TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t) { TCacheEntryBase* entry_to_update = iter_t->second; const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4 || entry_to_update->format == GX_TF_C8 || entry_to_update->format == GX_TF_C14X2 || entry_to_update->format >= 0x10000); // Efb copies and paletted textures are excluded from these updates, until there's an example where a game would // benefit from this. Both would require more work to be done. if (entry_to_update->IsEfbCopy() || isPaletteTexture) return entry_to_update; u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf); u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf); u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2; u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width; TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr); TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes); while (iter != iterend) { TCacheEntryBase* entry = iter->second; if (entry != entry_to_update && entry->IsEfbCopy() && entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) && entry->frameCount == FRAMECOUNT_INVALID && entry->memory_stride == numBlocksX * block_size) { if (entry->hash == entry->CalculateHash()) { u32 src_x, src_y, dst_x, dst_y; // Note for understanding the math: // Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist if (entry->addr >= entry_to_update->addr) { u32 block_offset = (entry->addr - entry_to_update->addr) / block_size; u32 block_x = block_offset % numBlocksX; u32 block_y = block_offset / numBlocksX; src_x = 0; src_y = 0; dst_x = block_x * block_width; dst_y = block_y * block_height; } else { u32 block_offset = (entry_to_update->addr - entry->addr) / block_size; u32 block_x = (~block_offset + 1) % numBlocksX; u32 block_y = (block_offset + block_x) / numBlocksX; src_x = 0; src_y = block_y * block_height; dst_x = block_x * block_width; dst_y = 0; } u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x); u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y); // If one of the textures is scaled, scale both with the current efb scaling factor if (entry_to_update->native_width != entry_to_update->config.width || entry_to_update->native_height != entry_to_update->config.height || entry->native_width != entry->config.width || entry->native_height != entry->config.height) { ScaleTextureCacheEntryTo(&entry_to_update, Renderer::EFBToScaledX(entry_to_update->native_width), Renderer::EFBToScaledY(entry_to_update->native_height)); ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width), Renderer::EFBToScaledY(entry->native_height)); src_x = Renderer::EFBToScaledX(src_x); src_y = Renderer::EFBToScaledY(src_y); dst_x = Renderer::EFBToScaledX(dst_x); dst_y = Renderer::EFBToScaledY(dst_y); copy_width = Renderer::EFBToScaledX(copy_width); copy_height = Renderer::EFBToScaledY(copy_height); } MathUtil::Rectangle<int> srcrect, dstrect; srcrect.left = src_x; srcrect.top = src_y; srcrect.right = (src_x + copy_width); srcrect.bottom = (src_y + copy_height); dstrect.left = dst_x; dstrect.top = dst_y; dstrect.right = (dst_x + copy_width); dstrect.bottom = (dst_y + copy_height); entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect); // Mark the texture update as used, so it isn't applied more than once entry->frameCount = frameCount; } else { // If the hash does not match, this EFB copy will not be used for anything, so remove it iter = FreeTexture(iter); continue; } } ++iter; } return entry_to_update; }
TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette, u32 tlutfmt) { TCacheEntryBase* entry_to_update = iter_t->second; const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4 || entry_to_update->format == GX_TF_C8 || entry_to_update->format == GX_TF_C14X2 || entry_to_update->format >= 0x10000); // EFB copies are excluded from these updates, until there's an example where a game would // benefit from updating. This would require more work to be done. if (entry_to_update->IsEfbCopy()) return entry_to_update; u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf); u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf); u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2; u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width; TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr > MAX_TEXTURE_BINARY_SIZE ? entry_to_update->addr - MAX_TEXTURE_BINARY_SIZE : 0); TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes); while (iter != iterend) { TCacheEntryBase* entry = iter->second; if (entry != entry_to_update && entry->IsEfbCopy() && entry->references.count(entry_to_update) == 0 && entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) && entry->memory_stride == numBlocksX * block_size) { if (entry->hash == entry->CalculateHash()) { if (isPaletteTexture) { TCacheEntryBase *decoded_entry = entry->ApplyPalette(palette, tlutfmt); if (decoded_entry) { // Link the efb copy with the partially updated texture, so we won't apply this partial update again entry->CreateReference(entry_to_update); // Mark the texture update as used, as if it was loaded directly entry->frameCount = FRAMECOUNT_INVALID; entry = decoded_entry; } else { ++iter; continue; } } u32 src_x, src_y, dst_x, dst_y; // Note for understanding the math: // Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist if (entry->addr >= entry_to_update->addr) { u32 block_offset = (entry->addr - entry_to_update->addr) / block_size; u32 block_x = block_offset % numBlocksX; u32 block_y = block_offset / numBlocksX; src_x = 0; src_y = 0; dst_x = block_x * block_width; dst_y = block_y * block_height; } else { u32 block_offset = (entry_to_update->addr - entry->addr) / block_size; u32 block_x = (~block_offset + 1) % numBlocksX; u32 block_y = (block_offset + block_x) / numBlocksX; src_x = 0; src_y = block_y * block_height; dst_x = block_x * block_width; dst_y = 0; } u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x); u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y); // If one of the textures is scaled, scale both with the current efb scaling factor if (entry_to_update->native_width != entry_to_update->config.width || entry_to_update->native_height != entry_to_update->config.height || entry->native_width != entry->config.width || entry->native_height != entry->config.height) { ScaleTextureCacheEntryTo(&entry_to_update, Renderer::EFBToScaledX(entry_to_update->native_width), Renderer::EFBToScaledY(entry_to_update->native_height)); ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width), Renderer::EFBToScaledY(entry->native_height)); src_x = Renderer::EFBToScaledX(src_x); src_y = Renderer::EFBToScaledY(src_y); dst_x = Renderer::EFBToScaledX(dst_x); dst_y = Renderer::EFBToScaledY(dst_y); copy_width = Renderer::EFBToScaledX(copy_width); copy_height = Renderer::EFBToScaledY(copy_height); } MathUtil::Rectangle<int> srcrect, dstrect; srcrect.left = src_x; srcrect.top = src_y; srcrect.right = (src_x + copy_width); srcrect.bottom = (src_y + copy_height); dstrect.left = dst_x; dstrect.top = dst_y; dstrect.right = (dst_x + copy_width); dstrect.bottom = (dst_y + copy_height); entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect); if (isPaletteTexture) { // Remove the temporary converted texture, it won't be used anywhere else // TODO: It would be nice to convert and copy in one step, but this code path isn't common InvalidateTexture(GetTexCacheIter(entry)); } else { // Link the two textures together, so we won't apply this partial update again entry->CreateReference(entry_to_update); // Mark the texture update as used, as if it was loaded directly entry->frameCount = FRAMECOUNT_INVALID; } } else { // If the hash does not match, this EFB copy will not be used for anything, so remove it iter = InvalidateTexture(iter); continue; } } ++iter; } return entry_to_update; }
TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t) { TCacheEntryBase* entry_to_update = iter_t->second; const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4 || entry_to_update->format == GX_TF_C8 || entry_to_update->format == GX_TF_C14X2 || entry_to_update->format >= 0x10000); // Efb copies and paletted textures are excluded from these updates, until there's an example where a game would // benefit from this. Both would require more work to be done. // TODO: Implement upscaling support for normal textures, and then remove the efb to ram and the scaled efb restrictions if (entry_to_update->IsEfbCopy() || isPaletteTexture) return entry_to_update; u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf); u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf); u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2; u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width; TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr); TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes); bool entry_need_scaling = g_ActiveConfig.bCopyEFBScaled; while (iter != iterend) { TCacheEntryBase* entry = iter->second; if (entry != entry_to_update && entry->IsEfbCopy() && entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) && entry->frameCount == FRAMECOUNT_INVALID && entry->memory_stride == numBlocksX * block_size) { u32 src_x, src_y, dst_x, dst_y; MathUtil::Rectangle<s32> srcrect, dstrect; u32 block_offset = std::abs((s32)((entry->addr - entry_to_update->addr) / block_size)); u32 block_x = block_offset % numBlocksX; u32 block_y = block_offset / numBlocksX; if (entry->addr >= entry_to_update->addr) { dst_x = block_x * block_width; dst_y = block_y * block_height; src_x = 0; src_y = 0; } else { src_x = block_x * block_width; src_y = block_y * block_height; dst_x = 0; dst_y = 0; } u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x); u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y); if (g_ActiveConfig.bCopyEFBScaled) { src_x = Renderer::EFBToScaledX(src_x); src_y = Renderer::EFBToScaledY(src_y); dst_x = Renderer::EFBToScaledX(dst_x); dst_y = Renderer::EFBToScaledY(dst_y); copy_width = Renderer::EFBToScaledX(copy_width); copy_height = Renderer::EFBToScaledY(copy_height); } if (entry_need_scaling) { entry_need_scaling = false; u32 w = Renderer::EFBToScaledX(entry_to_update->native_width); u32 h = Renderer::EFBToScaledX(entry_to_update->native_height); u32 max = g_renderer->GetMaxTextureSize(); if (max < w || max < h) { iter++; continue; } if (entry_to_update->config.width != w || entry_to_update->config.height != h) { TextureCacheBase::TCacheEntryConfig newconfig; newconfig.width = w; newconfig.height = h; newconfig.rendertarget = true; TCacheEntryBase* newentry = AllocateTexture(newconfig); newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format); newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1); newentry->SetHashes(entry_to_update->hash, entry_to_update->base_hash); newentry->frameCount = frameCount; newentry->is_efb_copy = false; srcrect.left = 0; srcrect.top = 0; srcrect.right = entry_to_update->config.width; srcrect.bottom = entry_to_update->config.height; dstrect.left = 0; dstrect.top = 0; dstrect.right = w; dstrect.bottom = h; newentry->CopyRectangleFromTexture(entry_to_update, srcrect, dstrect); entry_to_update = newentry; u64 key = iter_t->first; iter_t = FreeTexture(iter_t); textures_by_address.emplace(key, entry_to_update); } } srcrect.left = src_x; srcrect.top = src_y; srcrect.right = (src_x + copy_width); srcrect.bottom = (src_y + copy_height); dstrect.left = dst_x; dstrect.top = dst_y; dstrect.right = (dst_x + copy_width); dstrect.bottom = (dst_y + copy_height); entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect); // Mark the texture update as used, so it isn't applied more than once entry->frameCount = frameCount; } ++iter; } return entry_to_update; }