コード例 #1
0
ファイル: CCFrame.cpp プロジェクト: stonejiang208/cocos2d-x
Frame* TextureFrame::clone()
{
    TextureFrame* frame = TextureFrame::create();
    frame->setTextureName(_textureName);

    frame->cloneProperty(this);

    return frame;
}
コード例 #2
0
Frame* ActionTimelineCache::loadTextureFrameWithFlatBuffers(const flatbuffers::TimeLineTextureFrame *flatbuffers)
{
    std::string path = "";
    int resourceType = 0;
    std::string plist = "";
    
    TextureFrame* frame = TextureFrame::create();
    
    auto fileNameData = flatbuffers->fileNameData();
    
    resourceType = fileNameData->resourceType();
    switch (resourceType)
    {
        case 0:
        {
            path = fileNameData->path()->c_str();
            if (FileUtils::getInstance()->isFileExist(path))
            {
                std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
                path = fullPath;
            }
            else
            {
                path = "";
            }
            break;
        }
            
        case 1:
        {
            plist = fileNameData->plistFile()->c_str();
            if (FileUtils::getInstance()->isFileExist(plist))
            {
                path = fileNameData->path()->c_str();
            }
            else
            {
                path = "";
            }
            break;
        }
            
        default:
            break;
    }
    
    
    frame->setTextureName(path);
    
    int frameIndex = flatbuffers->frameIndex();
    frame->setFrameIndex(frameIndex);
    
    bool tween = flatbuffers->tween();
    frame->setTween(tween);
    
    return frame;
}
コード例 #3
0
Frame* ActionTimelineCache::loadTextureFrame(const rapidjson::Value& json)
{
    TextureFrame* frame = TextureFrame::create();

    const char* texture = DICTOOL->getStringValue_json(json, Value);

    if(texture != NULL)
        frame->setTextureName(texture);

    return frame;
}
コード例 #4
0
Frame* ActionTimelineCache::loadTextureFrame(const rapidjson::Value& json)
{
    TextureFrame* frame = TextureFrame::create();

    const char* texture = DICTOOL->getStringValue_json(json, Value);

    if(texture != nullptr)
    {
        std::string path = texture;

        SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path);
        if(spriteFrame == nullptr)
        {
            std::string jsonPath = CSLoader::getInstance()->getJsonPath();
            path = jsonPath + texture;
        }

        frame->setTextureName(path);
    }
    return frame;
}