void Map::load(TCODZip &zip) { seed=zip.getInt(); init(false); for (int i=0; i < width*height; i++) { tiles[i].explored=zip.getInt(); } }
void Engine::load() { TCODZip zip; zip.loadFromFile("game.sav"); //load the map int width=zip.getInt(); int height=zip.getInt(); map = new Map(width,height); map->load(zip); //then the player player=new Actor(0,0,0,NULL,TCODColor::white); player->load(zip); map->actors.push(player); // the stairs stairs=new Actor(0,0,0,NULL,TCODColor::white); stairs->load(zip); map->actors.push(stairs); map->sendToBack(stairs); //then all other actors int nbActors=zip.getInt(); while (nbActors > 0) { Actor *actor = new Actor(0,0,0,NULL,TCODColor::white); actor->load(zip); map->actors.push(actor); map->sendToBack(actor); nbActors--; } //finally the message log topGui->load(zip); }
void Confuser::load(TCODZip &zip) { nbTurns = zip.getInt(); range = zip.getFloat(); stacks = zip.getInt(); stackSize = zip.getInt(); value = zip.getInt(); }
void Poison::load(TCODZip &zip) { tick = zip.getFloat(); duration = zip.getInt(); stacks = zip.getInt(); stackSize = zip.getInt(); value = zip.getInt(); }
void LightningBolt::load(TCODZip &zip) { range = zip.getFloat(); damage = zip.getFloat(); stacks = zip.getInt(); stackSize = zip.getInt(); value = zip.getInt(); }
void Engine::load(){ if ( TCODSystem::fileExists("game.sav")) { TCODZip zip; zip.loadFromFile("game.sav"); //load map int width = zip.getInt(); int height = zip.getInt(); map = new Map(width,height); map->load(zip); //Player player = new Actor(0,0,0,NULL,TCODColor::white); player->load(zip); actors.push(player); //All other Actors int nbActors=zip.getInt(); while (nbActors > 0) { Actor *actor = new Actor(0,0,0,NULL,TCODColor::white); actor->load(zip); actors.push(actor); nbActors--; } //Last - Logs gui->load(zip); } else { engine.init(); } }
void Map::Load(TCODZip &zip) { seed_=zip.getInt(); Init(false); for (int32_t i = 0; i < width_ * height_; i++) { tiles_[i].explored_ = zip.getInt(); } }
void Destructible::load(TCODZip &zip) { maxHp = zip.getFloat(); hp = zip.getFloat(); defense = zip.getFloat(); corpseName = _strdup(zip.getString()); maxAp = zip.getInt(); ap = zip.getInt(); }
void Fireball::load(TCODZip &zip) { range = zip.getFloat(); aoe = zip.getFloat(); damage = zip.getFloat(); stacks = zip.getInt(); stackSize = zip.getInt(); value = zip.getInt(); }
void Map::Load(TCODZip& zip) { seed = zip.getInt(); Init(false); for(int i = 0; i < width * height; ++i) { tiles[i].explored = (zip.getInt() != 0); } }
void Container::Load(TCODZip &zip) { size_ = zip.getInt(); int32_t nbActors = zip.getInt(); while (nbActors > 0) { Actor *actor = new Actor(0, 0, 0, NULL, TCODColor::white); actor->Load(zip); inventory.push(actor); nbActors--; } }
void Pickable::load(TCODZip &zip){ bool hasTargetSelector = zip.getInt(); bool hasEffect = zip.getInt(); if(hasTargetSelector){ selector = new TargetSelector(TargetSelector::CLOSEST_MONSTER,0); selector->load(zip); } if(hasEffect){ effect = Effect::create(zip); } }
void Actor::Load(TCODZip& zip) { x = zip.getInt(); y = zip.getInt(); code = zip.getInt(); color = zip.getColor(); name = _strdup(zip.getString()); blocks = zip.getInt() != 0; fovOnly = zip.getInt() != 0; bool hasDestructible = (zip.getInt() != 0); bool hasAi = (zip.getInt() != 0); bool hasPickable = (zip.getInt() != 0); bool hasContainer = (zip.getInt() != 0); if(hasDestructible) { destructible = Destructible::Create(zip); } if(hasAi) { ai = Ai::Create(zip); } if(hasPickable) { pickable = Pickable::Create(zip); } if(hasContainer) { container = new Container(0); container->Load(zip); } }
void Container::Load(TCODZip& zip) { size = zip.getInt(); int numberOfallActors = zip.getInt(); while(numberOfallActors > 0) { Actor* actor = new Actor(0, 0); actor->Load(zip); inventory.push(actor); numberOfallActors--; } }
void Actor::Load(TCODZip &zip) { x_ = zip.getInt(); y_ = zip.getInt(); ch_ = zip.getInt(); col_ = zip.getColor(); name_ = strdup(zip.getString()); blocks_ = zip.getInt(); bool hasAttacker = zip.getInt(); bool hasDestructible = zip.getInt(); bool hasAi = zip.getInt(); bool hasPickable = zip.getInt(); bool hasContainer = zip.getInt(); if (hasAttacker) { attacker_ = new Attacker(0.0f); attacker_->Load(zip); } if (hasDestructible) { destructible_ = Destructible::Create(zip); } if (hasAi) { ai_ = Ai::Create(zip); } if (hasPickable) { pickable_ = Pickable::Create(zip); } if (hasContainer) { container_ = new Container(0); container_->Load(zip); } }
void Actor::load(TCODZip &zip) { x = zip.getInt(); y = zip.getInt(); ch = zip.getInt(); col= zip.getColor(); name = strdup(zip.getString()); blocks = zip.getInt(); bool hasAttacker = zip.getInt(); bool hasDestructible = zip.getInt(); bool hasAi = zip.getInt(); bool hasPickable = zip.getInt(); bool hasContainer = zip.getInt(); if (hasAttacker) { attacker = new Attacker(0.0f); attacker->load(zip); } if (hasDestructible) { destructible = Destructible::create(zip); } if (hasAi) { ai = Ai::create(zip); } if (hasPickable) { pickable = Pickable::create(zip); } if (hasContainer) { container = new Container(0); container->load(zip); } }
void Map::load(TCODZip &zip, NodeType type){ seed = zip.getInt(); init(false); for(int i = 0; i < width * height; i++){ tiles[i].explored = zip.getInt(); //tiles[i].walkable = zip.getInt(); //tiles[i].inFOV = zip.getInt(); } int nbActors = zip.getInt(); while(nbActors > 0){ Actor *actor = new Actor(0, 0, 0, NULL, TCODColor::white); actor->load(zip); actors.push(actor); nbActors--; } bool hasNextLevel = zip.getInt(); bool hasPrevLevel = zip.getInt(); if(hasNextLevel && (type == ROOT || type == BELOW_ROOT)){ int newWidth = zip.getInt(); int newHeight = zip.getInt(); nextLevel = new Map(newWidth, newHeight, NULL, this); nextLevel->load(zip, BELOW_ROOT); } if(hasPrevLevel && (type == ROOT || type == ABOVE_ROOT)){ int newWidth = zip.getInt(); int newHeight = zip.getInt(); prevLevel = new Map(newWidth, newHeight, this, NULL); prevLevel->load(zip, ABOVE_ROOT); } }
void clBuilding::Load(TCODZip &file,VecLoad &bonusdata) { mytile=GetFromLoad(file.getInt(),bonusdata); if(mytile==NULL) throw "Error loading file"; int bid=file.getInt(); t=BTManager::Get().GetTemplate((BuildingID)bid); if(t==NULL) throw "Error loading building template"; mypic=file.getInt(); data=file.getInt(); int matid=file.getInt(); mat=MaterialManager::Get().GetMaterial(MATT_ALL,matid); }
void Destructible::load(TCODZip &zip) { maxHp = zip.getFloat(); hp = zip.getFloat(); defense = zip.getFloat(); isImmortal = zip.getInt(); corpseName = strdup(zip.getString()); }
void Destructible::load(TCODZip &zip) { maxHp = zip.getFloat(); hp = zip.getFloat(); baseDefense = zip.getFloat(); totalDefense = zip.getFloat(); corpseName = strdup(zip.getString()); xp = zip.getInt(); }
void Engine::Load(void) { engine.gui_->menu_.Clear(); engine.gui_->menu_.AddItem(Menu::NEW_GAME, "New game"); if (TCODSystem::fileExists("game.sav")) { engine.gui_->menu_.AddItem(Menu::CONTINUE, "Continue"); } engine.gui_->menu_.AddItem(Menu::EXIT, "Exit"); Menu::MenuItemCode menuItem = engine.gui_->menu_.Pick(); if ((menuItem == Menu::EXIT) || (menuItem == Menu::NONE )) { // Exit or window closed exit(0); } else if (menuItem == Menu::NEW_GAME) { // New game engine.Term(); engine.Init(); } else { TCODZip zip; // continue a saved game engine.Term(); zip.loadFromFile("game.sav"); // load the map int32_t width = zip.getInt(); int32_t height = zip.getInt(); map_ = new Map(width, height); map_->Load(zip); // then the player player_ = new Actor(0, 0, 0, NULL, TCODColor::white); actors_.push(player_); player_->Load(zip); // then all other actors int32_t nbActors = zip.getInt(); while (nbActors > 0) { Actor *actor = new Actor(0, 0, 0, NULL, TCODColor::white); actor->Load(zip); actors_.push(actor); nbActors--; } // finally the message log gui_->Load(zip); // to force FOV recomputation gameStatus = STARTUP; } }
void Gui::load(TCODZip &zip) { int nbMessages = zip.getInt(); while (nbMessages > 0) { const char *text = zip.getString(); TCODColor col = zip.getColor(); message(col,text); nbMessages--; } }
void Weapon::load(TCODZip &zip) { equipped = zip.getInt(); slot = (SlotType)zip.getInt(); stacks = zip.getInt(); stackSize = zip.getInt(); value = zip.getInt(); int numBonus = zip.getInt(); for(int i = 0; i < numBonus; i++){ ItemBonus *bon = new ItemBonus(ItemBonus::NOBONUS,0); bon->load(zip); bonus.push(bon); } ItemReq *req = new ItemReq(ItemReq::NOREQ,0); req->load(zip); requirement = req; diceNum = zip.getInt(); diceType = zip.getInt(); critMult = zip.getInt(); critRange = zip.getInt(); wType = (WeaponType)zip.getInt(); }
void Gui::Load(TCODZip& zip) { int numberOfMessages = zip.getInt(); while(numberOfMessages > 0) { char* text = (char*)zip.getString(); TCODColor color = zip.getColor(); Message(color, text); numberOfMessages--; } }
void DamagingAura::load(TCODZip &zip){ totalDuration = zip.getInt(); duration = zip.getInt(); bonus = zip.getInt(); life = (LifeStyle)zip.getInt(); radius = zip.getInt(); smart = zip.getInt(); }
void Equipment::load(TCODZip &zip) { equipped = zip.getInt(); slot = (SlotType)zip.getInt(); stacks = zip.getInt(); stackSize = zip.getInt(); value = zip.getInt(); int nbBonus = zip.getInt(); for (int i = 0; i <nbBonus; i++) { ItemBonus *bon = new ItemBonus(ItemBonus::NOBONUS,0); bon->load(zip); bonus.push(bon); } ItemReq *req = new ItemReq(ItemReq::NOREQ,0); req->load(zip); requirement = req; }
void ConfusedMonsterAi::load(TCODZip &zip) { nbTurns = zip.getInt(); oldAi = Ai::create(zip); }
void MonsterAi::load(TCODZip &zip) { moveCount = zip.getInt(); }
void Confuser::Load(TCODZip &zip) { nbTurns_ = zip.getInt(); range_ = zip.getFloat(); }
void Aura::load(TCODZip &zip) { totalDuration = zip.getInt(); duration = zip.getInt(); bonus = zip.getInt(); life = (LifeStyle)zip.getInt(); }