コード例 #1
0
void DynamicTypePropagation::checkDeadSymbols(SymbolReaper &SR,
                                              CheckerContext &C) const {
  ProgramStateRef State = C.getState();
  DynamicTypeMapImpl TypeMap = State->get<DynamicTypeMap>();
  for (DynamicTypeMapImpl::iterator I = TypeMap.begin(), E = TypeMap.end();
       I != E; ++I) {
    if (!SR.isLiveRegion(I->first)) {
      State = State->remove<DynamicTypeMap>(I->first);
    }
  }

  if (!SR.hasDeadSymbols()) {
    C.addTransition(State);
    return;
  }

  MostSpecializedTypeArgsMapTy TyArgMap =
      State->get<MostSpecializedTypeArgsMap>();
  for (MostSpecializedTypeArgsMapTy::iterator I = TyArgMap.begin(),
                                              E = TyArgMap.end();
       I != E; ++I) {
    if (SR.isDead(I->first)) {
      State = State->remove<MostSpecializedTypeArgsMap>(I->first);
    }
  }

  C.addTransition(State);
}
コード例 #2
0
void MallocChecker::checkDeadSymbols(SymbolReaper &SymReaper,
                                     CheckerContext &C) const
{
  if (!SymReaper.hasDeadSymbols())
    return;

  const GRState *state = C.getState();
  RegionStateTy RS = state->get<RegionState>();
  RegionStateTy::Factory &F = state->get_context<RegionState>();

  for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
    if (SymReaper.isDead(I->first)) {
      if (I->second.isAllocated()) {
        if (ExplodedNode *N = C.generateNode()) {
          if (!BT_Leak)
            BT_Leak.reset(new BuiltinBug("Memory leak",
                    "Allocated memory never released. Potential memory leak."));
          // FIXME: where it is allocated.
          BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N);
          C.EmitReport(R);
        }
      }

      // Remove the dead symbol from the map.
      RS = F.remove(RS, I->first);
    }
  }
  C.generateNode(state->set<RegionState>(RS));
}
コード例 #3
0
/// Cleaning up the program state.
void NullabilityChecker::checkDeadSymbols(SymbolReaper &SR,
                                          CheckerContext &C) const {
  if (!SR.hasDeadSymbols())
    return;

  ProgramStateRef State = C.getState();
  NullabilityMapTy Nullabilities = State->get<NullabilityMap>();
  for (NullabilityMapTy::iterator I = Nullabilities.begin(),
                                  E = Nullabilities.end();
       I != E; ++I) {
    const auto *Region = I->first->getAs<SymbolicRegion>();
    assert(Region && "Non-symbolic region is tracked.");
    if (SR.isDead(Region->getSymbol())) {
      State = State->remove<NullabilityMap>(I->first);
    }
  }
  // When one of the nonnull arguments are constrained to be null, nullability
  // preconditions are violated. It is not enough to check this only when we
  // actually report an error, because at that time interesting symbols might be
  // reaped.
  if (checkPreconditionViolation(State, C.getPredecessor(), C))
    return;
  C.addTransition(State);
}
コード例 #4
0
ファイル: MPIChecker.cpp プロジェクト: AntonBikineev/clang
void MPIChecker::checkMissingWaits(SymbolReaper &SymReaper,
                                   CheckerContext &Ctx) const {
  if (!SymReaper.hasDeadSymbols())
    return;

  ProgramStateRef State = Ctx.getState();
  const auto &Requests = State->get<RequestMap>();
  if (Requests.isEmpty())
    return;

  static CheckerProgramPointTag Tag("MPI-Checker", "MissingWait");
  ExplodedNode *ErrorNode{nullptr};

  auto ReqMap = State->get<RequestMap>();
  for (const auto &Req : ReqMap) {
    if (!SymReaper.isLiveRegion(Req.first)) {
      if (Req.second.CurrentState == Request::State::Nonblocking) {

        if (!ErrorNode) {
          ErrorNode = Ctx.generateNonFatalErrorNode(State, &Tag);
          State = ErrorNode->getState();
        }
        BReporter.reportMissingWait(Req.second, Req.first, ErrorNode,
                                    Ctx.getBugReporter());
      }
      State = State->remove<RequestMap>(Req.first);
    }
  }

  // Transition to update the state regarding removed requests.
  if (!ErrorNode) {
    Ctx.addTransition(State);
  } else {
    Ctx.addTransition(State, ErrorNode);
  }
}