コード例 #1
0
  void FinishVertex(VertexDescriptorType target, VertexDescriptorType sourceNode)
  {
    //OutputHelpers::WriteImage(MaskImage, Helpers::GetSequentialFileName("mask", this->NumberOfFinishedVertices, "png"));
    ITKHelpers::WriteImage(MaskImage, Helpers::GetSequentialFileName("mask",
                                                                        this->NumberOfFinishedVertices, "mha"));
    //OutputHelpers::WriteVectorImageAsRGB(Image, Helpers::GetSequentialFileName("output", this->NumberOfFinishedVertices, "png"));
    ITKHelpers::WriteImage(Image, Helpers::GetSequentialFileName("output",
                                                                    this->NumberOfFinishedVertices, "mha"));

    ITKHelpers::WriteRGBImage(Image, Helpers::GetSequentialFileName("output",
                                                                    this->NumberOfFinishedVertices, "png"));

    typename TImage::PixelType holeColor;
    holeColor.SetSize(Image->GetNumberOfComponentsPerPixel());
    holeColor[0] = 255;
    holeColor[1] = 0;
    holeColor[2] = 0;

    MaskOperations::WriteMaskedRegionPNG(Image, MaskImage, Image->GetLargestPossibleRegion(), Helpers::GetSequentialFileName("maskedOutput", this->NumberOfFinishedVertices, "png"),
                       holeColor);


    typedef itk::Image<unsigned char, 2> IndicatorImageType;

    IndicatorImageType::Pointer boundaryStatusMapImage = IndicatorImageType::New();
    boundaryStatusMapImage->SetRegions(Image->GetLargestPossibleRegion());
    boundaryStatusMapImage->Allocate();
//     BoostHelpers::WritePropertyMapAsImage(BoundaryStatusMap, boundaryStatusMapImage.GetPointer(),
//                                           Helpers::GetSequentialFileName("boundaryStatusMap",
//                                           this->NumberOfFinishedVertices, "png"));

    IndicatorImageType::Pointer validBoundaryNodeImage = IndicatorImageType::New();
    validBoundaryNodeImage->SetRegions(Image->GetLargestPossibleRegion());
    validBoundaryNodeImage->Allocate();
//     BoostHelpers::WriteValidQueueNodesAsImage(BoundaryNodeQueue, BoundaryStatusMap,
//                                                 validBoundaryNodeImage.GetPointer(),
//                                           Helpers::GetSequentialFileName("boundaryQueueValidNodes",
//                                                this->NumberOfFinishedVertices, "png"));

    IndicatorImageType::Pointer allBoundaryNodeImage = IndicatorImageType::New();
    allBoundaryNodeImage->SetRegions(Image->GetLargestPossibleRegion());
    allBoundaryNodeImage->Allocate();
//     BoostHelpers::WriteAllQueueNodesAsImage(BoundaryNodeQueue, allBoundaryNodeImage.GetPointer(),
//                                           Helpers::GetSequentialFileName("boundaryQueueAllNodes",
//                                            this->NumberOfFinishedVertices, "png"));

    this->NumberOfFinishedVertices++;

    // std::cout << "Finished node " << this->NumberOfFinishedVertices << std::endl;

  }
コード例 #2
0
ファイル: itkLabelSampler.cpp プロジェクト: junaidnaseer/MITK
void LabelSampler< TImage>
::GenerateData()
{


  srand (time(nullptr));
  this->AllocateOutputs();

  typename TImage::ConstPointer input = this->GetInput();
  TImage * output = this->GetOutput();

  m_NumberOfSampledVoxels = 0;

  ImageRegionConstIterator<TImage> inputIter(input, input->GetLargestPossibleRegion());
  ImageRegionIterator<TImage> outputIter(output, output->GetLargestPossibleRegion());
  while (!inputIter.IsAtEnd())
  {
    if (inputIter.Get() > 0)
    {

      if(m_LabelVoxelCountMap.find(inputIter.Get()) == m_LabelVoxelCountMap.end())
        m_LabelVoxelCountMap[inputIter.Get()] = 0;
      m_LabelVoxelCountMap[inputIter.Get()]++;

      double r;
      if(inputIter.Get() == m_Label || m_Label == -1 ){
        r = (double)(rand()) / RAND_MAX;
        if (r < m_AcceptRate)
        {
          outputIter.Set(inputIter.Get());
          m_NumberOfSampledVoxels++;
        }
      }else
        outputIter.Set(0);

    }
    else
    {
      outputIter.Set(0);
    }
    ++inputIter;
    ++outputIter;
  }

}
コード例 #3
0
  void PaintPatch(TVertexDescriptor target, TVertexDescriptor source) const
  {
    TVertexDescriptor target_patch_corner;
    target_patch_corner[0] = target[0] - PatchHalfWidth;
    target_patch_corner[1] = target[1] - PatchHalfWidth;

    TVertexDescriptor source_patch_corner;
    source_patch_corner[0] = source[0] - PatchHalfWidth;
    source_patch_corner[1] = source[1] - PatchHalfWidth;

    TVertexDescriptor target_node;
    TVertexDescriptor source_node;
    for(std::size_t i = 0; i < PatchHalfWidth * 2 + 1; ++i)
    {
      for(std::size_t j = 0; j < PatchHalfWidth * 2 + 1; ++j)
      {
        target_node[0] = target_patch_corner[0] + i;
        target_node[1] = target_patch_corner[1] + j;

        source_node[0] = source_patch_corner[0] + i;
        source_node[1] = source_patch_corner[1] + j;

        // Only paint the pixel if it is currently a hole
        if( MaskImage->IsHole(ITKHelpers::CreateIndex(target_node)) )
        {
          //std::cout << "Copying pixel " << source_node << " to pixel " << target_node << std::endl;
          itk::Index<2> target_index = ITKHelpers::CreateIndex(target);

          itk::Index<2> source_index = ITKHelpers::CreateIndex(source);

          assert(Image->GetLargestPossibleRegion().IsInside(source_index));
          assert(Image->GetLargestPossibleRegion().IsInside(target_index));

          Image->SetPixel(target_index, Image->GetPixel(source_index));
        }

      }
    }
  };
コード例 #4
0
  void finish_vertex(VertexDescriptorType v, VertexDescriptorType sourceNode, TGraph& g)
  {
    // Construct the region around the vertex
    itk::Index<2> indexToFinish;
    indexToFinish[0] = v[0];
    indexToFinish[1] = v[1];

    itk::ImageRegion<2> region = ITKHelpers::GetRegionInRadiusAroundPixel(indexToFinish, HalfWidth);

    region.Crop(Image->GetLargestPossibleRegion()); // Make sure the region is entirely inside the image

    // Mark all the pixels in this region as filled.
    // It does not matter which image we iterate over, we just want the indices.
    itk::ImageRegionConstIteratorWithIndex<TImage> gridIterator(Image, region);

    while(!gridIterator.IsAtEnd())
    {
      VertexDescriptorType v;
      v[0] = gridIterator.GetIndex()[0];
      v[1] = gridIterator.GetIndex()[1];
      put(FillStatusMap, v, true);
      MaskImage->SetPixel(gridIterator.GetIndex(), MaskImage->GetValidValue());
      ++gridIterator;
    }

    // Additionally, initialize the filled vertices because they may now be valid.
    // This must be done in a separate loop like this because the mask image used to check for boundary pixels is incorrect until the above loop updates it.
    gridIterator.GoToBegin();
    while(!gridIterator.IsAtEnd())
    {
      VertexDescriptorType v;
      v[0] = gridIterator.GetIndex()[0];
      v[1] = gridIterator.GetIndex()[1];
      initialize_vertex(v, g);
      ++gridIterator;
    }

    // Update the priority function.
    this->PriorityFunction->Update(sourceNode, v);

    // Add pixels that are on the new boundary to the queue, and mark other pixels as not in the queue.
    itk::ImageRegionConstIteratorWithIndex<Mask> imageIterator(this->MaskImage, region);

    while(!imageIterator.IsAtEnd())
    {
      VertexDescriptorType v;
      v[0] = imageIterator.GetIndex()[0];
      v[1] = imageIterator.GetIndex()[1];

      // Mark all nodes in the patch around this node as filled (in the FillStatusMap).
      // This makes them ignored if they are still in the boundaryNodeQueue.
      if(ITKHelpers::HasNeighborWithValue(imageIterator.GetIndex(), this->MaskImage, this->MaskImage->GetHoleValue()))
      {
        put(BoundaryStatusMap, v, true);
        this->BoundaryNodeQueue.push(v);
        float priority = this->PriorityFunction->ComputePriority(imageIterator.GetIndex());
        //std::cout << "updated priority: " << priority << std::endl;
        put(this->PriorityMap, v, priority);
      }
      else
      {
        put(this->BoundaryStatusMap, v, false);
      }

      ++imageIterator;
    }

    {
    // Debug only - write the mask to a file
    HelpersOutput::WriteImage(this->MaskImage, Helpers::GetSequentialFileName("debugMask", this->NumberOfFinishedVertices, "png"));
    HelpersOutput::WriteVectorImageAsRGB(this->Image, Helpers::GetSequentialFileName("output", this->NumberOfFinishedVertices, "png"));
    this->NumberOfFinishedVertices++;
    }
  } // finish_vertex