// If this isn't declared static, it never gets called!!!!!!!!! static void init_params(TEXTUREglptr& tex) { // set parameters for 1D toon shading if (tex) { tex->set_wrap_s(GL_CLAMP_TO_EDGE); tex->set_wrap_t(GL_CLAMP_TO_EDGE); tex->set_mipmap(false); } }
int FlatShadeTexture::draw(CVIEWptr& v) { if (_ctrl) return _ctrl->draw(v); _cb->alpha = alpha(); if (!_patch) return 0; // Don't draw w/ texture maps if there are no uv coords at all. // but don't check every frame whether there are uv coords: if (_check_uv_coords_stamp != _patch->stamp()) { _has_uv_coords = _patch->cur_faces().any_satisfy(HasUVFaceFilter()); _check_uv_coords_stamp = _patch->stamp(); } // Set gl state (lighting, shade model) glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT | GL_CURRENT_BIT); glEnable(GL_LIGHTING); // GL_ENABLE_BIT glShadeModel(GL_FLAT); // GL_LIGHTING_BIT GL_COL(_patch->color(), alpha()); // GL_CURRENT_BIT if (debug_uv()) { //assign some texture coords if no tex_coord_gen is assigned if (!_patch->tex_coord_gen()) { _patch->set_tex_coord_gen(new GLSphirTexCoordGen); } // decide what image file to use to show the uv-coords: str_ptr debug_uv_tex_name = Config::get_var_str("DEBUG_UV_TEX_MAP", "checkerboard.png",true); static str_ptr pre_path = Config::JOT_ROOT() + "nprdata/other_textures/"; str_ptr path = pre_path + debug_uv_tex_name; // we only try a given pathname once. but if it fails // and they reset DEBUG_UV_TEX_MAP while running the // program we can pick up the change and try again. if (path != _debug_tex_path) { _debug_tex_path = path; TEXTUREglptr tex = new TEXTUREgl(_debug_tex_path); bool do_mipmap = Config::get_var_bool("DEBUG_TEX_USE_MIPMAP",false); tex->set_mipmap(do_mipmap); _debug_uv_tex = tex; _debug_uv_in_dl = false; if (debug) { cerr << "Loading debug uv texture " << **path << " ..." << endl; } if (!_debug_uv_tex->load_texture()) { cerr << "Can't load debug uv texture: " << **_debug_tex_path << endl << "Set environment variable DEBUG_UV_TEX_MAP " << "to an image file in " << **pre_path << " and try again." << endl; _debug_uv_tex = 0; } } // Apply the texture if any faces have uv coordinates: if (_debug_uv_tex /*&& _has_uv_coords*/) //<- using auto UV _debug_uv_tex->apply_texture(); // GL_ENABLE_BIT } else { // XXX - dumb hack check_patch_texture_map(); // if (_has_uv_coords) <- using auto UV _patch->apply_texture(); // GL_ENABLE_BIT } // Set material parameters for OGL: GtexUtil::setup_material(_patch); // Try for the display list if it's valid if (!(_debug_uv == _debug_uv_in_dl && BasicTexture::draw(v))) { // Try to generate a display list int dl = _dl.get_dl(v, 1, _patch->stamp()); if (dl) { glNewList(dl, GL_COMPILE); _debug_uv_in_dl = _debug_uv; } // Set up face culling for closed surfaces if (!set_face_culling()) glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); // GL_LIGHTING_BIT FlatShadeStripCB *flat_cb = dynamic_cast<FlatShadeStripCB*>(_cb); if (flat_cb) { // send texture coordinates? if ((_debug_uv && _debug_uv_tex) || (_has_uv_coords && _patch->has_texture())) { flat_cb->enable_texcoords(); } else { flat_cb->disable_texcoords(); } } err_adv(debug && _debug_uv, " drawing uvs in flat shade"); // draw the triangle strips _patch->draw_tri_strips(_cb); // end the display list here if (_dl.dl(v)) { _dl.close_dl(v); // the display list is built; now execute it BasicTexture::draw(v); } } // restore GL state glPopAttrib(); // Have to move this outside the display list and gl push/pop attrib // or else it's all: /* FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' FlatShadeTexture::draw - End ***NOTE*** OpenGL Error: [500] 'Invalid Enumerator' */ if (_debug_uv) { // Build the edge strip at the current subdivision level Bedge_list edges = _patch->cur_edges(); edges.clear_flags(); // If secondary edges shouldn't be drawn, set their flags // so they won't be drawn: if (!BMESH::show_secondary_faces()) edges.secondary_edges().set_flags(1); // Draw uv-discontinuity boundaries as yellow lines. // Construct filter that accepts unreached uv-discontinuous // edges of this patch: UnreachedSimplexFilter unreached; UVDiscontinuousEdgeFilter uvdisc; PatchEdgeFilter mine(_patch->cur_patch()); EdgeStrip disc_edges(edges, unreached + uvdisc + mine); if (!disc_edges.empty()) { GtexUtil::draw_strip(disc_edges, 3, Color::yellow, 0.8); } } GL_VIEW::print_gl_errors("FlatShadeTexture::draw - End"); return _patch->num_faces(); }