void BOARD::ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines )
{
    // convert tracks and vias:
    for( TRACK* track = m_Track; track != NULL; track = track->Next() )
    {
        if( !track->IsOnLayer( aLayer ) )
            continue;

        track->TransformShapeWithClearanceToPolygon( aOutlines, 0 );
    }

    // convert pads
    for( MODULE* module = m_Modules; module != NULL; module = module->Next() )
    {
        module->TransformPadsShapesWithClearanceToPolygon( aLayer, aOutlines, 0 );

        // Micro-wave modules may have items on copper layers
        module->TransformGraphicShapesWithClearanceToPolygonSet( aLayer, aOutlines, 0 );
    }

    // convert copper zones
    for( int ii = 0; ii < GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetArea( ii );
        PCB_LAYER_ID        zonelayer = zone->GetLayer();

        if( zonelayer == aLayer )
            zone->TransformSolidAreasShapesToPolygonSet( aOutlines );
    }

    // convert graphic items on copper layers (texts)
    for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
    {
        if( !item->IsOnLayer( aLayer ) )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( aOutlines, 0 );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( aOutlines, 0 );
            break;

        default:
            break;
        }
    }
}
コード例 #2
0
void DRC::testTexts()
{
    std::vector<wxPoint> textShape;      // a buffer to store the text shape (set of segments)
    std::vector<D_PAD*> padList = m_pcb->GetPads();

    // Test text areas for vias, tracks and pads inside text areas
    for( BOARD_ITEM* item = m_pcb->m_Drawings; item; item = item->Next() )
    {
        // Drc test only items on copper layers
        if( ! IsCopperLayer( item->GetLayer() ) )
            continue;

        // only texts on copper layers are tested
        if( item->Type() !=  PCB_TEXT_T )
            continue;

        textShape.clear();

        // So far the bounding box makes up the text-area
        TEXTE_PCB* text = (TEXTE_PCB*) item;
        text->TransformTextShapeToSegmentList( textShape );

        if( textShape.size() == 0 )     // Should not happen (empty text?)
            continue;

        for( TRACK* track = m_pcb->m_Track; track != NULL; track = track->Next() )
        {
            if( ! track->IsOnLayer( item->GetLayer() ) )
                    continue;

            // Test the distance between each segment and the current track/via
            int min_dist = ( track->GetWidth() + text->GetThickness() ) /2 +
                           track->GetClearance(NULL);

            if( track->Type() == PCB_TRACE_T )
            {
                SEG segref( track->GetStart(), track->GetEnd() );

                // Error condition: Distance between text segment and track segment is
                // smaller than the clearance of the segment
                for( unsigned jj = 0; jj < textShape.size(); jj += 2 )
                {
                    SEG segtest( textShape[jj], textShape[jj+1] );
                    int dist = segref.Distance( segtest );

                    if( dist < min_dist )
                    {
                        addMarkerToPcb( fillMarker( track, text,
                                                    DRCE_TRACK_INSIDE_TEXT,
                                                    m_currentMarker ) );
                        m_currentMarker = nullptr;
                        break;
                    }
                }
            }
            else if( track->Type() == PCB_VIA_T )
            {
                // Error condition: Distance between text segment and via is
                // smaller than the clearance of the via
                for( unsigned jj = 0; jj < textShape.size(); jj += 2 )
                {
                    SEG segtest( textShape[jj], textShape[jj+1] );

                    if( segtest.PointCloserThan( track->GetPosition(), min_dist ) )
                    {
                        addMarkerToPcb( fillMarker( track, text,
                                                    DRCE_VIA_INSIDE_TEXT, m_currentMarker ) );
                        m_currentMarker = nullptr;
                        break;
                    }
                }
            }
        }

        // Test pads
        for( unsigned ii = 0; ii < padList.size(); ii++ )
        {
            D_PAD* pad = padList[ii];

            if( ! pad->IsOnLayer( item->GetLayer() ) )
                    continue;

            wxPoint shape_pos = pad->ShapePos();

            for( unsigned jj = 0; jj < textShape.size(); jj += 2 )
            {
                /* In order to make some calculations more easier or faster,
                 * pads and tracks coordinates will be made relative
                 * to the segment origin
                 */
                wxPoint origin = textShape[jj];  // origin will be the origin of other coordinates
                m_segmEnd = textShape[jj+1] - origin;
                wxPoint delta = m_segmEnd;
                m_segmAngle = 0;

                // for a non horizontal or vertical segment Compute the segment angle
                // in tenths of degrees and its length
                if( delta.x || delta.y )    // delta.x == delta.y == 0 for vias
                {
                    // Compute the segment angle in 0,1 degrees
                    m_segmAngle = ArcTangente( delta.y, delta.x );

                    // Compute the segment length: we build an equivalent rotated segment,
                    // this segment is horizontal, therefore dx = length
                    RotatePoint( &delta, m_segmAngle );    // delta.x = length, delta.y = 0
                }

                m_segmLength = delta.x;
                m_padToTestPos = shape_pos - origin;

                if( !checkClearanceSegmToPad( pad, text->GetThickness(),
                                              pad->GetClearance(NULL) ) )
                {
                    addMarkerToPcb( fillMarker( pad, text,
                                                DRCE_PAD_INSIDE_TEXT, m_currentMarker ) );
                    m_currentMarker = nullptr;
                    break;
                }
            }
        }
    }
}
コード例 #3
0
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
                                      REPORTER* aErrorMessages, REPORTER* aActivity  )
{
    BOARD* pcb = GetBoard();

    // If FL_RENDER_SHOW_HOLES_IN_ZONES is true, holes are correctly removed from copper zones areas.
    // If FL_RENDER_SHOW_HOLES_IN_ZONES is false, holes are not removed from copper zones areas,
    // but the calculation time is twice shorter.
    bool remove_Holes = isEnabled( FL_RENDER_SHOW_HOLES_IN_ZONES );

    bool realistic_mode = isRealisticMode();
    bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );

    // Number of segments to convert a circle to polygon
    // We use 2 values: the first gives a good shape (for instanes rond pads)
    // the second is used to speed up calculations, when a poor approximation is acceptable (holes)
    const int       segcountforcircle   = 18;
    double          correctionFactor    = 1.0 / cos( M_PI / (segcountforcircle * 2.0) );
    const int       segcountLowQuality  = 12;   // segments to draw a circle with low quality
                                                // to reduce time calculations
                                                // for holes and items which do not need
                                                // a fine representation
    double          correctionFactorLQ  = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) );

    SHAPE_POLY_SET  bufferPolys;        // copper areas: tracks, pads and filled zones areas
                                        // when holes are removed from zones
    SHAPE_POLY_SET  bufferPcbOutlines;  // stores the board main outlines
    SHAPE_POLY_SET  bufferZonesPolys;   // copper filled zones areas
                                        // when holes are not removed from zones
    SHAPE_POLY_SET  currLayerHoles;     // Contains holes for the current layer
    SHAPE_POLY_SET  allLayerHoles;      // Contains holes for all layers

    // Build a polygon from edge cut items
    wxString msg;

    if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
    {
        if( aErrorMessages )
        {
            msg << wxT("\n") << _("Unable to calculate the board outlines.\n"
                                  "Therefore use the board boundary box.") << wxT("\n\n");

            aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
        }
    }

    // Build board holes, with optimization of large holes shape.
    buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, true );

    LSET            cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount );

    glNewList( aBoardList, GL_COMPILE );

    for( LSEQ cu = cu_set.CuStack();  cu;  ++cu )
    {
        LAYER_ID layer = *cu;

        // Skip non enabled layers in normal mode,
        // and internal layers in realistic mode
        if( !is3DLayerEnabled( layer ) )
            continue;

        if( aActivity )
            aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );

        bufferPolys.RemoveAllContours();
        bufferZonesPolys.RemoveAllContours();
        currLayerHoles.RemoveAllContours();

        // Draw track shapes:
        for( TRACK* track = pcb->m_Track;  track;  track = track->Next() )
        {
            if( !track->IsOnLayer( layer ) )
                continue;

            track->TransformShapeWithClearanceToPolygon( bufferPolys,
                                                         0, segcountforcircle,
                                                         correctionFactor );

            // Add blind/buried via holes
            if( track->Type() == PCB_VIA_T )
            {
                VIA *via = static_cast<VIA*>( track );

                if( via->GetViaType() == VIA_THROUGH )
                    continue;   // already done

                int holediameter = via->GetDrillValue();
                int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
                int hole_outer_radius = (holediameter + thickness) / 2;

                TransformCircleToPolygon( currLayerHoles,
                                          via->GetStart(), hole_outer_radius,
                                          segcountLowQuality );
            }
        }

        // draw pad shapes
        for( MODULE* module = pcb->m_Modules;  module;  module = module->Next() )
        {
            // Note: NPTH pads are not drawn on copper layers when the pad
            // has same shape as its hole
            module->TransformPadsShapesWithClearanceToPolygon( layer,
                                                               bufferPolys,
                                                               0,
                                                               segcountforcircle,
                                                               correctionFactor, true );

            // Micro-wave modules may have items on copper layers
            module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
                                                                     bufferPolys,
                                                                     0,
                                                                     segcountforcircle,
                                                                     correctionFactor );

            // pad holes are already in list.
        }

        // Draw copper zones. Note:
        // * if the holes are removed from copper zones
        // the polygons are stored in bufferPolys (which contains all other polygons)
        // * if the holes are NOT removed from copper zones
        // the polygons are stored in bufferZonesPolys
        if( isEnabled( FL_ZONE ) )
        {
            for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
            {
                ZONE_CONTAINER* zone = pcb->GetArea( ii );
                LAYER_NUM       zonelayer = zone->GetLayer();

                if( zonelayer == layer )
                {
                    zone->TransformSolidAreasShapesToPolygonSet(
                        remove_Holes ? bufferPolys : bufferZonesPolys,
                        segcountLowQuality, correctionFactorLQ );
                }
            }
        }

        // draw graphic items on copper layers (texts)
        for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
        {
            if( !item->IsOnLayer( layer ) )
                continue;

            switch( item->Type() )
            {
            case PCB_LINE_T:    // should not exist on copper layers
                ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                    bufferPolys, 0, segcountforcircle, correctionFactor );
                break;

            case PCB_TEXT_T:
                ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
                    bufferPolys, 0, segcountLowQuality, correctionFactor );
                break;

            default:
                break;
            }
        }

        // bufferPolys contains polygons to merge. Many overlaps .
        // Calculate merged polygons
        if( bufferPolys.IsEmpty() )
            continue;

        // Use Clipper lib to subtract holes to copper areas
        if( currLayerHoles.OutlineCount() )
        {
            currLayerHoles.Append(allLayerHoles);
            currLayerHoles.Simplify();
            bufferPolys.BooleanSubtract( currLayerHoles );
        }
        else
            bufferPolys.BooleanSubtract( allLayerHoles );

        int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
        int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );

        float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)

        // If we are not using thickness, then the z-normal has to match the layer direction
        // because just one plane will be drawn
        if( !thickness )
            zNormal = Get3DLayer_Z_Orientation( layer );

        if( realistic_mode )
        {
            setGLCopperColor();
        }
        else
        {
            EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
            SetGLColor( color );
        }

        // If holes are removed from copper zones, bufferPolys contains all polygons
        // to draw (tracks+zones+texts).
        Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness,
                                            GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                                            zNormal );

        // If holes are not removed from copper zones (for calculation time reasons,
        // the zone polygons are stored in bufferZonesPolys and have to be drawn now:
        if( !bufferZonesPolys.IsEmpty() )
        {
            Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness,
                                    GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                                    zNormal );
        }
    }

    if( aActivity )
        aActivity->Report( _( "Build board body" ) );

    // Draw plated vertical holes inside the board, but not always. They are drawn:
    // - if the board body is not shown, to show the holes.
    // - or if the copper thickness is shown
    if( !isEnabled( FL_SHOW_BOARD_BODY ) || isEnabled( FL_USE_COPPER_THICKNESS ) )
    {
        // Draw vias holes (vertical cylinders)
        for( const TRACK* track = pcb->m_Track;  track;  track = track->Next() )
        {
            if( track->Type() == PCB_VIA_T )
            {
                const VIA *via = static_cast<const VIA*>(track);
                draw3DViaHole( via );
            }
        }

        // Draw pads holes (vertical cylinders)
        for( const MODULE* module = pcb->m_Modules;  module;  module = module->Next() )
        {
            for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
                if( pad->GetAttribute () != PAD_HOLE_NOT_PLATED )
                    draw3DPadHole( pad );
        }
    }

    glEndList();

    // Build the body board:
    glNewList( aBodyOnlyList, GL_COMPILE );

    if( isRealisticMode() )
    {
        setGLEpoxyColor( 1.00 );
    }
    else
    {
        EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( Edge_Cuts );
        SetGLColor( color, 0.7 );
    }

    float copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU();

    // a small offset between substrate and external copper layer to avoid artifacts
    // when drawing copper items on board
    float epsilon = Millimeter2iu( 0.01 );
    float zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
    float board_thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
                        - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );

    // items on copper layers and having a thickness = copper_thickness
    // are drawn from zpos - copper_thickness/2 to zpos + copper_thickness
    // therefore substrate position is copper_thickness/2 to
    // substrate_height - copper_thickness/2
    zpos += (copper_thickness + epsilon) / 2.0f;
    board_thickness -= copper_thickness + epsilon;

    bufferPcbOutlines.BooleanSubtract( allLayerHoles );

    if( !bufferPcbOutlines.IsEmpty() )
    {
        Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0,
                                            board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                                            1.0f );
    }

    glEndList();
}
void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures )
{
    int segsPerCircle;
    double correctionFactor;

    // Set the number of segments in arc approximations
    if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );

    aFeatures.RemoveAllContours();

    int outline_half_thickness = m_ZoneMinThickness / 2;

    int zone_clearance = std::max( m_ZoneClearance, GetClearance() );
    zone_clearance += outline_half_thickness;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT item_boundingbox;
    EDA_RECT zone_boundingbox  = GetBoundingBox();
    int      biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */
    int item_clearance;

    /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
    * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE dummymodule( aPcb );    // Creates a dummy parent
    D_PAD dummypad( &dummymodule );

    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();  // pad pointer can be modified by next code, so
                                    // calculate the next pad here

            if( !pad->IsOnLayer( GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
                                   PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                item_clearance   = pad->GetClearance() + outline_half_thickness;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );
                    pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                                               clearance,
                                                               segsPerCircle,
                                                               correctionFactor );
                }

                continue;
            }

            // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
            if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE )
            {
                int gap = zone_clearance;
                int thermalGap = GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( gap );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                                               gap,
                                                               segsPerCircle,
                                                               correctionFactor );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( TRACK* track = aPcb->m_Track;  track;  track = track->Next() )
    {
        if( !track->IsOnLayer( GetLayer() ) )
            continue;

        if( track->GetNetCode() == GetNetCode()  && (GetNetCode() != 0) )
            continue;

        item_clearance   = track->GetClearance() + outline_half_thickness;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( aFeatures,
                                                         clearance,
                                                         segsPerCircle,
                                                         correctionFactor );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems();  item;  item = item->Next() )
        {
            if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                    aFeatures, zone_clearance,
                    segsPerCircle, correctionFactor );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
    {
        if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                aFeatures,
                zone_clearance, segsPerCircle, correctionFactor );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                aFeatures, zone_clearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
        if( zone->GetLayer() != GetLayer() )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
            continue;

        if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove this area
        item_boundingbox = zone->GetBoundingBox();
        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add any clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool same_net = GetNetCode() == zone->GetNetCode();
        bool use_net_clearance = true;
        int min_clearance = zone_clearance;

        // Do not forget to make room to draw the thick outlines
        // of the hole created by the area of the zone to remove
        int holeclearance = zone->GetClearance() + outline_half_thickness;

        // The final clearance is obviously the max value of each zone clearance
        min_clearance = std::max( min_clearance, holeclearance );

        if( zone->GetIsKeepout() || same_net )
        {
            // Just take in account the fact the outline has a thickness, so
            // the actual area to substract is inflated to take in account this fact
            min_clearance = outline_half_thickness;
            use_net_clearance = false;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                    aFeatures,
                    min_clearance, use_net_clearance );
    }

   // Remove thermal symbols
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
             && pad->GetAttribute() != PAD_ATTRIB_STANDARD )
                continue;

            if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
             && GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( GetLayer() ) )
                continue;

            if( pad->GetNetCode() != GetNetCode() )
                continue;
            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( aFeatures,
                                               *pad, thermalGap,
                                               GetThermalReliefCopperBridge( pad ),
                                               m_ZoneMinThickness,
                                               segsPerCircle,
                                               correctionFactor, s_thermalRot );
            }
        }
    }

}
コード例 #5
0
/**
 * Function Magnetize
 * tests to see if there are any magnetic items within near reach of the given
 * "curpos".  If yes, then curpos is adjusted appropriately according to that
 * near magnetic item and true is returned.
 * @param frame = the current frame
 * @param aCurrentTool = the current tool id (from vertical right toolbar)
 * @param aGridSize = the current grid size
 * @param on_grid = the on grid position near initial position ( often on_grid = curpos)
 * @param curpos The initial position, and what to adjust if a change is needed.
 * @return bool - true if the position was adjusted magnetically, else false.
 */
bool Magnetize( PCB_EDIT_FRAME* frame, int aCurrentTool, wxSize aGridSize,
                wxPoint on_grid, wxPoint* curpos )
{
    bool    doCheckNet = g_MagneticPadOption != capture_always && g_Drc_On;
    bool    doTrack = false;
    bool    doPad = false;
    bool    amMovingVia = false;

    BOARD* m_Pcb = frame->GetBoard();
    TRACK*      currTrack = g_CurrentTrackSegment;
    BOARD_ITEM* currItem  = frame->GetCurItem();
    PCB_SCREEN* screen = frame->GetScreen();
    wxPoint     pos = frame->RefPos( true );

    // D( printf( "currTrack=%p currItem=%p currTrack->Type()=%d currItem->Type()=%d\n",  currTrack, currItem, currTrack ? currTrack->Type() : 0, currItem ? currItem->Type() : 0 ); )

    if( !currTrack && currItem && currItem->Type()==PCB_VIA_T && currItem->GetFlags() )
    {
        // moving a VIA
        currTrack = (TRACK*) currItem;
        amMovingVia = true;

        return false;   // comment this return out and play with it.
    }
    else if( currItem != currTrack )
    {
        currTrack = NULL;
    }

    if( g_MagneticPadOption == capture_always )
        doPad = true;

    if( g_MagneticTrackOption == capture_always )
        doTrack = true;

    if( aCurrentTool == ID_TRACK_BUTT || amMovingVia )
    {
        int q = capture_cursor_in_track_tool;

        if( g_MagneticPadOption == q )
            doPad = true;

        if( g_MagneticTrackOption == q )
            doTrack = true;
    }

    // D(printf("doPad=%d doTrack=%d aCurrentTool=%d amMovingVia=%d\n", doPad, doTrack, aCurrentTool, amMovingVia );)

    //  The search precedence order is pads, then tracks/vias

    if( doPad )
    {
        LSET    layer_mask( screen->m_Active_Layer );
        D_PAD*  pad = m_Pcb->GetPad( pos, layer_mask );

        if( pad )
        {
            if( doCheckNet && currTrack && currTrack->GetNetCode() != pad->GetNetCode() )
                return false;

            *curpos = pad->GetPosition();
            return true;
        }
    }

    // after pads, only track & via tests remain, skip them if not desired
    if( doTrack )
    {
        LAYER_ID layer = screen->m_Active_Layer;

        for( TRACK* via = m_Pcb->m_Track;
                via && (via = via->GetVia( *curpos, layer )) != NULL;
                via = via->Next() )
        {
            if( via != currTrack )   // a via cannot influence itself
            {
                if( !doCheckNet || !currTrack || currTrack->GetNetCode() == via->GetNetCode() )
                {
                    *curpos = via->GetStart();
                    // D(printf("via hit\n");)
                    return true;
                }
            }
        }

        if( !currTrack )
        {
            LSET layers( layer );

            TRACK* track = m_Pcb->GetVisibleTrack( m_Pcb->m_Track, pos, layers );

            if( !track || track->Type() != PCB_TRACE_T )
            {
                // D(printf("!currTrack and track=%p not found, layer_mask=0x%X\n", track, layer_mask );)
                return false;
            }

            // D( printf( "Project\n" ); )
            return Project( curpos, on_grid, track );
        }

        /*
         * In two segment mode, ignore the final segment if it's inside a grid square.
         */
        if( !amMovingVia && currTrack && g_TwoSegmentTrackBuild && currTrack->Back()
            && currTrack->GetStart().x - aGridSize.x < currTrack->GetEnd().x
            && currTrack->GetStart().x + aGridSize.x > currTrack->GetEnd().x
            && currTrack->GetStart().y - aGridSize.y < currTrack->GetEnd().y
            && currTrack->GetStart().y + aGridSize.y > currTrack->GetEnd().y )
        {
            currTrack = currTrack->Back();
        }


        for( TRACK* track = m_Pcb->m_Track; track; track = track->Next() )
        {
            if( track->Type() != PCB_TRACE_T )
                continue;

            if( doCheckNet && currTrack && currTrack->GetNetCode() != track->GetNetCode() )
                continue;

            if( m_Pcb->IsLayerVisible( track->GetLayer() ) == false )
                continue;

            // omit the layer check if moving a via
            if( !amMovingVia && !track->IsOnLayer( layer ) )
                continue;

            if( !track->HitTest( *curpos ) )
                continue;

            // D(printf( "have track prospect\n");)

            if( Join( curpos, track->GetStart(), track->GetEnd(), currTrack->GetStart(), currTrack->GetEnd() ) )
            {
                // D(printf( "join currTrack->Type()=%d\n", currTrack->Type() );)
                return true;
            }

            if( aCurrentTool == ID_TRACK_BUTT || amMovingVia )
            {
                // At this point we have a drawing mouse on a track, we are drawing
                // a new track and that new track is parallel to the track the
                // mouse is on. Find the nearest end point of the track under mouse
                // to the mouse and return that.
                double distStart = GetLineLength( *curpos, track->GetStart() );
                double distEnd   = GetLineLength( *curpos, track->GetEnd() );

                // if track not via, or if its a via dragging but not with its adjacent track
                if( currTrack->Type() != PCB_VIA_T ||
                    ( currTrack->GetStart() != track->GetStart() && currTrack->GetStart() != track->GetEnd() ))
                {
                    double max_dist = currTrack->GetWidth() / 2.0f;

                    if( distStart <= max_dist )
                    {
                        // D(printf("nearest end is start\n");)
                        *curpos = track->GetStart();
                        return true;
                    }

                    if( distEnd <= max_dist )
                    {
                        // D(printf("nearest end is end\n");)
                        *curpos = track->GetEnd();
                        return true;
                    }

                    // @todo otherwise confine curpos such that it stays centered within "track"
                }
            }
        }
    }

    return false;
}
コード例 #6
0
void ZONE_CONTAINER::TestForCopperIslandAndRemoveInsulatedIslands( BOARD* aPcb )
{
    if( m_FilledPolysList.GetCornersCount() == 0 )
        return;

    // Build a list of points connected to the net:
    // list of coordinates of pads and vias on this layer and on this net.
    std::vector <wxPoint> listPointsCandidates;

    for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            if( !pad->IsOnLayer( GetLayer() ) )
                continue;

            if( pad->GetNet() != GetNet() )
                continue;

            listPointsCandidates.push_back( pad->GetPosition() );
        }
    }

    for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
    {
        if( !track->IsOnLayer( GetLayer() ) )
            continue;

        if( track->GetNet() != GetNet() )
            continue;

        listPointsCandidates.push_back( track->GetStart() );

        if( track->Type() != PCB_VIA_T )
            listPointsCandidates.push_back( track->GetEnd() );
    }

    // test if a point is inside
    unsigned indexstart = 0, indexend;
    bool     connected  = false;

    for( indexend = 0; indexend < m_FilledPolysList.GetCornersCount(); indexend++ )
    {
        if( m_FilledPolysList[indexend].end_contour )    // end of a filled sub-area found
        {
            EDA_RECT bbox = CalculateSubAreaBoundaryBox( indexstart, indexend );

            for( unsigned ic = 0; ic < listPointsCandidates.size(); ic++ )
            {
                // test if this area is connected to a board item:
                wxPoint pos = listPointsCandidates[ic];

                if( !bbox.Contains( pos ) )
                    continue;

                if( TestPointInsidePolygon( m_FilledPolysList, indexstart, indexend,
                                            pos.x, pos.y ) )
                {
                    connected = true;
                    break;
                }
            }

            if( connected )                 // this polygon is connected: analyse next polygon
            {
                indexstart = indexend + 1;  // indexstart points the first point of the next polygon
                connected  = false;
            }
            else                             // Not connected: remove this polygon
            {
                m_FilledPolysList.DeleteCorners( indexstart, indexend );
                indexend = indexstart;   /* indexstart points the first point of the next polygon
                                          * because the current poly is removed */
            }
        }
    }
}
/**
 * Function ConvertBrdLayerToPolygonalContours
 * Build a set of polygons which are the outlines of copper items
 * (pads, tracks, texts, zones)
 * the holes in vias or pads are ignored
 * Usefull to export the shape of copper layers to dxf polygons
 * or 3D viewer
 * the polygons are not merged.
 * @param aLayer = A layer, like LAYER_N_BACK, etc.
 * @param aOutlines The CPOLYGONS_LIST to fill in with main outlines.
 * @return true if success, false if a contour is not valid
 */
void BOARD::ConvertBrdLayerToPolygonalContours( LAYER_NUM aLayer, CPOLYGONS_LIST& aOutlines )
{
    // Number of segments to convert a circle to a polygon
    const int       segcountforcircle   = 18;
    double          correctionFactor    = 1.0 / cos( M_PI / (segcountforcircle * 2) );

    // convert tracks and vias:
    for( TRACK* track = m_Track; track != NULL; track = track->Next() )
    {
        if( !track->IsOnLayer( aLayer ) )
            continue;

        track->TransformShapeWithClearanceToPolygon( aOutlines,
                0, segcountforcircle, correctionFactor );
    }

    // convert pads
    for( MODULE* module = m_Modules; module != NULL; module = module->Next() )
    {
        module->TransformPadsShapesWithClearanceToPolygon( aLayer,
                aOutlines, 0, segcountforcircle, correctionFactor );

        // Micro-wave modules may have items on copper layers
        module->TransformGraphicShapesWithClearanceToPolygonSet( aLayer,
                aOutlines, 0, segcountforcircle, correctionFactor );
    }

    // convert copper zones
    for( int ii = 0; ii < GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetArea( ii );
        LAYER_NUM       zonelayer = zone->GetLayer();

        if( zonelayer == aLayer )
            zone->TransformSolidAreasShapesToPolygonSet(
                aOutlines, segcountforcircle, correctionFactor );
    }

    // convert graphic items on copper layers (texts)
    for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
    {
        if( !item->IsOnLayer( aLayer ) )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:    // should not exist on copper layers
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                aOutlines, 0, segcountforcircle, correctionFactor );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
                aOutlines, 0, segcountforcircle, correctionFactor );
            break;

        default:
            break;
        }
    }
}
/**
 * Function AddClearanceAreasPolygonsToPolysList
 * Supports a min thickness area constraint.
 * Add non copper areas polygons (pads and tracks with clearance)
 * to the filled copper area found
 * in BuildFilledPolysListData after calculating filled areas in a zone
 * Non filled copper areas are pads and track and their clearance areas
 * The filled copper area must be computed just before.
 * BuildFilledPolysListData() call this function just after creating the
 *  filled copper area polygon (without clearance areas)
 * to do that this function:
 * 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
 *     with m_ZoneMinThickness/2 value.
 *     The result is areas with a margin of m_ZoneMinThickness/2
 *     When drawing outline with segments having a thickness of m_ZoneMinThickness, the
 *      outlines will match exactly the initial outlines
 * 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance +
 *     m_ZoneMinThickness/2
 *     in a buffer
 *   - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes
 * 4 - calculates the polygon A - B
 * 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
 *     This zone contains pads with the same net.
 * 6 - Remove insulated copper islands
 * 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes:
 *     creates a buffer of polygons corresponding to stubs to remove
 *     sub them to the filled areas.
 *     Remove new insulated copper islands
 */
void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
{
    // Set the number of segments in arc approximations
    if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        s_CircleToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        s_CircleToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    s_Correction = 1.0 / cos( M_PI / s_CircleToSegmentsCount );

    // This KI_POLYGON_SET is the area(s) to fill, with m_ZoneMinThickness/2
    KI_POLYGON_SET polyset_zone_solid_areas;
    int         margin = m_ZoneMinThickness / 2;

    /* First, creates the main polygon (i.e. the filled area using only one outline)
     * to reserve a m_ZoneMinThickness/2 margin around the outlines and holes
     * this margin is the room to redraw outlines with segments having a width set to
     * m_ZoneMinThickness
     * so m_ZoneMinThickness is the min thickness of the filled zones areas
     * the main polygon is stored in polyset_zone_solid_areas
     */

    CopyPolygonsFromFilledPolysListToKiPolygonList( polyset_zone_solid_areas );
    polyset_zone_solid_areas -= margin;

    if( polyset_zone_solid_areas.size() == 0 )
        return;

    /* Calculates the clearance value that meet DRC requirements
     * from m_ZoneClearance and clearance from the corresponding netclass
     * We have a "local" clearance in zones because most of time
     * clearance between a zone and others items is bigger than the netclass clearance
     * this is more true for small clearance values
     * Note also the "local" clearance is used for clearance between non copper items
     *    or items like texts on copper layers
     */
    int zone_clearance = std::max( m_ZoneClearance, GetClearance() );
    zone_clearance += margin;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT item_boundingbox;
    EDA_RECT zone_boundingbox  = GetBoundingBox();
    int      biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */
    int item_clearance;

    // static to avoid unnecessary memory allocation when filling many zones.
    static CPOLYGONS_LIST cornerBufferPolysToSubstract;
    cornerBufferPolysToSubstract.RemoveAllContours();

    /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
    * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE dummymodule( aPcb );    // Creates a dummy parent
    D_PAD dummypad( &dummymodule );

    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();  // pad pointer can be modified by next code, so
                                    // calculate the next pad here

            if( !pad->IsOnLayer( GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_OBLONG ?
                                   PAD_OVAL : PAD_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                item_clearance   = pad->GetClearance() + margin;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );
                    pad->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract,
                                                               clearance,
                                                               s_CircleToSegmentsCount,
                                                               s_Correction );
                }

                continue;
            }

            if( ( GetPadConnection( pad ) == PAD_NOT_IN_ZONE )
                || ( pad->GetShape() == PAD_TRAPEZOID ) )

            // PAD_TRAPEZOID shapes are not in zones because they are used in microwave apps
            // and i think it is good that shapes are not changed by thermal pads or others
            {
                int gap = zone_clearance;
                int thermalGap = GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    pad->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract,
                                                               gap,
                                                               s_CircleToSegmentsCount,
                                                               s_Correction );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( TRACK* track = aPcb->m_Track;  track;  track = track->Next() )
    {
        if( !track->IsOnLayer( GetLayer() ) )
            continue;

        if( track->GetNetCode() == GetNetCode()  && (GetNetCode() != 0) )
            continue;

        item_clearance   = track->GetClearance() + margin;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract,
                                                         clearance,
                                                         s_CircleToSegmentsCount,
                                                         s_Correction );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems();  item;  item = item->Next() )
        {
            if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                    cornerBufferPolysToSubstract, zone_clearance,
                    s_CircleToSegmentsCount, s_Correction );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
    {
        if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                cornerBufferPolysToSubstract,
                zone_clearance, s_CircleToSegmentsCount, s_Correction );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                cornerBufferPolysToSubstract, zone_clearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
        if( zone->GetLayer() != GetLayer() )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
            continue;

        if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove its area
        item_boundingbox = zone->GetBoundingBox();
        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool addclearance = GetNetCode() != zone->GetNetCode();
        int clearance = zone_clearance;

        if( zone->GetIsKeepout() )
        {
            addclearance = true;
            clearance = m_ZoneMinThickness / 2;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                    cornerBufferPolysToSubstract,
                    clearance, addclearance );
    }

   // Remove thermal symbols
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( GetPadConnection( pad ) == THT_THERMAL
             && pad->GetAttribute() != PAD_STANDARD )
                continue;

            if( GetPadConnection( pad ) != THERMAL_PAD
             && GetPadConnection( pad ) != THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( GetLayer() ) )
                continue;

            if( pad->GetNetCode() != GetNetCode() )
                continue;
            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( cornerBufferPolysToSubstract,
                                               *pad, thermalGap,
                                               GetThermalReliefCopperBridge( pad ),
                                               m_ZoneMinThickness,
                                               s_CircleToSegmentsCount,
                                               s_Correction, s_thermalRot );
            }
        }
    }

    // cornerBufferPolysToSubstract contains polygons to substract.
    // polyset_zone_solid_areas contains the main filled area
    // Calculate now actual solid areas
    if( cornerBufferPolysToSubstract.GetCornersCount() > 0 )
    {
        KI_POLYGON_SET polyset_holes;
        cornerBufferPolysToSubstract.ExportTo( polyset_holes );
        // Remove holes from initial area.:
        polyset_zone_solid_areas -= polyset_holes;
    }

    // put solid areas in m_FilledPolysList:
    m_FilledPolysList.RemoveAllContours();
    CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas );

    // Remove insulated islands:
    if( GetNetCode() > 0 )
        TestForCopperIslandAndRemoveInsulatedIslands( aPcb );

    // Now we remove all unused thermal stubs.
    cornerBufferPolysToSubstract.RemoveAllContours();

    // Test thermal stubs connections and add polygons to remove unconnected stubs.
    // (this is a refinement for thermal relief shapes)
    if( GetNetCode() > 0 )
        BuildUnconnectedThermalStubsPolygonList( cornerBufferPolysToSubstract, aPcb, this,
                                                 s_Correction, s_thermalRot );

    // remove copper areas corresponding to not connected stubs
    if( cornerBufferPolysToSubstract.GetCornersCount() )
    {
        KI_POLYGON_SET polyset_holes;
        cornerBufferPolysToSubstract.ExportTo( polyset_holes );

        // Remove unconnected stubs
        polyset_zone_solid_areas -= polyset_holes;

        // put these areas in m_FilledPolysList
        m_FilledPolysList.RemoveAllContours();
        CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas );

        if( GetNetCode() > 0 )
            TestForCopperIslandAndRemoveInsulatedIslands( aPcb );
    }

    cornerBufferPolysToSubstract.RemoveAllContours();
}