void TiledGrid3DAction::setTile(const Vec2& pos, const Quad3& coords) { TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid(); return g->setTile(pos, coords); }
void TiledGrid3DAction::setTile(const Point& pos, const Quad3& coords) { TiledGrid3D *g = (TiledGrid3D*)_target->getGrid(); return g->setTile(pos, coords); }
Quad3 TiledGrid3DAction::getOriginalTile(const Vec2& pos) const { TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid(); return g->getOriginalTile(pos); }
Quad3 TiledGrid3DAction::getOriginalTile(const Point& pos) const { TiledGrid3D *g = (TiledGrid3D*)_target->getGrid(); return g->getOriginalTile(pos); }