bool TupCommandExecutor::updateLipSync(TupLayerResponse *response) { #ifdef K_DEBUG QString msg = "TupCommandExecutor::updateLipSync() - Updating lipsync..."; #ifdef Q_OS_WIN32 qWarning() << msg; #else tWarning() << msg; #endif #endif int scenePos = response->sceneIndex(); QString xml = response->arg().toString(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLipSync *lipsync = new TupLipSync(); lipsync->fromXml(xml); if (scene->updateLipSync(lipsync)) { emit responsed(response); return true; } return false; }
bool TupCommandExecutor::removeLipSync(TupLayerResponse *response) { #ifdef K_DEBUG QString msg = "TupCommandExecutor::removeLipSync() - Adding lipsync..."; #ifdef Q_OS_WIN32 qWarning() << msg; #else tWarning() << msg; #endif #endif int scenePos = response->sceneIndex(); QString name = response->arg().toString(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; if (scene->removeLipSync(name)) { emit responsed(response); return true; } return false; }
bool TupCommandExecutor::addLipSync(TupLayerResponse *response) { #ifdef K_DEBUG QString msg = "TupCommandExecutor::addLipSync() - Adding lipsync..."; #ifdef Q_OS_WIN32 qWarning() << msg; #else tWarning() << msg; #endif #endif int scenePos = response->sceneIndex(); int position = response->layerIndex(); QString xml = response->arg().toString(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLayer *layer = scene->layer(position); if (layer) { TupLipSync *lipsync = new TupLipSync(); lipsync->fromXml(xml); layer->addLipSync(lipsync); emit responsed(response); return true; } return false; }
bool TupProject::resetScene(int pos, const QString &newName) { #ifdef K_DEBUG #ifdef Q_OS_WIN qDebug() << "[TupProject::resetScene()]"; #else T_FUNCINFO; #endif #endif TupScene *scene = sceneAt(pos); if (scene) { k->undoScenes << k->scenes.takeAt(pos); TupScene *basic = new TupScene(this, k->dimension, "#ffffff"); basic->setSceneName(newName); basic->setBasicStructure(); k->scenes.insert(pos, basic); return true; } else { #ifdef K_DEBUG QString msg = "TupProject::resetScene() - No scene at index -> " + QString::number(pos); #ifdef Q_OS_WIN qDebug() << msg; #else tError() << msg; #endif #endif } return false; }
bool TupCommandExecutor::insertSymbolIntoFrame(TupLibraryResponse *response) { #ifdef K_DEBUG tFatal() << "TupCommandExecutor::insertSymbolIntoFrame() - Adding symbol to project: " << response->arg().toString(); #endif if (m_project->scenesTotal() > 0) { if (m_project->insertSymbolIntoFrame(response->spaceMode(), response->arg().toString(), response->sceneIndex(), response->layerIndex(), response->frameIndex())) { TupScene *scene = m_project->scene(response->sceneIndex()); if (scene) { TupLayer *layer = scene->layer(response->layerIndex()); if (layer) { TupFrame *frame = layer->frame(response->frameIndex()); if (frame) response->setFrameState(frame->isEmpty()); } } emit responsed(response); return true; } } else { #ifdef K_DEBUG tError() << "TupCommandExecutor::insertSymbolIntoFrame() - No scenes available!"; #endif } return false; }
bool TupCommandExecutor::createFrame(TupFrameResponse *response) { #ifdef K_DEBUG #ifdef Q_OS_WIN32 qDebug() << "[TupCommandExecutor::createFrame()]"; #else T_FUNCINFO; #endif #endif int scenePosition = response->sceneIndex(); int layerPosition = response->layerIndex(); int position = response->frameIndex(); QString name = response->arg().toString(); // QString state = response->state(); TupScene *scene = m_project->scene(scenePosition); if (!scene) return false; scene->insertStoryBoardScene(position); TupLayer *layer = scene->layer(layerPosition); if (layer) { TupFrame *frame = layer->createFrame(name, position); if (!frame) return false; /* if (!name.isEmpty()) { #ifdef K_DEBUG tDebug("items") << name; #endif frame->setFrameName(name); } else { response->setArg(frame->frameName()); } */ response->setArg(frame->frameName()); response->setFrameIndex(layer->visualIndexOf(frame)); emit responsed(response); /* SQA: Check if this code is really necessary if (!state.isEmpty()) { frame->fromXml(state); response->setArg(frame->frameName()); } */ return true; } return false; }
bool TupCommandExecutor::moveLayer(TupLayerResponse *response) { int scenePos = response->sceneIndex(); int position = response->layerIndex(); int newPosition = response->arg().toInt(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; if (! scene->moveLayer(position, newPosition)) { #ifdef K_DEBUG QString msg = "TupCommandExecutor::moveLayer() - Error while moving layer!"; #ifdef Q_OS_WIN32 qDebug() << msg; #else tError() << msg; #endif #endif return false; } else { emit responsed(response); return true; } return false; }
bool TupCommandExecutor::removeLayer(TupLayerResponse *response) { #ifdef K_DEBUG T_FUNCINFO; #endif int scenePos = response->sceneIndex(); int position = response->layerIndex(); TupScene *scene = m_project->scene(scenePos); if (scene) { TupLayer *layer = scene->layer(position); if (layer) { QDomDocument document; document.appendChild(layer->toXml(document)); response->setState(document.toString()); response->setArg(layer->layerName()); if (scene->removeLayer(position)) { emit responsed(response); return true; } } } return false; }
bool TupCommandExecutor::setFrameVisibility(TupFrameResponse *response) { int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); bool view = response->arg().toBool(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLayer *layer = scene->layer(layerPos); if (layer) { TupFrame *frame = layer->frame(position); if (! frame) return false; frame->setVisible(view); emit responsed(response); return true; } return false; }
bool TupCommandExecutor::resetFrame(TupFrameResponse *response) { int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); TupScene *scene = m_project->scene(scenePos); if (scene) { scene->resetStoryBoardScene(position); TupLayer *layer = scene->layer(layerPos); if (layer) { TupFrame *frame = layer->frame(position); if (frame) { /* QDomDocument doc; doc.appendChild(frame->toXml(doc)); response->setArg(frame->frameName()); */ if (layer->resetFrame(position)) { //response->setState(doc.toString(0)); emit responsed(response); return true; } } } } return false; }
bool TupCommandExecutor::removeSymbolFromFrame(TupLibraryResponse *response) { #ifdef K_DEBUG T_FUNCINFO; #endif if (m_project->scenesTotal() > 0) { if (m_project->removeSymbolFromFrame(response->arg().toString(), response->symbolType())) { TupScene *scene = m_project->scene(response->sceneIndex()); if (scene) { TupLayer *layer = scene->layer(response->layerIndex()); if (layer) { TupFrame *frame = layer->frame(response->frameIndex()); if (frame) response->setFrameState(frame->isEmpty()); } } emit responsed(response); return true; } else { #ifdef K_DEBUG tError() << "TupCommandExecutor::removeSymbolFromFrame() - Error: Symbol can't be removed from project!"; #endif } } else { #ifdef K_DEBUG tError() << "TupCommandExecutor::removeSymbolFromFrame() - No scenes available!"; #endif } return false; }
bool TupCommandExecutor::exchangeFrame(TupFrameResponse *response) { int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); int newPosition = response->arg().toInt(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; scene->moveStoryBoardScene(position, newPosition); TupLayer *layer = scene->layer(layerPos); if (layer) { if (layer->exchangeFrame(position, newPosition)) { emit responsed(response); return true; } else { #ifdef K_DEBUG QString msg = "TupCommandExecutor::exchangeFrame() - Error while exchanging frames"; #ifdef Q_OS_WIN32 qDebug() << msg; #else tError() << msg; #endif #endif return false; } } return false; }
bool TupCommandExecutor::renameLayer(TupLayerResponse *response) { int scenePos = response->sceneIndex(); int position = response->layerIndex(); QString newName = response->arg().toString(); #ifdef K_DEBUG tWarning() << "Renamed layer: " << newName; #endif QString oldName; TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLayer *layer = scene->layer(position); if (layer) { QString current = layer->layerName(); layer->setLayerName(newName); emit responsed(response); response->setArg(current); return true; } return false; }
void TupProject::setBgColor(const QColor color) { k->bgColor = color; int totalScenes = k->scenes.size(); for (int i = 0; i < totalScenes; i++) { TupScene *scene = k->scenes.at(i); scene->setBgColor(color); } }
QString TupProject::recoverScene(int pos) const { TupScene *scene = k->undoScenes.takeLast(); if (scene) { k->scenes[pos] = scene; return scene->sceneName(); } return ""; }
bool TupProject::removeSymbolFromFrame(const QString &name, TupLibraryObject::Type type) { #ifdef K_DEBUG QString msg = "TupProject::removeSymbolFromFrame() - Removing symbol " + name + " from project..."; #ifdef Q_OS_WIN qDebug() << msg; #else T_FUNCINFO << msg; #endif #endif if (type == TupLibraryObject::Folder) return true; int totalScenes = k->scenes.size(); for (int i = 0; i < totalScenes; i++) { TupScene *scene = k->scenes.at(i); int totalLayers = scene->layers().size(); for (int j = 0; j < totalLayers; j++) { TupLayer *layer = scene->layers().at(j); int totalFrames = layer->frames().size(); for (int t = 0; t < totalFrames; t++) { TupFrame *frame = layer->frames().at(t); if (type != TupLibraryObject::Svg) frame->removeImageItemFromFrame(name); else frame->removeSvgItemFromFrame(name); } } TupBackground *bg = scene->background(); if (bg) { TupFrame *frame = bg->staticFrame(); if (frame) { if (type == TupLibraryObject::Svg) frame->removeSvgItemFromFrame(name); else frame->removeImageItemFromFrame(name); } frame = bg->dynamicFrame(); if (frame) { if (type == TupLibraryObject::Svg) frame->removeSvgItemFromFrame(name); else frame->removeImageItemFromFrame(name); } } } // k->library->removeObject(name, true); return true; }
/** * This function closes project */ void TupProject::clear() { for (int i=0; i<k->scenes.count(); i++) { TupScene *scene = k->scenes.takeAt(i); scene->clear(); delete scene; scene = NULL; } k->scenes.clear(); k->sceneCounter = 0; // deleteDataDir(k->cachePath); }
bool TupProject::removeSymbol(const QString &name, TupLibraryObject::Type type) { #ifdef K_DEBUG #ifdef Q_OS_WIN qDebug() << "[TupProject::removeSymbol()]"; #else T_FUNCINFO; #endif #endif int totalScenes = k->scenes.size(); for (int i = 0; i < totalScenes; i++) { TupScene *scene = k->scenes.at(i); TupBackground *bg = scene->background(); if (bg) { TupFrame *frame = bg->staticFrame(); if (frame) { if (type != TupLibraryObject::Svg) frame->removeImageItemFromFrame(name); else frame->removeSvgItemFromFrame(name); } frame = bg->dynamicFrame(); if (frame) { if (type != TupLibraryObject::Svg) frame->removeImageItemFromFrame(name); else frame->removeSvgItemFromFrame(name); } } int totalLayers = scene->layers().size(); for (int j = 0; j < totalLayers; j++) { TupLayer *layer = scene->layers().at(j); int totalFrames = layer->frames().size(); for (int t = 0; t < totalFrames; t++) { TupFrame *frame = layer->frames().at(t); if (type != TupLibraryObject::Svg) frame->removeImageItemFromFrame(name); else frame->removeSvgItemFromFrame(name); } } } return k->library->removeObject(name, true); }
bool TupCommandExecutor::resetScene(TupSceneResponse *response) { int position = response->sceneIndex(); QString name = response->arg().toString(); TupScene *scene = m_project->scene(position); if (!scene) return false; scene->reset(name); emit responsed(response); return true; }
bool TupCommandExecutor::setSceneVisibility(TupSceneResponse *response) { int position = response->sceneIndex(); bool view = response->arg().toBool(); TupScene *scene = m_project->scene(position); if (!scene) return false; scene->setVisible(view); emit responsed(response); return true; }
bool TupCommandExecutor::renameScene(TupSceneResponse *response) { int position = response->sceneIndex(); QString newName = response->arg().toString(); TupScene *scene = m_project->scene(position); if (!scene) return false; // TupProjectRequest request = TupRequestBuilder::createSceneRequest(position, TupProjectRequest::Rename, newName); scene->setSceneName(newName); emit responsed(response); return true; }
bool TupCommandExecutor::selectFrame(TupFrameResponse *response) { #ifdef K_DEBUG #ifdef Q_OS_WIN32 qDebug() << "[TupCommandExecutor::selectFrame()]"; #else T_FUNCINFO; #endif #endif int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); // bool prioritary = response->arg().toBool(); TupScene *scene = m_project->scene(scenePos); if (!scene || scenePos < 0 || position < 0) return false; TupLayer *layer = scene->layer(layerPos); if (layer) { if (position < layer->framesTotal()) { TupFrame *frame = layer->frame(position); if (! frame) return false; emit responsed(response); return true; } else { #ifdef K_DEBUG QString msg = "TupCommandExecutor::selectFrame() - Invalid frame index -> " + QString::number(position); #ifdef Q_OS_WIN32 qDebug() << msg; #else tError() << msg; #endif #endif return false; } } return false; }
bool TupCommandExecutor::createLayer(TupLayerResponse *response) { #ifdef K_DEBUG #ifdef Q_OS_WIN32 qDebug() << "[TupCommandExecutor::createLayer()]"; #else T_FUNCINFO; #endif #endif int scenePosition = response->sceneIndex(); int position = response->layerIndex(); QString name = response->arg().toString(); QString state = response->state(); TupScene *scene = m_project->scene(scenePosition); if (scene) { TupLayer *layer = scene->createLayer(name, position); if (! layer) return false; /* if (!name.isEmpty()) layer->setLayerName(name); else response->setArg(layer->layerName()); */ layer->setLayerName(name); // response->setArg(layer->layerName()); // layer->fromXml(state); // m_project->updateScene(scenePosition, scene); emit responsed(response); return true; } return false; }
bool TupCommandExecutor::renameFrame(TupFrameResponse *response) { #ifdef K_DEBUG #ifdef Q_OS_WIN32 qDebug() << "[TupCommandExecutor::renameFrame()]"; #else T_FUNCINFO; #endif #endif int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); QString newName= response->arg().toString(); QString oldName; TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLayer *layer = scene->layer(layerPos); if (layer) { TupFrame *frame = layer->frame(position); if (! frame) return false; oldName = frame->frameName(); if (oldName.compare(newName) != 0) frame->setFrameName(newName); emit responsed(response); return true; } return false; }
bool TupCommandExecutor::lockScene(TupSceneResponse *response) { int position = response->sceneIndex(); bool lock = response->arg().toBool(); #ifdef K_DEBUG tWarning() << "Lock scene: " << lock; #endif TupScene *scene = m_project->scene(position); if (!scene) return false; scene->setLocked(lock); emit responsed(response); return true; }
bool TupCommandExecutor::lockLayer(TupLayerResponse *response) { int scenePos = response->sceneIndex(); int position = response->layerIndex(); bool lock = response->arg().toBool(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLayer *layer = scene->layer(position); if (layer) { layer->setLocked(lock); emit responsed(response); return true; } return false; }
bool TupCommandExecutor::pasteFrame(TupFrameResponse *response) { #ifdef K_DEBUG #ifdef Q_OS_WIN32 qDebug() << "[TupCommandExecutor::pasteFrame()]"; #else T_FUNCINFO; #endif #endif int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); QString copyFrame = response->arg().toString(); TupScene *scene = m_project->scene(scenePos); if (scene) { TupLayer *layer = scene->layer(layerPos); if (layer) { TupFrame *frame = layer->frame(position); if (frame) { QString name = frame->frameName(); QDomDocument doc; doc.appendChild(frame->toXml(doc)); response->setArg(doc.toString(0)); frame->clear(); frame->fromXml(copyFrame); frame->setFrameName(name); response->setFrameState(frame->isEmpty()); emit responsed(response); return true; } } } return false; }
bool TupProject::updateSymbolId(TupLibraryObject::Type type, const QString &oldId, const QString &newId) { int scenesCount = k->scenes.size(); for (int i = 0; i < scenesCount; i++) { TupScene *scene = k->scenes.at(i); int layersCount = scene->layers().size(); for (int j = 0; j < layersCount; j++) { TupLayer *layer = scene->layers().at(j); int framesCount = layer->frames().size(); for (int t = 0; t < framesCount; t++) { TupFrame *frame = layer->frames().at(t); if (type != TupLibraryObject::Svg) frame->updateIdFromFrame(oldId, newId); else frame->updateSvgIdFromFrame(oldId, newId); } } TupBackground *bg = scene->background(); if (bg) { TupFrame *frame = bg->staticFrame(); if (frame) { if (type != TupLibraryObject::Svg) frame->updateIdFromFrame(oldId, newId); else frame->updateSvgIdFromFrame(oldId, newId); } frame = bg->dynamicFrame(); if (frame) { if (type != TupLibraryObject::Svg) frame->updateIdFromFrame(oldId, newId); else frame->updateSvgIdFromFrame(oldId, newId); } } } return true; }
TupFrame* NodesTool::currentFrame() { TupFrame *frame = 0; if (k->scene->spaceContext() == TupProject::FRAMES_EDITION) { frame = k->scene->currentFrame(); k->currentLayer = k->scene->currentLayerIndex(); k->currentFrame = k->scene->currentFrameIndex(); } else { k->currentLayer = -1; k->currentFrame = -1; TupScene *tupScene = k->scene->scene(); TupBackground *bg = tupScene->background(); if (k->scene->spaceContext() == TupProject::STATIC_BACKGROUND_EDITION) { frame = bg->staticFrame(); } else if (k->scene->spaceContext() == TupProject::DYNAMIC_BACKGROUND_EDITION) { frame = bg->dynamicFrame(); } } return frame; }
bool TupCommandExecutor::setLayerVisibility(TupLayerResponse *response) { int scenePos = response->sceneIndex(); int position = response->layerIndex(); bool view = response->arg().toBool(); TupScene *scene = m_project->scene(scenePos); if (!scene) return false; TupLayer *layer = scene->layer(position); if (layer) { layer->setVisible(view); responsed(response); return true; } return false; }