コード例 #1
0
ファイル: UIBase.cpp プロジェクト: edunad/TomatoLib
	void UIBase::UnFocus() {
		List<UIBase*> childs;
		childs.Add(this);

		bool found = false;

		UIBase* c = nullptr;
		while (childs.Count > 0) {
			c = childs[childs.Count - 1];
			childs.RemoveAt(childs.Count - 1);

			if (this->UIMan != nullptr && c == this->UIMan->FocusPanel) {
				found = true;
				break;
			} else {
				for (unsigned int i = 0; i < c->Children.size(); i++) {
					childs.Add(c->Children[i]);
				}
			}
		}

		if (!found) return;

		if (this->UIMan != nullptr) this->UIMan->FocusPanel = nullptr;
		c->OnFocus(false);
	}
コード例 #2
0
ファイル: UIManager.cpp プロジェクト: Bromvlieg/TomatoLib
	bool UIManager::HandleScrollInteraction(int scrollx, int scrolly) {
		if (this->OnBeforeScrollInteracton(scrollx, scrolly)) return true;

		if (this->ShowCursor) {
			Vector2 mpos = this->LastMousePosition;
			int x = (int)mpos.X;
			int y = (int)mpos.Y;

			this->HoldPanel = null;
			for (int i = (int)this->Children.size() - 1; i > -1; i--) {
				UIBase* Pan = this->Children[i];

				if (this->HoldPanel != null) break;
				if (Pan->ShouldRender == false) continue;
				if (Pan->PassTrough) continue;

				if (Pan->X <= x && Pan->Y <= y && (Pan->X + Pan->W) > x && (Pan->Y + Pan->H) > y) {
					if (!Pan->CanClick) break;
					this->_CheckClick(Pan, x - Pan->X, y - Pan->Y);
				}
			}

			if (this->HoldPanel != null) {
				UIBase* catcher = this->HoldPanel;
				while (!catcher->CanCatchScroll && catcher->Parent != null) {
					catcher = catcher->Parent;
				}

				catcher->OnScroll(scrollx, scrolly);
				return true;
			}
		}
		return false;
	}
コード例 #3
0
ファイル: BatUITextBox.cpp プロジェクト: ForDreamer/MyGame
void BatUITextBox::OnItemSelected(void)
{
	UIBase* pUIHumMain = gBattleUIMgr.GetUI(BATUI_HUMAN_MAIN);
	UIBase* pUITankMain = gBattleUIMgr.GetUI(BATUI_TANK_MAIN);

	CloseUI();
	if(mbIsOnLoad)
	{
		if(gBattleMgr.GetBattleMode() == BM_HUMAN)
		{
			pUIHumMain->CloseUI();
			pUITankMain->OpenUI();
			gBattleMgr.SetBattleMode(BM_TANK);
		}
		else if(gBattleMgr.GetBattleMode() == BM_TANK)
		{
			pUITankMain->CloseUI();
			pUIHumMain->OpenUI();
			gBattleMgr.SetBattleMode(BM_HUMAN);
		}
		FmodSound::PlaySnd(SND_GOTOTANK);
	}
	else
	{
		if(gBattleMgr.GetBattleMode() == BM_HUMAN)
			pUIHumMain->SetOnFocus(true);
		else if(gBattleMgr.GetBattleMode() == BM_TANK)
			pUITankMain->SetOnFocus(true);
	}
}
コード例 #4
0
ファイル: UIManager.cpp プロジェクト: Bromvlieg/TomatoLib
	bool UIManager::HandleMouseInteraction(int x, int y, int button, bool pressed, int mods) {
		if (this->OnBeforeMouseInteracton(x, y, button, pressed, mods)) return true;

		if (this->ShowCursor) {
			if (pressed) {
				this->HoldPanel = null;
				for (int i = (int)this->Children.size() - 1; i > -1; i--) {
					UIBase* Pan = this->Children[i];

					if (this->HoldPanel != null) break;
					if (Pan->ShouldRender == false) continue;
					if (Pan->PassTrough) continue;

					if (Pan->X <= x && Pan->Y <= y && (Pan->X + Pan->W) > x && (Pan->Y + Pan->H) > y) {
						if (!Pan->CanClick) continue;
						this->_CheckClick(Pan, x - Pan->X, y - Pan->Y);
					}
				}
				if (this->HoldPanel != null) {
					if (this->FocusPanel != this->HoldPanel) {
						if (this->FocusPanel != null) {
							UIBase* tmp = this->FocusPanel;
							this->FocusPanel = this->HoldPanel; // override already so that it knows.
							tmp->OnFocus(false);
						}
						this->HoldPanel->SetFocus();
					}
					Vector2 apos = this->HoldPanel->GetAbsoluteLocation();
					this->HoldPanel->OnPress(x - (int)apos.X, y - (int)apos.Y, button);
					return true;
				} else {
					if (this->FocusPanel != null) {
						UIBase* tmp = this->FocusPanel;
						this->FocusPanel = null;
						tmp->OnFocus(false);
					}
				}
			} else {
				if (this->HoldPanel != null) {
					UIBase* tmp = this->HoldPanel;
					this->HoldPanel = null;
					Vector2 apos = tmp->GetAbsoluteLocation();
					tmp->OnRelease(x - (int)apos.X, y - (int)apos.Y, button);

					if (x >= apos.X && x <= apos.X + tmp->W && y >= apos.Y && y <= apos.Y + tmp->H) {
						tmp->OnClick(x - (int)apos.X, y - (int)apos.Y, button);
					}
				}
			}

		}

		return false;
	}
コード例 #5
0
ファイル: UIBase.cpp プロジェクト: edunad/TomatoLib
	void UIBase::_InternalDraw(Render& drawer) {
		if (!this->ShouldRender) return;

		Vector2 oldoffset = drawer.GetDrawingOffset();
		Vector2 pos = this->GetAbsoluteLocation();

		drawer.SetDrawingOffset((int)pos.X, (int)pos.Y);
		drawer.EnableClipping((int)pos.X, (int)pos.Y, this->W, this->H);

		bool recorderstarted = false;
		if (this->ShouldRedraw) {
			drawer.RecorderStart();
			recorderstarted = true;
		}
		
		if (!this->Frozen && (this->ShouldRedraw || this->AlwaysRedraw)) {
			this->OnDraw(drawer);
		} else if(this->Buffer != nullptr) {
			drawer.Buffer(this->Buffer);
		}

		if (recorderstarted) {
			if (this->Buffer != nullptr) delete this->Buffer;
			this->Buffer = drawer.RecorderStop();
			this->ShouldRedraw = false;
		}

		for (unsigned int i = 0; i < this->Children.size(); i++) {
			UIBase* p = this->Children[i];
			Vector2 pos2 = p->GetAbsoluteLocation();
			if (pos2.X + p->W < drawer._ClippingPos.X) continue;
			if (pos2.Y + p->H < drawer._ClippingPos.Y) continue;

			if (pos2.X > drawer._ClippingPos.X + drawer._ClippingSize.X) continue;
			if (pos2.Y > drawer._ClippingPos.Y + drawer._ClippingSize.Y) continue;

			p->_InternalDraw(drawer);
		}

		drawer.SetDrawingOffset((int)oldoffset.X, (int)oldoffset.Y);
		drawer.DisableClipping();
	}
コード例 #6
0
bool CheckName(const UIBase& ui, const string& name)//解决android移植问题
{
    return ui.isUI(name);
}
コード例 #7
0
ファイル: UIBase.cpp プロジェクト: edunad/TomatoLib
	UIBase::UIBase(UIBase* parent) {
		this->DrawColor = Color::White;
		this->Parent = nullptr;
		this->UIMan = UIBase::DefaultUImanager;
		this->X = 0;
		this->Y = 0;
		this->W = 0;
		this->H = 0;
		this->ShouldRender = parent != nullptr;
		this->CanClick = true;
		this->Dock = 0;
		this->TabIndex = -1;
		this->CanAcceptInput = false;
		this->TopMost = false;
		this->PassTrough = false;
		this->PassTroughSelfOnly = false;
		this->CanCatchScroll = false;
		this->Frozen = false;
		this->AlwaysRedraw = true;
		this->ShouldRedraw = true;
		this->Buffer = nullptr;

		this->SetParent(parent);

		this->OnKill = [this]() { };
		this->OnFocus = [this](bool focus) { };
		this->OnKeyUp = [this](int key) { };
		this->OnKeyDown = [this](int key) { };
		this->OnScroll = [this](int x, int y) { };
		this->OnCharInput = [this](int key) { };
		this->OnClick = [this](int x, int y, int button) { };
		this->OnPress = [this](int x, int y, int button) {};
		this->OnRelease = [this](int x, int y, int button) {};
		this->OnInvalidateLayout = [this]() { };
		this->OnShow = [this]() { };
		this->OnHide = [this]() {};

		this->OnDraw = [this](Render& drawer) {
			this->Draw(drawer);
		};

		this->OnUpdate = [this]() { };

		this->OnInput = [this](int key, int mods) {
			if (key == GLFW_KEY_TAB) {
				if (this->TabIndex == -1 || this->Parent == nullptr) return;

				int lowesttab = this->TabIndex + 1;
				int lowestID = -1;

				for (unsigned int i = 0; i < this->Parent->Children.size(); i++) {
					UIBase* c = this->Parent->Children[i];
					if (c->TabIndex > -1) {
						if (c->TabIndex == this->TabIndex + 1) {
							c->SetFocus();
							return;
						}

						if (c->TabIndex < lowesttab) {
							lowesttab = c->TabIndex;
							lowestID = i;
						}
					}
				}

				if (lowestID > -1) {
					this->Parent->Children[lowestID]->SetFocus();
				}
			}
		};
	}