void tstTeamMngr::testGetAllTeams() { printStartMsg("tstTeamMngr::testGetAllTeams"); TournamentDB* db = getScenario01(true); TeamMngr tmngr(db); // run on empty table QList<Team> result = tmngr.getAllTeams(); CPPUNIT_ASSERT(result.length() == 0); // actually create a valid team CPPUNIT_ASSERT(tmngr.createNewTeam("t1") == OK); CPPUNIT_ASSERT(tmngr.createNewTeam("t2") == OK); // run on filled table result = tmngr.getAllTeams(); CPPUNIT_ASSERT(result.length() == 2); Team t = result.at(0); CPPUNIT_ASSERT(t.getId() == 1); CPPUNIT_ASSERT(t.getName() == "t1"); t = result.at(1); CPPUNIT_ASSERT(t.getId() == 2); CPPUNIT_ASSERT(t.getName() == "t2"); delete db; printEndMsg(); }
//------------------------------------------------------------------------------ void GameLogicClientSoccer::onTeamAssignmentChanged(Player * player) { if (player == puppet_master_->getLocalPlayer()) { TEAM_ID team_id = score_.getTeamId(puppet_master_->getLocalPlayer()->getId()); // also update mine warning billboards TankMineVisual::setLocalPlayerTeam(team_id); if (team_id != INVALID_TEAM_ID) { } else { setInputMode(IM_CONTROL_CAMERA); } } Team * team = score_.getTeam(player->getId()); if (player == puppet_master_->getLocalPlayer()) { if (team == NULL) { puppet_master_->getHud()->addMessage("You have been assigned to no team."); // Hide respawn counter show_respawn_text_ = false; handleRespawnCounter(0.0f); } else { show_respawn_text_ = true; puppet_master_->getHud()->addMessage(std::string("You have been assigned to ") + team->getName() + ".", team->getColor()); sendRespawnRequest(0); } } else if (puppet_master_->getLocalPlayer()->isLevelDataSet()) { // Notification if other player changes team if (team) { puppet_master_->getHud()->addMessage(player->getName() + " has been assigned to " + team->getName() + ".", team->getColor()); } else { puppet_master_->getHud()->addMessage(player->getName() + " has been assigned to no team."); } } }
bool sortByWinningPercentage(const Team &team1, const Team &team2) { if (team1.getWinningPercentage() > team2.getWinningPercentage()) return true; else if (team1.getWinningPercentage() < team2.getWinningPercentage()) return false; // winning percentages are equal if (team1.getGamesPlayed() > team2.getGamesPlayed()) return true; else if (team1.getGamesPlayed() < team2.getGamesPlayed()) return false; // games played are equal if (team1.getName() < team2.getName()) return true; else if (team1.getName() > team2.getName()) return false; // Teams are the same. Impossible! But return true anyway; return true; }
void TeamsConsole::drawElemData(const Team& team) const { unsigned int colorIndex; colorIndex = this->getServerData()->getTeamId(team); this->move(1, m_index + 1); this->setColor(m_colors.getColor(colorIndex)); { this->print("Team %s", team.getName()); } this->unsetColor(m_colors.getColor(colorIndex)); ++m_index; }
void Lottery::assign(Team &t, int odds, int &count) { int randomNum = rand() % RANDOM_NUM; if (!lotteryNum[randomNum].occupied) { lotteryNum[randomNum].team = t.getName(); lotteryNum[randomNum].occupied = true; count++; } else { assign(t, odds, count); } if (count != odds) { assign(t, odds, count); } }
void tstTeamMngr::testGetTeam() { printStartMsg("tstTeamMngr::testGetTeam"); TournamentDB* db = getScenario01(true); TeamMngr tmngr(db); // actually create a valid team CPPUNIT_ASSERT(tmngr.createNewTeam("t1") == OK); CPPUNIT_ASSERT(tmngr.createNewTeam("t2") == OK); // try queries on filled table CPPUNIT_ASSERT_THROW(tmngr.getTeam(""), std::invalid_argument); CPPUNIT_ASSERT_THROW(tmngr.getTeam(QString::null), std::invalid_argument); CPPUNIT_ASSERT_THROW(tmngr.getTeam("dflsjdf"), std::invalid_argument); Team t = tmngr.getTeam("t2"); CPPUNIT_ASSERT(t.getId() == 2); CPPUNIT_ASSERT(t.getName() == "t2"); delete db; printEndMsg(); }
bool operator== (const Team &team1, const Team &team2) { return team1.getName() == team2.getName(); }
uint qHash(const Team &team) { return qHash( team.getName() ) ^ qHash( team.getClub() ); }
bool operator==( const Team& one, const Team& other ) { return one.getName() == other.getName() && one.getClub() == other.getClub(); }