void SocketThread::start() { char* json = SocketManager::getInstance()->msgVector.front(); TCPSocket *ts = SocketManager::getInstance()->ts; ts->Create(AF_INET,SOCK_STREAM,0); bool iscon=ts->Connect(SocketManager::getInstance()->getAddr(),SocketManager::getInstance()->getPort()); if (iscon) { int len = strlen(json); len = len + 5; ByteArray *ba = new ByteArray(len); ba->writeInt(strlen(json)); ba->writeByte(0); ba->writeString(json); ts->Send(ba->getByteArray(), len); } else { printf("TCPSOCKET ERROR : connect failed!"); } char* buff; ts->Recv(buff); resposeMsg(buff); }
int main(int argc, char** argv) { // use non-default port if provided if (argc > 1) *(const_cast<unsigned short*>(&SERVER_PORT)) = atoi(argv[1]); if (!Init()) { printf("Failed to initialize.\n"); return 1; } // prepare for peer to peer PeerAuthClientState aPeerAuthClientState; unsigned short aRequestBufLen = 0; const void* aRequestBufP = NULL; // create Auth1Request Error aError = aPeerAuthClientState.Init(gIdentity, &aRequestBufP, &aRequestBufLen); printf("PeerAuthClientState::Init: %s.\n", WONErrorToString(aError)); if (aError != Error_Success) return aError; // connect to server IPSocket::Address aServerAddress("localhost", SERVER_PORT); TCPSocket aServerCommSocket; aError = aServerCommSocket.Open(aServerAddress); printf("Connecting to server at %s: %s.\n", aServerAddress.GetAddressString().c_str(), WONErrorToString(aError)); if (aError != Error_Success) return aError; // send Auth1Request aServerCommSocket.Send(2, &aRequestBufLen); aServerCommSocket.Send(aRequestBufLen, aRequestBufP); printf("Sent request.\n"); // receive server response (Auth1Challenge1 or Auth1Complete) unsigned short aChallenge1BufLen = 0; aServerCommSocket.Recv(2, &aChallenge1BufLen); void* aChallenge1BufP = new unsigned char[aChallenge1BufLen]; aServerCommSocket.Recv(aChallenge1BufLen, aChallenge1BufP); printf("Received server->client challenge.\n"); // process server response: // if Auth1Complete, we're done // if Auth1Challenge1, generate Auth1Challenge2 unsigned short aChallenge2BufLen = 0; const void* aChallenge2BufP = NULL; aPeerAuthClientState.RecvChallenge1(aChallenge1BufP, aChallenge1BufLen, &aChallenge2BufP, &aChallenge2BufLen); printf("PeerAuthClientState::RecvChallenge1: %s.\n", WONErrorToString(aError)); if (aError != Error_Success) return aError; // send Auth1Challenge2 aServerCommSocket.Send(2, &aChallenge2BufLen); aServerCommSocket.Send(aChallenge2BufLen, aChallenge2BufP); printf("Sent client->server challenge.\n"); // receive Auth1Complete unsigned short aResultBufLen = 0; aServerCommSocket.Recv(2, &aResultBufLen); void* aResultBufP = new unsigned char[aResultBufLen]; aServerCommSocket.Recv(aResultBufLen, aResultBufP); printf("Received result.\n"); // process Auth1Complete aError = aPeerAuthClientState.RecvResult(aResultBufP, aResultBufLen); printf("PeerAuthClientState::RecvResult: %s.\n", WONErrorToString(aError)); return aError; }