// The simulation Simulation* DataRecorder::getSimulationImp() { if (sim == nullptr) { Station* p = getStation(); if (p != nullptr) sim = p->getSimulation(); } return sim; }
Simulation* MultiActorAgent::getSimulation() { Simulation* sim = nullptr; Station* s = getStation(); if (s != nullptr) { sim = s->getSimulation(); } return sim; }