コード例 #1
0
ファイル: PHISynth.cpp プロジェクト: skhanker/music-tutor
    void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
    {
        // the synth always adds its output to the audio buffer, so we have to clear it
        // first..
        bufferToFill.clearActiveBufferRegion();

        // fill a midi buffer with incoming messages from the midi input.
        MidiBuffer incomingMidi;
        midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);

        // and now get the synth to process the midi events and generate its output.
        synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
    }
コード例 #2
0
    void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
    {
        // the synth always adds its output to the audio buffer, so we have to clear it
        // first..
        bufferToFill.clearActiveBufferRegion();

        // fill a midi buffer with incoming messages from the midi input.
        MidiBuffer incomingMidi;
        midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);

        // pass these messages to the keyboard state so that it can update the component
        // to show on-screen which keys are being pressed on the physical midi keyboard.
        // This call will also add midi messages to the buffer which were generated by
        // the mouse-clicking on the on-screen keyboard.
        keyboardState.processNextMidiBuffer (incomingMidi, 0, bufferToFill.numSamples, true);

        // and now get the synth to process the midi events and generate its output.
        synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
    }
コード例 #3
0
ファイル: vf_Metronome.cpp プロジェクト: Izhaki/LayerEffects
  void getNextAudioBlock (AudioSourceChannelInfo const& bufferToFill)
  {
    int const numSamples = bufferToFill.numSamples;

    // the synth always adds its output
    //bufferToFill.clearActiveBufferRegion();

    m_midi.clear ();

    if (m_active)
    {
      double const samplesPerBeat = m_sampleRate * 60 / m_tempo;

      // Adjust phase so the beat is on or after the beginning of the output
      double beat;
      if (m_phase > 0)
        beat = 1 - m_phase;
      else
        beat = 0 - m_phase;

      // Set notes in midi buffer
      for (;;beat += 1)
      {
        // Calc beat pos
        int pos = static_cast <int> (beat * samplesPerBeat);

        if (pos < numSamples)
        {
          m_midi.addEvent (MidiMessage::noteOn (1, 84, 1.f), pos);
        }
        else
        {
          break;
        }
      }
    }

    m_synth.renderNextBlock (*bufferToFill.buffer,
                            m_midi,
                            0,
                            bufferToFill.numSamples);
  }