コード例 #1
0
//draw them for debug purposes
void ofxTuioServer::drawCursors() {
	char id[3];
	// draw the cursors
	std::list<TuioCursor*> cursorList = tuioServer->getTuioCursors();
	for (std::list<TuioCursor*>::iterator tuioCursor = cursorList.begin(); tuioCursor!=cursorList.end(); tuioCursor++) {
		TuioCursor * tcur = (*tuioCursor);
		std::list<TuioPoint> path = tcur->getPath();
		if (path.size()>0) {

			TuioPoint last_point = path.front();
			glBegin(GL_LINES);
			glColor3f(0.0, 0.0, 1.0);

			for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) {
				glVertex3f(last_point.getX()*ofGetWidth(), last_point.getY()*ofGetHeight(), 0.0f);
				glVertex3f(point->getX()*ofGetWidth(), point->getY()*ofGetHeight(), 0.0f);
				last_point.update(point->getX(),point->getY());
			}
			glEnd();

			// draw the finger tip
			glColor3f(0.0, 0.75, 0.75);
			//float size = tcur->getWidth() + tcur
			ofCircle(tcur->getX()*ofGetWidth(), tcur->getY()*ofGetHeight(), 10);
		}
	}
}
コード例 #2
0
ファイル: TuioDemo.cpp プロジェクト: crunchytech/TUIO11_CPP
void TuioDemo::drawObjects() {
	glClear(GL_COLOR_BUFFER_BIT);
	char id[3];
	
	// draw the cursors
	std::list<TuioCursor*> cursorList = tuioClient->getTuioCursors();
	tuioClient->lockCursorList();
	for (std::list<TuioCursor*>::iterator iter = cursorList.begin(); iter!=cursorList.end(); iter++) {
		TuioCursor *tuioCursor = (*iter);
		std::list<TuioPoint> path = tuioCursor->getPath();
		if (path.size()>0) {
			
			TuioPoint last_point = path.front();
			glBegin(GL_LINES);
			glColor3f(0.0, 0.0, 1.0);
			
			for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) {
				glVertex3f(last_point.getScreenX(width), last_point.getScreenY(height), 0.0f);
				glVertex3f(point->getScreenX(width), point->getScreenY(height), 0.0f);
				last_point.update(point->getX(),point->getY());
			} glEnd();
			
			// draw the finger tip
			glColor3f(0.75, 0.75, 0.75);
			glPushMatrix();
			glTranslatef(last_point.getScreenX(width), last_point.getScreenY(height), 0.0);
			glBegin(GL_TRIANGLE_FAN);
			for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
				glVertex2d(cos(a) * height/100.0f, sin(a) * height/100.0f);
			} glEnd();
			glPopMatrix();
			
			glColor3f(0.0, 0.0, 0.0);
			glRasterPos2f(tuioCursor->getScreenX(width),tuioCursor->getScreenY(height));
			sprintf(id,"%d",tuioCursor->getCursorID());
			drawString(id);
		}
	}
	tuioClient->unlockCursorList();
	
	// draw the objects
	std::list<TuioObject*> objectList = tuioClient->getTuioObjects();
	tuioClient->lockObjectList();
	for (std::list<TuioObject*>::iterator iter = objectList.begin(); iter!=objectList.end(); iter++) {
		TuioObject *tuioObject = (*iter);
		int pos_size = height/25.0f;
		int neg_size = -1*pos_size;
		float xpos  = tuioObject->getScreenX(width);
		float ypos  = tuioObject->getScreenY(height);
		float angle = tuioObject->getAngleDegrees();
		
		glColor3f(0.0, 0.0, 0.0);
		glPushMatrix();
		glTranslatef(xpos, ypos, 0.0);
		glRotatef(angle, 0.0, 0.0, 1.0);
		glBegin(GL_QUADS);
		glVertex2f(neg_size, neg_size);
		glVertex2f(neg_size, pos_size);
		glVertex2f(pos_size, pos_size);
		glVertex2f(pos_size, neg_size);
		glEnd();
		glPopMatrix();
		
		glColor3f(1.0, 1.0, 1.0);
		glRasterPos2f(xpos,ypos+5);
		sprintf(id,"%d",tuioObject->getSymbolID());
		drawString(id);
	}
	tuioClient->unlockObjectList();
	
	// draw the blobs
	std::list<TuioBlob*> blobList = tuioClient->getTuioBlobs();
	tuioClient->lockBlobList();
	for (std::list<TuioBlob*>::iterator iter = blobList.begin(); iter!=blobList.end(); iter++) {
		TuioBlob *tuioBlob = (*iter);
		float blob_width = tuioBlob->getScreenWidth(width)/2;
		float blob_height = tuioBlob->getScreenHeight(height)/2;
		float xpos  = tuioBlob->getScreenX(width);
		float ypos  = tuioBlob->getScreenY(height);
		float angle = tuioBlob->getAngleDegrees();
		
		glColor3f(0.25, 0.25, 0.25);
		glPushMatrix();
		glTranslatef(xpos, ypos, 0.0);
		glRotatef(angle, 0.0, 0.0, 1.0);
		
		/*glBegin(GL_QUADS);
		 glVertex2f(blob_width/-2, blob_height/-2);
		 glVertex2f(blob_width/-2, blob_height/2);
		 glVertex2f(blob_width/2, blob_height/2);
		 glVertex2f(blob_width/2, blob_height/-2);
		 glEnd();*/
		
		glBegin(GL_TRIANGLE_FAN);
		for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
			glVertex2d(cos(a) * blob_width, sin(a) * blob_height);
		} glEnd();
		
		glPopMatrix();
		
		glColor3f(1.0, 1.0, 1.0);
		glRasterPos2f(xpos,ypos+5);
		sprintf(id,"%d",tuioBlob->getBlobID());
		drawString(id);
	}
	tuioClient->unlockBlobList();
	
	SDL_GL_SwapBuffers();
}
コード例 #3
0
ファイル: SimpleSimulator.cpp プロジェクト: footas/TUIO11_CPP
void SimpleSimulator::drawFrame() {

	if(!running) return;
	glClear(GL_COLOR_BUFFER_BIT);
	char id[3];

	// draw the cursors
	std::list<TuioCursor*> cursorList = tuioServer->getTuioCursors();
	for (std::list<TuioCursor*>::iterator iter = cursorList.begin(); iter!=cursorList.end(); iter++) {
		TuioCursor *tcur = (*iter);
		std::list<TuioPoint> path = tcur->getPath();
		if (path.size()>0) {

			TuioPoint last_point = path.front();
			glBegin(GL_LINES);
			glColor3f(0.0, 0.0, 1.0);

			for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) {
				glVertex3f(last_point.getScreenX(width), last_point.getScreenY(height), 0.0f);
				glVertex3f(point->getScreenX(width), point->getScreenY(height), 0.0f);
				last_point.update(point->getX(),point->getY());
			}
			glEnd();

			// draw the finger tip
			glColor3f(0.75, 0.75, 0.75);
			std::list<TuioCursor*>::iterator joint = std::find( jointCursorList.begin(), jointCursorList.end(), tcur );
			if( joint != jointCursorList.end() ) {
				glColor3f(0.5, 0.5, 0.5);
			}
			glPushMatrix();
			glTranslatef(last_point.getScreenX(width), last_point.getScreenY(height), 0.0f);
			glBegin(GL_TRIANGLE_FAN);
			for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
				glVertex2d(cos(a) * height/100.0f, sin(a) * height/100.0f);
			}
			glEnd();
			glPopMatrix();

			glColor3f(0.0, 0.0, 0.0);
			glRasterPos2f(tcur->getScreenX(width),tcur->getScreenY(height));
			sprintf(id,"%d",tcur->getCursorID());
			drawString(id);
		}
	}

	if (help) {
		glColor3f(0.0, 0.0, 1.0);
		glRasterPos2f(10,20);
		drawString("h - toggle help display");
		glRasterPos2f(10,35);
		if (verbose) drawString("v - disable verbose mode");
		else drawString("v - enable verbose mode");
		glRasterPos2f(10,50);
		drawString("r - reset session");
		glRasterPos2f(10,65);
		if (tuioServer->fullUpdateEnabled()) drawString("f - disable full update");
		else drawString("f - enable full update");
		glRasterPos2f(10,80);
		if (tuioServer->periodicMessagesEnabled()) drawString("p - disable periodic messages");
		else drawString("p - enable periodic messages");
		glRasterPos2f(10,95);
		drawString("SHIFT click - create persistent cursor");
		glRasterPos2f(10,110);
		drawString("CTRL click - add to cursor group");
		glRasterPos2f(10,125);
		if (fullscreen) drawString("F1 - exit fullscreen mode");
		else drawString("F1 - enter fullscreen mode");
		glRasterPos2f(10,140);
		drawString("ESC - Quit");
	}

	SDL_GL_SwapBuffers();
}
コード例 #4
0
ファイル: TuioKinect.cpp プロジェクト: 6301158/KinectHacks
//--------------------------------------------------------------
void TuioKinect::draw()
{
	float height = (float)ofGetHeight();
	float width = (float)ofGetWidth() ; 
	
	ofSetColor(0,0,0,200) ; 
	
	//Additive blend mode
	glBlendFunc(GL_SRC_COLOR, GL_ONE);
	
	ofSetColor(255, 255, 255) ; 
	ofEnableSmoothing();
	
	for(int i=0; i< customParticles.size(); i++) 
	{
		customParticles[i].draw(0);
	}
	
	box2d.draw();
	box2d.drawGround() ;

	ofSetColor(255, 255, 255);
	std::list<TuioCursor*> alive_cursor_list = tuioServer->getTuioCursors();
	std::list<TuioCursor*>::iterator alive_cursor;
	
	for (alive_cursor=alive_cursor_list.begin(); alive_cursor!= alive_cursor_list.end(); alive_cursor++) 
	{
		TuioCursor *ac = (*alive_cursor);
		
		float absXSpeed = ac->getXSpeed() ;
		float absYSpeed = ac->getYSpeed() ;
		float xpos = ac->getX() * (float)ofGetWidth() ; 
		float ypos = ac->getY() * (float)ofGetHeight() ; 
		
		absXSpeed = ( absXSpeed < 0 ) ? absXSpeed * -1 : absXSpeed ; 
		absYSpeed = ( absYSpeed < 0 ) ? absYSpeed * -1 : absYSpeed ; 
			
		if ( absXSpeed > .30 || absYSpeed > .30 ) 
		{	
			int _size  = customParticles.size() ;
			if ( _size < 20 ) 
			{
				CustomParticle p;
				
				if ( _size % 2 == 0 ) 
				{
					p.changeIsFire(true);
				}
				else {
					p.changeIsFire(false) ; 
				}

				float r = ofRandom(.25f, 1.0f); //normalized diff
				p.setPhysics(4.0 * r, .2 * r, .45 * r );
				p.setup(box2d.getWorld(), xpos, ypos, (r*30) );
				p.setVelocity( ac->getXSpeed()*10 , ac->getYSpeed()*10 ) ; 
				customParticles.push_back(p);
			}
		}
		
		//Draw that path!
		drawTuioPath( ac->getPath() ) ; 
	}
	
	//Debug Text
	ofSetColor(255, 255, 255);
	char reportStr[1024];
	sprintf(reportStr, "set near threshold %i (press: + -)\nset far threshold %i (press: < >)\nnum blobs found %i, fps: %i", nearThreshold, farThreshold, (int)contourFinder.blobs.size(), (int)ofGetFrameRate());
	ofDrawBitmapString(reportStr, 20, 650);
	ofEnableAlphaBlending() ; 

	ofSetColor ( 10 , 10 , 10 ); 
	ofFill() ; 
	ofSetLineWidth( 2 ) ;
	ofRect(0, 0, 40, 40 ) ; 
		
	ofSetColor(255, 255, 255 ) ; 
	ofFill() ;

	grayImage.draw(5, 5, 192, 144 );
	contourFinder.draw(5, 5, 192, 144 );
	ofFill() ;
	ofDisableAlphaBlending() ; 
}