Ref<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) { if (from && !from->isSameType(*this)) return *this; if (blendToIdentity) { double p = floatValueForLength(m_p, 1); p = WebCore::blend(p, 1.0, progress); // FIXME: this seems wrong. https://bugs.webkit.org/show_bug.cgi?id=52700 return PerspectiveTransformOperation::create(Length(clampToPositiveInteger(p), Fixed)); } const PerspectiveTransformOperation* fromOp = downcast<PerspectiveTransformOperation>(from); Length fromP = fromOp ? fromOp->m_p : Length(m_p.type()); Length toP = m_p; TransformationMatrix fromT; TransformationMatrix toT; fromT.applyPerspective(floatValueForLength(fromP, 1)); toT.applyPerspective(floatValueForLength(toP, 1)); toT.blend(fromT, progress); TransformationMatrix::Decomposed4Type decomp; if (toT.decompose4(decomp)) { if (decomp.perspectiveZ) { double val = -1.0 / decomp.perspectiveZ; return PerspectiveTransformOperation::create(Length(clampToPositiveInteger(val), Fixed)); } } return PerspectiveTransformOperation::create(Length(0, Fixed)); }
PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) { if (from && !from->isSameType(*this)) return this; if (blendToIdentity) return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); const RotateTransformOperation* fromOp = static_cast<const RotateTransformOperation*>(from); // Optimize for single axis rotation if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) { double fromAngle = fromOp ? fromOp->m_angle : 0; return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x, fromOp ? fromOp->m_y : m_y, fromOp ? fromOp->m_z : m_z, WebCore::blend(fromAngle, m_angle, progress), m_type); } const RotateTransformOperation* toOp = this; // Create the 2 rotation matrices TransformationMatrix fromT; TransformationMatrix toT; fromT.rotate3d((fromOp ? fromOp->m_x : 0), (fromOp ? fromOp->m_y : 0), (fromOp ? fromOp->m_z : 1), (fromOp ? fromOp->m_angle : 0)); toT.rotate3d((toOp ? toOp->m_x : 0), (toOp ? toOp->m_y : 0), (toOp ? toOp->m_z : 1), (toOp ? toOp->m_angle : 0)); // Blend them toT.blend(fromT, progress); // Extract the result as a quaternion TransformationMatrix::Decomposed4Type decomp; toT.decompose4(decomp); // Convert that to Axis/Angle form double x = -decomp.quaternionX; double y = -decomp.quaternionY; double z = -decomp.quaternionZ; double length = sqrt(x * x + y * y + z * z); double angle = 0; if (length > 0.00001) { x /= length; y /= length; z /= length; angle = rad2deg(acos(decomp.quaternionW) * 2); } else { x = 0; y = 0; z = 1; } return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D); }