コード例 #1
0
/**
 * @brief Draws the tile image on a surface.
 * @param dst_surface the surface to draw
 * @param dst_position position where tile pattern should be drawn on dst_surface
 * @param tileset the tileset of this tile
 * @param viewport coordinates of the top-left corner of dst_surface relative
 * to the map (may be used for scrolling tiles)
 */
void SimpleTilePattern::draw(Surface& dst_surface, const Rectangle& dst_position,
    Tileset& tileset, const Rectangle& viewport) {

  Surface& tileset_image = tileset.get_tiles_image();
  tileset_image.draw_region(position_in_tileset, dst_surface, dst_position);
}
コード例 #2
0
ファイル: materials.cpp プロジェクト: mattyx14/rme
void Materials::createOtherTileset()
{
	Tileset* others;
	Tileset* npc_tileset;

	if(tilesets["Others"] != NULL)
	{
		others = tilesets["Others"];
		others->clear();
	}
	else
	{
		others = newd Tileset(brushes, "Others");
		tilesets["Others"] = others;
	}

	if(tilesets["NPCs"] != NULL)
	{
		npc_tileset = tilesets["NPCs"];
		npc_tileset->clear();
	}
	else
	{
		npc_tileset = newd Tileset(brushes, "NPCs");
		tilesets["NPCs"] = npc_tileset;
	}

	// There should really be an iterator to do this
	for(int id = 0; id < item_db.getMaxID(); ++id)
	{
		ItemType& it = item_db[id];
		if(it.id == 0) {
			continue;
		}
		if(it.isMetaItem() == false)
		{
			Brush* brush;
			if(it.in_other_tileset)
			{
				others->getCategory(TILESET_RAW)->brushlist.push_back(it.raw_brush);
				continue;
			}
			else if(it.raw_brush == NULL)
			{
				brush = it.raw_brush = newd RAWBrush(it.id);
				it.has_raw = true;
				brushes.addBrush(it.raw_brush);
			}
			else if(it.has_raw == false)
			{
				brush = it.raw_brush;
			}
			else
				continue;

			brush->flagAsVisible();
			others->getCategory(TILESET_RAW)->brushlist.push_back(it.raw_brush);
			it.in_other_tileset = true;
		}
	}
	for(CreatureMap::iterator iter = creature_db.begin();
			iter != creature_db.end();
			++iter)
	{
		CreatureType* type = iter->second;
		if(type->in_other_tileset)
		{
			if(type->isNpc)
				npc_tileset->getCategory(TILESET_CREATURE)->brushlist.push_back(type->brush);
			else
				others->getCategory(TILESET_CREATURE)->brushlist.push_back(type->brush);

		}
		else if(type->brush == NULL)
		{
			type->brush = newd CreatureBrush(type);
			brushes.addBrush(type->brush);
			type->brush->flagAsVisible();
			type->in_other_tileset = true;
			if(type->isNpc)
				npc_tileset->getCategory(TILESET_CREATURE)->brushlist.push_back(type->brush);
			else
				others->getCategory(TILESET_CREATURE)->brushlist.push_back(type->brush);

		}
	}
}
コード例 #3
0
void MapEditor::calculate_light(bool pixel_precise) {
    if (wmap) {
        EditableMap::Lights& lights = wmap->get_light_sources();
        if (!lights.size()) {
            show_messagebox(Gui::MessageBoxIconExclamation, "Light Sources",
                "No light sources found in this map.");
            return;
        }

        /* name set? */
        if (!wmap->get_name().length()) {
            show_messagebox(Gui::MessageBoxIconExclamation, "No Map Name",
                "Please choose a map name in the map properties.");
            return;
        }

        /* trace all points */
        Tileset *ts = wmap->get_tileset_ptr();
        if (!ts) {
            show_messagebox(Gui::MessageBoxIconExclamation, "No Tileset",
                "Please select a tileset in the map properties.");
            return;
        }

        int vw = subsystem.get_view_width();
        int vh = subsystem.get_view_height();
        int ww = 127;
        int wh = 80; //60;
        win_compile = push_window(vw / 2 - ww / 2, vh / 2 - wh / 2, ww, wh, "Compiling");
        lbl_compile = create_label(win_compile, Spc, Spc, "0%");
        GuiButton *btn = add_close_button(win_compile, static_cancel_compilation_click);
        btn->set_caption("Cancel");

        int mw = wmap->get_width();
        int mh = wmap->get_height();
        int tw = ts->get_tile_width();
        int th = ts->get_tile_height();
        lightmap_w = mw * tw;
        lightmap_h = mh * th;
        int mapw = mw * tw;
        int maph = mh * th;
        short **pdeco = wmap->get_decoration();

        if (lightmap_w % LightMapSize) {
            lightmap_w = ((lightmap_w / LightMapSize) + 1) * LightMapSize;
        }
        if (lightmap_h % LightMapSize) {
            lightmap_h = ((lightmap_h / LightMapSize) + 1) * LightMapSize;
        }

        /* create whole lightmap */
        lightmap = new unsigned char *[lightmap_h];

        /* create thread */
        if (pixel_precise) {
            for (int y = 0; y < lightmap_h; y++) {
                lightmap[y] = new unsigned char[lightmap_w * 4];
                for (int x = 0; x < lightmap_w; x++) {
                    lightmap[y][x * 4 + 0] = 0;
                    lightmap[y][x * 4 + 1] = 0;
                    lightmap[y][x * 4 + 2] = 0;
                    if (x >= mapw || y >= maph) {
                        lightmap[y][x * 4 + 3] = 0;
                    } else {
                        int index = pdeco[y / th][x / tw];
                        if (index < 0) {
                            lightmap[y][x * 4 + 3] = 0;
                        } else {
                            TileGraphic *tg = ts->get_tile(index)->get_tilegraphic();
                            TileGraphicGL *tggl = static_cast<TileGraphicGL *>(tg);
                            if (tggl->get_bytes_per_pixel(0) < 4) {
                                lightmap[y][x * 4 + 3] = 255;
                            } else {
                                unsigned char *p = tggl->get_picture_array(0);
                                p += (((y % th) * 4 * tw) + ((x % tw) * 4));
                                lightmap[y][x * 4 + 3] = p[3];
                            }
                        }
                    }

                }
            }
            compile_thread = new CompileThreadPixel(wmap, lightmap);
        } else {
            for (int y = 0; y < lightmap_h; y++) {
                lightmap[y] = new unsigned char[lightmap_w * 4];
                for (int x = 0; x < lightmap_w; x++) {
                    lightmap[y][x * 4 + 0] = 0;
                    lightmap[y][x * 4 + 1] = 0;
                    lightmap[y][x * 4 + 2] = 0;
                    if (x >= mapw || y >= maph) {
                        lightmap[y][x * 4 + 3] = 0;
                    } else {
                        if (pdeco[y / th][x / tw] < 0) {
                            lightmap[y][x * 4 + 3] = 0;
                        } else {
                            lightmap[y][x * 4 + 3] = 255;
                        }
                    }

                }
            }
            compile_thread = new CompileThreadBlock(wmap, lightmap);
        }
    }
}
コード例 #4
0
ファイル: TmxMap.cpp プロジェクト: slowfrog/chickenpix
	void Map::ParseText(const string &text) 
	{
		// Create a tiny xml document and use it to parse the text.
		TiXmlDocument doc;
		doc.Parse(text.c_str());
	
		// Check for parsing errors.
		if (doc.Error()) 
		{
			has_error = true;
			error_code = TMX_PARSING_ERROR;
			error_text = doc.ErrorDesc();
			return;
		}

		TiXmlNode *mapNode = doc.FirstChild("map");
		TiXmlElement* mapElem = mapNode->ToElement();

		// Read the map attributes.
		mapElem->Attribute("version", &version);
		mapElem->Attribute("width", &width);
		mapElem->Attribute("height", &height);
		mapElem->Attribute("tilewidth", &tile_width);
		mapElem->Attribute("tileheight", &tile_height);

		// Read the orientation
		std::string orientationStr = mapElem->Attribute("orientation");

		if (!orientationStr.compare("orthogonal")) 
		{
			orientation = TMX_MO_ORTHOGONAL;
		} 
		else if (!orientationStr.compare("isometric")) 
		{
			orientation = TMX_MO_ISOMETRIC;
		}

		// Read the map properties.
		const TiXmlNode *propertiesNode = mapElem->FirstChild("properties");
		if (propertiesNode) 
		{
			properties.Parse(propertiesNode);
		}

		// Iterate through all of the tileset elements.
		const TiXmlNode *tilesetNode = mapNode->FirstChild("tileset");
		while (tilesetNode) 
		{
			// Allocate a new tileset and parse it.
			Tileset *tileset = new Tileset();
			tileset->Parse(tilesetNode->ToElement(), file_path);
            if (tileset->HasError())
            {
				has_error = true;
				error_code = 1;
				error_text = tileset->GetErrorText();
				return;
			}

			// Add the tileset to the list.
			tilesets.push_back(tileset);

			tilesetNode = mapNode->IterateChildren("tileset", tilesetNode);
		}

		// Iterate through all of the layer elements.
		TiXmlNode *layerNode = mapNode->FirstChild("layer");
		while (layerNode) 
		{
			// Allocate a new layer and parse it.
			Layer *layer = new Layer(this);
			layer->Parse(layerNode);

			// Add the layer to the list.
			layers.push_back(layer);

			layerNode = mapNode->IterateChildren("layer", layerNode);
		}

		// Iterate through all of the objectgroup elements.
		TiXmlNode *objectGroupNode = mapNode->FirstChild("objectgroup");
		while (objectGroupNode) 
		{
			// Allocate a new object group and parse it.
			ObjectGroup *objectGroup = new ObjectGroup();
			objectGroup->Parse(objectGroupNode);
		
			// Add the object group to the list.
			object_groups.push_back(objectGroup);

			objectGroupNode = mapNode->IterateChildren("objectgroup", objectGroupNode);
		}
	}
コード例 #5
0
ファイル: terrainmodel.cpp プロジェクト: Borluse/tiled
QModelIndex TerrainModel::index(Terrain *terrain, int column) const
{
    Tileset *tileset = terrain->tileset();
    int row = tileset->terrains().indexOf(terrain);
    return createIndex(row, column, tileset);
}
コード例 #6
0
ファイル: TmxMap.cpp プロジェクト: Chibin/The-Circle
void Map::ParseText(const string &text)
{
    // Create a tiny xml document and use it to parse the text.
    TiXmlDocument doc;
    doc.Parse(text.c_str());

    // Check for parsing errors.
    if (doc.Error())
    {
        has_error = true;
        error_code = TMX_PARSING_ERROR;
        error_text = doc.ErrorDesc();
        return;
    }

    TiXmlNode *mapNode = doc.FirstChild("map");
    TiXmlElement* mapElem = mapNode->ToElement();

    // Read the map attributes.
    mapElem->Attribute("version", &version);
    mapElem->Attribute("width", &width);
    mapElem->Attribute("height", &height);
    mapElem->Attribute("tilewidth", &tile_width);
    mapElem->Attribute("tileheight", &tile_height);

    // Read the orientation
    std::string orientationStr = mapElem->Attribute("orientation");

    if (!orientationStr.compare("orthogonal"))
    {
        orientation = TMX_MO_ORTHOGONAL;
    }
    else if (!orientationStr.compare("isometric"))
    {
        orientation = TMX_MO_ISOMETRIC;
    }
    else if (!orientationStr.compare("staggered"))
    {
        orientation = TMX_MO_STAGGERED;
    }


    const TiXmlNode *node = mapElem->FirstChild();
    int zOrder = 0;
    while( node )
    {
        // Read the map properties.
        if( strcmp( node->Value(), "properties" ) == 0 )
        {
            properties.Parse(node);
        }

        // Iterate through all of the tileset elements.
        if( strcmp( node->Value(), "tileset" ) == 0 )
        {
            // Allocate a new tileset and parse it.
            Tileset *tileset = new Tileset();
            tileset->Parse(node->ToElement());

            // Add the tileset to the list.
            tilesets.push_back(tileset);
        }

        // Iterate through all of the layer elements.
        if( strcmp( node->Value(), "layer" ) == 0 )
        {
            // Allocate a new layer and parse it.
            Layer *layer = new Layer(this);
            layer->Parse(node);
            layer->SetZOrder( zOrder );
            ++zOrder;

            // Add the layer to the list.
            layers.push_back(layer);
        }

        // Iterate through all of the imagen layer elements.
        if( strcmp( node->Value(), "imagelayer" ) == 0 )
        {
            // Allocate a new layer and parse it.
            ImageLayer *imageLayer = new ImageLayer(this);
            imageLayer->Parse(node);
            imageLayer->SetZOrder( zOrder );
            ++zOrder;

            // Add the layer to the list.
            image_layers.push_back(imageLayer);
        }

        // Iterate through all of the objectgroup elements.
        if( strcmp( node->Value(), "objectgroup" ) == 0 )
        {
            // Allocate a new object group and parse it.
            ObjectGroup *objectGroup = new ObjectGroup();
            objectGroup->Parse(node);
            objectGroup->SetZOrder( zOrder );
            ++zOrder;

            // Add the object group to the list.
            object_groups.push_back(objectGroup);
        }

        node = node->NextSibling();
    }
}
コード例 #7
0
ファイル: AnimatedTilePattern.cpp プロジェクト: ziz/solarus
/**
 * @brief Displays the tile on a surface.
 * @param destination the destination surface
 * @param dst_position position of the tile pattern on the destination surface
 * @param tileset the tileset of this tile pattern
 */
void AnimatedTilePattern::display(Surface *destination, const Rectangle &dst_position, Tileset &tileset) {

  Surface *tileset_image = tileset.get_tiles_image();
  tileset_image->blit(position_in_tileset[current_frames[sequence]], destination, dst_position);
}
コード例 #8
0
ファイル: Level.cpp プロジェクト: Allanis/LibD
bool Level::Load(const std::string& filename) {
  Tmx::Map map;
  map.ParseFile(filename);

  if(map.HasError()) {
    Debug::logger->message("Error while loading level %s: %s\n", filename.c_str(), map.GetErrorText().c_str());
    return false;
  }

  _width = map.GetWidth();
  _height = map.GetHeight();
  _tileWidth = map.GetTileWidth();
  _tileHeight = map.GetTileHeight();

  std::map<const Tmx::Tileset*, Tileset*> tilesetMap;

  for(int i = 0; i < map.GetNumTilesets(); i++) {
    const Tmx::Tileset* tmxTileset = map.GetTileset(i);

    Tileset* tileset = new Tileset(_tileWidth, _tileHeight);
    tileset->LoadImage(map.GetFilepath() + tmxTileset->GetImage()->GetSource());

    _tilesets.push_back(tileset);

    tilesetMap.insert(std::pair<const Tmx::Tileset*, Tileset*>(tmxTileset, tileset));
  }

  _collisions = new bool[_width * _height];
  for(int i = 0; i < (_width * _height); i++) {
    _collisions[i] = false;
  }

  for(int i = 0; i < map.GetNumLayers(); i++) {
    const Tmx::Layer* tmxLayer = map.GetLayer(i);

    if(!strcasecmp(tmxLayer->GetName().c_str(), "collision")) {
      for(int x = 0; x < _width; x++) {
        for(int y = 0; y < _height; y++) {
          Tmx::MapTile tile = tmxLayer->GetTile(x, y);
          _collisions[y * _width + x] = tile.tilesetId > -1;
        }
      }
      continue;
    }
    else if(!strcasecmp(tmxLayer->GetName().c_str(), "middle")) {
      _middleLayer = i;
    }

    Layer* layer = new Layer(
      tmxLayer->GetWidth(), tmxLayer->GetHeight(),
      _tileWidth, _tileHeight);

    for(int x = 0; x < layer->GetWidth(); x++) {
      for(int y = 0; y < layer->GetHeight(); y++) {
        Tmx::MapTile tmxTile = tmxLayer->GetTile(x, y);

        MapTile tile;
        if(tmxTile.tilesetId != -1) {
          const Tmx::Tileset* tmxTileset = map.GetTileset(tmxTile.tilesetId);
          tile.id = tmxTile.id;
          tile.tileset = tilesetMap.find(tmxTileset)->second;
        } else {
          tile.id = 0;
          tile.tileset = NULL;
        }
        layer->SetTile(x, y, tile);
      }
    }

    _layers.push_back(layer);
  }

  if(_middleLayer == -1) {
    _middleLayer = int(floor(float(_layers.size()) / 2.0f)); // <-- nasty
  }

  for(int i = 0; i < map.GetNumObjectGroups(); i++) {
    const Tmx::ObjectGroup* tmxGroup = map.GetObjectGroup(i);
    for(int j = 0; j < tmxGroup->GetNumObjects(); j++) {
      const Tmx::Object* tmxObject = tmxGroup->GetObject(j);
      if(!strncasecmp(tmxObject->GetName().c_str(), "NPC", 3)) {
        NPC* npc = new NPC(this);
        npc->LoadSprites(tmxObject->GetProperties().GetLiteralProperty("image").c_str());
        npc->SetXY(tmxObject->GetX(), tmxObject->GetY());
        _npcs.push_back(npc);
      }
      else if(!strncasecmp(tmxObject->GetName().c_str(), "Warp", 4)) {
        Warp* warp = new Warp();
        warp->SetXY(tmxObject->GetX(), tmxObject->GetY());
        warp->SetWidthHeight(tmxObject->GetWidth(), tmxObject->GetHeight());
        warp->SetTargetMap(tmxObject->GetProperties().GetLiteralProperty("map").c_str());
        warp->SetTargetX(tmxObject->GetProperties().GetNumericProperty("x") * 32);
        warp->SetTargetY(tmxObject->GetProperties().GetNumericProperty("y") * 32);
        _warps.push_back(warp);
      }
    }
  }

  std::map<std::string, std::string> mapProps = map.GetProperties().GetList();
  for(std::map<std::string, std::string>::iterator i = mapProps.begin(); i != mapProps.end(); ++i) {
    if(i->first == "BGM") {
      _bgm = musicManager.Load(i->second);
    }
  }

  return true;
}
コード例 #9
0
QModelIndex TilesetTerrainModel::index(Terrain *terrain) const
{
    Tileset *tileset = terrain->tileset();
    int row = tileset->terrains().indexOf(terrain);
    return index(row, 0);
}
コード例 #10
0
ファイル: tileseteditor.cpp プロジェクト: laetemn/tiled
void TilesetEditor::addTiles(const QList<QUrl> &urls)
{
    Tileset *tileset = currentTileset();
    if (!tileset)
        return;

    Preferences *prefs = Preferences::instance();

    struct LoadedFile {
        QUrl imageSource;
        QPixmap image;
    };
    QVector<LoadedFile> loadedFiles;

    // If the tile is already in the tileset, warn user and confirm addition
    bool dontAskAgain = false;
    bool rememberOption = true;
    for (const QUrl &url : urls) {
        if (!(dontAskAgain && rememberOption) && hasTileInTileset(url, *tileset)) {
            if (dontAskAgain)
                continue;
            QCheckBox *checkBox = new QCheckBox(tr("Apply this action to all tiles"));
            QMessageBox warning(QMessageBox::Warning,
                        tr("Add Tiles"),
                        tr("Tile \"%1\" already exists in the tileset!").arg(url.toString()),
                        QMessageBox::Yes | QMessageBox::No,
                        mMainWindow->window());
            warning.setDefaultButton(QMessageBox::Yes);
            warning.setInformativeText(tr("Add anyway?"));
            warning.setCheckBox(checkBox);
            int warningBoxChoice = warning.exec();
            dontAskAgain = checkBox->checkState() == Qt::Checked;
            rememberOption = warningBoxChoice == QMessageBox::Yes;
            if (!rememberOption)
                continue;
        }
        const QPixmap image(url.toLocalFile());
        if (!image.isNull()) {
            loadedFiles.append(LoadedFile { url, image });
        } else {
            // todo: support lazy loading of selected remote files
            QMessageBox warning(QMessageBox::Warning,
                                tr("Add Tiles"),
                                tr("Could not load \"%1\"!").arg(url.toString()),
                                QMessageBox::Ignore | QMessageBox::Cancel,
                                mMainWindow->window());
            warning.setDefaultButton(QMessageBox::Ignore);

            if (warning.exec() != QMessageBox::Ignore)
                return;
        }
    }

    if (loadedFiles.isEmpty())
        return;

    const QString lastLocalFile = urls.last().toLocalFile();
    if (!lastLocalFile.isEmpty())
        prefs->setLastPath(Preferences::ImageFile, lastLocalFile);

    QList<Tile*> tiles;
    tiles.reserve(loadedFiles.size());

    for (LoadedFile &loadedFile : loadedFiles) {
        Tile *newTile = new Tile(tileset->takeNextTileId(), tileset);
        newTile->setImage(loadedFile.image);
        newTile->setImageSource(loadedFile.imageSource);
        tiles.append(newTile);
    }

    mCurrentTilesetDocument->undoStack()->push(new AddTiles(mCurrentTilesetDocument, tiles));
}
コード例 #11
0
ファイル: tilesetdock.cpp プロジェクト: Shorttail/tiled
void TilesetDock::exportTileset()
{
    Tileset *tileset = currentTileset();
    if (!tileset)
        return;

    if (tileset->isExternal())
        return;

    int mapTilesetIndex = mMapDocument->map()->tilesets().indexOf(tileset->sharedPointer());
    if (mapTilesetIndex == -1)
        return;

    // To export a tileset we clone it, since the tileset could now be used by
    // other maps. This ensures undo can take the map back to using an embedded
    // tileset, without affecting those other maps.
    SharedTileset externalTileset = tileset->clone();

    FormatHelper<TilesetFormat> helper(FileFormat::ReadWrite);

    Preferences *prefs = Preferences::instance();

    QString suggestedFileName = prefs->lastPath(Preferences::ExternalTileset);
    suggestedFileName += QLatin1Char('/');
    suggestedFileName += externalTileset->name();

    const QLatin1String extension(".tsx");
    if (!suggestedFileName.endsWith(extension))
        suggestedFileName.append(extension);

    // todo: remember last used filter
    QString selectedFilter = TsxTilesetFormat().nameFilter();
    const QString fileName =
            QFileDialog::getSaveFileName(this, tr("Export Tileset"),
                                         suggestedFileName,
                                         helper.filter(), &selectedFilter);

    if (fileName.isEmpty())
        return;

    prefs->setLastPath(Preferences::ExternalTileset,
                       QFileInfo(fileName).path());

    TilesetFormat *format = helper.formatByNameFilter(selectedFilter);
    if (!format)
        return;     // can't happen

    if (!format->write(*externalTileset, fileName)) {
        QString error = format->errorString();
        QMessageBox::critical(window(),
                              tr("Export Tileset"),
                              tr("Error saving tileset: %1").arg(error));
        return;
    }

    externalTileset->setFileName(fileName);
    externalTileset->setFormat(format);

    QUndoCommand *command = new ReplaceTileset(mMapDocument,
                                               mapTilesetIndex,
                                               externalTileset);
    mMapDocument->undoStack()->push(command);

    // Make sure the external tileset is selected
    int externalTilesetIndex = mTilesets.indexOf(externalTileset);
    if (externalTilesetIndex != -1)
        mTabBar->setCurrentIndex(externalTilesetIndex);
}
コード例 #12
0
void MapperTilesetBox::draw(gcn::Graphics* graphics){
    // draw components
    InfraellyWindow::draw(graphics);

    //draw selection overlay
    if( !tilesetList->empty() ){
        Tileset *selectedTs = tilesetList->at( tilesetDropDown->getSelected() );
        if( selectedTs != NULL ){
            if( selectedTs->getImage() != NULL ){
                //tile width and height
                int tileWidth = selectedTs->getTileWidth();
                int tileHeight = selectedTs->getTileHeight();

                //calculate amount of px off the screen
                int offsetX = tilesetImage->getX();
                int offsetY = tilesetImage->getY();

                // convert pixel values to row, width
                int offCol = offsetX/tileWidth;
                int offRow = offsetY/tileHeight;



                //get the row and col of the selected tile
                int trueCol = selectedTile.getCol();
                int trueRow = selectedTile.getRow();


                //to find out the reletive row/col to draw to
                //  we must minus the offscreen tiles from the true tiles co-ords
                int drawCol = trueCol + offCol;
                int drawRow = trueRow + offRow;


                //calculate where to draw in pxs
                int drawX = (drawCol * tileWidth) + (tilesetImageScroller->getX() + getFrameSize());
                int drawY = (drawRow * tileHeight) + (tilesetImageScroller->getY() + getTitleBarHeight());


                //add offsets according to scroller
                drawX += offsetX%tileWidth;
                drawY += offsetY%tileHeight;


                //dimensions of the frame
                gcn::Rectangle d( drawX+selectedTs->getXOffset(),
                                  drawY+selectedTs->getYOffset(),
                                  tileWidth, tileHeight );

                //only draw if within region
                if(  ( d.x < tilesetImageScroller->getX()+tilesetImageScroller->getWidth() ) &&
                     ( d.x+d.width > tilesetImageScroller->getX() ) &&
                     ( d.y < tilesetImageScroller->getY()+tilesetImageScroller->getHeight()+getTitleBarHeight() ) &&
                     ( d.y+d.height > tilesetImageScroller->getY()+getTitleBarHeight() )
                ){
                    //setcolour to blue
                    graphics->setColor( gcn::Color( 0, 0, 255) );
                    //draw a frame
                    graphics->drawRectangle( d );
                    //decrease the dimensions by one pixel
                    ++d.x;
                    ++d.y;
                    d.width -= 2;
                    d.height -= 2;
                    //draw another frame (inside prev one)
                    graphics->drawRectangle( d );
                } else {
                    //not in region, draw a bob
                    //off the left
                    if( (d.x+d.width) < tilesetImageScroller->getX() ){
                        d.x = tilesetImageScroller->getX();
                        d.y += (tileHeight/2)-5;
                    };
                    //off the right
                    if( d.x > (tilesetImageScroller->getWidth()+tilesetImageScroller->getX()) ){
                        d.x = tilesetImageScroller->getWidth()-10;
                        d.y += (tileHeight/2)-5;

                    };
                    //off the top
                    if( (d.y+d.height) < tilesetImageScroller->getY() ){
                        d.y = tilesetImageScroller->getY()+getTitleBarHeight();
                        d.x += (tileWidth/2)-5;
                    };
                    //off the bottom
                    if( d.y > (tilesetImageScroller->getHeight()+tilesetImageScroller->getY()+getTitleBarHeight())  ){
                        d.y = tilesetImageScroller->getY()+tilesetImageScroller->getHeight()+getTitleBarHeight() - 10;
                        d.x += (tileWidth/2)-5;
                    };
                    //draw the bob (5x5px box)
                    d.width = 10;
                    d.height = 10;
                    //setcolour to red
                    graphics->setColor( gcn::Color( 255, 0, 0) );
                    graphics->fillRectangle( d );
                }
            }
        }
    }
}
コード例 #13
0
void MapperTilesetBox::mouseClicked(gcn::MouseEvent& mouseEvent){
    InfraellyWindow::mouseClicked(mouseEvent);

    if( mouseEvent.isConsumed() ){ return; };

    //if click was from closeTilesetButton
    if( mouseEvent.getSource() == closeTilesetButton ){
        //consume mouse event
        mouseEvent.consume();
        //get the pointer to the tileset to remove
        Tileset *toRemove = tilesetList->at( tilesetDropDown->getSelected() );

        //check if the user is trying to dlete teh nullTS
        if( toRemove != tilesetList->at(0) ){
            //store number to remove
            int removeIndex = tilesetDropDown->getSelected();
            //change the selected ts to the nullTS
            tilesetDropDown->setSelected(0);
            //delete the entry from teh list
            tilesetList->removeElementAt( removeIndex );


            //if there is a map activley associated
            if( world != NULL ){
                //stip dependency from map working on
                //if there IS dependency
                if( !world->empty() ){
                    //cycle through layers
                    for( size_t i = 0; i < world->size(); ++i ){
                        //cycle thru tiles
                        for( size_t j = 0; j < world->getLayer(i).getHeight() * world->getLayer(i).getWidth(); ++j){
                            if( world->getLayer(i).index(j).getTileset() == toRemove ){
                                world->getLayer(i).index(j).setTileset(NULL);
                            }
                        }
                    }
                }
            }
            //dependency of tileset stripped
            //delete the tileset
            cache::tilesets.erase(toRemove);

            //remove from selected tile
            selectedTile.setSource(NULL,0,0);
        }
    }


    //click from the tilesetImage
    if( mouseEvent.getSource() == tilesetImage ){
        //consume mouse event
        mouseEvent.consume();
        if( !tilesetList->empty() ){
            Tileset *selectedTs = selectedTile.getTileset();
            if( selectedTs != NULL ){
                // tileset select
                int tileWidth = selectedTs->getTileWidth();
                int tileHeight = selectedTs->getTileHeight();

                // get the x-y co-ords reletive to the tileset region
                int col = mouseEvent.getX() - (tilesetImage->getX()+selectedTs->getXOffset());
                int row = mouseEvent.getY() - (tilesetImage->getY()+selectedTs->getYOffset());

                // if its a multiple of tilewidth/height (ie in the barrier between)
                if( col % tileWidth == 0){ ++col; };
                if( row % tileHeight == 0){ ++row; };

                // turn co-ords into row/col
                col = col/tileWidth;
                row = row/tileHeight;


                // calculate the amount of tiles off the screen
                int trueCol = tilesetImage->getX();
                int trueRow = tilesetImage->getY();

                //  if its a multiple of tilewidth/height (ie in the barrier between)
                if( trueCol % tileWidth == 0){ ++col; };
                if( trueRow % tileHeight == 0){ ++row; };
                // turn co-ords into row/col
                trueCol = trueCol/tileWidth;
                trueRow = trueRow/tileHeight;
                //add the on screen offset to the offsecreen tiles
                trueCol += col-1;
                trueRow += row-1;

                //store the tile's new row-col
                selectedTile.setSource( selectedTs, trueCol, trueRow);
                //store attribute if on atrib ts
                if( selectedTile.getTileset() == attribTs ){
                    selectedTile.setAttribute(attribGrid[trueCol][trueRow]);
                }
            }// end if null
        }//end if empty list
    }//end if event from drop down*/
}
コード例 #14
0
QVariant MapToVariantConverter::toVariant(const Tileset &tileset,
                                          int firstGid) const
{
    QVariantMap tilesetVariant;

    if (firstGid > 0)
        tilesetVariant[QLatin1String("firstgid")] = firstGid;
    else
        tilesetVariant[QLatin1String("version")] = 1.2; // external tileset

    const QString &fileName = tileset.fileName();
    if (!fileName.isEmpty() && firstGid > 0) {
        QString source = mMapDir.relativeFilePath(fileName);
        tilesetVariant[QLatin1String("source")] = source;

        // Tileset is external, so no need to write any of the stuff below
        return tilesetVariant;
    }

    // Include a 'type' property if we are writing the tileset to its own file
    if (firstGid == 0)
        tilesetVariant[QLatin1String("type")] = QLatin1String("tileset");

    tilesetVariant[QLatin1String("name")] = tileset.name();
    tilesetVariant[QLatin1String("tilewidth")] = tileset.tileWidth();
    tilesetVariant[QLatin1String("tileheight")] = tileset.tileHeight();
    tilesetVariant[QLatin1String("spacing")] = tileset.tileSpacing();
    tilesetVariant[QLatin1String("margin")] = tileset.margin();
    tilesetVariant[QLatin1String("tilecount")] = tileset.tileCount();
    tilesetVariant[QLatin1String("columns")] = tileset.columnCount();

    const QColor bgColor = tileset.backgroundColor();
    if (bgColor.isValid())
        tilesetVariant[QLatin1String("backgroundcolor")] = colorToString(bgColor);

    addProperties(tilesetVariant, tileset.properties());

    const QPoint offset = tileset.tileOffset();
    if (!offset.isNull()) {
        QVariantMap tileOffset;
        tileOffset[QLatin1String("x")] = offset.x();
        tileOffset[QLatin1String("y")] = offset.y();
        tilesetVariant[QLatin1String("tileoffset")] = tileOffset;
    }

    if (tileset.orientation() != Tileset::Orthogonal || tileset.gridSize() != tileset.tileSize()) {
        QVariantMap grid;
        grid[QLatin1String("orientation")] = Tileset::orientationToString(tileset.orientation());
        grid[QLatin1String("width")] = tileset.gridSize().width();
        grid[QLatin1String("height")] = tileset.gridSize().height();
        tilesetVariant[QLatin1String("grid")] = grid;
    }

    // Write the image element
    const QUrl &imageSource = tileset.imageSource();
    if (!imageSource.isEmpty()) {
        const QString rel = toFileReference(imageSource, mMapDir);

        tilesetVariant[QLatin1String("image")] = rel;

        const QColor transColor = tileset.transparentColor();
        if (transColor.isValid())
            tilesetVariant[QLatin1String("transparentcolor")] = transColor.name();

        tilesetVariant[QLatin1String("imagewidth")] = tileset.imageWidth();
        tilesetVariant[QLatin1String("imageheight")] = tileset.imageHeight();
    }

    // Write the properties, terrain, external image, object group and
    // animation for those tiles that have them.
    QVariantList tilesVariant;
    for (const Tile *tile  : tileset.tiles()) {
        const Properties properties = tile->properties();
        QVariantMap tileVariant;

        addProperties(tileVariant, properties);

        if (!tile->type().isEmpty())
            tileVariant[QLatin1String("type")] = tile->type();
        if (tile->terrain() != 0xFFFFFFFF) {
            QVariantList terrainIds;
            for (int j = 0; j < 4; ++j)
                terrainIds << QVariant(tile->cornerTerrainId(j));
            tileVariant[QLatin1String("terrain")] = terrainIds;
        }
        if (tile->probability() != 1.0)
            tileVariant[QLatin1String("probability")] = tile->probability();
        if (!tile->imageSource().isEmpty()) {
            const QString rel = toFileReference(tile->imageSource(), mMapDir);
            tileVariant[QLatin1String("image")] = rel;

            const QSize tileSize = tile->size();
            if (!tileSize.isNull()) {
                tileVariant[QLatin1String("imagewidth")] = tileSize.width();
                tileVariant[QLatin1String("imageheight")] = tileSize.height();
            }
        }
        if (tile->objectGroup())
            tileVariant[QLatin1String("objectgroup")] = toVariant(*tile->objectGroup());
        if (tile->isAnimated()) {
            QVariantList frameVariants;
            for (const Frame &frame : tile->frames()) {
                QVariantMap frameVariant;
                frameVariant[QLatin1String("tileid")] = frame.tileId;
                frameVariant[QLatin1String("duration")] = frame.duration;
                frameVariants.append(frameVariant);
            }
            tileVariant[QLatin1String("animation")] = frameVariants;
        }

        if (!tileVariant.empty()) {
            tileVariant[QLatin1String("id")] = tile->id();
            tilesVariant << tileVariant;
        }
    }
    if (!tilesVariant.empty())
        tilesetVariant[QLatin1String("tiles")] = tilesVariant;

    // Write terrains
    if (tileset.terrainCount() > 0) {
        QVariantList terrainsVariant;
        for (int i = 0; i < tileset.terrainCount(); ++i) {
            Terrain *terrain = tileset.terrain(i);
            const Properties &properties = terrain->properties();
            QVariantMap terrainVariant;
            terrainVariant[QLatin1String("name")] = terrain->name();
            terrainVariant[QLatin1String("tile")] = terrain->imageTileId();
            addProperties(terrainVariant, properties);
            terrainsVariant << terrainVariant;
        }
        tilesetVariant[QLatin1String("terrains")] = terrainsVariant;
    }

    return tilesetVariant;
}
コード例 #15
0
void CompileThreadPixel::thread() {
    EditableMap::Lights& lights = wmap->get_light_sources();
    Tileset *ts = wmap->get_tileset_ptr();
    size_t nlgt = lights.size();
    int mw = wmap->get_width();
    int mh = wmap->get_height();
    int tw = ts->get_tile_width();
    int th = ts->get_tile_height();
    int w = mw * tw;
    int h = mh * th;
    short **pmap = wmap->get_map();
    short **pdeco = wmap->get_decoration();
    Point pr;

    for (size_t i = 0; i < nlgt; i++) {
        {
            ScopeMutex lock(mtx);
            finished_percent = 100 * (i + 1) / nlgt;
        }
        int r = lights[i]->radius;
        int lmaxsq = r * r;
        int lx = lights[i]->x;
        int ly = lights[i]->y;
        Point p2(static_cast<float>(lx * tw + (tw / 2)), static_cast<float>(ly * th + (th / 2)));
        int lsx = static_cast<int>(p2.x) - r;
        int lsy = static_cast<int>(p2.y) - r;
        int lex = static_cast<int>(p2.x) + r;
        int ley = static_cast<int>(p2.y) + r;
        if (lsx < 0) lsx = 0;
        if (lsy < 0) lsy = 0;
        if (lex > w) lex = w;
        if (ley > h) ley = h;

        int txs = lsx / tw;
        int txe = lex / tw;
        int tys = lsy / th;
        int tye = ley / th;

        for (int y = lsy; y < ley; y++) {
            for (int x = lsx; x < lex; x++) {
                int dindex = pdeco[y / th][x / tw];
                if (dindex < 0) {
                    lightmap[y][x * 4 + 3] = 0;
                } else {
                    bool contact = false;
                    Point p1(static_cast<float>(x), static_cast<float>(y));
                    float xd = p2.x - p1.x;
                    float yd = p2.y - p1.y;
                    float dist = xd * xd + yd * yd;
                    if (dist < lmaxsq) {
                        for (int tx = txs; tx < txe; tx++) {
                            for (int ty = tys; ty < tye; ty++) {
                                short index = pmap[ty][tx];
                                if (index >= 0) {
                                    if (ts->get_tile(index)->is_light_blocking()) {
                                        TileGraphic *tg = ts->get_tile(index)->get_tilegraphic();
                                        TileGraphicGL *tggl = static_cast<TileGraphicGL *>(tg);
                                        if (tggl->get_bytes_per_pixel(0) < 4) {
                                            Point p1l(static_cast<float>(tx * tw), static_cast<float>(ty * th));
                                            Point p2l(static_cast<float>(tx * tw), static_cast<float>((ty + 1) * th - 0.5f));
                                            Point p1r(static_cast<float>((tx + 1) * tw - 0.5f), static_cast<float>(ty * th));
                                            Point p2r(static_cast<float>((tx + 1) * tw - 0.5f), static_cast<float>((ty + 1) * th - 0.5f));
                                            Point p1t(static_cast<float>(tx * tw), static_cast<float>(ty * th));
                                            Point p2t(static_cast<float>((tx + 1) * tw - 0.5f), static_cast<float>(ty * th));
                                            Point p1b(static_cast<float>(tx * tw), static_cast<float>((ty + 1) * th - 0.5f));
                                            Point p2b(static_cast<float>((tx + 1) * tw - 0.5f), static_cast<float>((ty + 1) * th - 0.5f));
                                            if (intersection(p1, p2, p1l, p2l, pr) ||
                                                intersection(p1, p2, p1r, p2r, pr) ||
                                                intersection(p1, p2, p1t, p2t, pr) ||
                                                intersection(p1, p2, p1b, p2b, pr))
                                            {
                                                contact = true;
                                                break;
                                            }
                                        } else {
                                            unsigned char *p = tggl->get_picture_array(0);
                                            for (int py = 0; py < th; py++) {
                                                for (int px = 0; px < tw; px++) {
                                                    if (p[3] == 255) {
                                                        Point p1v(static_cast<float>(tx * tw + px) + 0.5f, static_cast<float>(ty * th + py) - 0.5f);
                                                        Point p2v(static_cast<float>(tx * tw + px) + 0.5f, static_cast<float>(ty * th + py) + 0.5f);
                                                        Point p1h(static_cast<float>(tx * tw + px) - 0.5f, static_cast<float>(ty * th + py) + 0.5f);
                                                        Point p2h(static_cast<float>(tx * tw + px) + 0.5f, static_cast<float>(ty * th + py) + 0.5f);
                                                        if (intersection(p1, p2, p1v, p2v, pr) ||
                                                            intersection(p1, p2, p1h, p2h, pr))
                                                        {
                                                            contact = true;
                                                            break;
                                                        }
                                                    }
                                                    p += 4;
                                                }
                                                if (contact) {
                                                   break;
                                                }
                                            }
                                            if (contact) {
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                            if (contact) {
                                break;
                            }
                        }
                    } else {
                        contact = true;
                    }
                    if (!contact) {
                        int v = static_cast<int>(sqrt(65025.0f * dist / lmaxsq));
                        if (v < lightmap[y][x * 4 + 3]) {
                            lightmap[y][x * 4 + 3] = v;
                        }
                    }
                }
            }
        }
    }

    ScopeMutex lock(mtx);
    finished = true;
}
コード例 #16
0
ファイル: TmxMap.cpp プロジェクト: vheuken/tmxparser
    void Map::ParseText(const string &text) 
    {
        // Create a tiny xml document and use it to parse the text.
        tinyxml2::XMLDocument doc;
        doc.Parse(text.c_str());
    
        // Check for parsing errors.
        if (doc.Error()) 
        {
            has_error = true;
            error_code = TMX_PARSING_ERROR;
            error_text = doc.GetErrorStr1();
            return;
        }

        tinyxml2::XMLNode *mapNode = doc.FirstChildElement("map");
        tinyxml2::XMLElement* mapElem = mapNode->ToElement();

        // Read the map attributes.
        version = mapElem->IntAttribute("version");
        width = mapElem->IntAttribute("width");
        height = mapElem->IntAttribute("height");
        tile_width = mapElem->IntAttribute("tilewidth");
        tile_height = mapElem->IntAttribute("tileheight");
        next_object_id = mapElem->IntAttribute("nextobjectid");

        if (mapElem->Attribute("backgroundcolor"))
        {
            background_color = mapElem->Attribute("backgroundcolor");
        }

        // Read the orientation
        std::string orientationStr = mapElem->Attribute("orientation");

        if (!orientationStr.compare("orthogonal")) 
        {
            orientation = TMX_MO_ORTHOGONAL;
        } 
        else if (!orientationStr.compare("isometric")) 
        {
            orientation = TMX_MO_ISOMETRIC;
        }
        else if (!orientationStr.compare("staggered")) 
        {
            orientation = TMX_MO_STAGGERED;
        }
        

        // Read the render order
        if (mapElem->Attribute("renderorder"))
        {
            std::string renderorderStr = mapElem->Attribute("renderorder");
            if (!renderorderStr.compare("right-down")) 
            {
                render_order = TMX_RIGHT_DOWN;
            } 
            else if (!renderorderStr.compare("right-up")) 
            {
                render_order = TMX_RIGHT_UP;
            }
            else if (!renderorderStr.compare("left-down")) 
            {
                render_order = TMX_LEFT_DOWN;
            }
            else if (!renderorderStr.compare("left-down")) 
            {
                render_order = TMX_LEFT_UP;
            }        
        }

        const tinyxml2::XMLNode *node = mapElem->FirstChild();
        while( node )
        {
            // Read the map properties.
            if( strcmp( node->Value(), "properties" ) == 0 )
            {
                properties.Parse(node);         
            }

            // Iterate through all of the tileset elements.
            if( strcmp( node->Value(), "tileset" ) == 0 )
            {
                // Allocate a new tileset and parse it.
                Tileset *tileset = new Tileset();
                tileset->Parse(node->ToElement());

                // Add the tileset to the list.
                tilesets.push_back(tileset);
            }

            // Iterate through all of the "layer" (tile layer) elements.           
            if( strcmp( node->Value(), "layer" ) == 0 )
            {
                // Allocate a new tile layer and parse it.
                TileLayer *tileLayer = new TileLayer(this);
                tileLayer->Parse(node);

                // Add the tile layer to the lists.
                tile_layers.push_back(tileLayer);
                layers.push_back(tileLayer);
            }

            // Iterate through all of the "imagelayer" (image layer) elements.            
            if( strcmp( node->Value(), "imagelayer" ) == 0 )
            {
                // Allocate a new image layer and parse it.
                ImageLayer *imageLayer = new ImageLayer(this);
                imageLayer->Parse(node);

                // Add the image layer to the lists.
                image_layers.push_back(imageLayer);
                layers.push_back(imageLayer);
            }

            // Iterate through all of the "objectgroup" (object layer) elements.
            if( strcmp( node->Value(), "objectgroup" ) == 0 )
            {
                // Allocate a new object group and parse it.
                ObjectGroup *objectGroup = new ObjectGroup(this);
                objectGroup->Parse(node);
        
                // Add the object group to the lists.
                object_groups.push_back(objectGroup);
                layers.push_back(objectGroup);
            }

            node = node->NextSibling();
        }
    }
コード例 #17
0
void TileLayer::parseElement(tinyxml2::XMLElement* layerElement, Map* map)
{
	// Get properties
	auto properties = layerElement->FirstChildElement("properties");
	if(properties != 0)
		parseProperties(properties);

	m_name = layerElement->Attribute("name");
	m_width = layerElement->UnsignedAttribute("width");
	m_height = layerElement->UnsignedAttribute("height");
    if (layerElement->Attribute("visible") != 0)
    {
        m_active = layerElement->IntAttribute("visible") == 0 ? false : true;
    }
    else
        m_active = true;

	// Parse data
	unsigned int x = 0;
	unsigned int y = 0;
	auto tile = layerElement->FirstChildElement("data")->FirstChildElement("tile");
	while(tile != 0)
	{
		unsigned int gid = tile->UnsignedAttribute("gid");

        // Go to the next "line"
        if (x >= map->GetWidth())
        {
            x = 0;
            y++;
        }

        // Tile is "empty space"
        if (gid == 0)
        {
            x++;
            tile = tile->NextSiblingElement("tile");
            continue;
        }

		// Read out the flags
		const bool flipped_horizontally = (gid & FLIPPED_HORIZONTALLY_FLAG) != 0;
		const bool flipped_vertically = (gid & FLIPPED_VERTICALLY_FLAG) != 0;
		const bool flipped_diagonally = (gid & FLIPPED_DIAGONALLY_FLAG) != 0;

		// Clear the flags
		gid &= ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG
			| FLIPPED_DIAGONALLY_FLAG);

		// Find correct tileset
		for(int i = map->tilesets.size() - 1; i >= 0; --i)
		{
			Tileset* tileset = map->tilesets[i].get();

            if (tileset->GetFirstGID() <= gid)
            {
                const pmath::Rect t(static_cast<float>(x * tileset->GetTileWidth()), static_cast<float>(y * tileset->GetTileHeight()),
                    static_cast<float>(tileset->GetTileWidth()), static_cast<float>(tileset->GetTileHeight()));

                auto tile = new Tile(t);

                if (flipped_diagonally)
                {
                    if (flipped_horizontally && flipped_vertically)
                    {
                        tile->transform.Rotate(90);
                        tile->transform.SetScale(-1, tile->transform.GetScale().y);
                    }
                    else if (flipped_horizontally)
                    {
                        tile->transform.Rotate(90);
                    }
                    else if (flipped_vertically)
                    {
                        tile->transform.Rotate(-90);
                    }
                    else
                    {
                        tile->transform.Rotate(-90);
                        tile->transform.SetScale(-1, tile->transform.GetScale().y);
                    }
                        
                }
                else
                {
                    if (flipped_horizontally)
                        tile->transform.SetScale(-1, tile->transform.GetScale().y);
                    if (flipped_vertically)
                        tile->transform.SetScale(tile->transform.GetScale().x, -1);
                }

				map->AddChild(tile);
                const pmath::Rect texCoords = tileset->GetTile(gid - tileset->GetFirstGID());

                m_tiles.push_back(tile);
                m_spriteBatches.at(tileset->GetTexture())->AddSprite(&tile->transform, "", pmath::Vec4(1, 1, 1, 1), texCoords);
                x++;
                break;
            }
		}
		tile = tile->NextSiblingElement("tile");
	}
}