コード例 #1
0
void DataGraph::FillCell(UIHierarchyCell *cell, void *node)
{
    //Temporary fix for loading of UI Interface to avoid reloading of texrures to different formates.
    // 1. Reset default format before loading of UI
    // 2. Restore default format after loading of UI from stored settings.
    Texture::SetDefaultGPU(GPU_UNKNOWN);

    DataNode *n = (DataNode *)node;
    UIStaticText *text =  (UIStaticText *)cell->FindByName("_Text_");
    text->SetText(StringToWString(n->GetName()));
    
    UIControl *icon = cell->FindByName("_Icon_");
    icon->SetSprite("~res:/Gfx/UI/SceneNode/datanode", 0);

    UIControl *marker = cell->FindByName("_Marker_");
    marker->SetVisible(false);
    
    if(n == workingNode)
    {
        cell->SetSelected(true, false);
    }
    else
    {
        cell->SetSelected(false, false);
    }
    
    Texture::SetDefaultGPU(EditorSettings::Instance()->GetTextureViewGPU());
}
コード例 #2
0
void ControlsFactory::CustomizeButtonExpandable(UIButton *btn)
{
    UIControl *expandable = new UIControl(Rect(btn->GetSize().dx - btn->GetSize().dy, 0, btn->GetSize().dy, btn->GetSize().dy));
    expandable->SetInputEnabled(false);
    expandable->SetSprite("~res:/Gfx/UI/arrowdown", 0);
    btn->AddControl(expandable);
    
    SafeRelease(expandable);
}
コード例 #3
0
void FormatsTest::LoadResources()
{
    GetBackground()->SetColor(Color(0.0f, 1.0f, 0.0f, 1.0f));

    int32 columnCount = 6;
    int32 rowCount = (FORMAT_COUNT-1) / columnCount;
    if(0 != FORMAT_COUNT % columnCount)
    {
        ++rowCount;
    }

    float32 size = Min(GetSize().x / columnCount, GetSize().y / rowCount);
    
    Font *font = FTFont::Create("~res:/Fonts/korinna.ttf");
    DVASSERT(font);
	font->SetSize(20);


    for(int32 i = FORMAT_RGBA8888; i < FORMAT_COUNT; ++i)
    {
        int32 y = (i-1) / columnCount;
        int32 x = (i-1) % columnCount;
        
        String formatName = Texture::GetPixelFormatString((PixelFormat)i);
        
        UIControl *c = new UIControl(Rect(x*size, y*size, size - 2, size - 2));
        c->SetSprite(Format("~res:/TestData/FormatTest/%s/number_0", formatName.c_str()), 0);
        c->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_TO_RECT);
        
        UIStaticText *text = new UIStaticText(Rect(0, c->GetSize().y - 30, c->GetSize().x, 30));

        text->SetText(StringToWString(formatName));
        text->SetFont(font);
        text->SetTextColor(Color(1.0f, 1.0f, 1.0f, 1.0f));

        
        c->AddControl(text);
        AddControl(c);

        SafeRelease(text);
        SafeRelease(c);
    }
    
    SafeRelease(font);
}
コード例 #4
0
void UIScrollViewTest::LoadResources()
{
	Font *font = FTFont::Create("~res:/Fonts/korinna.ttf");
    DVASSERT(font);
	font->SetSize(14);
    font->SetColor(Color::White());

    UIYamlLoader::Load( this, "~res:/UI/Test/ScrollScreen.yaml" );
	scrollView = DynamicTypeCheck<UIScrollView *>( FindByName( "Scrollview" ) );
	
	UIControl* innerControl = FindByName("UIControl1");
	if (innerControl)
	{
		innerControl->SetSprite("~res:/Gfx/UI/HorizontalScroll", 0);
		innerControl->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_TO_RECT);
	}
	
    UIControl *control = FindByName("HorizontalScrollbar");
    if( control )
    {
        UIScrollBar *horizontalScrollbar = DynamicTypeCheck<UIScrollBar *>( control );
        horizontalScrollbar->GetSlider()->SetSprite("~res:/Gfx/UI/HorizontalScroll", 0);
        horizontalScrollbar->GetSlider()->GetBackground()->SetDrawType(UIControlBackground::DRAW_STRETCH_HORIZONTAL);
		horizontalScrollbar->GetSlider()->GetBackground()->SetLeftRightStretchCap(10);
        horizontalScrollbar->SetOrientation( UIScrollBar::ORIENTATION_HORIZONTAL );
        horizontalScrollbar->SetDelegate(scrollView);
    }
	
    control = FindByName("VerticalScrollbar");
    if( control )
    {
        UIScrollBar *verticalScrollbar = DynamicTypeCheck<UIScrollBar *>( control );
        verticalScrollbar->GetSlider()->SetSprite("~res:/Gfx/UI/VerticalScroll", 0);
        verticalScrollbar->GetSlider()->GetBackground()->SetDrawType(UIControlBackground::DRAW_STRETCH_VERTICAL);
        verticalScrollbar->GetSlider()->GetBackground()->SetTopBottomStretchCap(10);
        verticalScrollbar->SetOrientation( UIScrollBar::ORIENTATION_VERTICAL );
        verticalScrollbar->SetDelegate(scrollView);
    }
	
	UIControl *testControl4 = new UIControl(Rect(1200, 1400, 250, 250));
	testControl4->SetDebugDraw(true);
	testControl4->GetBackground()->SetColor(Color(0.3333, 0.3333, 0.5555, 1.0000));
	testControl4->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
	testControl4->SetName("CONTROL_4");
	testControl4->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
	scrollView->AddControlToContainer(testControl4);

	UIControl *testControlChild = new UIControl(Rect(100, 100, 150, 150));
	testControlChild->SetDebugDraw(true);
	testControlChild->GetBackground()->SetColor(Color(0.3333, 0.3333, 0.5555, 1.0000));
	testControlChild->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
	testControlChild->SetName("CONTROL_3");
	testControlChild->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
	
	UIControl *testControl = new UIControl(Rect(50, 0, 150, 150));
	testControl->SetDebugDraw(true);
	testControl->GetBackground()->SetColor(Color(0.3333, 0.6667, 0.4980, 1.0000));
	testControl->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
	testControl->SetName("CONTROL_2");
	testControl->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
	testControl->AddControl(testControlChild);
	
	UIButton *testButton = new UIButton(Rect(10, 50, 250, 100));
	testButton->SetDebugDraw(true);
	testButton->SetStateFont(STATE_NORMAL, font);
	testButton->SetStateText(STATE_NORMAL, L"First button");
	testButton->GetBackground()->SetColor(Color(0.6667, 0.6667, 0.4980, 1.0000));
	testButton->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
	testButton->SetName("CONTROL_1");
	testButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
	testButton->AddControl(testControl);
	
	scrollView->AddControlToContainer(testButton);
	
	testMessageText = new UIStaticText(Rect(10, 10, 300, 30));
	testMessageText->SetFont(font);
	testMessageText->SetTextColor(Color(0.0, 1.0, 0.0, 1.0));
	testMessageText->GetBackground()->SetColor(Color(0.5, 0.0, 0.25, 1.0));
	testMessageText->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
	AddControl(testMessageText);
	
	finishTestBtn = new UIButton(Rect(10, 310, 300, 30));
	finishTestBtn->SetStateFont(0xFF, font);
	finishTestBtn->SetStateFontColor(0xFF, Color(1.0, 0.0, 0.0, 0.75));
	finishTestBtn->SetStateText(0xFF, L"Finish test");

	finishTestBtn->SetDebugDraw(true);
	finishTestBtn->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
	AddControl(finishTestBtn);
}
コード例 #5
0
UIListCell *MaterialEditor::CellAtIndex(UIList *forList, int32 index)
{
    UIListCell *c = forList->GetReusableCell("Material name cell");
    if (!c) 
    {
        c = new UIListCell(Rect(0, 0, forList->GetRect().dx, 20), "Material name cell");

        float32 boxSize = 16;
        float32 y = (CellHeight(forList, index) - boxSize) / 2;
        float32 x = forList->GetRect().dx - boxSize;
        
        
        //Temporary fix for loading of UI Interface to avoid reloading of texrures to different formates.
        // 1. Reset default format before loading of UI
        // 2. Restore default format after loading of UI from stored settings.
        Texture::SetDefaultFileFormat(NOT_FILE);
        
        Rect r = Rect(x, y, boxSize, boxSize);
        UIControl *sceneFlagBox = new UIControl(r);
        sceneFlagBox->SetName("flagBox");
        sceneFlagBox->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_TO_RECT);
        sceneFlagBox->SetSprite("~res:/Gfx/UI/marker", 1);
        sceneFlagBox->SetInputEnabled(false);
        c->AddControl(sceneFlagBox);
        SafeRelease(sceneFlagBox);
        
        Texture::SetDefaultFileFormat((ImageFileFormat)EditorSettings::Instance()->GetTextureViewFileFormat());
    }

    Material *mat = GetMaterial(index);
    bool found = false;
    if(EDM_ALL == displayMode)
    {
        for (int32 i = 0; i < (int32)workingNodeMaterials.size(); ++i)
        {
            if(workingNodeMaterials[i] == mat)
            {
                found = true;
                break;
            }
        }
    }
    else
    {
        found = true;
    }
    
    ControlsFactory::CustomizeListCell(c, StringToWString(mat->GetName()), false);
    UIControl *sceneFlagBox = c->FindByName("flagBox");
    sceneFlagBox->SetVisible(found, false);
    
    if (index == selectedMaterial) 
    {
        c->SetSelected(true, false);
        lastSelection = c;
    }
    else
    {
        c->SetSelected(false, false);
    }
    
    return c;
}