コード例 #1
0
//拖动释放时
void EditorSceneWidget::dropEvent(QDropEvent *event)
{
	QList<QUrl> urls = event->mimeData()->urls();
	if(urls.isEmpty())
		return;

	QString fileName = urls.first().path();
	if(fileName.isEmpty())
	{
		return;
	}

	IntVector2 pos(event->pos().x(),event->pos().y());
	vector<SceneHitResult> results = SceneHelper::Instance()->QueryCurrentMousePosObjects(250.f,&pos);
	if(results.size() == 0)
		return;

	fileName = fileName.right(fileName.size() - 1);
	if(fileName.indexOf(".mdl") > 0)
	{
		for(int i = 0;i < results.size();i ++)
		{
			const SceneHitResult& obj = results[i];
			if(obj.object->GetTypeName() == "TerrainPatch")
			{
				SceneHelper::AddMesh(fileName.toStdString().c_str(),obj.hitPos.x_,obj.hitPos.y_,obj.hitPos.z_,fileName.toStdString().c_str());
				break;
			}
		}
	}
	else if(fileName.indexOf(".xml") > 0)	//todo:进一步识别是否是Material
	{
		const SceneHitResult& obj = results[0];
		if(obj.object->GetTypeName() == "StaticModel" || obj.object->GetTypeName() == "AnimatedModel")
		{
			StaticModel* pModel = (StaticModel*)obj.object;

			ResourceCache* cache = EditorRoot::Instance()->engine_->GetContext()->GetSubsystem<ResourceCache>();

			//选择材质序号
			int index = 0;
			
			if(pModel->GetBatches().Size() > 1)
			{

			}

			pModel->SetMaterial(index,cache->GetResource<Material>(fileName.toStdString().c_str()));
		}
	}
}