コード例 #1
0
ファイル: ShaderLang.cpp プロジェクト: achellies/WinCEWebKit
//
// Do an actual compile on the given strings.  The result is left 
// in the given compile object.
//
// Return:  The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
    const ShHandle handle,
    const char* const shaderStrings[],
    const int numStrings,
    const EShOptimizationLevel optLevel,
    int debugOptions
    )
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;
    
    GlobalPoolAllocator.push();
    TInfoSink& infoSink = compiler->getInfoSink();
    infoSink.info.erase();
    infoSink.debug.erase();
    infoSink.obj.erase();

    if (numStrings == 0)
        return 1;

    TIntermediate intermediate(infoSink);
    TSymbolTable& symbolTable = compiler->getSymbolTable();

    TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->getSpec(), infoSink);
    parseContext.initializeExtensionBehavior();
    GlobalParseContext = &parseContext;
 
    setInitialState();

    InitPreprocessor();
    //
    // Parse the application's shaders.  All the following symbol table
    // work will be throw-away, so push a new allocation scope that can
    // be thrown away, then push a scope for the current shader's globals.
    //
    bool success = true;

    symbolTable.push();
    if (!symbolTable.atGlobalLevel())
        parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");

    int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext);
    if (ret)
        success = false;

    if (success && parseContext.treeRoot) {
        if (optLevel == EShOptNoGeneration)
            parseContext.infoSink.info.message(EPrefixNone, "No errors.  No code generation was requested.");
        else {
            success = intermediate.postProcess(parseContext.treeRoot, parseContext.language);

            if (success) {

                if (debugOptions & EDebugOpIntermediate)
                    intermediate.outputTree(parseContext.treeRoot);

                //
                // Call the machine dependent compiler
                //
                if (!compiler->compile(parseContext.treeRoot))
                    success = false;
            }
        }
    } else if (!success) {
        parseContext.infoSink.info.prefix(EPrefixError);
        parseContext.infoSink.info << parseContext.numErrors << " compilation errors.  No code generated.\n\n";
        success = false;
        if (debugOptions & EDebugOpIntermediate)
            intermediate.outputTree(parseContext.treeRoot);
    } else if (!parseContext.treeRoot) {
        parseContext.error(1, "Unexpected end of file.", "", "");
        parseContext.infoSink.info << parseContext.numErrors << " compilation errors.  No code generated.\n\n";
        success = false;
        if (debugOptions & EDebugOpIntermediate)
            intermediate.outputTree(parseContext.treeRoot);
    }

    intermediate.remove(parseContext.treeRoot);

    //
    // Ensure symbol table is returned to the built-in level,
    // throwing away all but the built-ins.
    //
    while (!symbolTable.atBuiltInLevel())
        symbolTable.pop();

    FinalizePreprocessor();
    //
    // Throw away all the temporary memory used by the compilation process.
    //
    GlobalPoolAllocator.pop();

    return success ? 1 : 0;
}
コード例 #2
0
ファイル: ShaderLang.cpp プロジェクト: achellies/WinCEWebKit
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(EShLanguage language, EShSpec spec, const TBuiltInResource* resources)
{
    if (!InitThread())
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, spec));
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    // Generate built-in symbol table.
    if (!GenerateBuiltInSymbolTable(language, spec, *resources, compiler->getInfoSink(), compiler->getSymbolTable())) {
        ShDestruct(base);
        return 0;
    }

    return reinterpret_cast<void*>(base);
}