コード例 #1
0
int main()
{
  static const int NUM_THREADS = 64;
  typedef boost::array<boost::thread, NUM_THREADS> Threads;

  std::cout<<"hardware concurrency "<<boost::thread::hardware_concurrency()<<std::endl;
  std::cout<<"threads "<<NUM_THREADS<<std::endl;
  std::cout<<"iterations per threads "<<NUM_IT<<std::endl;

  volatile int i = 0;
  boost::barrier barrier(NUM_THREADS);

  Threads threads;
  for(Threads::iterator it = threads.begin(); it != threads.end(); ++it)
  {
    *it = boost::thread(boost::bind(&IncThreadFunc, &barrier, &i));
  }

  for(Threads::iterator it = threads.begin(); it != threads.end(); ++it)
  {
    (*it).join();
  }

  std::cout<<"result  "<<i<<" expected "<<(NUM_THREADS*NUM_IT)<<" ("<<(NUM_THREADS*NUM_IT-i)<<")"<<std::endl;

  return 0;
}
コード例 #2
0
ファイル: volat.cpp プロジェクト: ghisguth/atvocpptests
int main()
{
  static const int NUM_THREADS = 64;
  typedef boost::array<boost::thread, NUM_THREADS> Threads;

  std::cout<<"hardware concurrency "<<boost::thread::hardware_concurrency()<<std::endl;
  std::cout<<"threads "<<NUM_THREADS<<std::endl;
  std::cout<<"iterations per threads "<<NUM_IT<<std::endl;

  volatile int i = 0;
  boost::condition_variable cond;
  boost::mutex mut;
  volatile int started = 0;

  Threads threads;
  for(Threads::iterator it = threads.begin(); it != threads.end(); ++it)
  {
    *it = boost::thread(boost::bind(&IncThreadFunc, &started, &i, &cond, &mut));
  }

  while(started < NUM_THREADS)
  {
    boost::this_thread::sleep(boost::posix_time::milliseconds(10));
  }

  cond.notify_all();

  for(Threads::iterator it = threads.begin(); it != threads.end(); ++it)
  {
    (*it).join();
  }

  std::cout<<"result  "<<i<<" expected "<<(NUM_THREADS*NUM_IT)<<" ("<<(NUM_THREADS*NUM_IT-i)<<")"<<std::endl;

  return 0;
}
コード例 #3
0
ファイル: gdbmihelpers.cpp プロジェクト: CNOT/julia-studio
std::string gdbmiThreadList(CIDebugSystemObjects *debugSystemObjects,
                            CIDebugSymbols *debugSymbols,
                            CIDebugControl *debugControl,
                            CIDebugAdvanced *debugAdvanced,
                            std::string *errorMessage)
{
    Threads threads;
    ULONG currentThreadId;
    if (!threadList(debugSystemObjects, debugSymbols, debugControl,
                    debugAdvanced, &threads, &currentThreadId, errorMessage))
        return std::string();
    std::ostringstream str;
    str << "{threads=[";
    const Threads::const_iterator cend = threads.end();
    for (Threads::const_iterator it = threads.begin(); it != cend; ++it)
        it->formatGDBMI(str);
    str << "],current-thread-id=\"" << currentThreadId << "\"}";
    return str.str();
}
コード例 #4
0
ファイル: osgtext.cpp プロジェクト: 3dcl/osg
int main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc, argv);

    // construct the viewer.
    osgViewer::Viewer viewer(arguments);

    typedef std::list< osg::ref_ptr<osg::OperationThread> > Threads;

    Threads operationThreads;
    osg::ref_ptr<UpdateTextOperation> updateOperation;

    unsigned int numThreads = 0;
    if (arguments.read("--mt", numThreads) || arguments.read("--mt"))
    {
        // construct a multi-threaded text updating test.
        if (numThreads==0) numThreads = 1;

        // create a group to add everything into.
        osg::Group* mainGroup = new osg::Group;

        osg::Vec3 center(0.5f,0.5f,0.5f);
        float diameter = 1.0f;

        osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
        if (loadedModel.valid())
        {
            mainGroup->addChild(loadedModel.get());

            center = loadedModel->getBound().center();
            diameter = loadedModel->getBound().radius() * 2.0f;
        }

        for(unsigned int i=0; i<numThreads; ++i)
        {
            osg::Group* textGroup = new osg::Group;
            mainGroup->addChild(textGroup);

            // create the background thread
            osg::OperationThread* operationThread = new osg::OperationThread;

            operationThreads.push_back(operationThread);

            // create the operation that will run in the background and
            // sync once per frame with the main viewer loop.
            updateOperation = new UpdateTextOperation(center, diameter, textGroup);

            // add the operation to the operation thread and start it.
            operationThread->add(updateOperation.get());
            operationThread->startThread();

            // add the operation to the viewer to sync once per frame.
            viewer.addUpdateOperation(updateOperation.get());


            // add a unit cube for the text to appear within.
            osg::Geode* geode = new osg::Geode;
            geode->getOrCreateStateSet()->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE));
            geode->addDrawable(new osg::ShapeDrawable(new osg::Box(center,diameter)));

            mainGroup->addChild(geode);
        }

        viewer.setSceneData(mainGroup);
    }
    else
    {
        // prepare scene.
        osg::Vec3 center(0.0f,0.0f,0.0f);
        float radius = 1.0f;

        // make sure the root node is group so we can add extra nodes to it.
        osg::Group* group = new osg::Group;

        if (true)
        {
            // create the hud.
            osg::Camera* camera = new osg::Camera;
            camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
            camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
            camera->setViewMatrix(osg::Matrix::identity());
            camera->setClearMask(GL_DEPTH_BUFFER_BIT);
            camera->addChild(createHUDText());
            camera->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);

            group->addChild(camera);
        }

        if (true)
        {
            group->addChild(create3DText(center,radius));
        }

        // set the scene to render
        viewer.setSceneData(group);
    }

    std::string filename;
    if (arguments.read("-o",filename))
    {
        osgDB::writeNodeFile(*viewer.getSceneData(),filename);
        return 0;
    }

    viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
    viewer.addEventHandler(new osgViewer::StatsHandler());

    viewer.run();

    if (!operationThreads.empty())
    {
        for(Threads::iterator itr = operationThreads.begin();
            itr != operationThreads.end();
            ++itr)
        {
            (*itr)->cancel();
        }
    }

    return 0;
}