void ToasterBox::StartAll(bool /*start*/) { ToasterBoxWindowListNode node = winList->GetLast(); while (node) { ToasterBoxWindow* tbTemp = node->GetData(); tbTemp->PrintInfo(); node = node->GetPrevious(); tbTemp = 0; } //node = 0; }
void ToasterBox::Notify() { //if the list is empty, skip this if (winList->IsEmpty()) return; wxLogDebug(_T("%s"), _T("clean&shrink")); //clean the window list CleanList(); //figure out how many blanks we have ToasterBoxWindowListNode node = winList->GetFirst(); if (!node) return; //( (our base position)-(position of this node) ) / (default height of the windows)+1 //long blanks = ((popupPosition.y - // node->GetData()->GetPosition().y) / popupSize.GetHeight()) +1; //move windows to fill in blank space for (int i = node->GetData()->GetPosition().y; i < popupPosition.y; i += 4) { if (i > popupPosition.y) i = popupPosition.y; //loop through all the windows for (unsigned int j = 0; j < winList->GetCount(); j++) { long ourNewHeight = i - (j * popupSize.GetHeight() - 8); ToasterBoxWindowListNode tmpNode = winList->Item(j); ToasterBoxWindow* tmpTb = tmpNode->GetData(); //reset where the object THINKS its supposed to be tmpTb->SetPopupPosition(popupPosition.x, ourNewHeight); //actually move it tmpTb->SetSize(popupPosition.x, ourNewHeight, tmpTb->GetSize().GetWidth(), tmpTb->GetSize().GetHeight()); //tmpNode = 0; tmpTb = 0; } wxMilliSleep(sleepTime); //DrawText(); //Update(); } StartAll(); //node = 0; }
void ToasterBox::CleanList() { //wxLogDebug("Items on list bc %i", winList->GetCount()); ToasterBoxWindowListNode node = winList->GetFirst(); while (node) { ToasterBoxWindow* tbTemp = node->GetData(); if (!tbTemp->IsShown()) { winList->DeleteNode(node); node = winList->GetFirst(); } else node = node->GetNext(); tbTemp = 0; } //node = 0; //wxLogDebug("Items on list ac %i", winList->GetCount()); }
void ToasterBox::Play() { //create new window ToasterBoxWindow* tb = new ToasterBoxWindow(parent, this); tb->SetPopupSize(popupSize.GetWidth(), popupSize.GetHeight()); tb->SetPopupPosition(popupPosition.x, popupPosition.y); tb->SetPopupPauseTime(pauseTime); tb->SetPopupScrollSpeed(sleepTime); tb->SetPopupTextColor(colFg.Red(), colFg.Green(), colFg.Blue()); tb->SetPopupBackgroundColor(colBg.Red(), colBg.Green(), colBg.Blue()); if (m_bitmap.IsOk()) tb->SetPopupBitmap(m_bitmap); if (!bitmapFile.IsEmpty()) tb->SetPopupBitmap(bitmapFile); tb->SetPopupText(popupText, true); //clean up the list CleanList(); //check to see if there is already a window displayed //by looking at the linked list if (!winList->IsEmpty()) { //there ARE other windows displayed already //reclac where it should display MoveAbove(tb); } //shift new window on to the list winList->Append(tb); //play new window if (!tb->Play()) { //if we didn't show the window properly, remove it from the list winList->DeleteNode(winList->Item(winList->GetCount() - 1)); //delete the object too. tb = 0; return; } }
/** * Draw notification window */ void ToasterBox::Play() { //create new window ToasterBoxWindow* tb = new ToasterBoxWindow(parent, this); //If it is GamePromotion make window wider and show it a bit longer if (notificationType == UiEvents::EventType::GamePromoted) { const int widthCorrection = 100; const int pauseCorrection = 1000; //Add one second above standard pause tb->SetPopupSize(popupSize.GetWidth() + widthCorrection, popupSize.GetHeight()); tb->SetPopupPosition(popupPosition.x - widthCorrection, popupPosition.y); tb->SetPopupPauseTime(pauseTime + pauseCorrection); tb->SetPopupHeaderText("GAME PROMOTED!"); } else { tb->SetPopupSize(popupSize.GetWidth(), popupSize.GetHeight()); tb->SetPopupPosition(popupPosition.x, popupPosition.y); tb->SetPopupPauseTime(pauseTime); } tb->SetPopupScrollSpeed(sleepTime); tb->SetPopupTextColor(colFg.Red(), colFg.Green(), colFg.Blue()); tb->SetPopupBackgroundColor(colBg.Red(), colBg.Green(), colBg.Blue()); if (m_bitmap.IsOk()) { tb->SetPopupBitmap(m_bitmap); } else if (!bitmapFile.IsEmpty()) { tb->SetPopupBitmap(bitmapFile); } else { //No image for ToasterBox??? // wxASSERT(false); } tb->SetPopupText(popupText, true); //clean up the list CleanList(); //check to see if there is already a window displayed //by looking at the linked list if (!winList->IsEmpty()) { //there ARE other windows displayed already //reclac where it should display MoveAbove(tb); } //shift new window on to the list winList->Append(tb); //play new window if (!tb->Play()) { //if we didn't show the window properly, remove it from the list winList->DeleteNode(winList->Item(winList->GetCount() - 1)); //delete the object too. delete tb; return; } }