void GenericLayout::resize( int width, int height ) { // Update the window size m_width = width; m_height = height; // Recreate a new image if( m_pImage ) { delete m_pImage; OSFactory *pOsFactory = OSFactory::instance( getIntf() ); m_pImage = pOsFactory->createOSGraphics( width, height ); } // Notify all the controls that the size has changed and redraw them list<LayeredControl>::const_iterator iter; for( iter = m_controlList.begin(); iter != m_controlList.end(); iter++ ) { iter->m_pControl->onResize(); } // Resize and refresh the associated window TopWindow *pWindow = getWindow(); if( pWindow ) { // Resize the window pWindow->resize( width, height ); refreshAll(); // Change the shape of the window and redraw it pWindow->updateShape(); refreshAll(); } }
void WindowManager::resize( GenericLayout &rLayout, int width, int height ) const { // TODO: handle anchored windows // Compute the real resizing offset int xOffset = width - rLayout.getWidth(); int yOffset = height - rLayout.getHeight(); // Check anchoring; this can change the values of xOffset and yOffset checkAnchors( rLayout.getWindow(), xOffset, yOffset ); if( m_direction == kResizeS ) xOffset = 0; if( m_direction == kResizeE ) yOffset = 0; int newWidth = rLayout.getWidth() + xOffset; int newHeight = rLayout.getHeight() + yOffset; // Check boundaries if( newWidth < rLayout.getMinWidth() ) { newWidth = rLayout.getMinWidth(); } if( newWidth > rLayout.getMaxWidth() ) { newWidth = rLayout.getMaxWidth(); } if( newHeight < rLayout.getMinHeight() ) { newHeight = rLayout.getMinHeight(); } if( newHeight > rLayout.getMaxHeight() ) { newHeight = rLayout.getMaxHeight(); } if( newWidth == rLayout.getWidth() && newHeight == rLayout.getHeight() ) { return; } // New offset, after the last corrections int xNewOffset = newWidth - rLayout.getWidth(); int yNewOffset = newHeight - rLayout.getHeight(); // Resize the window TopWindow *pWindow = rLayout.getWindow(); pWindow->resize( newWidth, newHeight ); // Do the actual resizing rLayout.resize( newWidth, newHeight ); // refresh content rLayout.refreshAll(); // Move all the anchored windows WinSet_t::const_iterator it; if( m_direction == kResizeE || m_direction == kResizeSE ) { for( it = m_resizeMovingE.begin(); it != m_resizeMovingE.end(); ++it ) { (*it)->move( (*it)->getLeft() + xNewOffset, (*it)->getTop() ); } } if( m_direction == kResizeS || m_direction == kResizeSE ) { for( it = m_resizeMovingS.begin(); it != m_resizeMovingS.end(); ++it ) { (*it)->move( (*it)->getLeft(), (*it)->getTop( )+ yNewOffset ); } } if( m_direction == kResizeE || m_direction == kResizeS || m_direction == kResizeSE ) { for( it = m_resizeMovingSE.begin(); it != m_resizeMovingSE.end(); ++it ) { (*it)->move( (*it)->getLeft() + xNewOffset, (*it)->getTop() + yNewOffset ); } } }