コード例 #1
0
C4Network2ClientListBox::ClientListItem::ClientListItem(class C4Network2ClientListBox *pForDlg, int iClientID) // ctor
		: ListItem(pForDlg, iClientID), pStatusIcon(nullptr), pName(nullptr), pPing(nullptr), pActivateBtn(nullptr), pKickBtn(nullptr), last_sound_time(0)
{
	// get associated client
	const C4Client *pClient = GetClient();
	// get size
	int iIconSize = ::GraphicsResource.TextFont.GetLineHeight();
	if (pForDlg->IsStartup()) iIconSize *= 2;
	int iWidth = pForDlg->GetItemWidth();
	int iVerticalIndent = 2;
	SetBounds(C4Rect(0, 0, iWidth, iIconSize+2*iVerticalIndent));
	C4GUI::ComponentAligner ca(GetContainedClientRect(), 0,iVerticalIndent);
	// create subcomponents
	bool fIsHost = pClient && pClient->isHost();
	pStatusIcon = new C4GUI::Icon(ca.GetFromLeft(iIconSize), fIsHost ? C4GUI::Ico_Host : C4GUI::Ico_Client);
	StdStrBuf sNameLabel;
	if (pClient)
	{
		if (pForDlg->IsStartup())
			sNameLabel.Ref(pClient->getName());
		else
			sNameLabel.Format("%s:%s", pClient->getName(), pClient->getNick());
	}
	else
	{
		sNameLabel.Ref("???");
	}
	pName = new C4GUI::Label(sNameLabel.getData(), iIconSize + IconLabelSpacing,iVerticalIndent, ALeft);
	int iPingRightPos = GetBounds().Wdt - IconLabelSpacing;
	if (::Network.isHost()) iPingRightPos -= 48;
	if (::Network.isHost() && pClient && !pClient->isHost())
	{
		// activate/deactivate and kick btns for clients at host
		if (!pForDlg->IsStartup())
		{
			pActivateBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Active, GetToprightCornerRect(std::max(iIconSize, 16),std::max(iIconSize, 16),2,1,1), 0, this, &ClientListItem::OnButtonActivate);
			fShownActive = true;
		}
		pKickBtn = new  C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Kick, GetToprightCornerRect(std::max(iIconSize, 16),std::max(iIconSize, 16),2,1,0), 0, this, &ClientListItem::OnButtonKick);
		pKickBtn->SetToolTip(LoadResStrNoAmp("IDS_NET_KICKCLIENT"));
	}
	if (!pForDlg->IsStartup()) if (pClient && !pClient->isLocal())
		{
			// wait time
			pPing = new C4GUI::Label("???", iPingRightPos, iVerticalIndent, ARight);
			pPing->SetToolTip(LoadResStr("IDS_DESC_CONTROLWAITTIME"));
		}
	// add components
	AddElement(pStatusIcon); AddElement(pName);
	if (pPing) AddElement(pPing);
	if (pActivateBtn) AddElement(pActivateBtn);
	if (pKickBtn) AddElement(pKickBtn);
	// add to listbox (will eventually get moved)
	pForDlg->AddElement(this);
	// first-time update
	Update();
}
コード例 #2
0
void C4DownloadDlg::OnIdle()
{
	// continue query process
	if (!HTTPClient.Execute())
	{
		// query aborted
		Close(false);
		return;
	}
	if (!HTTPClient.isBusy())
	{
		// download done or aborted
		Close(HTTPClient.isSuccess());
		return;
	}
	StdStrBuf sStatus; int32_t iProgress = -1;
	StdStrBuf sSize("");
	// download in progress: Update status
	if (!HTTPClient.isConnected())
	{
		// still connecting
		sStatus.Ref(LoadResStr("IDS_DL_STATUSCONNECTING"));
	}
	else
	{
		// header received?
		size_t iSize = HTTPClient.getTotalSize();
		if (!iSize)
		{
			// file size unknown: No header received.
			sStatus.Ref(LoadResStr("IDS_PRC_CONNECTED"));
		}
		else
		{
			// file size known: Download in progress
			sStatus.Ref(LoadResStr("IDS_CTL_DL_PROGRESS"));
			if (iSize <= 1024)
				sSize.Format(" (%ld Bytes)", (long)iSize);
			else if (iSize <= 1024*1024)
				sSize.Format(" (%ld KB)", (long)(iSize/1024));
			else
				sSize.Format(" (%ld MB)", (long)(iSize/1024/1024));
			iProgress = int64_t(100) * HTTPClient.getDownloadedSize() / iSize;
		}
	}
	const char *szStatusString = LoadResStr("IDS_PRC_DOWNLOADINGFILE");
	SetStatus(FormatString(szStatusString, GetFilename(HTTPClient.getRequest())).getData(), iProgress );
}
コード例 #3
0
// Helper for IRC command parameter parsing
StdStrBuf ircExtractPar(const char **ppPar)
	{
	// No parameter left?
	if(!ppPar || !*ppPar || !**ppPar)
		return StdStrBuf("");
	// Last parameter?
	StdStrBuf Result;
	if(**ppPar == ':')
		{
		// Reference everything after the double-colon
		Result.Ref(*ppPar + 1);
		*ppPar = NULL;
		}
	else
		{
		// Copy until next space (or end of string)
		Result.CopyUntil(*ppPar, ' ');
		// Go over parameters
		*ppPar += Result.getLength();
		if(**ppPar == ' ')
			(*ppPar)++;
		else
			*ppPar = NULL;
		}
	// Done
	return Result;
	}
コード例 #4
0
ファイル: C4ValueMap.cpp プロジェクト: Fulgen301/openclonk
void C4ValueMapData::CompileFunc(StdCompiler *pComp, C4ValueNumbers * numbers)
{
	bool deserializing = pComp->isDeserializer();
	C4ValueMapNames *pOldNames = pNames;
	if (deserializing) Reset();
	// Compile item count
	int32_t iValueCnt;
	if (!deserializing) iValueCnt = pNames ? pNames->iSize : 0;
	pComp->Value(mkDefaultAdapt(iValueCnt, 0));
	// nuthing 2do for no items
	if (!iValueCnt) return;
	// Separator (';')
	pComp->Separator(StdCompiler::SEP_SEP2);
	// Data
	char **ppNames = !deserializing ? pNames->pNames : new char * [iValueCnt];
	if (deserializing) for (int32_t i = 0; i < iValueCnt; i++) ppNames[i] = nullptr;
	C4Value *pValues = !deserializing ? pData : new C4Value [iValueCnt];
	// Compile
	try
	{
		for (int32_t i = 0; i < iValueCnt; i++)
		{
			// Separate
			if (i) pComp->Separator();
			// Name
			StdStrBuf Name;
			if (!deserializing) Name.Ref(ppNames[i]);
			pComp->Value(mkParAdapt(Name, StdCompiler::RCT_Idtf));
			if (deserializing) ppNames[i] = Name.GrabPointer();
			// Separator ('=')
			pComp->Separator(StdCompiler::SEP_SET);
			// Value
			pComp->Value(mkParAdapt(pValues[i], numbers));
		}
	}
	catch (...)
	{
		// make sure no mem is leaked on compiler error in name list
		if (deserializing)
		{
			for (int32_t i = 0; i < iValueCnt; i++) if (ppNames[i]) free(ppNames[i]);
			delete [] ppNames;
			delete [] pValues;
		}
		throw;
	}
	// Set
	if (deserializing)
	{
		// Set
		CreateTempNameList();
		pNames->SetNameArray(const_cast<const char **>(ppNames), iValueCnt);
		for (int32_t i = 0; i < iValueCnt; i++) free(ppNames[i]);
		delete [] ppNames; delete [] pData;
		pData = pValues;
		// Assign old name list
		if (pOldNames) SetNameList(pOldNames);
	}
}
コード例 #5
0
ファイル: C4FileSelDlg.cpp プロジェクト: ev1313/yaC
C4FileSelDlg::DefaultListItem::DefaultListItem(const char *szFilename,
                                               bool fTruncateExtension,
                                               bool fCheckbox, bool fGrayed,
                                               C4GUI::Icons eIcon)
    : C4FileSelDlg::ListItem(szFilename),
      pLbl(NULL),
      pCheck(NULL),
      pKeyCheck(NULL),
      fGrayed(fGrayed) {
  StdStrBuf sLabel;
  if (szFilename)
    sLabel.Ref(::GetFilename(szFilename));
  else
    sLabel.Ref(LoadResStr("IDS_CTL_NONE"));
  if (szFilename && fTruncateExtension) {
    sLabel.Copy();
    char *szFilename = sLabel.GrabPointer();
    RemoveExtension(szFilename);
    sLabel.Take(szFilename);
  }
  rcBounds.Hgt = C4GUI::GetRes()->TextFont.GetLineHeight();
  UpdateSize();
  C4GUI::ComponentAligner caMain(GetContainedClientRect(), 0, 0);
  int32_t iHeight = caMain.GetInnerHeight();
  if (fCheckbox) {
    pCheck = new C4GUI::CheckBox(caMain.GetFromLeft(iHeight), NULL, false);
    if (fGrayed) pCheck->SetEnabled(false);
    AddElement(pCheck);
    pKeyCheck = new C4KeyBinding(
        C4KeyCodeEx(K_SPACE), "FileSelToggleFileActive", KEYSCOPE_Gui,
        new C4GUI::ControlKeyCB<ListItem>(*this, &ListItem::UserToggleCheck),
        C4CustomKey::PRIO_Ctrl);
  }
  C4GUI::Icon *pIco = new C4GUI::Icon(caMain.GetFromLeft(iHeight), eIcon);
  AddElement(pIco);
  pLbl = new C4GUI::Label(
      sLabel.getData(), caMain.GetAll(), ALeft,
      fGrayed ? C4GUI_CheckboxDisabledFontClr : C4GUI_CheckboxFontClr);
  AddElement(pLbl);
}
コード例 #6
0
bool C4Network2IRCClient::Send(const char *szCommand, const char *szParameters)
	{
	if(!fConnected)
		{ SetError("not connected"); return false; }
	// Create message
	StdStrBuf Msg;
	if(szParameters)
		Msg.Format("%s %s", szCommand, szParameters);
	else
		Msg.Ref(szCommand);
	// Send
	return C4NetIOTCP::Send(C4NetIOPacket(Msg.getData(), Msg.getLength(), false, PeerAddr));
	}
コード例 #7
0
ファイル: C4Record.cpp プロジェクト: ev1313/clonk-rage
StdStrBuf GetDbgRecPktData(C4RecordChunkType eType, const StdBuf &RawData) {
  StdStrBuf r;
  switch (eType) {
    case RCT_AulFunc:
      r.Ref(reinterpret_cast<const char *>(RawData.getData()),
            RawData.getSize() - 1);
      break;
    default:
      for (int i = 0; i < RawData.getSize(); ++i)
        r.AppendFormat("%02x ", (uint32_t)((uint8_t *)RawData.getData())[i]);
      break;
  }
  return r;
}
コード例 #8
0
ファイル: C4Log.cpp プロジェクト: Meowtimer/openclonk
bool ShaderLog(const char *szMessage)
{
	// security
	if (!C4ShaderLogFile) return false;
	if (!Application.AssertMainThread()) return false;
	if (!szMessage) return false;
	// output into shader log file
#ifdef HAVE_ICONV
	StdStrBuf Line = Languages.IconvSystem(szMessage);
#else
	StdStrBuf Line; Line.Ref(szMessage);
#endif
	fputs(Line.getData(), C4ShaderLogFile);
	fputs("\n", C4ShaderLogFile);
	fflush(C4ShaderLogFile);
	return true;
}
コード例 #9
0
StdStrBuf C4RankSystem::GetRankName(int iRank, bool fReturnLastIfOver)
{
	if (iRank<0) return StdStrBuf();
	// if a new-style ranklist is loaded, seek there
	if (pszRankNames)
	{
		if (iRankNum<=0) return StdStrBuf();
		// overflow check
		if (iRank>=iRankNum*(iRankExtNum+1))
		{
			// rank undefined: Fallback to last rank
			if (!fReturnLastIfOver) return StdStrBuf();
			iRank = iRankNum*(iRankExtNum+1)-1;
		}
		StdStrBuf sResult;
		if (iRank >= iRankNum)
		{
			// extended rank composed of two parts
			int iExtension = iRank / iRankNum - 1;
			iRank = iRank % iRankNum;
			sResult.Format(pszRankExtensions[iExtension], pszRankNames[iRank]);
		}
		else
		{
			// simple rank
			sResult.Ref(pszRankNames[iRank]);
		}
		return sResult;
	}
#ifdef _WIN32
	// old-style registry fallback
	while (iRank>=0)
	{
		char keyname[30];
		StdCopyStrBuf rankname;
		sprintf(keyname,"Rank%03d",iRank+1);
		rankname = GetRegistryString(Register,keyname);
		if (!rankname.isNull())
			return rankname;
		if (!fReturnLastIfOver) return StdStrBuf();
		--iRank;
	}
#endif
	return StdStrBuf();
}
コード例 #10
0
ファイル: C4FileSelDlg.cpp プロジェクト: ev1313/yaC
C4PortraitSelDlg::ListItem::ListItem(const char *szFilename)
    : C4FileSelDlg::ListItem(szFilename), fError(false), fLoaded(false) {
  CStdFont *pUseFont = &(C4GUI::GetRes()->MiniFont);
  // determine label text
  StdStrBuf sDisplayLabel;
  if (szFilename) {
    sDisplayLabel.Copy(::GetFilename(szFilename));
    ::RemoveExtension(&sDisplayLabel);
  } else {
    sDisplayLabel.Ref(LoadResStr("IDS_MSG_NOPORTRAIT"));
  }
  // insert linebreaks into label text
  int32_t iLineHgt = Max<int32_t>(
      pUseFont->BreakMessage(sDisplayLabel.getData(), ImagePreviewSize - 6,
                             &sFilenameLabelText, false),
      1);
  // set size
  SetBounds(C4Rect(0, 0, ImagePreviewSize, ImagePreviewSize + iLineHgt));
}
コード例 #11
0
C4StartupNetDlg::C4StartupNetDlg() : C4StartupDlg(LoadResStr("IDS_DLG_NETSTART"))
{
	// ctor
	// key bindings
	C4CustomKey::CodeList keys;
	keys.emplace_back(K_BACK); keys.emplace_back(K_LEFT);
	pKeyBack = new C4KeyBinding(keys, "StartupNetBack", KEYSCOPE_Gui,
	                            new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyBack), C4CustomKey::PRIO_Dlg);
	pKeyRefresh = new C4KeyBinding(C4KeyCodeEx(K_F5), "StartupNetReload", KEYSCOPE_Gui,
	                               new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyRefresh), C4CustomKey::PRIO_CtrlOverride);

	// screen calculations
	UpdateSize();
	int32_t iIconSize = C4GUI_IconExWdt;
	int32_t iButtonWidth,iCaptionFontHgt, iSideSize = std::max<int32_t>(GetBounds().Wdt/6, iIconSize);
	int32_t iButtonHeight = C4GUI_ButtonHgt, iButtonIndent = GetBounds().Wdt/40;
	::GraphicsResource.CaptionFont.GetTextExtent("<< BACK", iButtonWidth, iCaptionFontHgt, true);
	iButtonWidth *= 3;
	C4GUI::ComponentAligner caMain(GetClientRect(), 0,0, true);
	C4GUI::ComponentAligner caButtonArea(caMain.GetFromBottom(caMain.GetHeight()/7),0,0);
	int32_t iButtonAreaWdt = caButtonArea.GetWidth()*7/8;
	iButtonWidth = std::min<int32_t>(iButtonWidth, (iButtonAreaWdt - 8 * iButtonIndent)/4);
	iButtonIndent = (iButtonAreaWdt - 4 * iButtonWidth) / 8;
	C4GUI::ComponentAligner caButtons(caButtonArea.GetCentered(iButtonAreaWdt, iButtonHeight),iButtonIndent,0);
	C4GUI::ComponentAligner caLeftBtnArea(caMain.GetFromLeft(iSideSize), std::min<int32_t>(caMain.GetWidth()/20, (iSideSize-C4GUI_IconExWdt)/2), caMain.GetHeight()/40);
	C4GUI::ComponentAligner caConfigArea(caMain.GetFromRight(iSideSize), std::min<int32_t>(caMain.GetWidth()/20, (iSideSize-C4GUI_IconExWdt)/2), caMain.GetHeight()/40);

	// left button area: Switch between chat and game list
	if (C4ChatDlg::IsChatEnabled())
	{
		btnGameList = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_GameList, caLeftBtnArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnGameList);
		btnGameList->SetToolTip(LoadResStr("IDS_DESC_SHOWSAVAILABLENETWORKGAME"));
		btnGameList->SetText(LoadResStr("IDS_BTN_GAMES"));
		AddElement(btnGameList);
		btnChat = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Chat, caLeftBtnArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnChat);
		btnChat->SetToolTip(LoadResStr("IDS_DESC_CONNECTSTOANIRCCHATSERVER"));
		btnChat->SetText(LoadResStr("IDS_BTN_CHAT"));
		AddElement(btnChat);
	}
	else btnChat = nullptr;

	// main area: Tabular to switch between game list and chat
	pMainTabular = new C4GUI::Tabular(caMain.GetAll(), C4GUI::Tabular::tbNone);
	pMainTabular->SetDrawDecoration(false);
	pMainTabular->SetSheetMargin(0);
	AddElement(pMainTabular);

	// main area: game selection sheet
	C4GUI::Tabular::Sheet *pSheetGameList = pMainTabular->AddSheet(nullptr);
	C4GUI::ComponentAligner caGameList(pSheetGameList->GetContainedClientRect(), 0,0, false);
	C4GUI::WoodenLabel *pGameListLbl; int32_t iCaptHgt = C4GUI::WoodenLabel::GetDefaultHeight(&::GraphicsResource.TextFont);
	pGameListLbl = new C4GUI::WoodenLabel(LoadResStr("IDS_NET_GAMELIST"), caGameList.GetFromTop(iCaptHgt), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont, ALeft);
	// search field
	C4GUI::WoodenLabel *pSearchLbl;
	const char *szSearchLblText = LoadResStr("IDS_NET_MSSEARCH");
	int32_t iSearchWdt=100, iSearchHgt;
	::GraphicsResource.TextFont.GetTextExtent(szSearchLblText, iSearchWdt, iSearchHgt, true);
	C4GUI::ComponentAligner caSearch(caGameList.GetFromTop(iSearchHgt), 0,0);
	pSearchLbl = new C4GUI::WoodenLabel(szSearchLblText, caSearch.GetFromLeft(iSearchWdt+10), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont);
	const char *szSearchTip = LoadResStr("IDS_NET_MSSEARCH_DESC");
	pSearchLbl->SetToolTip(szSearchTip);
	pSheetGameList->AddElement(pSearchLbl);
	pSearchFieldEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caSearch.GetAll(), this, &C4StartupNetDlg::OnSearchFieldEnter);
	pSearchFieldEdt->SetToolTip(szSearchTip);
	pSheetGameList->AddElement(pSearchFieldEdt);
	pSheetGameList->AddElement(pGameListLbl);
	pGameSelList = new C4GUI::ListBox(caGameList.GetFromTop(caGameList.GetHeight() - iCaptHgt));
	pGameSelList->SetDecoration(true, nullptr, true, true);
	pGameSelList->UpdateElementPositions();
	pGameSelList->SetSelectionDblClickFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelDblClick));
	pGameSelList->SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelChange));
	pSheetGameList->AddElement(pGameSelList);
	C4GUI::ComponentAligner caIP(caGameList.GetAll(), 0,0);
	C4GUI::WoodenLabel *pIPLbl;
	const char *szIPLblText = LoadResStr("IDS_NET_IP");
	int32_t iIPWdt=100, Q;
	::GraphicsResource.TextFont.GetTextExtent(szIPLblText, iIPWdt, Q, true);
	pIPLbl = new C4GUI::WoodenLabel(szIPLblText, caIP.GetFromLeft(iIPWdt+10), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont);
	const char *szIPTip = LoadResStr("IDS_NET_IP_DESC");
	pIPLbl->SetToolTip(szIPTip);
	pSheetGameList->AddElement(pIPLbl);
	pJoinAddressEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caIP.GetAll(), this, &C4StartupNetDlg::OnJoinAddressEnter);
	pJoinAddressEdt->SetToolTip(szIPTip);
	pSheetGameList->AddElement(pJoinAddressEdt);

	// main area: chat sheet
	if (C4ChatDlg::IsChatEnabled())
	{
		C4GUI::Tabular::Sheet *pSheetChat = pMainTabular->AddSheet(nullptr);
		C4GUI::ComponentAligner caChat(pSheetChat->GetContainedClientRect(), 0,0, false);
		pSheetChat->AddElement(pChatTitleLabel = new C4GUI::WoodenLabel("", caChat.GetFromTop(iCaptHgt), C4GUI_Caption2FontClr, &::GraphicsResource.TextFont, ALeft, false));
		C4GUI::GroupBox *pChatGroup = new C4GUI::GroupBox(caChat.GetAll());
		pChatGroup->SetColors(0u, C4GUI_CaptionFontClr, C4GUI_StandardBGColor);
		pChatGroup->SetMargin(2);
		pSheetChat->AddElement(pChatGroup);
		pChatCtrl = new C4ChatControl(&Application.IRCClient);
		pChatCtrl->SetBounds(pChatGroup->GetContainedClientRect());
		pChatCtrl->SetTitleChangeCB(new C4GUI::InputCallback<C4StartupNetDlg>(this, &C4StartupNetDlg::OnChatTitleChange));
		StdStrBuf sCurrTitle; sCurrTitle.Ref(pChatCtrl->GetTitle()); OnChatTitleChange(sCurrTitle);
		pChatGroup->AddElement(pChatCtrl);
	}

	// config area
	btnInternet = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Config.Network.MasterServerSignUp ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnInternet);
	btnInternet->SetToolTip(LoadResStr("IDS_DLGTIP_SEARCHINTERNETGAME"));
	btnInternet->SetText(LoadResStr("IDS_CTL_INETSERVER"));
	AddElement(btnInternet);
	btnRecord = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Game.Record ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnRecord);
	btnRecord->SetToolTip(LoadResStr("IDS_DLGTIP_RECORD"));
	btnRecord->SetText(LoadResStr("IDS_CTL_RECORD"));
	AddElement(btnRecord);
#ifdef WITH_AUTOMATIC_UPDATE
	btnUpdate = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Update, caConfigArea.GetFromTop(iIconSize, iIconSize), '\0', &C4StartupNetDlg::OnBtnUpdate);
	btnUpdate->SetVisibility(false); // update only available if masterserver notifies it
	btnUpdate->SetToolTip(LoadResStr("IDS_DLGTIP_UPDATE"));
	btnUpdate->SetText(LoadResStr("IDS_CTL_UPDATE"));
	AddElement(btnUpdate);
#endif

	// button area
	C4GUI::CallbackButton<C4StartupNetDlg> *btn;
	AddElement(btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_BTN_BACK"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnBackBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN"));
	AddElement(btnRefresh = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_BTN_RELOAD"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnRefreshBtn));
	btnRefresh->SetToolTip(LoadResStr("IDS_NET_RELOAD_DESC"));
	AddElement(btnJoin = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_NET_JOINGAME_BTN"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnJoinGameBtn));
	btnJoin->SetToolTip(LoadResStr("IDS_NET_JOINGAME_DESC"));
	AddElement(btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr("IDS_NET_NEWGAME"), caButtons.GetFromLeft(iButtonWidth), &C4StartupNetDlg::OnCreateGameBtn));
	btn->SetToolTip(LoadResStr("IDS_NET_NEWGAME_DESC"));

	// initial dlg mode
	UpdateDlgMode();

	// initial focus
	SetFocus(GetDlgModeFocusControl(), false);

	// initialize discovery
	DiscoverClient.Init(Config.Network.PortDiscovery);
	DiscoverClient.StartDiscovery();
	iGameDiscoverInterval = C4NetGameDiscoveryInterval;

	// register timer
	Application.Add(this);

	// register as receiver of reference notifies
	Application.InteractiveThread.SetCallback(Ev_HTTP_Response, this);

}
コード例 #12
0
bool C4LandscapeRenderGL::InitMaterialTexture(C4TextureMap *pTexs)
{

	// Populate our map with all needed textures
	MaterialTextureMap.push_back(StdCopyStrBuf(""));
	AddTexturesFromMap(pTexs);

	// Determine depth to use
	iMaterialTextureDepth = 2*MaterialTextureMap.size();
	int32_t iNormalDepth = iMaterialTextureDepth / 2;

	// Find the largest texture
	C4Texture *pTex; C4Surface *pRefSfc = NULL;
	for(int iTexIx = 0; (pTex = pTexs->GetTexture(pTexs->GetTexture(iTexIx))); iTexIx++)
		if(C4Surface *pSfc = pTex->Surface32)
			if (!pRefSfc || pRefSfc->Wdt < pSfc->Wdt || pRefSfc->Hgt < pSfc->Hgt)
				pRefSfc = pSfc;
	if(!pRefSfc)
		return false;

	// Get size for our textures. We might be limited by hardware
	int iTexWdt = pRefSfc->Wdt, iTexHgt = pRefSfc->Hgt;
	GLint iMaxTexSize, iMaxTexLayers;
	glGetIntegerv(GL_MAX_TEXTURE_SIZE, &iMaxTexSize);
	glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &iMaxTexLayers);
	if (iTexWdt > iMaxTexSize || iTexHgt > iMaxTexSize)
	{
		iTexWdt = std::min(iTexWdt, iMaxTexSize);
		iTexHgt = std::min(iTexHgt, iMaxTexSize);
		LogF("   gl: Material textures too large, GPU only supports %dx%d! Cropping might occur!", iMaxTexSize, iMaxTexSize);
	}
	if(iMaterialTextureDepth >= iMaxTexLayers)
	{
		LogF("   gl: Too many material textures! GPU only supports 3D texture depth of %d!", iMaxTexSize);
		return false;
	}
	iMaterialWidth = iTexWdt;
	iMaterialHeight = iTexHgt;

	// Compose together data of all textures
	const int iTexSize = iTexWdt * iTexHgt * C4Draw::COLOR_DEPTH_BYTES;
	const int iSize = iTexSize * iMaterialTextureDepth;
	BYTE *pData = new BYTE [iSize];
	for(int i = 0; i < iMaterialTextureDepth; i++)
	{
		BYTE *p = pData + i * iTexSize;
		// Get texture at position
		StdStrBuf Texture;
		bool fNormal = i >= iNormalDepth;
		if(i < int32_t(MaterialTextureMap.size()))
			Texture.Ref(MaterialTextureMap[i]);
		else if(fNormal && i < iNormalDepth + int32_t(MaterialTextureMap.size()))
			Texture.Format("%s_NRM", MaterialTextureMap[i-iNormalDepth].getData());
		// Try to find the texture
		C4Texture *pTex; C4Surface *pSurface;
		if((pTex = pTexs->GetTexture(Texture.getData())) && (pSurface = pTex->Surface32))
		{
#ifdef DEBUG_SOLID_COLOR_TEXTURES
			// Just write a solid color that depends on the texture index
			DWORD *texdata = reinterpret_cast<DWORD *>(p);
			for (int y = 0; y < iTexHgt; ++y)
				for (int x = 0; x < iTexWdt; ++x)
					*texdata++ = RGBA((iTex & 48), (iTex & 3) * 16, (i & 12) * 4, 255);
			continue;
#else
			// Size recheck. It's fine if this texture's size is a divisor
			// of the maximum texture size, because then we can just tile
			// the smaller texture.
			if(pSurface->Wdt != iTexWdt || pSurface->Hgt != iTexHgt)
				if (iTexWdt % pSurface->Wdt != 0 || iTexHgt % pSurface->Hgt != 0)
					LogF("   gl: texture %s size mismatch (%dx%d vs %dx%d)!", Texture.getData(), pSurface->Wdt, pSurface->Hgt, iTexWdt, iTexHgt);

			// Copy bytes
			DWORD *texdata = reinterpret_cast<DWORD *>(p);
			pSurface->Lock();
			for (int y = 0; y < iTexHgt; ++y)
				for (int x = 0; x < iTexWdt; ++x)
					*texdata++ = pSurface->GetPixDw(x % pSurface->Wdt, y % pSurface->Hgt, false);
			pSurface->Unlock();
			continue;
#endif
		}
		// Seperator texture?
		if(SEqual(Texture.getData(), SEPERATOR_TEXTURE))
		{
			// Make some ugly stripes
			DWORD *texdata = reinterpret_cast<DWORD *>(p);
			for (int y = 0; y < iTexHgt; ++y)
				for (int x = 0; x < iTexWdt; ++x)
					*texdata++ = ((x + y) % 32 < 16 ? RGBA(255, 0, 0, 255) : RGBA(0, 255, 255, 255));
			continue;
		}
		// If we didn't "continue" yet, we haven't written the texture yet.
		// Make color texture transparent, and normal texture flat.
		if (fNormal)
		{
			DWORD *texdata = reinterpret_cast<DWORD *>(p);
			for (int y = 0; y < iTexHgt; ++y)
				for (int x = 0; x < iTexWdt; ++x)
					*texdata++ = RGBA(127, 127, 255, 255);
		}
		else
			memset(p, 0, iTexSize);
	}

	// Clear error error(s?)
	while(glGetError()) {}
	
	// Alloc 1D matmap texture
	glGenTextures(1, &matMapTexture);

	// Alloc 2D texture array
	glGenTextures(1, &hMaterialTexture);

	// Generate textures
	int iSizeSum = 0;

	// Select texture
	glBindTexture(GL_TEXTURE_2D_ARRAY, hMaterialTexture);
	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

	// We fully expect to tile these
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);

	// Make it happen!
	glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, iTexWdt, iTexHgt, iMaterialTextureDepth, 0, GL_BGRA,
				GL_UNSIGNED_INT_8_8_8_8_REV,
				pData);

	glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
	   
	// Statistics
	iSizeSum += iTexWdt * iTexHgt * iMaterialTextureDepth * C4Draw::COLOR_DEPTH_BYTES;
	
	// Dispose of data
	delete [] pData;
	
	// Check whether we were successful
	if(int err = glGetError())
	{
		LogF("   gl: Could not load textures (error %d)", err);
		return false;
	}

	// Announce the good news
	LogF("  gl: Texturing uses %d slots at %dx%d (%d MB total)",
		static_cast<int>(MaterialTextureMap.size()),
		iMaterialWidth, iMaterialHeight,
		iSizeSum / 1000000);

	return true;
}
コード例 #13
0
ファイル: C4Record.cpp プロジェクト: ev1313/clonk-rage
BOOL C4Record::Start(bool fInitial) {
  // no double record
  if (fRecording) return FALSE;

  // create demos folder
  if (!Config.General.CreateSaveFolder(Config.General.SaveDemoFolder.getData(),
                                       LoadResStr("IDS_GAME_RECORDSTITLE")))
    return FALSE;

  // various infos
  StdStrBuf sDemoFolder;
  sDemoFolder.Ref(Config.General.SaveDemoFolder);
  char sScenName[_MAX_FNAME + 1];
  SCopy(GetFilenameOnly(Game.Parameters.Scenario.getFile()), sScenName,
        _MAX_FNAME);

  // remove trailing numbers from scenario name (e.g. from savegames) - could we
  // perhaps use C4S.Head.Origin instead...?
  char *pScenNameEnd = sScenName + SLen(sScenName);
  while (Inside<char>(*--pScenNameEnd, '0', '9'))
    if (pScenNameEnd == sScenName) break;
  pScenNameEnd[1] = 0;

  // determine index (by total number of records)
  Index = 1;
  for (DirectoryIterator i(Config.General.SaveDemoFolder.getData()); *i; ++i)
    if (WildcardMatch(C4CFN_ScenarioFiles, *i)) Index++;

  // compose record filename
  sFilename.Format("%s" DirSep "%03i-%s.c4s", sDemoFolder.getData(), Index,
                   sScenName);

  // log
  StdStrBuf sLog;
  sLog.Format(LoadResStr("IDS_PRC_RECORDINGTO"), sFilename.getData());
  if (Game.FrameCounter) sLog.AppendFormat(" (Frame %d)", Game.FrameCounter);
  Log(sLog.getData());

  // save game - this also saves player info list
  C4GameSaveRecord saveRec(fInitial, Index, Game.Parameters.isLeague());
  if (!saveRec.Save(sFilename.getData())) return FALSE;
  saveRec.Close();

  // unpack group, if neccessary
  if (!DirectoryExists(sFilename.getData()) &&
      !C4Group_UnpackDirectory(sFilename.getData()))
    return FALSE;

  // open control record file
  char szCtrlRecFilename[_MAX_PATH + 1 + _MAX_FNAME];
  sprintf(szCtrlRecFilename, "%s" DirSep C4CFN_CtrlRec, sFilename.getData());
  if (!CtrlRec.Create(szCtrlRecFilename)) return FALSE;

  // open record group
  if (!RecordGrp.Open(sFilename.getData())) return FALSE;

  // record go
  fStreaming = false;
  fRecording = true;
  iLastFrame = 0;
  return TRUE;
}
コード例 #14
0
ファイル: C4MainMenu.cpp プロジェクト: chrisweidya/openclonk
bool C4MainMenu::DoRefillInternal(bool &rfRefilled)
{
	// Variables
	C4FacetSurface fctSymbol;
	C4Player *pPlayer;
	C4IDList ListItems;
	C4Facet fctTarget;
	bool fWasEmpty = !GetItemCount();

	// Refill
	switch (Identification)
	{
		// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	case C4MN_Hostility:
	{
		// Clear items
		ClearItems();
		// Refill player
		if (!(pPlayer = ::Players.Get(Player))) return false;
		// Refill items
		C4Player *pPlr; int32_t iIndex;
		for (iIndex=0; (pPlr = ::Players.GetByIndex(iIndex)); iIndex++)
			// Ignore player self and invisible
			if (pPlr != pPlayer) if (!pPlr->IsInvisible())
				{
					// Symbol
					fctSymbol.Create(C4SymbolSize,C4SymbolSize);
					pPlayer->DrawHostility(fctSymbol,iIndex);
					// Message
					StdStrBuf sMsg;
					bool isFriendly = pPlayer->Hostility.find(pPlr) == pPlayer->Hostility.end();
					if (isFriendly)
						sMsg.Format(LoadResStr("IDS_MENU_ATTACK"),pPlr->GetName());
					else
						sMsg.Format(LoadResStr("IDS_MENU_NOATTACK"),pPlr->GetName());
					// Command
					char szCommand[1000];
					sprintf(szCommand,"SetHostility:%i",pPlr->Number);
					// Info caption
					char szInfoCaption[C4MaxTitle+1],szFriendly[50],szNot[30]="";
					SCopy(LoadResStr(isFriendly ? "IDS_MENU_ATTACKHOSTILE" : "IDS_MENU_ATTACKFRIENDLY"),szFriendly);
					if (!isFriendly) SCopy(LoadResStr("IDS_MENU_ATTACKNOT"),szNot);
					sprintf(szInfoCaption,LoadResStr("IDS_MENU_ATTACKINFO"),pPlr->GetName(),szFriendly,szNot);
					if (iIndex==pPlayer->Number) SCopy(LoadResStr("IDS_MENU_ATTACKSELF"),szInfoCaption);
					// Add item
					Add(sMsg.getData(),fctSymbol,szCommand,C4MN_Item_NoCount,NULL,szInfoCaption);
					fctSymbol.Default();
				}
		break;
	}
	// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	case C4MN_TeamSelection:
	case C4MN_TeamSwitch:
	{
		// Clear items
		ClearItems();
		// add all teams as menu items
		// 2do: Icon
		C4Team *pTeam; int32_t i=0; bool fAddNewTeam=Game.Teams.IsAutoGenerateTeams();
		for (;;)
		{
			pTeam = Game.Teams.GetTeamByIndex(i);
			if (pTeam)
			{
				// next regular team
				++i;
				// do not add a new team if an empty team exists
				if (!pTeam->GetPlayerCount()) fAddNewTeam = false;
			}
			else if (fAddNewTeam)
			{
				// join new team
				fAddNewTeam = false;
			}
			else
			{
				// all teams done
				break;
			}
			// create team symbol: Icon spec if specified; otherwise flag for empty and crew for nonempty team
			fctSymbol.Create(C4SymbolSize,C4SymbolSize);
			const char *szIconSpec = pTeam ? pTeam->GetIconSpec() : NULL;
			bool fHasIcon = false;
			if (szIconSpec && *szIconSpec)
			{
				fHasIcon = Game.DrawTextSpecImage(fctSymbol, szIconSpec, NULL, pTeam->GetColor());
			}
			if (!fHasIcon)
			{
				if (pTeam && pTeam->GetPlayerCount())
					::GraphicsResource.fctCrewClr.DrawClr(fctSymbol, true, pTeam->GetColor());
				else
					C4GUI::Icon::GetIconFacet(C4GUI::Ico_Team).Draw(fctSymbol, true);
			}
			StdStrBuf sTeamName;
			if (pTeam)
			{
				sTeamName.Take(pTeam->GetNameWithParticipants());
			}
			else
				sTeamName.Ref(LoadResStr("IDS_PRC_NEWTEAM"));
			const char *szOperation = (Identification == C4MN_TeamSwitch) ? "TeamSwitch" : "TeamSel";
			Add(sTeamName.getData(), fctSymbol,FormatString("%s:%d", szOperation, pTeam ? pTeam->GetID() : TEAMID_New).getData(),
			    C4MN_Item_NoCount,NULL,FormatString(LoadResStr("IDS_MSG_JOINTEAM"), sTeamName.getData()).getData(), C4ID(pTeam ? pTeam->GetID() : 0));
			fctSymbol.Default();
		}
		break;
	}
	// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	case C4MN_Observer: // observer menu
	{
		// Clear items
		ClearItems();
		// Check validity
		C4Viewport *pVP = ::Viewports.GetViewport(NO_OWNER);
		if (!pVP) return false;
		int32_t iInitialSelection = 0;
		// Add free view
		AddRefSym(LoadResStr("IDS_MSG_FREEVIEW"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Star), "Observe:Free", C4MN_Item_NoCount, NULL, LoadResStr("IDS_MSG_FREELYSCROLLAROUNDTHEMAP"));
		// Add players
		C4Player *pPlr; int32_t iIndex;
		for (iIndex=0; (pPlr = ::Players.GetByIndex(iIndex)); iIndex++)
		{
			// Ignore invisible
			if (!pPlr->IsInvisible())
			{
				// Symbol
				fctSymbol.Create(C4SymbolSize,C4SymbolSize);
				::GraphicsResource.fctPlayerClr.DrawClr(fctSymbol, true, pPlr->ColorDw);
				// Message
				StdStrBuf sMsg;
				DWORD dwClr = pPlr->ColorDw;
				sMsg.Format("<c %x>%s</c>", (unsigned int)C4GUI::MakeColorReadableOnBlack(dwClr), pPlr->GetName());
				// Command
				StdStrBuf sCommand;
				sCommand.Format("Observe:%d", (int)pPlr->Number);
				// Info caption
				StdStrBuf sInfo;
				sInfo.Format(LoadResStr("IDS_TEXT_FOLLOWVIEWOFPLAYER"), pPlr->GetName());
				// Add item
				Add(sMsg.getData(),fctSymbol,sCommand.getData(),C4MN_Item_NoCount,NULL,sInfo.getData());
				fctSymbol.Default();
				// check if this is the currently selected player
				if (pVP->GetPlayer() == pPlr->Number) iInitialSelection = GetItemCount()-1;
			}
			// Initial selection on followed player
			if (fWasEmpty) SetSelection(iInitialSelection, false, true);
		}
	}
	break;
	// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	default:
		// No internal refill needed
		return true;
		// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	}

	// Successfull internal refill
	rfRefilled = true;
	return true;
}