static int l_map_unmark_room(lua_State *L) { THMap* pMap = luaT_testuserdata<THMap>(L); int iX_ = static_cast<int>(luaL_checkinteger(L, 2) - 1); int iY_ = static_cast<int>(luaL_checkinteger(L, 3) - 1); int iW = static_cast<int>(luaL_checkinteger(L, 4)); int iH = static_cast<int>(luaL_checkinteger(L, 5)); if(iX_ < 0 || iY_ < 0 || (iX_ + iW) > pMap->getWidth() || (iY_ + iH) > pMap->getHeight()) luaL_argerror(L, 2, "Rectangle is out of bounds"); for(int iY = iY_; iY < iY_ + iH; ++iY) { for(int iX = iX_; iX < iX_ + iW; ++iX) { THMapNode *pNode = pMap->getNodeUnchecked(iX, iY); pNode->iBlock[0] = pMap->getOriginalNodeUnchecked(iX, iY)->iBlock[0]; pNode->flags.room = false; pNode->iRoomId = 0; } } pMap->updatePathfinding(); pMap->updateShadows(); lua_settop(L, 1); return 1; }
static int l_town_map_draw(lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); THMap *pMap = luaT_testuserdata<THMap>(L, 2); THRenderTarget *pCanvas = luaT_testuserdata<THRenderTarget>(L, 3); int iCanvasXBase = luaL_checkint(L, 4); int iCanvasYBase = luaL_checkint(L, 5); bool bShowHeat = lua_toboolean(L, 6) != 0; uint32_t iColourMyHosp = pCanvas->mapColour(0, 0, 70); uint32_t iColourWall = pCanvas->mapColour(255, 255, 255); uint32_t iColourDoor = pCanvas->mapColour(200, 200, 200); uint32_t iColourPurchasable = pCanvas->mapColour(255, 0, 0); const THMapNode *pNode = pMap->getNodeUnchecked(0, 0); const THMapNode *pOriginalNode = pMap->getOriginalNodeUnchecked(0, 0); int iCanvasY = iCanvasYBase + 3; for(int iY = 0; iY < pMap->getHeight(); ++iY, iCanvasY += 3) { int iCanvasX = iCanvasXBase; for(int iX = 0; iX < pMap->getWidth(); ++iX, ++pNode, ++pOriginalNode, iCanvasX += 3) { if(pOriginalNode->iFlags & THMN_Hospital) { uint32_t iColour = iColourMyHosp; if(!(pNode->iFlags & THMN_Hospital)) { // TODO: Replace 1 with player number if(pMap->isParcelPurchasable(pNode->iParcelId, 1)) iColour = iColourPurchasable; else goto dont_paint_tile; } else if(bShowHeat) { uint16_t iTemp = pMap->getNodeTemperature(pNode); if(iTemp < 5200) // Less than 4 degrees iTemp = 0; else if(iTemp > 32767) // More than 25 degrees iTemp = 255; else // NB: 108 == (32767 - 5200) / 255 iTemp = (iTemp - 5200) / 108; iColour = pCanvas->mapColour(static_cast<uint8_t>(iTemp), 0, 70); } pCanvas->fillRect(iColour, iCanvasX, iCanvasY, 3, 3); } dont_paint_tile: #define IsWall(blk) ((82 <= ((blk) & 0xFF)) && (((blk) & 0xFF) <= 164)) #define IsWallDrawn(n) pMap->getNodeOwner(pNode) != 0 ? \ IsWall(pNode->iBlock[n]) : IsWall(pOriginalNode->iBlock[n]) if(IsWallDrawn(1)) pCanvas->fillRect(iColourWall, iCanvasX, iCanvasY, 3, 1); if(IsWallDrawn(2)) pCanvas->fillRect(iColourWall, iCanvasX, iCanvasY, 1, 3); #undef IsWallDrawn #undef IsWall if(pNode->iFlags & THMN_DoorNorth) pCanvas->fillRect(iColourDoor, iCanvasX, iCanvasY - 2, 2, 3); if(pNode->iFlags & THMN_DoorWest) pCanvas->fillRect(iColourDoor, iCanvasX - 3, iCanvasY, 3, 2); } } return 0; }
static int l_town_map_draw(lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); THMap *pMap = luaT_testuserdata<THMap>(L, 2); THRenderTarget *pCanvas = luaT_testuserdata<THRenderTarget>(L, 3); int iCanvasXBase = luaL_checkint(L, 4); int iCanvasYBase = luaL_checkint(L, 5); bool bShowHeat = lua_toboolean(L, 6) != 0; uint32_t iColourMyHosp = pCanvas->mapColour(0, 0, 70); uint32_t iColourWall = pCanvas->mapColour(255, 255, 255); uint32_t iColourDoor = pCanvas->mapColour(200, 200, 200); uint32_t iColourPurchasable = pCanvas->mapColour(255, 0, 0); const THMapNode *pNode = pMap->getNodeUnchecked(0, 0); const THMapNode *pOriginalNode = pMap->getOriginalNodeUnchecked(0, 0); int iCanvasY = iCanvasYBase + 3; int iMapWidth = pMap->getWidth(); for(int iY = 0; iY < pMap->getHeight(); ++iY, iCanvasY += 3) { int iCanvasX = iCanvasXBase; for(int iX = 0; iX < iMapWidth; ++iX, ++pNode, ++pOriginalNode, iCanvasX += 3) { if(pOriginalNode->iFlags & THMN_Hospital) { uint32_t iColour = iColourMyHosp; if(!(pNode->iFlags & THMN_Hospital)) { // TODO: Replace 1 with player number if(pMap->isParcelPurchasable(pNode->iParcelId, 1)) iColour = iColourPurchasable; else goto dont_paint_tile; } else if(bShowHeat) { uint16_t iTemp = pMap->getNodeTemperature(pNode); if(iTemp < 5200) // Less than 4 degrees iTemp = 0; else if(iTemp > 32767) // More than 25 degrees iTemp = 255; else // NB: 108 == (32767 - 5200) / 255 iTemp = (iTemp - 5200) / 108; #define MIN_OK_TEMP 140 #define MAX_OK_TEMP 180 #define RangeScale(low, high, val, start, end) \ Clamp8(start + (end - start) * (val - low) / (high - low)) switch(pMap->getTemperatureDisplay()) { case THMT_MultiColour: { uint8_t iR = 0; uint8_t iG = 0; uint8_t iB = 70; if(iTemp < MIN_OK_TEMP) iB = RangeScale(0, MIN_OK_TEMP - 1, iTemp, 200, 60); else if(iTemp < MAX_OK_TEMP) iG = RangeScale(MIN_OK_TEMP, MAX_OK_TEMP - 1, iTemp, 140, 224); else iR = RangeScale(MAX_OK_TEMP, 255, iTemp, 224, 255); iColour = pCanvas->mapColour(iR, iG, iB); break; } case THMT_YellowRed: if(iTemp < MIN_OK_TEMP) // Below 11 degrees { uint8_t iR = RangeScale(0, MIN_OK_TEMP - 1, iTemp, 100, 213); uint8_t iG = RangeScale(0, MIN_OK_TEMP - 1, iTemp, 80, 180); iColour = pCanvas->mapColour(iR, iG, 0); } else { uint8_t iR = RangeScale(MIN_OK_TEMP, 255, iTemp, 223, 235); uint8_t iG = RangeScale(MIN_OK_TEMP, 255, iTemp, 184, 104); uint8_t iB = RangeScale(MIN_OK_TEMP, 255, iTemp, 0, 53); iColour = pCanvas->mapColour(iR, iG, iB); } break; default: case THMT_Red: iColour = pCanvas->mapColour(static_cast<uint8_t>(iTemp), 0, 70); break; } #undef RangeScale } pCanvas->fillRect(iColour, iCanvasX, iCanvasY, 3, 3); } dont_paint_tile: #define IsWall(blk) ((82 <= ((blk) & 0xFF)) && (((blk) & 0xFF) <= 164)) #define IsWallDrawn(n) pMap->getNodeOwner(pNode) != 0 ? \ IsWall(pNode->iBlock[n]) : IsWall(pOriginalNode->iBlock[n]) if(IsWallDrawn(1)) { pCanvas->fillRect(iColourWall, iCanvasX, iCanvasY, 3, 1); // Draw entrance door if((pNode-1)->iFlags >> 24 == THOB_EntranceRightDoor) { if (pNode->iFlags & THMN_Hospital) { pCanvas->fillRect(iColourDoor, iCanvasX-6, iCanvasY-2, 9, 3); } else { pCanvas->fillRect(iColourDoor, iCanvasX-6, iCanvasY, 9, 3); } } } if(IsWallDrawn(2)) { pCanvas->fillRect(iColourWall, iCanvasX, iCanvasY, 1, 3); // Draw entrance door if((pNode-iMapWidth)->iFlags >> 24 == THOB_EntranceRightDoor) { if (pNode->iFlags & THMN_Hospital) { pCanvas->fillRect(iColourDoor, iCanvasX-2, iCanvasY-6, 3, 9); } else { pCanvas->fillRect(iColourDoor, iCanvasX, iCanvasY-6, 3, 9); } } } #undef IsWallDrawn #undef IsWall }