コード例 #1
0
bool ThreadCommandQueueImpl::PushCommand(const ThreadCommand& command)
{
    ThreadCommand::NotifyEvent* completeEvent = 0;
    ThreadCommand::NotifyEvent* queueAvailableEvent = 0;

    // Repeat  writing command into buffer until it is available.    
    do {

        { // Lock Scope
            Lock::Locker lock(&QueueLock);

            if (queueAvailableEvent)
            {
                FreeNotifyEvent_NTS(queueAvailableEvent);
                queueAvailableEvent = 0;
            }

            // Don't allow any commands after PushExitCommand() is called.
            if (ExitEnqueued && !command.ExitFlag)
                return false;


            bool   bufferWasEmpty = CommandBuffer.IsEmpty();
            UByte* buffer = CommandBuffer.Write(command.GetSize());
            if  (buffer)
            {
                ThreadCommand* c = command.CopyConstruct(buffer);
                if (c->NeedsWait())
                    completeEvent = c->pEvent = AllocNotifyEvent_NTS();
                // Signal-waker consumer when we add data to buffer.
                if (bufferWasEmpty)
                    pQueue->OnPushNonEmpty_Locked();
                break;
            }

            queueAvailableEvent = AllocNotifyEvent_NTS();
            BlockedProducers.PushBack(queueAvailableEvent);
        } // Lock Scope

        queueAvailableEvent->Wait();

    } while(1);

    // Command was enqueued, wait if necessary.
    if (completeEvent)
    {
        completeEvent->Wait();
        Lock::Locker lock(&QueueLock);
        FreeNotifyEvent_NTS(completeEvent);
    }

    return true;
}