArraySlice = 0;
    UINT ArraySize = 1;

    switch (Desc.ViewDimension) {
    case D3D10_SRV_DIMENSION_BUFFER:
        break;
    case D3D10_SRV_DIMENSION_TEXTURE1D:
        MipSlice = Desc.Texture1D.MostDetailedMip;
        break;
    case D3D10_SRV_DIMENSION_TEXTURE1DARRAY:
        MipSlice = Desc.Texture1DArray.MostDetailedMip;
        FirstArraySlice = Desc.Texture1DArray.FirstArraySlice;
        ArraySize = Desc.Texture1DArray.ArraySize;
        break;
    case D3D10_SRV_DIMENSION_TEXTURE2D:
        MipSlice = Desc.Texture2D.MostDetailedMip;
        break;
    case D3D10_SRV_DIMENSION_TEXTURE2DARRAY:
        MipSlice = Desc.Texture2DArray.MostDetailedMip;
        FirstArraySlice = Desc.Texture2DArray.FirstArraySlice;
        ArraySize = Desc.Texture2DArray.ArraySize;
        break;
    case D3D10_SRV_DIMENSION_TEXTURE2DMS:
        break;
    case D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY:
        FirstArraySlice = Desc.Texture2DMSArray.FirstArraySlice;
        ArraySize = Desc.Texture2DMSArray.ArraySize;
        break;
    case D3D10_SRV_DIMENSION_TEXTURE3D:
        MipSlice = Desc.Texture3D.MostDetailedMip;
        break;
    case D3D10_SRV_DIMENSION_TEXTURECUBE:
        MipSlice = Desc.TextureCube.MostDetailedMip;
        ArraySize = 6;
        break;
    case D3D10_SRV_DIMENSION_UNKNOWN:
    default:
        assert(0);
        return;
    }

    for (UINT ArraySlice = FirstArraySlice; ArraySlice < FirstArraySlice + ArraySize; ++ArraySlice) {

        image::Image *image;
        image = getSubResourceImage(pDevice, pResource, Desc.Format, ArraySlice, MipSlice);
        if (image) {
            char label[64];
            _snprintf(label, sizeof label,
                      "%s_RESOURCE_%u_ARRAY_%u_LEVEL_%u",
                      shader, stage, ArraySlice, MipSlice);
            writer.beginMember(label);
            writer.writeImage(image);
            writer.endMember(); // *_RESOURCE_*
            delete image;
        }

    }
}