void GameCore::Update(float32 timeElapsed) { ApplicationCore::Update(timeElapsed); if(!appFinished) { Test *curTest = tests.front(); if(curTest->IsFinished()) { if(resultScreen == NULL) { resultScreen = new ResultScreen(curTest->GetLandscapeTestData(), curTest->GetFileName(), curTest->GetLandscapeTexture()); UIScreenManager::Instance()->RegisterScreen(RESULT_SCREEN, resultScreen); UIScreenManager::Instance()->SetScreen(RESULT_SCREEN); } if(resultScreen->IsFinished()) { tests.pop_front(); if(tests.size() == 0) { appFinished = true; } else { SafeRelease(resultScreen); Test *newCurTest = tests.front(); if(newCurTest != NULL) { UIScreenManager::Instance()->SetScreen(newCurTest->GetScreenId()); } } SafeRelease(curTest); } } } else { Core::Instance()->Quit(); } }