void DemoScreenByeBye::Start() { //"Goodnight, Gracie." TextActor *t = new TextActor("Console", "That's all we've got in the demo app."); t->SetPosition(0, 3.5); t->SetAlignment(TXT_Center); TextActor *t2 = new TextActor("Console", "Make sure to check out the documentation -- there are lots of other features.\n\nhttp://angel-engine.googlecode.com"); t2->SetPosition(0, 2); t2->SetAlignment(TXT_Center); TextActor *t3 = new TextActor("Console", "Press Esc to exit."); t3->SetPosition(0, -1); t3->SetAlignment(TXT_Center); theWorld.Add(t); theWorld.Add(t2); theWorld.Add(t3); //Demo housekeeping below this point. #pragma region Demo housekeeping TextActor *fileLoc = new TextActor("ConsoleSmall", "DemoScreenByeBye.cpp"); fileLoc->SetPosition(MathUtil::ScreenToWorld(5, 763)); fileLoc->SetColor(.3f, .3f, .3f); theWorld.Add(fileLoc); _objects.push_back(fileLoc); _objects.push_back(t); _objects.push_back(t2); _objects.push_back(t3); #pragma endregion }
void DemoScreenControllerInstructions::Start() { //Some TextActors warning you of the hazards to come. String explanation = "These next two screens show how we get input from an Xbox 360 controller"; explanation += "\n\nIf you don't have or don't care about the controller, "; explanation += "\nthey'll be a little boring. Feel free to skip."; TextActor *t = new TextActor("Console", explanation); t->SetPosition(0, 3.5); t->SetAlignment(TXT_Center); theWorld.Add(t); //Demo housekeeping below this point. #pragma region Demo housekeeping TextActor *fileLoc = new TextActor("ConsoleSmall", "DemoScreenControllerInstructions.cpp"); fileLoc->SetPosition(MathUtil::ScreenToWorld(5, 763)); fileLoc->SetColor(.3f, .3f, .3f); theWorld.Add(fileLoc); _objects.push_back(fileLoc); _objects.push_back(t); #pragma endregion }
void DemoScreenPathfinding::Start() { //Set up our obstacle course theWorld.LoadLevel("maze"); //Create the bounding box that will limit the pathfinding search area BoundingBox bounds(Vector2(-20, -20), Vector2(20, 20)); //Create our pathfinding graph. In our 2D worlds, this is a relatively fast // operation -- you shouldn't be doing it every frame, but recalculating every // so often if your world has changed is not inappropriate. theSpatialGraph.CreateGraph( 0.75f, //The size of the entity you want to pathfind (so the generator // can know how small a space can be and still have it fit.) bounds //The search area ); //Create a MazeFinder (class definition below), and put him in the bottom // left corner of the maze MazeFinder *mf = new MazeFinder(); mf->SetPosition(-11.5, -8); theWorld.Add(mf); //Send him to the upper right, watch him scurry mf->GoTo(Vector2(11.5, 8)); //Demo housekeeping below this point. #pragma region Demo housekeeping String description = "This little dude is pathfinding through the area."; description += "\n\nClick the mouse to give him a new target."; description += "\n\nPress [B] to see the pathfinding graph."; TextActor *t = new TextActor("Console", description); t->SetAlignment(TXT_Center); t->SetPosition(0.0f, -5.0f); theWorld.Add(t); TextActor *fileLoc = new TextActor("ConsoleSmall", "DemoScreenPathfinding.cpp"); fileLoc->SetPosition(MathUtil::ScreenToWorld(5, 763)); fileLoc->SetColor(.3f, .3f, .3f); theWorld.Add(fileLoc); _objects.push_back(fileLoc); _objects.push_back(t); _objects.push_back(mf); ActorSet walls = theTagList.GetObjectsTagged("maze_wall"); ActorSet::iterator it = walls.begin(); while (it != walls.end()) { _objects.push_back(*it); it++; } #pragma endregion }
virtual void Start() { if( theTTTGame.GetTurn() == Invalid ) m_square.SetColor( Color3f(0,0,1) ); else if( theTTTGame.GetTurn() == X ) m_square.SetColor( Color3f(1,0,0) ); else m_square.SetColor( Color3f(0,1,0) ); theWorld.Add( &m_square ); TextActor *actor = new TextActor("Console", "Press SPACE to restart"); actor->SetColor(0,0,0); actor->SetPosition(-6, 9); actor->SetAlignment(TXT_Center); theWorld.Add(actor,3); m_objects.push_back(actor); }
virtual void Start() { Vector2 fULCorner = MathUtil::ScreenToWorld(0, 0); Vector2 fLRCorner = MathUtil::ScreenToWorld(m_screenWidth, m_screenHeight); Vector2 scrnDims( fabs(fLRCorner.X) + fabs(fULCorner.X), fabs(fLRCorner.Y) + fabs(fULCorner.Y) ); float multiplier = 0.8f; float minGridDim = multiplier * MIN(scrnDims.X, scrnDims.Y); float cellSize = minGridDim / float(m_gridSize); theTTTGame.StartGame(cellSize, m_gridSize); theTTTGame.setPlayer1Type(PLAYER1_IS_AI); theTTTGame.setPlayer2Type(PLAYER2_IS_AI); TextActor *actor = new TextActor("Console", "Press SPACE to restart"); actor->SetColor(0,0,0); actor->SetPosition(-6, 9); actor->SetAlignment(TXT_Center); theWorld.Add(actor,3); m_objects.push_back(actor); }
void DemoScreenInstructions::Start() { //Just some text actors to give instructions. Nothing much to see here. TextActor *t = new TextActor("Console", "This demo is designed to be super simple. Maybe too much so."); t->SetPosition(0, 3.5); t->SetAlignment(TXT_Center); TextActor *t2 = new TextActor("Console", "Each example is self-contained within the file shown at the bottom left."); t2->SetPosition(0, 2); t2->SetAlignment(TXT_Center); TextActor *t3 = new TextActor("Console", "The files are pretty thoroughly commented, so check them out to see how we do things."); t3->SetPosition(0, 0.5); t3->SetAlignment(TXT_Center); TextActor *t4 = new TextActor("Console", "Press [A] on the 360 Controller to go to the next example, and Back to go back."); t4->SetPosition(0, -3.5); t4->SetAlignment(TXT_Center); theWorld.Add(t); theWorld.Add(t2); theWorld.Add(t3); theWorld.Add(t4); //Demo housekeeping below this point. #pragma region Demo housekeeping TextActor *fileLoc = new TextActor("ConsoleSmall", "DemoScreenInstructions.cpp"); fileLoc->SetPosition(MathUtil::ScreenToWorld(5, 763)); fileLoc->SetColor(.3f, .3f, .3f); theWorld.Add(fileLoc); _objects.push_back(fileLoc); _objects.push_back(t); _objects.push_back(t2); _objects.push_back(t3); _objects.push_back(t4); #pragma endregion }
void DemoScreenStart::Start() { //TextActors, oddly enough, let you display text! TextActor *t = new TextActor("Console", "Welcome to Angel. This is a quick demo of what we can do."); t->SetPosition(0, 3.5); t->SetAlignment(TXT_Center); TextActor *t2 = new TextActor("Console", "(press [A] on the 360 controller or space bar to continue)"); t2->SetPosition(0, 2); t2->SetAlignment(TXT_Center); theWorld.Add(t); theWorld.Add(t2); //Demo housekeeping below this point. #pragma region Demo housekeeping TextActor *fileLoc = new TextActor("ConsoleSmall", "DemoScreenStart.cpp"); fileLoc->SetPosition(MathUtil::ScreenToWorld(5, 763)); fileLoc->SetColor(.3f, .3f, .3f); theWorld.Add(fileLoc); _objects.push_back(fileLoc); _objects.push_back(t); _objects.push_back(t2); #pragma endregion }