int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); // Create a simple Font to be used with the TextField UIFontRecPtr sampleFont = UIFont::create(); sampleFont->setSize(16); /****************************************************** Create and edit the TextField. A TextField is a Component which allows a single line of text to be displayed. Text can be entered via the keyboard, and selected with arrow keys or the Mouse. -setTextColor(Color4f): Determine the Text Color. setSelectionBoxColor(Color4f): Determine the Color of highlighting around selected Text. -setSelectionTextColor(Color4f): Determine the Color of selected Text. -setText("TextToBeDisplayed"): Determine initial Text within TextField. -setFont(FontName): Determine the Font used within TextField. -setSelectionStart(StartCharacterNumber): Determine the character with which the selection will initially start. -setSelectionEnd(EndCharacterNumber): Determine the character which the selection ends before. -setAlignment(float): Determine the alignment of the text. The float is a percentage is from the top of the text [0.0-1.0]. Note: be sure to visually verify this, as due to font size and line size this does not always place it exactly at the percentage point. ******************************************************/ // Create a TextField component TextFieldRecPtr ExampleTextField = TextField::create(); ExampleTextField->setPreferredSize(Vec2f(100, 50)); ExampleTextField->setTextColor(Color4f(0.0, 0.0, 0.0, 1.0)); ExampleTextField->setSelectionBoxColor(Color4f(0.0, 0.0, 1.0, 1.0)); ExampleTextField->setSelectionTextColor(Color4f(1.0, 1.0, 1.0, 1.0)); ExampleTextField->setText("What"); ExampleTextField->setFont(sampleFont); // The next two functions will select the "a" from above ExampleTextField->setSelectionStart(2); ExampleTextField->setSelectionEnd(3); ExampleTextField->setAlignment(Vec2f(0.0,0.5)); // Create another TextField Component TextFieldRecPtr ExampleTextField2 = TextField::create(); ExampleTextField2->setText(""); ExampleTextField2->setEmptyDescText("Write in me, please"); ExampleTextField2->setPreferredSize(Vec2f(200.0f,ExampleTextField2->getPreferredSize().y())); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleTextField); MainInternalWindow->pushToChildren(ExampleTextField2); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "16TextField"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); // Create a simple Font to be used with the PasswordField UIFontRecPtr ExampleFont = UIFont::create(); ExampleFont->setSize(16); /****************************************************** Create and edit a PasswordField. A PasswordField is a TextField which allows for text to be entered secretly. -setEchoCar("char"): Determine which character replaces text in the PasswordField. See 16TextField for more information. ******************************************************/ TextFieldRecPtr ExampleTextField = TextField::create(); ExampleTextField->setText(""); ExampleTextField->setEmptyDescText("username"); ExampleTextField->setPreferredSize(Vec2f(130.0f,ExampleTextField->getPreferredSize().y())); PasswordFieldRecPtr ExamplePasswordField = PasswordField::create(); ExamplePasswordField->setPreferredSize(Vec2f(130, ExamplePasswordField->getPreferredSize().y())); ExamplePasswordField->setTextColor(Color4f(0.0, 0.0, 0.0, 1.0)); ExamplePasswordField->setSelectionBoxColor(Color4f(0.0, 0.0, 1.0, 1.0)); ExamplePasswordField->setSelectionTextColor(Color4f(1.0, 1.0, 1.0, 1.0)); //ExamplePasswordField->setText("Text"); // "Text" will be replaced by "####" in the PasswordField ExamplePasswordField->setEchoChar("#"); ExamplePasswordField->setEditable(true); ExamplePasswordField->setFont(ExampleFont); ExamplePasswordField->setSelectionStart(2); ExamplePasswordField->setSelectionEnd(3); ExamplePasswordField->setAlignment(Vec2f(0.0,0.5)); ExamplePasswordField->setEmptyDescText("password"); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); MainInternalWindowLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleTextField); MainInternalWindow->pushToChildren(ExamplePasswordField); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); //Create the Documentation Foreground and add it to the viewport SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "24PasswordField"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }