コード例 #1
0
ファイル: SavedataScreen.cpp プロジェクト: metalex10/ppsspp
void SavedataScreen::CreateViews() {
	using namespace UI;
	I18NCategory *sa = GetI18NCategory("Savedata");
	I18NCategory *di = GetI18NCategory("Dialog");
	std::string savedata_dir = GetSysDirectory(DIRECTORY_SAVEDATA);
	std::string savestate_dir = GetSysDirectory(DIRECTORY_SAVESTATE);

	gridStyle_ = false;
	root_ = new LinearLayout(ORIENT_VERTICAL);

	TabHolder *tabs = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
	tabs->SetTag("Savedata");
	ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
	scroll->SetTag("SavedataBrowser");
	browser_ = scroll->Add(new SavedataBrowser(savedata_dir, new LayoutParams(FILL_PARENT, FILL_PARENT)));
	browser_->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick);

	tabs->AddTab(sa->T("Save Data"), scroll);

	ScrollView *scroll2 = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
	scroll2->SetTag("SavedataStatesBrowser");
	SavedataBrowser *browser2 = scroll2->Add(new SavedataBrowser(savestate_dir));
	browser2->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick);
	tabs->AddTab(sa->T("Save States"), scroll2);

	root_->Add(tabs);
	root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
コード例 #2
0
void TouchControlLayoutScreen::CreateViews() {
	// setup g_Config for button layout
	const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
	InitPadLayout(bounds.w, bounds.h);

	local_dp_xres = bounds.w;
	local_dp_yres = bounds.h;

	using namespace UI;

	I18NCategory *co = GetI18NCategory("Controls");
	I18NCategory *di = GetI18NCategory("Dialog");

	root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

	Choice *reset = new Choice(di->T("Reset"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
	Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
	Choice *visibility = new Choice(co->T("Visibility"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158));
	// controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fButtonScale, 0.80, 2.0, co->T("Button Scaling"), screenManager()))
	// 	->OnChange.Handle(this, &GameSettingsScreen::OnChangeControlScaling);

	mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
	mode_->AddChoice(di->T("Move"));
	mode_->AddChoice(di->T("Resize"));
	mode_->SetSelection(0);

	reset->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset);
	back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	visibility->OnClick.Handle(this, &TouchControlLayoutScreen::OnVisibility);
	root_->Add(mode_);
	root_->Add(visibility);
	root_->Add(reset);
	root_->Add(back);

	TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftColumnWidth, new AnchorLayoutParams(10, 0, 10, 0, false));
	tabHolder->SetTag("TouchControlLayout");
	root_->Add(tabHolder);

	// this is more for show than anything else. It's used to provide a boundary
	// so that buttons like back can be placed within the boundary.
	// serves no other purpose.
	AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

	I18NCategory *ms = GetI18NCategory("MainSettings");

	tabHolder->AddTab(ms->T("Controls"), controlsHolder);

	if (!g_Config.bShowTouchControls) {
		// Shouldn't even be able to get here as the way into this dialog should be closed.
		return;
	}

	controls_.clear();

	PSPActionButtons *actionButtons = new PSPActionButtons(g_Config.fActionButtonCenterX, g_Config.fActionButtonCenterY, g_Config.fActionButtonScale, g_Config.fActionButtonSpacing);
	actionButtons->setCircleVisibility(g_Config.bShowTouchCircle);
	actionButtons->setCrossVisibility(g_Config.bShowTouchCross);
	actionButtons->setTriangleVisibility(g_Config.bShowTouchTriangle);
	actionButtons->setSquareVisibility(g_Config.bShowTouchSquare);

	controls_.push_back(actionButtons);

	int rectImage = g_Config.iTouchButtonStyle ? I_RECT_LINE : I_RECT;
	int shoulderImage = g_Config.iTouchButtonStyle ? I_SHOULDER_LINE : I_SHOULDER;
	int dirImage = g_Config.iTouchButtonStyle ? I_DIR_LINE : I_DIR;
	int stickImage = g_Config.iTouchButtonStyle ? I_STICK_LINE : I_STICK;
	int stickBg = g_Config.iTouchButtonStyle ? I_STICK_BG_LINE : I_STICK_BG;
	int roundImage = g_Config.iTouchButtonStyle ? I_ROUND_LINE : I_ROUND;

	const int comboKeyImages[5] = { I_1, I_2, I_3, I_4, I_5 };

	if (g_Config.bShowTouchDpad) {
		controls_.push_back(new PSPDPadButtons(g_Config.fDpadX, g_Config.fDpadY, g_Config.fDpadScale, g_Config.fDpadSpacing));
	}

	if (g_Config.bShowTouchSelect) {
		controls_.push_back(new DragDropButton(g_Config.fSelectKeyX, g_Config.fSelectKeyY, rectImage, I_SELECT, g_Config.fSelectKeyScale));
	}

	if (g_Config.bShowTouchStart) {
		controls_.push_back(new DragDropButton(g_Config.fStartKeyX, g_Config.fStartKeyY, rectImage, I_START, g_Config.fStartKeyScale));
	}

	if (g_Config.bShowTouchUnthrottle) {
		DragDropButton *unthrottle = new DragDropButton(g_Config.fUnthrottleKeyX, g_Config.fUnthrottleKeyY, rectImage, I_ARROW, g_Config.fUnthrottleKeyScale);
		unthrottle->SetAngle(180.0f);
		controls_.push_back(unthrottle);
	}

	if (g_Config.bShowTouchLTrigger) {
		controls_.push_back(new DragDropButton(g_Config.fLKeyX, g_Config.fLKeyY, shoulderImage, I_L, g_Config.fLKeyScale));
	}

	if (g_Config.bShowTouchRTrigger) {
		DragDropButton *rbutton = new DragDropButton(g_Config.fRKeyX, g_Config.fRKeyY, shoulderImage, I_R, g_Config.fRKeyScale);
		rbutton->FlipImageH(true);
		controls_.push_back(rbutton);
	}

	if (g_Config.bShowTouchAnalogStick) {
		controls_.push_back(new DragDropButton(g_Config.fAnalogStickX, g_Config.fAnalogStickY, stickBg, stickImage, g_Config.fAnalogStickScale));
	}
	if (g_Config.bShowComboKey0) {
		controls_.push_back(new DragDropButton(g_Config.fcombo0X, g_Config.fcombo0Y, roundImage, comboKeyImages[0], g_Config.fcomboScale0));
	}
	if (g_Config.bShowComboKey1) {
		controls_.push_back(new DragDropButton(g_Config.fcombo1X, g_Config.fcombo1Y, roundImage, comboKeyImages[1], g_Config.fcomboScale1));
	}
	if (g_Config.bShowComboKey2) {
		controls_.push_back(new DragDropButton(g_Config.fcombo2X, g_Config.fcombo2Y, roundImage, comboKeyImages[2], g_Config.fcomboScale2));
	}
	if (g_Config.bShowComboKey3) {
		controls_.push_back(new DragDropButton(g_Config.fcombo3X, g_Config.fcombo3Y, roundImage, comboKeyImages[3], g_Config.fcomboScale3));
	}
	if (g_Config.bShowComboKey4) {
		controls_.push_back(new DragDropButton(g_Config.fcombo4X, g_Config.fcombo4Y, roundImage, comboKeyImages[4], g_Config.fcomboScale4));
	};

	for (size_t i = 0; i < controls_.size(); i++) {
		root_->Add(controls_[i]);
	}
}
コード例 #3
0
ファイル: DevScreens.cpp プロジェクト: metalex10/ppsspp
void SystemInfoScreen::CreateViews() {
	using namespace Draw;
	using namespace UI;

	// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
	I18NCategory *di = GetI18NCategory("Dialog");
	root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

	ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
	root_->Add(leftColumn);

	AddStandardBack(root_);

	TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
	tabHolder->SetTag("DevSystemInfo");

	root_->Add(tabHolder);
	ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
	deviceSpecsScroll->SetTag("DevSystemInfoDeviceSpecs");
	LinearLayout *deviceSpecs = new LinearLayout(ORIENT_VERTICAL);
	deviceSpecs->SetSpacing(0);
	deviceSpecsScroll->Add(deviceSpecs);
	tabHolder->AddTab("Device Info", deviceSpecsScroll);

	deviceSpecs->Add(new ItemHeader("System Information"));
	deviceSpecs->Add(new InfoItem("Name", System_GetProperty(SYSPROP_NAME)));
	deviceSpecs->Add(new InfoItem("Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
	deviceSpecs->Add(new InfoItem("ABI", GetCompilerABI()));
	deviceSpecs->Add(new ItemHeader("CPU Information"));
	deviceSpecs->Add(new InfoItem("Name", cpu_info.brand_string));
#if defined(ARM) || defined(ARM64) || defined(MIPS)
	deviceSpecs->Add(new InfoItem("Cores", StringFromInt(cpu_info.num_cores)));
#else
	int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
	std::string cores = StringFromFormat("%d (%d per core, %d cores)", totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
	deviceSpecs->Add(new InfoItem("Threads", cores));
#endif
	deviceSpecs->Add(new ItemHeader("GPU Information"));

	DrawContext *draw = screenManager()->getDrawContext();

	deviceSpecs->Add(new InfoItem("3D API", std::string(draw->GetInfoString(InfoField::APINAME))));
	deviceSpecs->Add(new InfoItem("Vendor", std::string(draw->GetInfoString(InfoField::VENDORSTRING))));
	std::string vendor = draw->GetInfoString(InfoField::VENDOR);
	if (vendor.size())
		deviceSpecs->Add(new InfoItem("Vendor (detected)", vendor));
	deviceSpecs->Add(new InfoItem("Driver", draw->GetInfoString(InfoField::DRIVER)));
#ifdef _WIN32
	deviceSpecs->Add(new InfoItem("Driver Version", System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
#if !PPSSPP_PLATFORM(UWP)
	if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
		deviceSpecs->Add(new InfoItem("D3DX Version", StringFromFormat("%d", GetD3DXVersion())));
	}
#endif
#endif
	deviceSpecs->Add(new ItemHeader("OS Information"));
	deviceSpecs->Add(new InfoItem("Memory Page Size", StringFromFormat("%d bytes", GetMemoryProtectPageSize())));
	deviceSpecs->Add(new InfoItem("RW/RX exclusive: ", PlatformIsWXExclusive() ? "Yes" : "No"));

	const char *build = "Release";
#ifdef _DEBUG
	build = "Debug";
#endif
	deviceSpecs->Add(new InfoItem("PPSSPP build: ", build));

#ifdef __ANDROID__
	deviceSpecs->Add(new ItemHeader("Audio Information"));
	deviceSpecs->Add(new InfoItem("Sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
	deviceSpecs->Add(new InfoItem("Frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER))));
	deviceSpecs->Add(new InfoItem("Optimal sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
	deviceSpecs->Add(new InfoItem("Optimal frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));

	deviceSpecs->Add(new ItemHeader("Display Information"));
	deviceSpecs->Add(new InfoItem("Native Resolution", StringFromFormat("%dx%d",
		System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
		System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
	deviceSpecs->Add(new InfoItem("Refresh rate", StringFromFormat("%0.3f Hz", (float)System_GetPropertyInt(SYSPROP_DISPLAY_REFRESH_RATE) / 1000.0f)));
#endif


	deviceSpecs->Add(new ItemHeader("Version Information"));
	std::string apiVersion;
	if (GetGPUBackend() == GPUBackend::OPENGL) {
		if (gl_extensions.IsGLES) {
			apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
		} else {
			apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
		}
	} else {
		apiVersion = draw->GetInfoString(InfoField::APIVERSION);
		if (apiVersion.size() > 30)
			apiVersion.resize(30);
	}
	deviceSpecs->Add(new InfoItem("API Version", apiVersion));
	deviceSpecs->Add(new InfoItem("Shading Language", draw->GetInfoString(InfoField::SHADELANGVERSION)));

#ifdef __ANDROID__
	std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
	if (moga.empty()) {
		moga = "(none detected)";
	}
	deviceSpecs->Add(new InfoItem("Moga", moga));
#endif

#ifdef __ANDROID__
	char temp[256];
	sprintf(temp, "%dx%d", System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
	deviceSpecs->Add(new InfoItem("Display resolution", temp));
#endif

	ViewGroup *buildConfigScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
	buildConfigScroll->SetTag("DevSystemInfoBuildConfig");
	LinearLayout *buildConfig = new LinearLayout(ORIENT_VERTICAL);
	buildConfig->SetSpacing(0);
	buildConfigScroll->Add(buildConfig);
	tabHolder->AddTab("Build Config", buildConfigScroll);

	buildConfig->Add(new ItemHeader("Build Configuration"));
#ifdef JENKINS
	buildConfig->Add(new InfoItem("Built by", "Jenkins"));
#endif
#ifdef _DEBUG
	buildConfig->Add(new InfoItem("_DEBUG", ""));
#else
	buildConfig->Add(new InfoItem("NDEBUG", ""));
#endif
#ifdef USING_GLES2
	buildConfig->Add(new InfoItem("USING_GLES2", ""));
#endif
#ifdef MOBILE_DEVICE
	buildConfig->Add(new InfoItem("MOBILE_DEVICE", ""));
#endif
	if (System_GetPropertyInt(SYSPROP_APP_GOLD)) {
		buildConfig->Add(new InfoItem("GOLD", ""));
	}

	ViewGroup *cpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
	cpuExtensionsScroll->SetTag("DevSystemInfoCPUExt");
	LinearLayout *cpuExtensions = new LinearLayout(ORIENT_VERTICAL);
	cpuExtensions->SetSpacing(0);
	cpuExtensionsScroll->Add(cpuExtensions);

	tabHolder->AddTab("CPU Extensions", cpuExtensionsScroll);

	cpuExtensions->Add(new ItemHeader("CPU Extensions"));
	std::vector<std::string> exts;
	SplitString(cpu_info.Summarize(), ',', exts);
	for (size_t i = 2; i < exts.size(); i++) {
		cpuExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
	}

	ViewGroup *oglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
	oglExtensionsScroll->SetTag("DevSystemInfoOGLExt");
	LinearLayout *oglExtensions = new LinearLayout(ORIENT_VERTICAL);
	oglExtensions->SetSpacing(0);
	oglExtensionsScroll->Add(oglExtensions);

	if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) {
		tabHolder->AddTab("OGL Extensions", oglExtensionsScroll);

		if (!gl_extensions.IsGLES) {
			oglExtensions->Add(new ItemHeader("OpenGL Extensions"));
		} else if (gl_extensions.GLES3) {
			oglExtensions->Add(new ItemHeader("OpenGL ES 3.0 Extensions"));
		} else {
			oglExtensions->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
		}
		exts.clear();
		SplitString(g_all_gl_extensions, ' ', exts);
		std::sort(exts.begin(), exts.end());
		for (size_t i = 0; i < exts.size(); i++) {
			oglExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
		}

		exts.clear();
		SplitString(g_all_egl_extensions, ' ', exts);
		std::sort(exts.begin(), exts.end());

		// If there aren't any EGL extensions, no need to show the tab.
		if (exts.size() > 0) {
			ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
			eglExtensionsScroll->SetTag("DevSystemInfoEGLExt");
			LinearLayout *eglExtensions = new LinearLayout(ORIENT_VERTICAL);
			eglExtensions->SetSpacing(0);
			eglExtensionsScroll->Add(eglExtensions);

			tabHolder->AddTab("EGL Extensions", eglExtensionsScroll);

			eglExtensions->Add(new ItemHeader("EGL Extensions"));

			for (size_t i = 0; i < exts.size(); i++) {
				eglExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
			}
		}
	} else if (g_Config.iGPUBackend == GPU_BACKEND_VULKAN) {
		tabHolder->AddTab("Vulkan Features", oglExtensionsScroll);

		oglExtensions->Add(new ItemHeader("Vulkan Features"));
		std::vector<std::string> features = draw->GetFeatureList();
		for (auto &feature : features) {
			oglExtensions->Add(new TextView(feature))->SetFocusable(true);
		}
	}
}