TileHost TiledLayerBufferComposite::ValidateTile(TileHost aTile, const nsIntPoint& aTileOrigin, const nsIntRegion& aDirtyRect) { if (aTile.IsPlaceholderTile()) { NS_WARNING("Placeholder tile encountered in painted region"); return aTile; } #ifdef GFX_TILEDLAYER_PREF_WARNINGS printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y); long start = PR_IntervalNow(); #endif MOZ_ASSERT(aTile.mTextureHost->GetFlags() & TextureFlags::IMMEDIATE_UPLOAD); #ifdef MOZ_GFX_OPTIMIZE_MOBILE MOZ_ASSERT(!aTile.mTextureHostOnWhite); // We possibly upload the entire texture contents here. This is a purposeful // decision, as sub-image upload can often be slow and/or unreliable, but // we may want to reevaluate this in the future. // For !HasInternalBuffer() textures, this is likely a no-op. aTile.mTextureHost->Updated(nullptr); #else nsIntRegion tileUpdated = aDirtyRect.MovedBy(-aTileOrigin); aTile.mTextureHost->Updated(&tileUpdated); if (aTile.mTextureHostOnWhite) { aTile.mTextureHostOnWhite->Updated(&tileUpdated); } #endif #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 1) { printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start); } #endif return aTile; }
void TiledContentHost::RenderTile(const TileHost& aTile, const gfxRGBA* aBackgroundColor, EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion& aScreenRegion, const nsIntPoint& aTextureOffset, const nsIntSize& aTextureBounds) { if (aTile.IsPlaceholderTile()) { // This shouldn't ever happen, but let's fail semi-gracefully. No need // to warn, the texture update would have already caught this. return; } if (aBackgroundColor) { aEffectChain.mPrimaryEffect = new EffectSolidColor(ToColor(*aBackgroundColor)); nsIntRegionRectIterator it(aScreenRegion); for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) { Rect graphicsRect(rect->x, rect->y, rect->width, rect->height); mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, 1.0, aTransform); } } AutoLockTextureHost autoLock(aTile.mTextureHost); AutoLockTextureHost autoLockOnWhite(aTile.mTextureHostOnWhite); if (autoLock.Failed() || autoLockOnWhite.Failed()) { NS_WARNING("Failed to lock tile"); return; } RefPtr<TextureSource> source = aTile.mTextureHost->GetTextureSources(); RefPtr<TextureSource> sourceOnWhite = aTile.mTextureHostOnWhite ? aTile.mTextureHostOnWhite->GetTextureSources() : nullptr; if (!source || (aTile.mTextureHostOnWhite && !sourceOnWhite)) { return; } RefPtr<TexturedEffect> effect = CreateTexturedEffect(source, sourceOnWhite, aFilter, true); if (!effect) { return; } aEffectChain.mPrimaryEffect = effect; nsIntRegionRectIterator it(aScreenRegion); for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) { Rect graphicsRect(rect->x, rect->y, rect->width, rect->height); Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y, rect->width, rect->height); effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width, textureRect.y / aTextureBounds.height, textureRect.width / aTextureBounds.width, textureRect.height / aTextureBounds.height); mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform); } mCompositor->DrawDiagnostics(DiagnosticFlags::CONTENT | DiagnosticFlags::TILE, aScreenRegion, aClipRect, aTransform, mFlashCounter); }
void TiledContentHost::RenderTile(TileHost& aTile, EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion& aScreenRegion, const IntPoint& aTextureOffset, const IntSize& aTextureBounds, const gfx::Rect& aVisibleRect) { MOZ_ASSERT(!aTile.IsPlaceholderTile()); AutoLockTextureHost autoLock(aTile.mTextureHost); AutoLockTextureHost autoLockOnWhite(aTile.mTextureHostOnWhite); if (autoLock.Failed() || autoLockOnWhite.Failed()) { NS_WARNING("Failed to lock tile"); return; } if (!aTile.mTextureHost->BindTextureSource(aTile.mTextureSource)) { return; } if (aTile.mTextureHostOnWhite && !aTile.mTextureHostOnWhite->BindTextureSource(aTile.mTextureSourceOnWhite)) { return; } RefPtr<TexturedEffect> effect = CreateTexturedEffect(aTile.mTextureSource, aTile.mTextureSourceOnWhite, aFilter, true, aTile.mTextureHost->GetRenderState()); if (!effect) { return; } aEffectChain.mPrimaryEffect = effect; nsIntRegionRectIterator it(aScreenRegion); for (const IntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) { Rect graphicsRect(rect->x, rect->y, rect->width, rect->height); Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y, rect->width, rect->height); effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width, textureRect.y / aTextureBounds.height, textureRect.width / aTextureBounds.width, textureRect.height / aTextureBounds.height); mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform, aVisibleRect); } DiagnosticFlags flags = DiagnosticFlags::CONTENT | DiagnosticFlags::TILE; if (aTile.mTextureHostOnWhite) { flags |= DiagnosticFlags::COMPONENT_ALPHA; } mCompositor->DrawDiagnostics(flags, aScreenRegion, aClipRect, aTransform, mFlashCounter); }