コード例 #1
0
ファイル: ttf.cpp プロジェクト: Kenzu/solvespace
void TtfFontList::LoadAll() {
    if(loaded) return;

    for(const std::string &font : GetFontFiles()) {
        TtfFont tf = {};
        tf.fontFile = font;
        if(tf.LoadFromFile(fontLibrary))
            l.Add(&tf);
    }

    // Sort fonts according to their actual name, not filename.
    std::sort(&l.elem[0], &l.elem[l.n],
        [](const TtfFont &a, const TtfFont &b) { return a.name < b.name; });

    // Filter out fonts with the same family and style name. This is not
    // strictly necessarily the exact same font, but it will almost always be.
    TtfFont *it = std::unique(&l.elem[0], &l.elem[l.n],
        [](const TtfFont &a, const TtfFont &b) { return a.name == b.name; });
    l.RemoveLast(&l.elem[l.n] - it);

    // TODO: identify fonts by their name and not filename, which may change
    // between OSes.

    loaded = true;
}
コード例 #2
0
ファイル: ttf.cpp プロジェクト: BBBSnowball/python-solvespace
//-----------------------------------------------------------------------------
// Get the list of available font filenames, and load the name for each of
// them. Only that, though, not the glyphs too.
//-----------------------------------------------------------------------------
void TtfFontList::LoadAll(void) {
    if(loaded) return;

    // Get the list of font files from the platform-specific code.
    LoadAllFontFiles();

    int i;
    for(i = 0; i < l.n; i++) {
        TtfFont *tf = &(l.elem[i]);
        tf->LoadFontFromFile(true);
    }

    loaded = true;
}
コード例 #3
0
ファイル: ttf.cpp プロジェクト: jariou/solvespace
void TtfFontList::PlotString(const std::string &font, const std::string &str,
                             SBezierList *sbl, Vector origin, Vector u, Vector v)
{
    LoadAll();

    TtfFont *tf = std::find_if(&l.elem[0], &l.elem[l.n],
        [&](const TtfFont &tf) { return tf.FontFileBaseName() == font; });

    if(!str.empty() && tf != &l.elem[l.n]) {
        tf->PlotString(str, sbl, origin, u, v);
    } else {
        // No text or no font; so draw a big X for an error marker.
        SBezier sb;
        sb = SBezier::From(origin, origin.Plus(u).Plus(v));
        sbl->l.Add(&sb);
        sb = SBezier::From(origin.Plus(v), origin.Plus(u));
        sbl->l.Add(&sb);
    }
}
コード例 #4
0
ファイル: ttf.cpp プロジェクト: BBBSnowball/python-solvespace
void TtfFontList::PlotString(char *font, char *str, double spacing,
                             SBezierList *sbl,
                             Vector origin, Vector u, Vector v)
{
    LoadAll();

    int i;
    for(i = 0; i < l.n; i++) {
        TtfFont *tf = &(l.elem[i]);
        if(strcmp(tf->FontFileBaseName(), font)==0) {
            tf->LoadFontFromFile(false);
            tf->PlotString(str, spacing, sbl, origin, u, v);
            return;
        }
    }

    // Couldn't find the font; so draw a big X for an error marker.
    SBezier sb;
    sb = SBezier::From(origin, origin.Plus(u).Plus(v));
    sbl->l.Add(&sb);
    sb = SBezier::From(origin.Plus(v), origin.Plus(u));
    sbl->l.Add(&sb);
}
コード例 #5
0
void TextWindow::DescribeSelection(void) {
    Entity *e;
    Vector p;
    int i;
    Printf(false, "");

    if(gs.n == 1 && (gs.points == 1 || gs.entities == 1)) {
        e = SK.GetEntity(gs.points == 1 ? gs.point[0] : gs.entity[0]);

#define COSTR(p) \
    SS.MmToString((p).x), SS.MmToString((p).y), SS.MmToString((p).z)
#define PT_AS_STR "(%Fi%s%E, %Fi%s%E, %Fi%s%E)"
#define PT_AS_NUM "(%Fi%3%E, %Fi%3%E, %Fi%3%E)"
        switch(e->type) {
            case Entity::POINT_IN_3D:
            case Entity::POINT_IN_2D:
            case Entity::POINT_N_TRANS:
            case Entity::POINT_N_ROT_TRANS:
            case Entity::POINT_N_COPY:
            case Entity::POINT_N_ROT_AA:
                p = e->PointGetNum();
                Printf(false, "%FtPOINT%E at " PT_AS_STR, COSTR(p));
                break;

            case Entity::NORMAL_IN_3D:
            case Entity::NORMAL_IN_2D:
            case Entity::NORMAL_N_COPY:
            case Entity::NORMAL_N_ROT:
            case Entity::NORMAL_N_ROT_AA: {
                Quaternion q = e->NormalGetNum();
                p = q.RotationN();
                Printf(false, "%FtNORMAL / COORDINATE SYSTEM%E");
                Printf(true,  "  basis n = " PT_AS_NUM, CO(p));
                p = q.RotationU();
                Printf(false, "        u = " PT_AS_NUM, CO(p));
                p = q.RotationV();
                Printf(false, "        v = " PT_AS_NUM, CO(p));
                break;
            }
            case Entity::WORKPLANE: {
                p = SK.GetEntity(e->point[0])->PointGetNum();
                Printf(false, "%FtWORKPLANE%E");
                Printf(true, "   origin = " PT_AS_STR, COSTR(p));
                Quaternion q = e->Normal()->NormalGetNum();
                p = q.RotationN();
                Printf(true, "   normal = " PT_AS_NUM, CO(p));
                break;
            }
            case Entity::LINE_SEGMENT: {
                Vector p0 = SK.GetEntity(e->point[0])->PointGetNum();
                p = p0;
                Printf(false, "%FtLINE SEGMENT%E");
                Printf(true,  "   thru " PT_AS_STR, COSTR(p));
                Vector p1 = SK.GetEntity(e->point[1])->PointGetNum();
                p = p1;
                Printf(false, "        " PT_AS_STR, COSTR(p));
                Printf(true,  "   len = %Fi%s%E",
                    SS.MmToString((p1.Minus(p0).Magnitude())));
                break;
            }
            case Entity::CUBIC_PERIODIC:
            case Entity::CUBIC:
                int pts;
                if(e->type == Entity::CUBIC_PERIODIC) {
                    Printf(false, "%FtPERIODIC C2 CUBIC SPLINE%E");
                    pts = (3 + e->extraPoints);
                } else if(e->extraPoints > 0) {
                    Printf(false, "%FtINTERPOLATING C2 CUBIC SPLINE%E");
                    pts = (4 + e->extraPoints);
                } else {
                    Printf(false, "%FtCUBIC BEZIER CURVE%E");
                    pts = 4;
                }
                for(i = 0; i < pts; i++) {
                    p = SK.GetEntity(e->point[i])->PointGetNum();
                    Printf((i==0), "   p%d = " PT_AS_STR, i, COSTR(p));
                }
                break;

            case Entity::ARC_OF_CIRCLE: {
                Printf(false, "%FtARC OF A CIRCLE%E");
                p = SK.GetEntity(e->point[0])->PointGetNum();
                Printf(true,  "     center = " PT_AS_STR, COSTR(p));
                p = SK.GetEntity(e->point[1])->PointGetNum();
                Printf(true,  "  endpoints = " PT_AS_STR, COSTR(p));
                p = SK.GetEntity(e->point[2])->PointGetNum();
                Printf(false, "              " PT_AS_STR, COSTR(p));
                double r = e->CircleGetRadiusNum();
                Printf(true, "   diameter =  %Fi%s", SS.MmToString(r*2));
                Printf(false, "     radius =  %Fi%s", SS.MmToString(r));
                double thetas, thetaf, dtheta;
                e->ArcGetAngles(&thetas, &thetaf, &dtheta);
                Printf(false, "    arc len =  %Fi%s", SS.MmToString(dtheta*r));
                break;
            }
            case Entity::CIRCLE: {
                Printf(false, "%FtCIRCLE%E");
                p = SK.GetEntity(e->point[0])->PointGetNum();
                Printf(true,  "     center = " PT_AS_STR, COSTR(p));
                double r = e->CircleGetRadiusNum();
                Printf(true,  "   diameter =  %Fi%s", SS.MmToString(r*2));
                Printf(false, "     radius =  %Fi%s", SS.MmToString(r));
                break;
            }
            case Entity::FACE_NORMAL_PT:
            case Entity::FACE_XPROD:
            case Entity::FACE_N_ROT_TRANS:
            case Entity::FACE_N_ROT_AA:
            case Entity::FACE_N_TRANS:
                Printf(false, "%FtPLANE FACE%E");
                p = e->FaceGetNormalNum();
                Printf(true,  "   normal = " PT_AS_NUM, CO(p));
                p = e->FaceGetPointNum();
                Printf(false, "     thru = " PT_AS_STR, COSTR(p));
                break;

            case Entity::TTF_TEXT: {
                Printf(false, "%FtTRUETYPE FONT TEXT%E");
                Printf(true, "  font = '%Fi%s%E'", e->font.str);
                if(e->h.isFromRequest()) {
                    Printf(false, "  text = '%Fi%s%E' %Fl%Ll%f%D[change]%E",
                        e->str.str, &ScreenEditTtfText, e->h.request());
                    Printf(true, "  select new font");
                    SS.fonts.LoadAll();
                    int i;
                    for(i = 0; i < SS.fonts.l.n; i++) {
                        TtfFont *tf = &(SS.fonts.l.elem[i]);
                        if(strcmp(e->font.str, tf->FontFileBaseName())==0) {
                            Printf(false, "%Bp    %s",
                                (i & 1) ? 'd' : 'a',
                                tf->name.str);
                        } else {
                            Printf(false, "%Bp    %f%D%Fl%Ll%s%E%Bp",
                                (i & 1) ? 'd' : 'a',
                                &ScreenSetTtfFont, i,
                                tf->name.str,
                                (i & 1) ? 'd' : 'a');
                        }
                    }
                } else {
                    Printf(false, "  text = '%Fi%s%E'", e->str.str);
                }
                break;
            }

            default:
                Printf(true, "%Ft?? ENTITY%E");
                break;
        }

        Group *g = SK.GetGroup(e->group);
        Printf(false, "");
        Printf(false, "%FtIN GROUP%E      %s", g->DescriptionString());
        if(e->workplane.v == Entity::FREE_IN_3D.v) {
            Printf(false, "%FtNOT LOCKED IN WORKPLANE%E"); 
        } else {
            Entity *w = SK.GetEntity(e->workplane);
            Printf(false, "%FtIN WORKPLANE%E  %s", w->DescriptionString());
        }
        if(e->style.v) {
            Style *s = Style::Get(e->style);
            Printf(false, "%FtIN STYLE%E      %s", s->DescriptionString());
        } else {
            Printf(false, "%FtIN STYLE%E      none");
        }
        if(e->construction) {
            Printf(false, "%FtCONSTRUCTION");
        }
    } else if(gs.n == 2 && gs.points == 2) {
        Printf(false, "%FtTWO POINTS");
        Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum();
        Printf(true,  "   at " PT_AS_STR, COSTR(p0));
        Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum();
        Printf(false, "      " PT_AS_STR, COSTR(p1));
        double d = (p1.Minus(p0)).Magnitude();
        Printf(true, "  d = %Fi%s", SS.MmToString(d));
    } else if(gs.n == 2 && gs.faces == 1 && gs.points == 1) {
        Printf(false, "%FtA POINT AND A PLANE FACE");
        Vector pt = SK.GetEntity(gs.point[0])->PointGetNum();
        Printf(true,  "        point = " PT_AS_STR, COSTR(pt));
        Vector n = SK.GetEntity(gs.face[0])->FaceGetNormalNum();
        Printf(true,  " plane normal = " PT_AS_NUM, CO(n));
        Vector pl = SK.GetEntity(gs.face[0])->FaceGetPointNum();
        Printf(false, "   plane thru = " PT_AS_STR, COSTR(pl));
        double dd = n.Dot(pl) - n.Dot(pt);
        Printf(true,  "     distance = %Fi%s", SS.MmToString(dd));
    } else if(gs.n == 3 && gs.points == 2 && gs.vectors == 1) {
        Printf(false, "%FtTWO POINTS AND A VECTOR");
        Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum();
        Printf(true,  "  pointA = " PT_AS_STR, COSTR(p0));
        Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum();
        Printf(false, "  pointB = " PT_AS_STR, COSTR(p1));
        Vector v  = SK.GetEntity(gs.vector[0])->VectorGetNum();
        v = v.WithMagnitude(1);
        Printf(true,  "  vector = " PT_AS_NUM, CO(v));
        double d = (p1.Minus(p0)).Dot(v);
        Printf(true,  "  proj_d = %Fi%s", SS.MmToString(d));
    } else if(gs.n == 2 && gs.lineSegments == 1 && gs.points == 1) {
        Entity *ln = SK.GetEntity(gs.entity[0]);
        Vector lp0 = SK.GetEntity(ln->point[0])->PointGetNum(),
               lp1 = SK.GetEntity(ln->point[1])->PointGetNum();
        Printf(false, "%FtLINE SEGMENT AND POINT%E");
        Printf(true,  "   ln thru " PT_AS_STR, COSTR(lp0));
        Printf(false, "           " PT_AS_STR, COSTR(lp1));
        Vector pp = SK.GetEntity(gs.point[0])->PointGetNum();
        Printf(true,  "     point " PT_AS_STR, COSTR(pp));
        Printf(true,  " pt-ln distance = %Fi%s%E",
            SS.MmToString(pp.DistanceToLine(lp0, lp1.Minus(lp0))));
    } else if(gs.n == 2 && gs.vectors == 2) {
        Printf(false, "%FtTWO VECTORS");

        Vector v0 = SK.GetEntity(gs.entity[0])->VectorGetNum(),
               v1 = SK.GetEntity(gs.entity[1])->VectorGetNum();
        v0 = v0.WithMagnitude(1);
        v1 = v1.WithMagnitude(1);

        Printf(true,  "  vectorA = " PT_AS_NUM, CO(v0));
        Printf(false, "  vectorB = " PT_AS_NUM, CO(v1));

        double theta = acos(v0.Dot(v1));
        Printf(true,  "    angle = %Fi%2%E degrees", theta*180/PI);
        while(theta < PI/2) theta += PI;
        while(theta > PI/2) theta -= PI; 
        Printf(false, " or angle = %Fi%2%E (mod 180)", theta*180/PI);
    } else if(gs.n == 2 && gs.faces == 2) {
        Printf(false, "%FtTWO PLANE FACES");

        Vector n0 = SK.GetEntity(gs.face[0])->FaceGetNormalNum();
        Printf(true,  " planeA normal = " PT_AS_NUM, CO(n0));
        Vector p0 = SK.GetEntity(gs.face[0])->FaceGetPointNum();
        Printf(false, "   planeA thru = " PT_AS_STR, COSTR(p0));

        Vector n1 = SK.GetEntity(gs.face[1])->FaceGetNormalNum();
        Printf(true,  " planeB normal = " PT_AS_NUM, CO(n1));
        Vector p1 = SK.GetEntity(gs.face[1])->FaceGetPointNum();
        Printf(false, "   planeB thru = " PT_AS_STR, COSTR(p1));

        double theta = acos(n0.Dot(n1));
        Printf(true,  "         angle = %Fi%2%E degrees", theta*180/PI);
        while(theta < PI/2) theta += PI;
        while(theta > PI/2) theta -= PI; 
        Printf(false, "      or angle = %Fi%2%E (mod 180)", theta*180/PI);

        if(fabs(theta) < 0.01) {
            double d = (p1.Minus(p0)).Dot(n0);
            Printf(true,  "      distance = %Fi%s", SS.MmToString(d));
        }
    } else if(gs.n == 0 && gs.stylables > 0) {
        Printf(false, "%FtSELECTED:%E comment text");
    } else if(gs.n == 0 && gs.constraints == 1) {
        Printf(false, "%FtSELECTED:%E %s",
            SK.GetConstraint(gs.constraint[0])->DescriptionString());
    } else {
        int n = SS.GW.selection.n;
        Printf(false, "%FtSELECTED:%E %d item%s", n, n == 1 ? "" : "s");
    }

    if(shown.screen == SCREEN_STYLE_INFO && 
       shown.style.v >= Style::FIRST_CUSTOM && gs.stylables > 0)
    {
        // If we are showing a screen for a particular style, then offer the
        // option to assign our selected entities to that style.
        Style *s = Style::Get(shown.style);
        Printf(true, "%Fl%D%f%Ll(assign to style %s)%E",
            shown.style.v,
            &ScreenAssignSelectionToStyle,
            s->DescriptionString());
    }
    // If any of the selected entities have an assigned style, then offer
    // the option to remove that style.
    bool styleAssigned = false;
    for(i = 0; i < gs.entities; i++) {
        Entity *e = SK.GetEntity(gs.entity[i]);
        if(e->style.v != 0) {
            styleAssigned = true;
        }
    }
    for(i = 0; i < gs.constraints; i++) {
        Constraint *c = SK.GetConstraint(gs.constraint[i]);
        if(c->type == Constraint::COMMENT && c->disp.style.v != 0) {
            styleAssigned = true;
        }
    }
    if(styleAssigned) {
        Printf(true, "%Fl%D%f%Ll(remove assigned style)%E",
            0,
            &ScreenAssignSelectionToStyle);
    }

    Printf(true, "%Fl%f%Ll(unselect all)%E", &TextWindow::ScreenUnselectAll);
}