コード例 #1
0
Ref<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
{
    if (from && !from->isSameType(*this))
        return *this;
    
    if (blendToIdentity) {
        double p = floatValueForLength(m_p, 1);
        p = WebCore::blend(p, 1.0, progress); // FIXME: this seems wrong. https://bugs.webkit.org/show_bug.cgi?id=52700
        return PerspectiveTransformOperation::create(Length(clampToPositiveInteger(p), Fixed));
    }
    
    const PerspectiveTransformOperation* fromOp = downcast<PerspectiveTransformOperation>(from);
    Length fromP = fromOp ? fromOp->m_p : Length(m_p.type());
    Length toP = m_p;

    TransformationMatrix fromT;
    TransformationMatrix toT;
    fromT.applyPerspective(floatValueForLength(fromP, 1));
    toT.applyPerspective(floatValueForLength(toP, 1));
    toT.blend(fromT, progress);
    TransformationMatrix::Decomposed4Type decomp;
    if (toT.decompose4(decomp)) {
        if (decomp.perspectiveZ) {
            double val = -1.0 / decomp.perspectiveZ;
            return PerspectiveTransformOperation::create(Length(clampToPositiveInteger(val), Fixed));
        }
    }
    return PerspectiveTransformOperation::create(Length(0, Fixed));
}
コード例 #2
0
PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
{
    if (from && !from->isSameType(*this))
        return this;
    
    if (blendToIdentity)
        return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type);
    
    const RotateTransformOperation* fromOp = static_cast<const RotateTransformOperation*>(from);
    
    // Optimize for single axis rotation
    if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || 
                   (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || 
                   (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) {
        double fromAngle = fromOp ? fromOp->m_angle : 0;
        return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x, 
                                                fromOp ? fromOp->m_y : m_y, 
                                                fromOp ? fromOp->m_z : m_z, 
                                                WebCore::blend(fromAngle, m_angle, progress), m_type);
    }

    const RotateTransformOperation* toOp = this;

    // Create the 2 rotation matrices
    TransformationMatrix fromT;
    TransformationMatrix toT;
    fromT.rotate3d((fromOp ? fromOp->m_x : 0),
        (fromOp ? fromOp->m_y : 0),
        (fromOp ? fromOp->m_z : 1),
        (fromOp ? fromOp->m_angle : 0));

    toT.rotate3d((toOp ? toOp->m_x : 0),
        (toOp ? toOp->m_y : 0),
        (toOp ? toOp->m_z : 1),
        (toOp ? toOp->m_angle : 0));
    
    // Blend them
    toT.blend(fromT, progress);
    
    // Extract the result as a quaternion
    TransformationMatrix::Decomposed4Type decomp;
    toT.decompose4(decomp);
    
    // Convert that to Axis/Angle form
    double x = -decomp.quaternionX;
    double y = -decomp.quaternionY;
    double z = -decomp.quaternionZ;
    double length = sqrt(x * x + y * y + z * z);
    double angle = 0;
    
    if (length > 0.00001) {
        x /= length;
        y /= length;
        z /= length;
        angle = rad2deg(acos(decomp.quaternionW) * 2);
    } else {
        x = 0;
        y = 0;
        z = 1;
    }
    return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
}