void TtfFontList::LoadAll() { if(loaded) return; for(const std::string &font : GetFontFiles()) { TtfFont tf = {}; tf.fontFile = font; if(tf.LoadFromFile(fontLibrary)) l.Add(&tf); } // Sort fonts according to their actual name, not filename. std::sort(&l.elem[0], &l.elem[l.n], [](const TtfFont &a, const TtfFont &b) { return a.name < b.name; }); // Filter out fonts with the same family and style name. This is not // strictly necessarily the exact same font, but it will almost always be. TtfFont *it = std::unique(&l.elem[0], &l.elem[l.n], [](const TtfFont &a, const TtfFont &b) { return a.name == b.name; }); l.RemoveLast(&l.elem[l.n] - it); // TODO: identify fonts by their name and not filename, which may change // between OSes. loaded = true; }
//----------------------------------------------------------------------------- // Get the list of available font filenames, and load the name for each of // them. Only that, though, not the glyphs too. //----------------------------------------------------------------------------- void TtfFontList::LoadAll(void) { if(loaded) return; // Get the list of font files from the platform-specific code. LoadAllFontFiles(); int i; for(i = 0; i < l.n; i++) { TtfFont *tf = &(l.elem[i]); tf->LoadFontFromFile(true); } loaded = true; }
void TtfFontList::PlotString(const std::string &font, const std::string &str, SBezierList *sbl, Vector origin, Vector u, Vector v) { LoadAll(); TtfFont *tf = std::find_if(&l.elem[0], &l.elem[l.n], [&](const TtfFont &tf) { return tf.FontFileBaseName() == font; }); if(!str.empty() && tf != &l.elem[l.n]) { tf->PlotString(str, sbl, origin, u, v); } else { // No text or no font; so draw a big X for an error marker. SBezier sb; sb = SBezier::From(origin, origin.Plus(u).Plus(v)); sbl->l.Add(&sb); sb = SBezier::From(origin.Plus(v), origin.Plus(u)); sbl->l.Add(&sb); } }
void TtfFontList::PlotString(char *font, char *str, double spacing, SBezierList *sbl, Vector origin, Vector u, Vector v) { LoadAll(); int i; for(i = 0; i < l.n; i++) { TtfFont *tf = &(l.elem[i]); if(strcmp(tf->FontFileBaseName(), font)==0) { tf->LoadFontFromFile(false); tf->PlotString(str, spacing, sbl, origin, u, v); return; } } // Couldn't find the font; so draw a big X for an error marker. SBezier sb; sb = SBezier::From(origin, origin.Plus(u).Plus(v)); sbl->l.Add(&sb); sb = SBezier::From(origin.Plus(v), origin.Plus(u)); sbl->l.Add(&sb); }
void TextWindow::DescribeSelection(void) { Entity *e; Vector p; int i; Printf(false, ""); if(gs.n == 1 && (gs.points == 1 || gs.entities == 1)) { e = SK.GetEntity(gs.points == 1 ? gs.point[0] : gs.entity[0]); #define COSTR(p) \ SS.MmToString((p).x), SS.MmToString((p).y), SS.MmToString((p).z) #define PT_AS_STR "(%Fi%s%E, %Fi%s%E, %Fi%s%E)" #define PT_AS_NUM "(%Fi%3%E, %Fi%3%E, %Fi%3%E)" switch(e->type) { case Entity::POINT_IN_3D: case Entity::POINT_IN_2D: case Entity::POINT_N_TRANS: case Entity::POINT_N_ROT_TRANS: case Entity::POINT_N_COPY: case Entity::POINT_N_ROT_AA: p = e->PointGetNum(); Printf(false, "%FtPOINT%E at " PT_AS_STR, COSTR(p)); break; case Entity::NORMAL_IN_3D: case Entity::NORMAL_IN_2D: case Entity::NORMAL_N_COPY: case Entity::NORMAL_N_ROT: case Entity::NORMAL_N_ROT_AA: { Quaternion q = e->NormalGetNum(); p = q.RotationN(); Printf(false, "%FtNORMAL / COORDINATE SYSTEM%E"); Printf(true, " basis n = " PT_AS_NUM, CO(p)); p = q.RotationU(); Printf(false, " u = " PT_AS_NUM, CO(p)); p = q.RotationV(); Printf(false, " v = " PT_AS_NUM, CO(p)); break; } case Entity::WORKPLANE: { p = SK.GetEntity(e->point[0])->PointGetNum(); Printf(false, "%FtWORKPLANE%E"); Printf(true, " origin = " PT_AS_STR, COSTR(p)); Quaternion q = e->Normal()->NormalGetNum(); p = q.RotationN(); Printf(true, " normal = " PT_AS_NUM, CO(p)); break; } case Entity::LINE_SEGMENT: { Vector p0 = SK.GetEntity(e->point[0])->PointGetNum(); p = p0; Printf(false, "%FtLINE SEGMENT%E"); Printf(true, " thru " PT_AS_STR, COSTR(p)); Vector p1 = SK.GetEntity(e->point[1])->PointGetNum(); p = p1; Printf(false, " " PT_AS_STR, COSTR(p)); Printf(true, " len = %Fi%s%E", SS.MmToString((p1.Minus(p0).Magnitude()))); break; } case Entity::CUBIC_PERIODIC: case Entity::CUBIC: int pts; if(e->type == Entity::CUBIC_PERIODIC) { Printf(false, "%FtPERIODIC C2 CUBIC SPLINE%E"); pts = (3 + e->extraPoints); } else if(e->extraPoints > 0) { Printf(false, "%FtINTERPOLATING C2 CUBIC SPLINE%E"); pts = (4 + e->extraPoints); } else { Printf(false, "%FtCUBIC BEZIER CURVE%E"); pts = 4; } for(i = 0; i < pts; i++) { p = SK.GetEntity(e->point[i])->PointGetNum(); Printf((i==0), " p%d = " PT_AS_STR, i, COSTR(p)); } break; case Entity::ARC_OF_CIRCLE: { Printf(false, "%FtARC OF A CIRCLE%E"); p = SK.GetEntity(e->point[0])->PointGetNum(); Printf(true, " center = " PT_AS_STR, COSTR(p)); p = SK.GetEntity(e->point[1])->PointGetNum(); Printf(true, " endpoints = " PT_AS_STR, COSTR(p)); p = SK.GetEntity(e->point[2])->PointGetNum(); Printf(false, " " PT_AS_STR, COSTR(p)); double r = e->CircleGetRadiusNum(); Printf(true, " diameter = %Fi%s", SS.MmToString(r*2)); Printf(false, " radius = %Fi%s", SS.MmToString(r)); double thetas, thetaf, dtheta; e->ArcGetAngles(&thetas, &thetaf, &dtheta); Printf(false, " arc len = %Fi%s", SS.MmToString(dtheta*r)); break; } case Entity::CIRCLE: { Printf(false, "%FtCIRCLE%E"); p = SK.GetEntity(e->point[0])->PointGetNum(); Printf(true, " center = " PT_AS_STR, COSTR(p)); double r = e->CircleGetRadiusNum(); Printf(true, " diameter = %Fi%s", SS.MmToString(r*2)); Printf(false, " radius = %Fi%s", SS.MmToString(r)); break; } case Entity::FACE_NORMAL_PT: case Entity::FACE_XPROD: case Entity::FACE_N_ROT_TRANS: case Entity::FACE_N_ROT_AA: case Entity::FACE_N_TRANS: Printf(false, "%FtPLANE FACE%E"); p = e->FaceGetNormalNum(); Printf(true, " normal = " PT_AS_NUM, CO(p)); p = e->FaceGetPointNum(); Printf(false, " thru = " PT_AS_STR, COSTR(p)); break; case Entity::TTF_TEXT: { Printf(false, "%FtTRUETYPE FONT TEXT%E"); Printf(true, " font = '%Fi%s%E'", e->font.str); if(e->h.isFromRequest()) { Printf(false, " text = '%Fi%s%E' %Fl%Ll%f%D[change]%E", e->str.str, &ScreenEditTtfText, e->h.request()); Printf(true, " select new font"); SS.fonts.LoadAll(); int i; for(i = 0; i < SS.fonts.l.n; i++) { TtfFont *tf = &(SS.fonts.l.elem[i]); if(strcmp(e->font.str, tf->FontFileBaseName())==0) { Printf(false, "%Bp %s", (i & 1) ? 'd' : 'a', tf->name.str); } else { Printf(false, "%Bp %f%D%Fl%Ll%s%E%Bp", (i & 1) ? 'd' : 'a', &ScreenSetTtfFont, i, tf->name.str, (i & 1) ? 'd' : 'a'); } } } else { Printf(false, " text = '%Fi%s%E'", e->str.str); } break; } default: Printf(true, "%Ft?? ENTITY%E"); break; } Group *g = SK.GetGroup(e->group); Printf(false, ""); Printf(false, "%FtIN GROUP%E %s", g->DescriptionString()); if(e->workplane.v == Entity::FREE_IN_3D.v) { Printf(false, "%FtNOT LOCKED IN WORKPLANE%E"); } else { Entity *w = SK.GetEntity(e->workplane); Printf(false, "%FtIN WORKPLANE%E %s", w->DescriptionString()); } if(e->style.v) { Style *s = Style::Get(e->style); Printf(false, "%FtIN STYLE%E %s", s->DescriptionString()); } else { Printf(false, "%FtIN STYLE%E none"); } if(e->construction) { Printf(false, "%FtCONSTRUCTION"); } } else if(gs.n == 2 && gs.points == 2) { Printf(false, "%FtTWO POINTS"); Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum(); Printf(true, " at " PT_AS_STR, COSTR(p0)); Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum(); Printf(false, " " PT_AS_STR, COSTR(p1)); double d = (p1.Minus(p0)).Magnitude(); Printf(true, " d = %Fi%s", SS.MmToString(d)); } else if(gs.n == 2 && gs.faces == 1 && gs.points == 1) { Printf(false, "%FtA POINT AND A PLANE FACE"); Vector pt = SK.GetEntity(gs.point[0])->PointGetNum(); Printf(true, " point = " PT_AS_STR, COSTR(pt)); Vector n = SK.GetEntity(gs.face[0])->FaceGetNormalNum(); Printf(true, " plane normal = " PT_AS_NUM, CO(n)); Vector pl = SK.GetEntity(gs.face[0])->FaceGetPointNum(); Printf(false, " plane thru = " PT_AS_STR, COSTR(pl)); double dd = n.Dot(pl) - n.Dot(pt); Printf(true, " distance = %Fi%s", SS.MmToString(dd)); } else if(gs.n == 3 && gs.points == 2 && gs.vectors == 1) { Printf(false, "%FtTWO POINTS AND A VECTOR"); Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum(); Printf(true, " pointA = " PT_AS_STR, COSTR(p0)); Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum(); Printf(false, " pointB = " PT_AS_STR, COSTR(p1)); Vector v = SK.GetEntity(gs.vector[0])->VectorGetNum(); v = v.WithMagnitude(1); Printf(true, " vector = " PT_AS_NUM, CO(v)); double d = (p1.Minus(p0)).Dot(v); Printf(true, " proj_d = %Fi%s", SS.MmToString(d)); } else if(gs.n == 2 && gs.lineSegments == 1 && gs.points == 1) { Entity *ln = SK.GetEntity(gs.entity[0]); Vector lp0 = SK.GetEntity(ln->point[0])->PointGetNum(), lp1 = SK.GetEntity(ln->point[1])->PointGetNum(); Printf(false, "%FtLINE SEGMENT AND POINT%E"); Printf(true, " ln thru " PT_AS_STR, COSTR(lp0)); Printf(false, " " PT_AS_STR, COSTR(lp1)); Vector pp = SK.GetEntity(gs.point[0])->PointGetNum(); Printf(true, " point " PT_AS_STR, COSTR(pp)); Printf(true, " pt-ln distance = %Fi%s%E", SS.MmToString(pp.DistanceToLine(lp0, lp1.Minus(lp0)))); } else if(gs.n == 2 && gs.vectors == 2) { Printf(false, "%FtTWO VECTORS"); Vector v0 = SK.GetEntity(gs.entity[0])->VectorGetNum(), v1 = SK.GetEntity(gs.entity[1])->VectorGetNum(); v0 = v0.WithMagnitude(1); v1 = v1.WithMagnitude(1); Printf(true, " vectorA = " PT_AS_NUM, CO(v0)); Printf(false, " vectorB = " PT_AS_NUM, CO(v1)); double theta = acos(v0.Dot(v1)); Printf(true, " angle = %Fi%2%E degrees", theta*180/PI); while(theta < PI/2) theta += PI; while(theta > PI/2) theta -= PI; Printf(false, " or angle = %Fi%2%E (mod 180)", theta*180/PI); } else if(gs.n == 2 && gs.faces == 2) { Printf(false, "%FtTWO PLANE FACES"); Vector n0 = SK.GetEntity(gs.face[0])->FaceGetNormalNum(); Printf(true, " planeA normal = " PT_AS_NUM, CO(n0)); Vector p0 = SK.GetEntity(gs.face[0])->FaceGetPointNum(); Printf(false, " planeA thru = " PT_AS_STR, COSTR(p0)); Vector n1 = SK.GetEntity(gs.face[1])->FaceGetNormalNum(); Printf(true, " planeB normal = " PT_AS_NUM, CO(n1)); Vector p1 = SK.GetEntity(gs.face[1])->FaceGetPointNum(); Printf(false, " planeB thru = " PT_AS_STR, COSTR(p1)); double theta = acos(n0.Dot(n1)); Printf(true, " angle = %Fi%2%E degrees", theta*180/PI); while(theta < PI/2) theta += PI; while(theta > PI/2) theta -= PI; Printf(false, " or angle = %Fi%2%E (mod 180)", theta*180/PI); if(fabs(theta) < 0.01) { double d = (p1.Minus(p0)).Dot(n0); Printf(true, " distance = %Fi%s", SS.MmToString(d)); } } else if(gs.n == 0 && gs.stylables > 0) { Printf(false, "%FtSELECTED:%E comment text"); } else if(gs.n == 0 && gs.constraints == 1) { Printf(false, "%FtSELECTED:%E %s", SK.GetConstraint(gs.constraint[0])->DescriptionString()); } else { int n = SS.GW.selection.n; Printf(false, "%FtSELECTED:%E %d item%s", n, n == 1 ? "" : "s"); } if(shown.screen == SCREEN_STYLE_INFO && shown.style.v >= Style::FIRST_CUSTOM && gs.stylables > 0) { // If we are showing a screen for a particular style, then offer the // option to assign our selected entities to that style. Style *s = Style::Get(shown.style); Printf(true, "%Fl%D%f%Ll(assign to style %s)%E", shown.style.v, &ScreenAssignSelectionToStyle, s->DescriptionString()); } // If any of the selected entities have an assigned style, then offer // the option to remove that style. bool styleAssigned = false; for(i = 0; i < gs.entities; i++) { Entity *e = SK.GetEntity(gs.entity[i]); if(e->style.v != 0) { styleAssigned = true; } } for(i = 0; i < gs.constraints; i++) { Constraint *c = SK.GetConstraint(gs.constraint[i]); if(c->type == Constraint::COMMENT && c->disp.style.v != 0) { styleAssigned = true; } } if(styleAssigned) { Printf(true, "%Fl%D%f%Ll(remove assigned style)%E", 0, &ScreenAssignSelectionToStyle); } Printf(true, "%Fl%f%Ll(unselect all)%E", &TextWindow::ScreenUnselectAll); }