void UIRadioButton::Render() { UI_Control_State iState = UICS_Normal; if (!visible_) { iState = UICS_Hidden; } else { if (!enabled_) { iState = UICS_Disabled; } else { if (pressed_) { iState = UICS_Pressed; } else { if (is_mouse_over_) { iState = UICS_MouseOver; } else { if (has_focus_) { iState = UICS_Focus; } } } } } UIElementPtr pElement = elements_[0]; pElement->TextureColor().SetState(iState); pElement->FontColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, button_rc_); this->GetDialog()->DrawString(text_, *pElement, text_rc_, true); if (!checked_) { iState = UICS_Hidden; } // Main button pElement = elements_[1]; // Blend current color pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, button_rc_); }
void UIButton::Render() { UI_Control_State iState = UICS_Normal; if (visible_) { if (enabled_) { if (pressed_) { iState = UICS_Pressed; } else if (is_mouse_over_) { iState = UICS_MouseOver; } else if (has_focus_) { iState = UICS_Focus; } } else { iState = UICS_Disabled; } } else { iState = UICS_Hidden; } // Background fill layer //TODO: remove magic numbers UIElementPtr pElement = elements_[0]; IRect rcWindow = bounding_box_; // Blend current color pElement->TextureColor().SetState(iState); pElement->FontColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, rcWindow); this->GetDialog()->DrawString(text_, *pElement, rcWindow); // Main button pElement = elements_[1]; // Blend current color pElement->TextureColor().SetState(iState); pElement->FontColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, rcWindow); this->GetDialog()->DrawString(text_, *pElement, rcWindow); }
void UIComboBox::SetTextColor(Color const & color) { UIElementPtr pElement = elements_[0]; if (pElement) { pElement->FontColor().States[UICS_Normal] = color; } pElement = elements_[2]; if (pElement) { pElement->FontColor().States[UICS_Normal] = color; } }
void UISlider::Render() { UI_Control_State iState = UICS_Normal; if (!visible_) { iState = UICS_Hidden; } else { if (!enabled_) { iState = UICS_Disabled; } else { if (pressed_) { iState = UICS_Pressed; } else { if (is_mouse_over_) { iState = UICS_MouseOver; } else { if (has_focus_) { iState = UICS_Focus; } } } } } UIElementPtr pElement = elements_[0]; pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, slider_rc_); pElement = elements_[1]; pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, button_rc_); }
void UIScrollBar::Render() { // Check if the arrow button has been held for a while. // If so, update the thumb position to simulate repeated // scroll. if (arrow_ != CLEAR) { double dCurrTime = timer_.current_time(); if (up_button_rc_.PtInRect(last_mouse_)) { switch (arrow_) { case CLICKED_UP: if (SCROLLBAR_ARROWCLICK_DELAY < dCurrTime - arrow_ts_) { this->Scroll(-1); arrow_ = HELD_UP; arrow_ts_ = dCurrTime; } break; case HELD_UP: if (SCROLLBAR_ARROWCLICK_REPEAT < dCurrTime - arrow_ts_) { this->Scroll(-1); arrow_ts_ = dCurrTime; } break; default: BOOST_ASSERT(false); break; } } else { if (down_button_rc_.PtInRect(last_mouse_)) { switch (arrow_) { case CLICKED_DOWN: if (SCROLLBAR_ARROWCLICK_DELAY < dCurrTime - arrow_ts_) { this->Scroll(1); arrow_ = HELD_DOWN; arrow_ts_ = dCurrTime; } break; case HELD_DOWN: if (SCROLLBAR_ARROWCLICK_REPEAT < dCurrTime - arrow_ts_) { this->Scroll(1); arrow_ts_ = dCurrTime; } break; default: BOOST_ASSERT(false); break; } } } } UI_Control_State iState = UICS_Normal; if (visible_) { if (!enabled_ || !show_thumb_) { iState = UICS_Disabled; } else { if (is_mouse_over_) { iState = UICS_MouseOver; } else if (has_focus_) { iState = UICS_Focus; } } } else { iState = UICS_Hidden; } // Background track layer UIElementPtr pElement = elements_[0]; // Blend current color pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, track_rc_); // Up Arrow pElement = elements_[1]; // Blend current color pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, up_button_rc_); // Down Arrow pElement = elements_[2]; // Blend current color pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, down_button_rc_); // Thumb button pElement = elements_[3]; // Blend current color pElement->TextureColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, thumb_rc_); }
void UIEditBox::Render() { UIElementPtr pElement = this->GetElement(0); if (pElement) { buffer_.SetFont(this->GetDialog()->GetFont(pElement->FontIndex()), this->GetDialog()->GetFontSize(pElement->FontIndex())); this->PlaceCaret(caret_pos_); // Call PlaceCaret now that we have the font info (node), // so that scrolling can be handled. } // Render the control graphics for (int i = 0; i < 9; ++ i) { pElement = elements_[i]; if (this->GetEnabled()) { pElement->TextureColor().SetState(UICS_Normal); } else { pElement->TextureColor().SetState(UICS_Disabled); } this->GetDialog()->DrawSprite(*pElement, render_rc_[i]); } // // Compute the X coordinates of the first visible character. // int nXFirst = buffer_.CPtoX(first_visible_, false); // // Compute the X coordinates of the selection rectangle // int nSelStartX = 0; // Left and right X cordinates of the selection region int nCaretX = buffer_.CPtoX(caret_pos_, false); if (caret_pos_ != sel_start_) { nSelStartX = buffer_.CPtoX(sel_start_, false); } else { nSelStartX = nCaretX; } // // Render the selection rectangle // IRect rcSelection; // Make this available for rendering selected text if (caret_pos_ != sel_start_) { int nSelLeftX = nCaretX, nSelRightX = nSelStartX; // Swap if left is bigger than right if (nSelLeftX > nSelRightX) { std::swap(nSelLeftX, nSelRightX); } rcSelection = IRect(nSelLeftX, text_rc_.top(), nSelRightX, text_rc_.bottom()); rcSelection += int2(text_rc_.left() - nXFirst, 0); rcSelection &= text_rc_; this->GetDialog()->DrawRect(rcSelection, -0.005f, sel_bk_color_); } // // Render the text // // Element 0 for text elements_[0]->FontColor().Current = text_color_; this->GetDialog()->DrawString(buffer_.GetBuffer().substr(first_visible_), *elements_[0], text_rc_); // Render the selected text if (caret_pos_ != sel_start_) { int nFirstToRender = std::max(first_visible_, std::min(sel_start_, caret_pos_)); int nNumChatToRender = std::max(sel_start_, caret_pos_) - nFirstToRender; elements_[0]->FontColor().Current = sel_text_color_; this->GetDialog()->DrawString(buffer_.GetBuffer().substr(nFirstToRender, nNumChatToRender), *elements_[0], rcSelection); } // // Blink the caret // if (timer_.current_time() - last_blink_time_ >= blink_time_) { caret_on_ = !caret_on_; last_blink_time_ = timer_.current_time(); } // // Render the caret if this control has the focus // if (has_focus_ && caret_on_ && !hide_caret_) { // Start the rectangle with insert mode caret IRect rcCaret(text_rc_.left() - nXFirst + nCaretX - 1, text_rc_.top(), text_rc_.left() - nXFirst + nCaretX + 1, text_rc_.bottom()); // If we are in overwrite mode, adjust the caret rectangle // to fill the entire character. if (!insert_mode_) { // Obtain the right edge X coord of the current character int nRightEdgeX = buffer_.CPtoX(caret_pos_, true); rcCaret.right() = text_rc_.left() - nXFirst + nRightEdgeX; } this->GetDialog()->DrawRect(rcCaret, -0.1f, caret_color_); } }
void UIListBox::Render() { UIElementPtr pElement = elements_[0]; UIElementPtr pSelElement = elements_[1]; if (this->GetEnabled()) { pElement->TextureColor().SetState(UICS_Normal); pElement->FontColor().SetState(UICS_Normal); pSelElement->TextureColor().SetState(UICS_Normal); pSelElement->FontColor().SetState(UICS_Normal); } else { pElement->TextureColor().SetState(UICS_Disabled); pElement->FontColor().SetState(UICS_Disabled); pSelElement->TextureColor().SetState(UICS_Disabled); pSelElement->FontColor().SetState(UICS_Disabled); } this->GetDialog()->DrawSprite(*pElement, IRect(x_, y_, x_ + width_, y_ + height_)); // Render the text if (!items_.empty()) { // Find out the height of a single line of text IRect rc = text_rc_; IRect rcSel = selection_rc_; rc.bottom() = static_cast<int32_t>(rc.top() + UIManager::Instance().GetFontSize(pElement->FontIndex())); // Update the line height formation text_height_ = rc.Height(); static bool bSBInit; if (!bSBInit) { // Update the page size of the scroll bar if (text_height_) { scroll_bar_.SetPageSize(text_rc_.Height() / text_height_); } else { scroll_bar_.SetPageSize(text_rc_.Height()); } bSBInit = true; } rc.right() = text_rc_.right(); for (int i = static_cast<int>(scroll_bar_.GetTrackPos()); i < static_cast<int>(items_.size()); ++ i) { if (rc.bottom() > text_rc_.bottom()) { break; } std::shared_ptr<UIListBoxItem> const & pItem = items_[i]; // Determine if we need to render this item with the // selected element. bool bSelectedStyle = false; if (!(MULTI_SELECTION == style_) && (i == selected_)) { bSelectedStyle = true; } else { if (MULTI_SELECTION == style_) { if (drag_ && (((i >= selected_) && (i < sel_start_)) || ((i <= selected_) && (i > sel_start_)))) { bSelectedStyle = items_[sel_start_]->bSelected; } else { if (pItem->bSelected) { bSelectedStyle = true; } } } } if (bSelectedStyle) { rcSel.top() = rc.top(); rcSel.bottom() = rc.bottom(); this->GetDialog()->DrawSprite(*pSelElement, rcSel); this->GetDialog()->DrawString(pItem->strText, *pSelElement, rc); } else { this->GetDialog()->DrawString(pItem->strText, *pElement, rc); } rc += int2(0, text_height_); } } // Render the scroll bar scroll_bar_.Render(); }
void UIComboBox::Render() { UI_Control_State iState = UICS_Normal; if (!opened_) { iState = UICS_Hidden; } // Dropdown box UIElementPtr pElement = elements_[2]; // If we have not initialized the scroll bar page size, // do that now. static bool bSBInit; if (!bSBInit) { // Update the page size of the scroll bar if (UIManager::Instance().GetFontSize(pElement->FontIndex()) != 0) { scroll_bar_.SetPageSize(static_cast<size_t>(dropdown_text_rc_.Height() / UIManager::Instance().GetFontSize(pElement->FontIndex()))); } else { scroll_bar_.SetPageSize(dropdown_text_rc_.Height()); } bSBInit = true; } // Scroll bar if (opened_) { scroll_bar_.Render(); } // Blend current color pElement->TextureColor().SetState(iState); pElement->FontColor().SetState(iState); float depth_bias = 0.0f; if (opened_) { depth_bias = -0.1f; } this->GetDialog()->DrawSprite(*pElement, dropdown_rc_, depth_bias); // Selection outline UIElementPtr pSelectionElement = elements_[3]; pSelectionElement->TextureColor().Current = pElement->TextureColor().Current; pSelectionElement->FontColor().Current = pSelectionElement->FontColor().States[UICS_Normal]; FontPtr const & font = this->GetDialog()->GetFont(pElement->FontIndex()); uint32_t font_size = static_cast<uint32_t>(this->GetDialog()->GetFontSize(pElement->FontIndex()) + 0.5f); if (font) { int curY = dropdown_text_rc_.top(); int nRemainingHeight = dropdown_text_rc_.Height(); for (size_t i = scroll_bar_.GetTrackPos(); i < items_.size(); ++ i) { std::shared_ptr<UIComboBoxItem> const & pItem = items_[i]; // Make sure there's room left in the dropdown nRemainingHeight -= font_size; if (nRemainingHeight < 0) { pItem->bVisible = false; continue; } pItem->rcActive = IRect(dropdown_text_rc_.left(), curY, dropdown_text_rc_.right(), curY + font_size); curY += font_size; //debug //int blue = 50 * i; //m_pDialog->DrawRect(&pItem->rcActive, 0xFFFF0000 | blue); pItem->bVisible = true; if (opened_) { if (static_cast<int>(i) == focused_) { IRect rc(dropdown_rc_.left(), pItem->rcActive.top() - 2, dropdown_rc_.right(), pItem->rcActive.bottom() + 2); this->GetDialog()->DrawSprite(*pSelectionElement, rc, depth_bias); this->GetDialog()->DrawString(pItem->strText, *pSelectionElement, pItem->rcActive, false, depth_bias); } else { this->GetDialog()->DrawString(pItem->strText, *pElement, pItem->rcActive, false, depth_bias); } } } } iState = UICS_Normal; if (visible_) { if (enabled_) { if (pressed_) { iState = UICS_Pressed; } else if (is_mouse_over_) { iState = UICS_MouseOver; } else if (has_focus_) { iState = UICS_Focus; } } else { iState = UICS_Disabled; } } else { iState = UICS_Hidden; } // Button pElement = elements_[1]; // Blend current color pElement->TextureColor().SetState(iState); IRect rcWindow = button_rc_; this->GetDialog()->DrawSprite(*pElement, rcWindow, depth_bias); if (opened_) { iState = UICS_Pressed; } // Main text box pElement = elements_[0]; // Blend current color pElement->TextureColor().SetState(iState); pElement->FontColor().SetState(iState); this->GetDialog()->DrawSprite(*pElement, text_rc_, depth_bias); if ((selected_ >= 0) && (selected_ < static_cast<int>(items_.size()))) { std::shared_ptr<UIComboBoxItem> const & pItem = items_[selected_]; if (pItem) { this->GetDialog()->DrawString(pItem->strText, *pElement, text_rc_, false, depth_bias); } } }