/* * Check RegisterSingleTimeout works. */ void TimeoutManagerTest::testSingleTimeouts() { MockClock clock; TimeoutManager timeout_manager(&m_map, &clock); OLA_ASSERT_FALSE(timeout_manager.EventsPending()); TimeInterval timeout_interval(1, 0); timeout_id id1 = timeout_manager.RegisterSingleTimeout( timeout_interval, NewSingleCallback(this, &TimeoutManagerTest::HandleEvent, 1u)); OLA_ASSERT_NE(id1, ola::thread::INVALID_TIMEOUT); TimeStamp last_checked_time; clock.AdvanceTime(0, 1); // Small offset to work around timer precision clock.CurrentTime(&last_checked_time); TimeInterval next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_EQ(0u, GetEventCounter(1)); OLA_ASSERT_LT(next, timeout_interval); clock.AdvanceTime(0, 500000); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_EQ(0u, GetEventCounter(1)); OLA_ASSERT_LT(next, TimeInterval(0, 500000)); clock.AdvanceTime(0, 500000); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_TRUE(next.IsZero()); OLA_ASSERT_EQ(1u, GetEventCounter(1)); OLA_ASSERT_FALSE(timeout_manager.EventsPending()); // now add another timeout and then remove it timeout_id id2 = timeout_manager.RegisterSingleTimeout( timeout_interval, NewSingleCallback(this, &TimeoutManagerTest::HandleEvent, 2u)); OLA_ASSERT_NE(id2, ola::thread::INVALID_TIMEOUT); OLA_ASSERT_TRUE(timeout_manager.EventsPending()); OLA_ASSERT_EQ(0u, GetEventCounter(2)); timeout_manager.CancelTimeout(id2); clock.AdvanceTime(1, 0); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_FALSE(timeout_manager.EventsPending()); OLA_ASSERT_EQ(0u, GetEventCounter(2)); }
/* * Check RegisterRepeatingTimeout works. */ void TimeoutManagerTest::testRepeatingTimeouts() { MockClock clock; TimeoutManager timeout_manager(&m_map, &clock); OLA_ASSERT_FALSE(timeout_manager.EventsPending()); TimeInterval timeout_interval(1, 0); timeout_id id1 = timeout_manager.RegisterRepeatingTimeout( timeout_interval, NewCallback(this, &TimeoutManagerTest::HandleRepeatingEvent, 1u)); OLA_ASSERT_NE(id1, ola::thread::INVALID_TIMEOUT); TimeStamp last_checked_time; clock.AdvanceTime(0, 1); // Small offset to work around timer precision clock.CurrentTime(&last_checked_time); TimeInterval next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_EQ(0u, GetEventCounter(1)); OLA_ASSERT_LT(next, timeout_interval); clock.AdvanceTime(0, 500000); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_EQ(0u, GetEventCounter(1)); OLA_ASSERT_LT(next, TimeInterval(0, 500000)); clock.AdvanceTime(0, 500000); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_LTE(next, timeout_interval); OLA_ASSERT_EQ(1u, GetEventCounter(1)); OLA_ASSERT_TRUE(timeout_manager.EventsPending()); // fire the event again clock.AdvanceTime(1, 0); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_LTE(next, timeout_interval); OLA_ASSERT_EQ(2u, GetEventCounter(1)); // cancel the event timeout_manager.CancelTimeout(id1); clock.AdvanceTime(1, 0); clock.CurrentTime(&last_checked_time); next = timeout_manager.ExecuteTimeouts(&last_checked_time); OLA_ASSERT_TRUE(next.IsZero()); OLA_ASSERT_EQ(2u, GetEventCounter(1)); }