// initialize all chatbox details with the given mode flags int chatbox_create(int mode_flags) { int idx; // don't do anything if the chatbox is already initialized if (Chatbox_created){ return -1; } // probably shouldn't be using the chatbox in single player mode Assert(Game_mode & GM_MULTIPLAYER); // setup all data to correspond to our mode flags chatbox_set_mode(mode_flags); // initialize all low-level details related to chatting chatbox_chat_init(); // attempt to load in the chatbox background bitmap if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){ Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]); Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]); Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]); if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){ Chatbox_bitmap = Chatbox_small_bitmap; } else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){ Chatbox_bitmap = Chatbox_big_bitmap; } else { Chatbox_bitmap = Chatbox_mp_bitmap; } if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){ return -1; } } // attempt to create the ui window for the chatbox and assign the mask Chat_window.create( 0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0 ); Chat_window.set_mask_bmap(Chatbox_mask); // create the chat text enter input area Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]); Chat_inputbox.set_focus(); Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS); // if we're supposed to supply and check for out own buttons if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){ for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){ // create the button Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1); // set the highlight action Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound); // set the bitmap Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename); // set the hotspot Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot); } // now create the toggle size button with the appropriate button if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){ Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename); } else { Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename); } } // an invisible button that will set focus to input box when clicked on Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0); Chat_enter_text.hide(); // button doesn't show up Chat_enter_text.link_hotspot(50); Chatbox_created = 1; return 0; }